cyphesis/rulesets/Domain.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#include "Domain.h"
#include "TerrainProperty.h"
#include "LocatedEntity.h"
#include "common/debug.h"
#include <iostream>
#include <cassert>
static const bool debug_flag = false;
Domain * Domain::m_instance = 0;
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Domain::Domain() : m_refCount(0)
{
assert(m_instance == 0);
m_instance = this;
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}
Domain::~Domain()
{
assert(m_instance == this);
m_instance = 0;
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}
float Domain::constrainHeight(LocatedEntity * parent,
const Point3D & pos,
const std::string & mode)
{
assert(parent != 0);
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if (mode == "fixed") {
return pos.z();
}
const TerrainProperty * tp = parent->getPropertyClass<TerrainProperty>("terrain");
if (tp != 0) {
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if (mode == "floating") {
return 0.f;
}
float h = pos.z();
Vector3D normal;
tp->getHeightAndNormal(pos.x(), pos.y(), h, normal);
// FIXME Use a virtual movement_domain function to get the constraints
debug(std::cout << "Fix height " << pos.z() << " to " << h
<< std::endl << std::flush;);
return h;
} else if (parent->m_location.m_loc != 0) {
static const Quaternion identity(Quaternion().identity());
const Point3D & ppos = parent->m_location.pos();
debug(std::cout << "parent " << parent->getId() << " of type "
<< parent->getType() << " pos " << ppos.z()
<< " my pos " << pos.z()
<< std::endl << std::flush;);
float h;
const Quaternion & parent_orientation = parent->m_location.orientation().isValid() ? parent->m_location.orientation() : identity;
h = constrainHeight(parent->m_location.m_loc,
pos.toParentCoords(parent->m_location.pos(),
parent_orientation),
mode) - ppos.z();
debug(std::cout << "Correcting height from " << pos.z() << " to " << h
<< std::endl << std::flush;);
return h;
}
return pos.z();
}
void Domain::tick(double t)
{
}