cyphesis/tests/BulletDomainIntegration.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2010 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "rulesets/PhysicalDomain.h"
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#include "rulesets/TerrainProperty.h"
#include <bullet/btBulletDynamicsCommon.h>.h"
#include "stubs/rulesets/stubTerrainProperty.h"
#include "stubs/common/stubTypeNode.h"
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#include <cassert>
class TestBulletDomain : public PhysicalDomain
{
public:
btDynamicsWorld * test_getDynamicsWorld() const
{
return m_dynamicsWorld;
}
};
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int main()
{
#ifdef HAVE_BULLET
{
BulletDomain * bd = new BulletDomain;
delete bd;
}
{
BulletDomain * bd = new BulletDomain;
delete bd;
}
{
TestBulletDomain * bd = new TestBulletDomain;
assert(bd->test_getCollisionWorld() != 0);
btCollisionObject * obj = new btCollisionObject;
btMatrix3x3 basis;
basis.setIdentity();
obj->getWorldTransform().setBasis(basis);
btBoxShape* box = new btBoxShape(btVector3(1,1,1));
obj->setCollisionShape(box);
bd->test_getCollisionWorld()->addCollisionObject(obj);
delete bd;
}
#endif // HAVE_BULLET
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return 0;
}
// stubs
PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags)
{
}
PropertyBase::~PropertyBase()
{
}
void PropertyBase::install(LocatedEntity *, const std::string & name)
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{
}
void PropertyBase::remove(LocatedEntity *, const std::string & name)
{
}
void PropertyBase::apply(LocatedEntity *)
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{
}
void PropertyBase::add(const std::string & s,
Atlas::Message::MapType & ent) const
{
get(ent[s]);
}
void PropertyBase::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
HandlerResult PropertyBase::operation(LocatedEntity *,
const Operation &,
OpVector &)
{
return OPERATION_IGNORED;
}