cyphesis/rulesets/Thing.cpp

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2006-01-19 Al Riddoch <alriddoch@zepler.org> * aiclient/ClientAccount.cpp, aiclient/ClientAccount.h, aiclient/ClientConnection.cpp, aiclient/ClientConnection.h, aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/ObserverClient.cpp, client/ObserverClient.h, client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, client/client.cpp, client/define_world.cpp, client/define_world.h, common/Add.h, common/Affect.h, common/AtlasFileLoader.cpp, common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h, common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h, common/Eat.h, common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h, common/Generic.h, common/Load.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp, common/Property.h, common/Property_impl.h, common/Save.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h, common/Use.h, common/Wield.h, common/accountbase.cpp, common/accountbase.h, common/const.cpp, common/const.h, common/custom.cpp, common/debug.h, common/globals.cpp, common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/log.cpp, common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h, common/operations.cpp, common/operations.h, common/random.h, common/refno.h, common/serialno.cpp, common/serialno.h, common/system.cpp, common/system.h, common/terrain_utils.cpp, common/terrain_utils.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/DateTime.cpp, modules/DateTime.h, modules/Location.cpp, modules/Location.h, modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp, physics/BBox.h, physics/Collision.cpp, physics/Collision.h, physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp, physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp, rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h, rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h, rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h, rulesets/Py_Property.cpp, rulesets/Py_Property.h, rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h, rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h, rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h, rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.cpp, rulesets/PythonScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Python_API.cpp, rulesets/Python_API.h, rulesets/Python_Script_Utils.h, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp, rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp, rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h, rulesets/attributes.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/CommClient.cpp, server/CommClient.h, server/CommIdleSocket.cpp, server/CommIdleSocket.h, server/CommListener.cpp, server/CommListener.h, server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommMDNSPublisher.cpp, server/CommMDNSPublisher.h, server/CommMaster.cpp, server/CommMaster.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommPeer.cpp, server/CommPeer.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommServer.cpp, server/CommServer.h, server/CommSlaveClient.cpp, server/CommSlaveClient.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/Connection.cpp, server/Connection.h, server/Connection_methods.h, server/EntityFactory.cpp, server/EntityFactory.h, server/ExternalMind.cpp, server/ExternalMind.h, server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h, server/Persistance.cpp, server/Persistance.h, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Player.cpp, server/Player.h, server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h, server/ScriptFactory.cpp, server/ScriptFactory.h, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h, server/TaskFactory.cpp, server/TaskFactory.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, server/server.cpp, server/server.h, server/slave.cpp, tests/Areatest.cpp, tests/BaseEntitytest.cpp, tests/Charactertest.cpp, tests/Containertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/EntityFactorytest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp, tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h, tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp, tests/distancetest.cpp, tests/emergencetest.cpp, tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp, tests/systemtest.cpp, tests/transformtest.cpp, tests/type_utilstest.cpp, tests/utilitytest.cpp, tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp, tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp, tools/cywatchdog.cpp: Replace the copyright and license statements with new versions that include disclaimer of warranty, and permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000-2006 Alistair Riddoch
2006-01-19 Al Riddoch <alriddoch@zepler.org> * aiclient/ClientAccount.cpp, aiclient/ClientAccount.h, aiclient/ClientConnection.cpp, aiclient/ClientConnection.h, aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/ObserverClient.cpp, client/ObserverClient.h, client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, client/client.cpp, client/define_world.cpp, client/define_world.h, common/Add.h, common/Affect.h, common/AtlasFileLoader.cpp, common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h, common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h, common/Eat.h, common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h, common/Generic.h, common/Load.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp, common/Property.h, common/Property_impl.h, common/Save.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h, common/Use.h, common/Wield.h, common/accountbase.cpp, common/accountbase.h, common/const.cpp, common/const.h, common/custom.cpp, common/debug.h, common/globals.cpp, common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/log.cpp, common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h, common/operations.cpp, common/operations.h, common/random.h, common/refno.h, common/serialno.cpp, common/serialno.h, common/system.cpp, common/system.h, common/terrain_utils.cpp, common/terrain_utils.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/DateTime.cpp, modules/DateTime.h, modules/Location.cpp, modules/Location.h, modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp, physics/BBox.h, physics/Collision.cpp, physics/Collision.h, physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp, physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp, rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h, rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h, rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h, rulesets/Py_Property.cpp, rulesets/Py_Property.h, rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h, rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h, rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h, rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.cpp, rulesets/PythonScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Python_API.cpp, rulesets/Python_API.h, rulesets/Python_Script_Utils.h, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp, rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp, rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h, rulesets/attributes.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/CommClient.cpp, server/CommClient.h, server/CommIdleSocket.cpp, server/CommIdleSocket.h, server/CommListener.cpp, server/CommListener.h, server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommMDNSPublisher.cpp, server/CommMDNSPublisher.h, server/CommMaster.cpp, server/CommMaster.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommPeer.cpp, server/CommPeer.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommServer.cpp, server/CommServer.h, server/CommSlaveClient.cpp, server/CommSlaveClient.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/Connection.cpp, server/Connection.h, server/Connection_methods.h, server/EntityFactory.cpp, server/EntityFactory.h, server/ExternalMind.cpp, server/ExternalMind.h, server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h, server/Persistance.cpp, server/Persistance.h, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Player.cpp, server/Player.h, server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h, server/ScriptFactory.cpp, server/ScriptFactory.h, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h, server/TaskFactory.cpp, server/TaskFactory.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, server/server.cpp, server/server.h, server/slave.cpp, tests/Areatest.cpp, tests/BaseEntitytest.cpp, tests/Charactertest.cpp, tests/Containertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/EntityFactorytest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp, tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h, tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp, tests/distancetest.cpp, tests/emergencetest.cpp, tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp, tests/systemtest.cpp, tests/transformtest.cpp, tests/type_utilstest.cpp, tests/utilitytest.cpp, tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp, tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp, tools/cywatchdog.cpp: Replace the copyright and license statements with new versions that include disclaimer of warranty, and permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#include "Thing.h"
#include "Motion.h"
#include "Domain.h"
#include "common/BaseWorld.h"
#include "common/log.h"
#include "common/const.h"
#include "common/debug.h"
#include "common/compose.hpp"
#include "common/Property.h"
#include "common/Burn.h"
#include "common/Nourish.h"
#include "common/Update.h"
#include "common/Pickup.h"
#include "common/Drop.h"
#include <wfmath/atlasconv.h>
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/Anonymous.h>
using Atlas::Objects::smart_dynamic_cast;
using Atlas::Message::Element;
2004-12-03 Al Riddoch <alriddoch@zepler.org> * client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/Py_CreatorClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.h, common/custom.cpp, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/op_switch.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/Location.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Missile.h, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Thing.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.h, rulesets/PythonThingScript.h, rulesets/Python_API.cpp, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h, server/Account.cpp, server/Account.h server/Admin.cpp, server/Admin.h, server/CommClient.cpp, server/Connection.cpp, server/Connection.h, server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp, server/Lobby.h, server/Persistance.cpp, server/Persistance.h, server/Persistor.cpp, server/Player.cpp, server/Player.h, server/ServerRouting.cpp, server/ServerRouting.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, tests/Areatest.cpp, tests/Charactertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp, tests/utilitytest.cpp, tools/cycmd.cpp: Modify the entity interface so that all Operation methods take references to RootOperation, as its cleaner, and requires less nasty casts. Clean up operations in headers generally.
2004-12-03 14:49:13 +00:00
using Atlas::Message::MapType;
using Atlas::Objects::Root;
2004-12-03 Al Riddoch <alriddoch@zepler.org> * client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/Py_CreatorClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.h, common/custom.cpp, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/op_switch.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/Location.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Missile.h, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Thing.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.h, rulesets/PythonThingScript.h, rulesets/Python_API.cpp, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h, server/Account.cpp, server/Account.h server/Admin.cpp, server/Admin.h, server/CommClient.cpp, server/Connection.cpp, server/Connection.h, server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp, server/Lobby.h, server/Persistance.cpp, server/Persistance.h, server/Persistor.cpp, server/Player.cpp, server/Player.h, server/ServerRouting.cpp, server/ServerRouting.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, tests/Areatest.cpp, tests/Charactertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp, tests/utilitytest.cpp, tools/cycmd.cpp: Modify the entity interface so that all Operation methods take references to RootOperation, as its cleaner, and requires less nasty casts. Clean up operations in headers generally.
2004-12-03 14:49:13 +00:00
using Atlas::Objects::Operation::Set;
using Atlas::Objects::Operation::Sight;
using Atlas::Objects::Operation::Delete;
using Atlas::Objects::Operation::Drop;
using Atlas::Objects::Operation::Info;
using Atlas::Objects::Operation::Move;
2004-12-03 Al Riddoch <alriddoch@zepler.org> * client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/Py_CreatorClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.h, common/custom.cpp, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/op_switch.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/Location.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Missile.h, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Thing.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.h, rulesets/PythonThingScript.h, rulesets/Python_API.cpp, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h, server/Account.cpp, server/Account.h server/Admin.cpp, server/Admin.h, server/CommClient.cpp, server/Connection.cpp, server/Connection.h, server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp, server/Lobby.h, server/Persistance.cpp, server/Persistance.h, server/Persistor.cpp, server/Player.cpp, server/Player.h, server/ServerRouting.cpp, server/ServerRouting.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, tests/Areatest.cpp, tests/Charactertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp, tests/utilitytest.cpp, tools/cycmd.cpp: Modify the entity interface so that all Operation methods take references to RootOperation, as its cleaner, and requires less nasty casts. Clean up operations in headers generally.
2004-12-03 14:49:13 +00:00
using Atlas::Objects::Operation::Nourish;
using Atlas::Objects::Operation::Pickup;
2004-12-03 Al Riddoch <alriddoch@zepler.org> * client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/Py_CreatorClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.h, common/custom.cpp, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/op_switch.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/Location.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Missile.h, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Thing.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.h, rulesets/PythonThingScript.h, rulesets/Python_API.cpp, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h, server/Account.cpp, server/Account.h server/Admin.cpp, server/Admin.h, server/CommClient.cpp, server/Connection.cpp, server/Connection.h, server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp, server/Lobby.h, server/Persistance.cpp, server/Persistance.h, server/Persistor.cpp, server/Player.cpp, server/Player.h, server/ServerRouting.cpp, server/ServerRouting.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, tests/Areatest.cpp, tests/Charactertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp, tests/utilitytest.cpp, tools/cycmd.cpp: Modify the entity interface so that all Operation methods take references to RootOperation, as its cleaner, and requires less nasty casts. Clean up operations in headers generally.
2004-12-03 14:49:13 +00:00
using Atlas::Objects::Operation::Appearance;
using Atlas::Objects::Operation::Disappearance;
using Atlas::Objects::Operation::Update;
using Atlas::Objects::Operation::Wield;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Entity::RootEntity;
2004-12-03 Al Riddoch <alriddoch@zepler.org> * client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/Py_CreatorClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.h, common/custom.cpp, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/op_switch.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/Location.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Missile.h, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Thing.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.h, rulesets/PythonThingScript.h, rulesets/Python_API.cpp, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h, server/Account.cpp, server/Account.h server/Admin.cpp, server/Admin.h, server/CommClient.cpp, server/Connection.cpp, server/Connection.h, server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp, server/Lobby.h, server/Persistance.cpp, server/Persistance.h, server/Persistor.cpp, server/Player.cpp, server/Player.h, server/ServerRouting.cpp, server/ServerRouting.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, tests/Areatest.cpp, tests/Charactertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp, tests/utilitytest.cpp, tools/cycmd.cpp: Modify the entity interface so that all Operation methods take references to RootOperation, as its cleaner, and requires less nasty casts. Clean up operations in headers generally.
2004-12-03 14:49:13 +00:00
static const bool debug_flag = false;
/// \brief Constructor for physical or tangiable entities.
Thing::Thing(const std::string & id, long intId) :
2012-12-04 23:48:40 +00:00
Entity(id, intId)
{
m_motion = new Motion(*this);
}
Thing::~Thing()
{
assert(m_motion != 0);
delete m_motion;
}
void Thing::DeleteOperation(const Operation & op, OpVector & res)
{
if (m_location.m_loc == 0) {
log(ERROR, String::compose("Deleting %1(%2) when it is not "
"in the world.", getType(), getId()));
assert(m_location.m_loc != 0);
return;
}
* server/server.cpp: Added several options to the config file to make server operation customisable. Added comments. * server/server.cpp, server/CommServer.h: Changed methods which return int to returning bool if they are success/faul results. * server/WorldRouter.cpp: Removed some unused debugging code. Optimised heavily used code. Changed error message on sending to a non-existant entity so that it is no longer reported as a critical error. * server/ServerRouting.h, server/Connection.h, server/Connection_methods.h: inlined simple methods. * server/Connection.cpp: Optimised frequently used code. * server/CommClient.h: Simplified read method so it no longer checks status redundantly. * common/BaseEntity.h, rulesets/Thing.h, rulesets/Entity.h: Added comments explaing purpose of classes. * rulesets/Thing.cpp: Added detailed comments, and removed unnecessary initialisation of some attributes. * rulesets/PythonMindScript.cpp: Removed redundant NULL check. * rulesets/MemMap.h: Added inlines for inlined methods. * rulesets/Entity.h, common/BaseEntity.h: Moved seq from BaseEntity to Entity as it does not apply to Out Of Game objects. * rulesets/Entity.cpp: Added in stamp/seq attribute. Nade name attribute optional. * rulesets/Character.cpp: Simplified some op handling code to make it more readable and hopefully faster. Added comments explaining movement, removed unused commented out code, and removed some unnecessary debugging code. * common/operations.h: Explanatory comments. * common/*.h: Re-wrote extended operations to fit in with Atlas-C++ 0.4.2 conventions. * common/log.*: Commented out unused logging code. Al Riddoch <alriddoch@zepler.org> This code will no longer build against the last release of Atlas-C++ 0.4 Please use cvs Atlas-C++ stable branch.
2001-05-14 17:25:32 +00:00
// The actual destruction and removal of this entity will be handled
// by the WorldRouter
Sight s;
s->setArgs1(op);
res.push_back(s);
}
void Thing::MoveOperation(const Operation & op, OpVector & res)
{
debug( std::cout << "Thing::move_operation" << std::endl << std::flush;);
if (m_location.m_loc == 0) {
log(ERROR, String::compose("Moving %1(%2) when it is not in the world.",
getType(), getId()));
assert(m_location.m_loc != 0);
return;
}
// Check the validity of the operation.
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
error(op, "Move has no argument", res, getId());
return;
}
RootEntity ent = smart_dynamic_cast<RootEntity>(args.front());
if (!ent.isValid()) {
error(op, "Move op arg is malformed", res, getId());
return;
}
if (getId() != ent->getId()) {
error(op, "Move op does not have correct id in argument", res, getId());
return;
}
if (!ent->hasAttrFlag(Atlas::Objects::Entity::LOC_FLAG)) {
error(op, "Move op has no loc", res, getId());
return;
}
const std::string & new_loc_id = ent->getLoc();
LocatedEntity * new_loc = 0;
if (new_loc_id != m_location.m_loc->getId()) {
// If the LOC has not changed, we don't need to look it up, or do
// any of the following checks.
new_loc = BaseWorld::instance().getEntity(new_loc_id);
if (new_loc == 0) {
error(op, "Move op loc does not exist", res, getId());
return;
}
debug(std::cout << "LOC: " << new_loc_id << std::endl << std::flush;);
LocatedEntity * test_loc = new_loc;
for (; test_loc != 0; test_loc = test_loc->m_location.m_loc) {
if (test_loc == this) {
error(op, "Attempt to move into itself", res, getId());
return;
}
}
assert(new_loc != 0);
assert(m_location.m_loc != new_loc);
}
if (!ent->hasAttrFlag(Atlas::Objects::Entity::POS_FLAG)) {
error(op, "Move op has no pos", res, getId());
return;
}
// Up until this point nothing should have changed, but the changes
// have all now been checked for validity.
// Check if the location has changed
if (new_loc != 0) {
// new_loc should only be non-null if the LOC specified is
// different from the current LOC
assert(m_location.m_loc != new_loc);
// Check for pickup, ie if the new LOC is the actor, and the
// previous LOC is the actor's LOC.
if (new_loc->getId() == op->getFrom() &&
m_location.m_loc == new_loc->m_location.m_loc) {
Pickup p;
p->setFrom(op->getFrom());
p->setTo(getId());
Sight s;
s->setArgs1(p);
res.push_back(s);
Anonymous wield_arg;
wield_arg->setId(getId());
Wield w;
w->setTo(op->getFrom());
w->setArgs1(wield_arg);
res.push_back(w);
}
// Check for drop, ie if the old LOC is the actor, and the
// new LOC is the actor's LOC.
if (m_location.m_loc->getId() == op->getFrom() &&
new_loc == m_location.m_loc->m_location.m_loc) {
Drop d;
d->setFrom(op->getFrom());
d->setTo(getId());
Sight s;
s->setArgs1(d);
res.push_back(s);
}
// Update loc
changeContainer(new_loc);
}
std::string mode;
if (hasAttr("mode")) {
Element mode_attr;
getAttr("mode", mode_attr);
if (mode_attr.isString()) {
mode = mode_attr.String();
} else {
log(ERROR, String::compose("Mode on entity is a \"%1\" in "
"Thing::MoveOperation",
Element::typeName(mode_attr.getType())));
}
}
// Move ops often include a mode change, so we handle it here, even
// though it is not a special attribute for efficiency. Otherwise
// an additional Set op would be required.
Element attr_mode;
if (ent->copyAttr("mode", attr_mode) == 0) {
if (!attr_mode.isString()) {
log(ERROR, "Non string mode set in Thing::MoveOperation");
} else {
// Update the mode
setAttr("mode", attr_mode);
m_motion->setMode(attr_mode.String());
mode = attr_mode.String();
}
}
const double & current_time = BaseWorld::instance().getTime();
Point3D old_pos = m_location.pos();
// Update pos
fromStdVector(m_location.m_pos, ent->getPos());
// FIXME Quick height hack
m_location.m_pos.z() = getMovementDomain()->constrainHeight(m_location.m_loc,
m_location.pos(),
mode);
m_location.update(current_time);
m_flags &= ~(entity_pos_clean | entity_clean);
if (ent->hasAttrFlag(Atlas::Objects::Entity::VELOCITY_FLAG)) {
// Update velocity
fromStdVector(m_location.m_velocity, ent->getVelocity());
// Velocity is not persistent so has no flag
}
Element attr_orientation;
if (ent->copyAttr("orientation", attr_orientation) == 0) {
// Update orientation
m_location.m_orientation.fromAtlas(attr_orientation.asList());
m_flags &= ~entity_orient_clean;
}
// At this point the Location data for this entity has been updated.
bool moving = false;
if (m_location.velocity().isValid() &&
2012-02-28 13:41:33 +00:00
m_location.velocity().sqrMag() > WFMath::numeric_constants<WFMath::CoordType>::epsilon()) {
moving = true;
}
// Take into account terrain following etc.
// Take into account mode also.
// m_motion->adjustNewPostion();
float update_time = consts::move_tick;
if (moving) {
// If we are moving, check for collisions
update_time = m_motion->checkCollisions();
if (m_motion->collision()) {
2012-02-28 13:41:33 +00:00
if (update_time < WFMath::numeric_constants<WFMath::CoordType>::epsilon()) {
moving = m_motion->resolveCollision();
} else {
m_motion->m_collisionTime = current_time + update_time;
}
}
}
Operation m(op.copy());
RootEntity marg = smart_dynamic_cast<RootEntity>(m->getArgs().front());
assert(marg.isValid());
m_location.addToEntity(marg);
Sight s;
s->setArgs1(m);
res.push_back(s);
// Serial number must be changed regardless of whether we will use it
++m_motion->serialno();
// If we are moving, schedule an update to track the movement
if (moving) {
debug(std::cout << "Move Update in " << update_time << std::endl << std::flush;);
Update u;
u->setFutureSeconds(update_time);
u->setTo(getId());
u->setRefno(m_motion->serialno());
res.push_back(u);
}
// This code handles sending Appearance and Disappearance operations
// to this entity and others to indicate if one has gained or lost
// sight of the other because of this movement
// FIXME Why only for a perceptive moving entity? Surely other entities
// must gain/lose sight of this entity if it's moving?
if (isPerceptive()) {
checkVisibility(old_pos, res);
}
m_seq++;
onUpdated();
}
/// \brief Check changes in visibility of this entity
///
/// Check how this entity's position has changed since the last update
/// and how this has affected which entities it can see, and which can see
/// it. Return Appearance and Disappearance operations as required.
/// @param old_pos The coordinates of this entity before the update
/// @param res Resulting operations are returned here
void Thing::checkVisibility(const Point3D & old_pos, OpVector & res)
{
debug(std::cout << "testing range" << std::endl;);
float fromSquSize = m_location.squareBoxSize();
std::vector<Root> appear, disappear;
Anonymous this_ent;
this_ent->setId(getId());
this_ent->setStamp(m_seq);
assert(m_location.m_loc != 0);
assert(m_location.m_loc->m_contains != 0);
LocatedEntitySet::const_iterator I = m_location.m_loc->m_contains->begin();
LocatedEntitySet::const_iterator Iend = m_location.m_loc->m_contains->end();
for(; I != Iend; ++I) {
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LocatedEntity * other = *I;
assert(other != 0);
float old_dist = squareDistance(other->m_location.pos(), old_pos),
new_dist = squareDistance(other->m_location.pos(), m_location.pos()),
squ_size = other->m_location.squareBoxSize();
// Build appear and disappear lists, and send operations
// Also so operations to (dis)appearing perceptive
// entities saying that we are (dis)appearing
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if (other->isPerceptive()) {
bool was_in_range = ((fromSquSize / old_dist) > consts::square_sight_factor),
is_in_range = ((fromSquSize / new_dist) > consts::square_sight_factor);
if (was_in_range != is_in_range) {
if (was_in_range) {
// Send operation to the entity in question so it
// knows it is losing sight of us.
Disappearance d;
d->setArgs1(this_ent);
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d->setTo(other->getId());
res.push_back(d);
} else /*if (is_in_range)*/ {
// Send operation to the entity in question so it
// knows it is gaining sight of us.
// FIXME We don't need to do this, cos its about
// to get our Sight(Move)
Appearance a;
a->setArgs1(this_ent);
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a->setTo(other->getId());
res.push_back(a);
}
}
}
bool could_see = ((squ_size / old_dist) > consts::square_sight_factor),
can_see = ((squ_size / new_dist) > consts::square_sight_factor);
if (could_see ^ can_see) {
Anonymous that_ent;
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that_ent->setId(other->getId());
that_ent->setStamp(other->getSeq());
if (could_see) {
// We are losing sight of that object
disappear.push_back(that_ent);
debug(std::cout << getId() << ": losing site of "
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<< other->getId() << std::endl;);
} else /*if (can_see)*/ {
// We are gaining sight of that object
appear.push_back(that_ent);
debug(std::cout << getId() << ": gaining site of "
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<< other->getId() << std::endl;);
}
}
}
if (!appear.empty()) {
// Send an operation to ourselves with a list of entities
// we are losing sight of
Appearance a;
a->setArgs(appear);
a->setTo(getId());
res.push_back(a);
}
if (!disappear.empty()) {
// Send an operation to ourselves with a list of entities
// we are gaining sight of
Disappearance d;
d->setArgs(disappear);
d->setTo(getId());
res.push_back(d);
}
}
void Thing::SetOperation(const Operation & op, OpVector & res)
{
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
error(op, "Set has no argument", res, getId());
return;
}
const Root & ent = args.front();
merge(ent->asMessage());
Sight s;
s->setArgs1(op);
res.push_back(s);
m_seq++;
if (~m_flags & entity_clean) {
onUpdated();
}
}
/// \brief Generate a Sight(Set) operation giving an update on named attributes
///
/// When another operation causes the properties of an entity to be changed,
/// it can trigger propagation of this change by sending an Update operation
/// nameing the attributes or properties that need to be updated. This
/// member function handles the Operation, sending a Sight(Set) for
/// any perceptible changes, and will in future handle persisting those
/// changes. Should this also handle side effects?
/// The main reason for this up is that if other ops need to generate a
/// Set op to update attributes, there are race conditions all over the
/// place.
/// @param op Update operation that notifies of the changes.
/// @param res The result of the operation is returned here.
void Thing::updateProperties(const Operation & op, OpVector & res)
{
debug(std::cout << "Generating property update" << std::endl << std::flush;);
Anonymous set_arg;
set_arg->setId(getId());
PropertyDict::const_iterator J = m_properties.begin();
PropertyDict::const_iterator Jend = m_properties.end();
for (; J != Jend; ++J) {
PropertyBase * prop = J->second;
assert(prop != 0);
if (prop->flags() & flag_unsent) {
debug(std::cout << "UPDATE: " << flag_unsent << " " << J->first
<< std::endl << std::flush;);
prop->add(J->first, set_arg);
prop->resetFlags(flag_unsent | per_clean);
resetFlags(entity_clean);
// FIXME Make sure we handle separately for private properties
}
}
m_seq++;
if (~m_flags & entity_clean) {
onUpdated();
}
Set set;
set->setTo(getId());
set->setFrom(getId());
set->setSeconds(op->getSeconds());
set->setArgs1(set_arg);
Sight sight;
sight->setArgs1(set);
res.push_back(sight);
}
void Thing::UpdateOperation(const Operation & op, OpVector & res)
{
// If it has no refno, then it is a generic request to broadcast
// an update of some properties which have changed.
if (op->isDefaultRefno()) {
updateProperties(op, res);
return;
}
// If LOC is null, this cannot be part of the world, or must be the
// world itself, so should not be involved in any movement.
if (m_location.m_loc == 0) {
log(ERROR, String::compose("Updating %1(%2) when it is not in the world.",
getType(), getId()));
return;
}
// If it has a refno, then it is a movement update. If it does not
// match the current movement serialno, then its obsolete, and can
// be discarded.
if (op->getRefno() != m_motion->serialno()) {
return;
}
// If somehow a movement update arrives with the correct refno, but
// we are not moving, then something has gone wrong.
if (!m_location.velocity().isValid() ||
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m_location.velocity().sqrMag() < WFMath::numeric_constants<WFMath::CoordType>::epsilon()) {
log(ERROR, "Update got for entity not moving");
return;
}
// This is where we will handle movement simulation from now on, rather
// than in the mind interface. The details will be sorted by a new type
// of object which will handle the specifics.
const double & current_time = BaseWorld::instance().getTime();
float time_diff = (float)(current_time - m_location.timeStamp());
std::string mode;
if (hasAttr("mode")) {
Element mode_attr;
getAttr("mode", mode_attr);
if (mode_attr.isString()) {
mode = mode_attr.String();
} else {
log(ERROR, String::compose("Mode on entity is a \"%1\" "
"in Thing::UpdateOperation",
Element::typeName(mode_attr.getType())));
}
}
Point3D old_pos = m_location.pos();
bool moving = true;
// Check if a predicted collision is due.
if (m_motion->collision()) {
if (current_time >= m_motion->m_collisionTime) {
time_diff = (float)(m_motion->m_collisionTime - m_location.timeStamp());
// This flag signals that collision resolution is required later.
// Whether or not we are actually moving is determined by the
// collision resolution.
moving = false;
}
}
// Update entity position
m_location.m_pos += (m_location.velocity() * time_diff);
// Collision resolution has to occur after position has been updated.
if (!moving) {
moving = m_motion->resolveCollision();
}
// Adjust the position to world constraints - essentially fit
// to the terrain height at this stage.
// FIXME Get the constraints from the movement domain
m_location.m_pos.z() = getMovementDomain()->constrainHeight(m_location.m_loc,
m_location.pos(),
"standing");
m_location.update(current_time);
m_flags &= ~(entity_pos_clean | entity_clean);
float update_time = consts::move_tick;
if (moving) {
// If we are moving, check for collisions
update_time = m_motion->checkCollisions();
if (m_motion->collision()) {
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if (update_time < WFMath::numeric_constants<WFMath::CoordType>::epsilon()) {
moving = m_motion->resolveCollision();
} else {
m_motion->m_collisionTime = current_time + update_time;
}
}
}
Move m;
Anonymous move_arg;
move_arg->setId(getId());
m_location.addToEntity(move_arg);
m->setArgs1(move_arg);
m->setFrom(getId());
m->setTo(getId());
Sight s;
s->setArgs1(m);
res.push_back(s);
if (moving) {
debug(std::cout << "New Update in " << update_time << std::endl << std::flush;);
Update u;
u->setFutureSeconds(update_time);
u->setTo(getId());
// If the update op has no serial number, we need our own
// ref number
if (op->isDefaultSerialno()) {
u->setRefno(++m_motion->serialno());
} else {
// We should respect the serial number if it is present
// as the core code will set the reference number
// correctly.
m_motion->serialno() = op->getSerialno();
}
res.push_back(u);
}
// This code handles sending Appearance and Disappearance operations
// to this entity and others to indicate if one has gained or lost
// sight of the other because of this movement
// FIXME Why only for a perceptive moving entity? Surely other entities
// must gain/lose sight of this entity if it's moving?
if (isPerceptive()) {
checkVisibility(old_pos, res);
}
onUpdated();
}
void Thing::LookOperation(const Operation & op, OpVector & res)
{
Sight s;
Anonymous new_ent;
addToEntity(new_ent);
s->setArgs1(new_ent);
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if (!op->isDefaultSerialno()) {
s->setRefno(op->getSerialno());
}
s->setTo(op->getFrom());
res.push_back(s);
}
void Thing::CreateOperation(const Operation & op, OpVector & res)
{
const std::vector<Root> & args = op->getArgs();
if (args.empty()) {
return;
}
try {
RootEntity ent = smart_dynamic_cast<RootEntity>(args.front());
if (!ent.isValid()) {
error(op, "Entity to be created is malformed", res, getId());
return;
}
const std::list<std::string> & parents = ent->getParents();
if (parents.empty()) {
error(op, "Entity to be created has empty parents", res, getId());
return;
}
if (!ent->hasAttrFlag(Atlas::Objects::Entity::LOC_FLAG) &&
(m_location.m_loc != 0)) {
ent->setLoc(m_location.m_loc->getId());
if (!ent->hasAttrFlag(Atlas::Objects::Entity::POS_FLAG)) {
::addToEntity(m_location.pos(), ent->modifyPos());
}
}
const std::string & type = parents.front();
debug( std::cout << getId() << " creating " << type;);
LocatedEntity * obj = BaseWorld::instance().addNewEntity(type,ent);
if (obj == 0) {
error(op, "Create op failed.", res, op->getFrom());
return;
}
Anonymous new_ent;
obj->addToEntity(new_ent);
if (!op->isDefaultSerialno()) {
log(NOTICE, "Sending create response");
Info i;
i->setArgs1(new_ent);
i->setTo(op->getFrom());
res.push_back(i);
}
Operation c(op.copy());
c->setArgs1(new_ent);
Sight s;
s->setArgs1(c);
res.push_back(s);
}
catch (Atlas::Message::WrongTypeException&) {
log(ERROR, "EXCEPTION: Malformed object to be created");
error(op, "Malformed object to be created", res, getId());
return;
}
}