cyphesis/rulesets/EntityProperty.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2006 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#include "EntityProperty.h"
#include "LocatedEntity.h"
#include "common/BaseWorld.h"
#include "common/debug.h"
#include <Atlas/Objects/RootEntity.h>
#include <iostream>
static const bool debug_flag = false;
EntityProperty::EntityProperty()
{
}
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int EntityProperty::get(Atlas::Message::Element & val) const
{
if (m_data.get() != 0) {
val = m_data->getId();
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return 0;
} else {
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return -1;
}
}
void EntityProperty::set(const Atlas::Message::Element & val)
{
// INT id?
if (val.isString()) {
const std::string & id = val.String();
if (m_data.get() == 0 || m_data->getId() != id) {
debug(std::cout << "Assigning " << id << std::endl << std::flush;);
if (id.empty()) {
m_data = EntityRef(0);
} else {
LocatedEntity * e = BaseWorld::instance().getEntity(id);
if (e != 0) {
debug(std::cout << "Assigned" << std::endl << std::flush;);
m_data = EntityRef(e);
}
}
}
} else if (val.isPtr()) {
debug(std::cout << "Assigning pointer" << std::endl << std::flush;);
LocatedEntity * e = static_cast<LocatedEntity*>(val.Ptr());
m_data = EntityRef(e);
}
}
void EntityProperty::add(const std::string & s,
Atlas::Message::MapType & map) const
{
if (m_data.get() != 0) {
map[s] = m_data->getId();
} else {
map[s] = "";
}
}
void EntityProperty::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
if (m_data.get() != 0) {
ent->setAttr(s, m_data->getId());
} else {
ent->setAttr(s, "");
}
}
EntityProperty * EntityProperty::copy() const
{
return new EntityProperty(*this);
}