2006-01-19 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientAccount.cpp, aiclient/ClientAccount.h,
aiclient/ClientConnection.cpp, aiclient/ClientConnection.h,
aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp,
client/BaseClient.h, client/CharacterClient.cpp,
client/CharacterClient.h, client/ClientConnection.cpp,
client/ClientConnection.h, client/CreatorClient.cpp,
client/CreatorClient.h, client/ObserverClient.cpp,
client/ObserverClient.h, client/Py_CreatorClient.cpp,
client/Py_CreatorClient.h, client/client.cpp,
client/define_world.cpp, client/define_world.h, common/Add.h,
common/Affect.h, common/AtlasFileLoader.cpp,
common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp,
common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h,
common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp,
common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h,
common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h,
common/Eat.h, common/FormattedXMLWriter.cpp,
common/FormattedXMLWriter.h, common/Generic.h, common/Load.h,
common/Monitor.h, common/Mow.h, common/Nourish.h,
common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp,
common/Property.h, common/Property_impl.h, common/Save.h,
common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h,
common/Use.h, common/Wield.h, common/accountbase.cpp,
common/accountbase.h, common/const.cpp, common/const.h,
common/custom.cpp, common/debug.h, common/globals.cpp,
common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp,
common/inheritance.h, common/inheritance_impl.h, common/log.cpp,
common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h,
common/operations.cpp, common/operations.h, common/random.h,
common/refno.h, common/serialno.cpp, common/serialno.h,
common/system.cpp, common/system.h, common/terrain_utils.cpp,
common/terrain_utils.h, common/type_utils.h, common/types.h,
common/utility.cpp, common/utility.h, modules/DateTime.cpp,
modules/DateTime.h, modules/Location.cpp, modules/Location.h,
modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp,
physics/BBox.h, physics/Collision.cpp, physics/Collision.h,
physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp,
physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp,
rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h,
rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp,
rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h,
rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/EntityProperties.cpp,
rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h,
rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp,
rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h,
rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp,
rulesets/MemMap.h, rulesets/MemMap_methods.h,
rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h,
rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp,
rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp,
rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h,
rulesets/Py_Location.cpp, rulesets/Py_Location.h,
rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp,
rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h,
rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp,
rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h,
rulesets/Py_Property.cpp, rulesets/Py_Property.h,
rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h,
rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h,
rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp,
rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
rulesets/PythonArithmeticScript.cpp,
rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp,
rulesets/PythonMindScript.h, rulesets/PythonScript.cpp,
rulesets/PythonScript.h, rulesets/PythonThingScript.cpp,
rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp,
rulesets/PythonWrapper.h, rulesets/Python_API.cpp,
rulesets/Python_API.h, rulesets/Python_Script_Utils.h,
rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h,
rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h,
rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp,
rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h,
rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h,
rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp,
rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h,
rulesets/attributes.h, server/Account.cpp, server/Account.h,
server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp,
server/ArithmeticFactory.h, server/CommClient.cpp,
server/CommClient.h, server/CommIdleSocket.cpp,
server/CommIdleSocket.h, server/CommListener.cpp,
server/CommListener.h, server/CommLocalClient.cpp,
server/CommLocalClient.h, server/CommMDNSPublisher.cpp,
server/CommMDNSPublisher.h, server/CommMaster.cpp,
server/CommMaster.h, server/CommMetaClient.cpp,
server/CommMetaClient.h, server/CommPSQLSocket.cpp,
server/CommPSQLSocket.h, server/CommPeer.cpp,
server/CommPeer.h, server/CommPeerListener.cpp,
server/CommPeerListener.h, server/CommRemoteClient.cpp,
server/CommRemoteClient.h, server/CommServer.cpp,
server/CommServer.h, server/CommSlaveClient.cpp,
server/CommSlaveClient.h, server/CommSlaveListener.cpp,
server/CommSlaveListener.h, server/CommSocket.cpp,
server/CommSocket.h, server/CommUnixListener.cpp,
server/CommUnixListener.h, server/Connection.cpp,
server/Connection.h, server/Connection_methods.h,
server/EntityFactory.cpp, server/EntityFactory.h,
server/ExternalMind.cpp, server/ExternalMind.h,
server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h,
server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h,
server/Persistance.cpp, server/Persistance.h,
server/PersistantThingFactory.cpp, server/PersistantThingFactory.h,
server/PersistantThingFactory_impl.h, server/Persistor.cpp,
server/Persistor.h, server/Persistor_impl.h,
server/Player.cpp, server/Player.h, server/Restoration.cpp,
server/Restoration.h, server/Restorer.cpp, server/Restorer.h,
server/Restorer_impl.h, server/ScriptFactory.cpp,
server/ScriptFactory.h, server/ServerRouting.cpp,
server/ServerRouting.h, server/ServerRouting_methods.h,
server/SlaveClientConnection.cpp, server/SlaveClientConnection.h,
server/TaskFactory.cpp, server/TaskFactory.h,
server/TrustedConnection.cpp, server/TrustedConnection.h,
server/WorldRouter.cpp, server/WorldRouter.h,
server/server.cpp, server/server.h, server/slave.cpp,
tests/Areatest.cpp, tests/BaseEntitytest.cpp,
tests/Charactertest.cpp, tests/Containertest.cpp,
tests/Creatortest.cpp, tests/EntityExerciser.h,
tests/EntityFactorytest.cpp, tests/Entitytest.cpp,
tests/Foodtest.cpp, tests/IGEntityExerciser.h,
tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp,
tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp,
tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h,
tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp,
tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp,
tests/distancetest.cpp, tests/emergencetest.cpp,
tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp,
tests/systemtest.cpp, tests/transformtest.cpp,
tests/type_utilstest.cpp, tests/utilitytest.cpp,
tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp,
tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp,
tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp,
tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp,
tools/cywatchdog.cpp: Replace the copyright and license statements
with new versions that include disclaimer of warranty, and
permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
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// Cyphesis Online RPG Server and AI Engine
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2005-08-27 14:52:12 +00:00
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// Copyright (C) 2000-2005 Alistair Riddoch
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2006-01-19 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientAccount.cpp, aiclient/ClientAccount.h,
aiclient/ClientConnection.cpp, aiclient/ClientConnection.h,
aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp,
client/BaseClient.h, client/CharacterClient.cpp,
client/CharacterClient.h, client/ClientConnection.cpp,
client/ClientConnection.h, client/CreatorClient.cpp,
client/CreatorClient.h, client/ObserverClient.cpp,
client/ObserverClient.h, client/Py_CreatorClient.cpp,
client/Py_CreatorClient.h, client/client.cpp,
client/define_world.cpp, client/define_world.h, common/Add.h,
common/Affect.h, common/AtlasFileLoader.cpp,
common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp,
common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h,
common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp,
common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h,
common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h,
common/Eat.h, common/FormattedXMLWriter.cpp,
common/FormattedXMLWriter.h, common/Generic.h, common/Load.h,
common/Monitor.h, common/Mow.h, common/Nourish.h,
common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp,
common/Property.h, common/Property_impl.h, common/Save.h,
common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h,
common/Use.h, common/Wield.h, common/accountbase.cpp,
common/accountbase.h, common/const.cpp, common/const.h,
common/custom.cpp, common/debug.h, common/globals.cpp,
common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp,
common/inheritance.h, common/inheritance_impl.h, common/log.cpp,
common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h,
common/operations.cpp, common/operations.h, common/random.h,
common/refno.h, common/serialno.cpp, common/serialno.h,
common/system.cpp, common/system.h, common/terrain_utils.cpp,
common/terrain_utils.h, common/type_utils.h, common/types.h,
common/utility.cpp, common/utility.h, modules/DateTime.cpp,
modules/DateTime.h, modules/Location.cpp, modules/Location.h,
modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp,
physics/BBox.h, physics/Collision.cpp, physics/Collision.h,
physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp,
physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp,
rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h,
rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp,
rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h,
rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/EntityProperties.cpp,
rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h,
rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp,
rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h,
rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp,
rulesets/MemMap.h, rulesets/MemMap_methods.h,
rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h,
rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp,
rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp,
rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h,
rulesets/Py_Location.cpp, rulesets/Py_Location.h,
rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp,
rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h,
rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp,
rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h,
rulesets/Py_Property.cpp, rulesets/Py_Property.h,
rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h,
rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h,
rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp,
rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
rulesets/PythonArithmeticScript.cpp,
rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp,
rulesets/PythonMindScript.h, rulesets/PythonScript.cpp,
rulesets/PythonScript.h, rulesets/PythonThingScript.cpp,
rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp,
rulesets/PythonWrapper.h, rulesets/Python_API.cpp,
rulesets/Python_API.h, rulesets/Python_Script_Utils.h,
rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h,
rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h,
rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp,
rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h,
rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h,
rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp,
rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h,
rulesets/attributes.h, server/Account.cpp, server/Account.h,
server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp,
server/ArithmeticFactory.h, server/CommClient.cpp,
server/CommClient.h, server/CommIdleSocket.cpp,
server/CommIdleSocket.h, server/CommListener.cpp,
server/CommListener.h, server/CommLocalClient.cpp,
server/CommLocalClient.h, server/CommMDNSPublisher.cpp,
server/CommMDNSPublisher.h, server/CommMaster.cpp,
server/CommMaster.h, server/CommMetaClient.cpp,
server/CommMetaClient.h, server/CommPSQLSocket.cpp,
server/CommPSQLSocket.h, server/CommPeer.cpp,
server/CommPeer.h, server/CommPeerListener.cpp,
server/CommPeerListener.h, server/CommRemoteClient.cpp,
server/CommRemoteClient.h, server/CommServer.cpp,
server/CommServer.h, server/CommSlaveClient.cpp,
server/CommSlaveClient.h, server/CommSlaveListener.cpp,
server/CommSlaveListener.h, server/CommSocket.cpp,
server/CommSocket.h, server/CommUnixListener.cpp,
server/CommUnixListener.h, server/Connection.cpp,
server/Connection.h, server/Connection_methods.h,
server/EntityFactory.cpp, server/EntityFactory.h,
server/ExternalMind.cpp, server/ExternalMind.h,
server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h,
server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h,
server/Persistance.cpp, server/Persistance.h,
server/PersistantThingFactory.cpp, server/PersistantThingFactory.h,
server/PersistantThingFactory_impl.h, server/Persistor.cpp,
server/Persistor.h, server/Persistor_impl.h,
server/Player.cpp, server/Player.h, server/Restoration.cpp,
server/Restoration.h, server/Restorer.cpp, server/Restorer.h,
server/Restorer_impl.h, server/ScriptFactory.cpp,
server/ScriptFactory.h, server/ServerRouting.cpp,
server/ServerRouting.h, server/ServerRouting_methods.h,
server/SlaveClientConnection.cpp, server/SlaveClientConnection.h,
server/TaskFactory.cpp, server/TaskFactory.h,
server/TrustedConnection.cpp, server/TrustedConnection.h,
server/WorldRouter.cpp, server/WorldRouter.h,
server/server.cpp, server/server.h, server/slave.cpp,
tests/Areatest.cpp, tests/BaseEntitytest.cpp,
tests/Charactertest.cpp, tests/Containertest.cpp,
tests/Creatortest.cpp, tests/EntityExerciser.h,
tests/EntityFactorytest.cpp, tests/Entitytest.cpp,
tests/Foodtest.cpp, tests/IGEntityExerciser.h,
tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp,
tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp,
tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h,
tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp,
tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp,
tests/distancetest.cpp, tests/emergencetest.cpp,
tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp,
tests/systemtest.cpp, tests/transformtest.cpp,
tests/type_utilstest.cpp, tests/utilitytest.cpp,
tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp,
tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp,
tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp,
tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp,
tools/cywatchdog.cpp: Replace the copyright and license statements
with new versions that include disclaimer of warranty, and
permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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2001-01-26 16:38:23 +00:00
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2008-09-12 14:02:52 +00:00
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// $Id$
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2006-10-26 00:48:00 +00:00
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2000-08-19 16:44:19 +00:00
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#include "Account.h"
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2002-07-14 21:04:50 +00:00
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2012-07-31 20:21:58 +01:00
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#include "Connection.h"
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* server/server.cpp, server/CommClient.h, server/Account.h,
server/Account.cpp, rulesets/Entity.h, rulesets/Entity.cpp,
rulesets/Character.h, rulesets/Character.cpp, rulesets/BaseMind.h,
rulesets/BaseMind.cpp, common/types.h, common/operations.h,
common/op_switch.h, common/BaseEntity.h, common/BaseEntity.cpp:
Added support for imaginary operations used in a similar way
to emoting.
* server/WorldTime.h: Added update method so underlying DataTime
can be updated.
* server/ServerRouting.h, server/Lobby.h, server/Lobby.cpp
server/ServerRouting.cpp, server/Connection.h,
server/Connection.cpp, server/Account.h, server/Account.cpp: Added
a lobby object which handles lobby chat. Essentially it stores
a list of accounts and allows operations to be sent or broadcast
to other accounts.
* rulesets/Py_WorldTime.cpp: Added python is_now() method because
using comparison does not appear to work.
* rulesets/BaseMind.cpp: Added updating of minds WorldTime each
time an operation is received.
* modules/DateTime.h: Added operator << so DateTime can be sent
to cout.
* common/types.h: Added types for storing accounts in Lobby.
Al Riddoch <alriddoch@zepler.org>
2001-05-29 11:16:09 +00:00
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#include "ServerRouting.h"
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#include "Lobby.h"
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2012-11-23 16:11:21 +00:00
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#include "rulesets/ExternalMind.h"
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2009-03-24 03:08:45 +00:00
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#include "Persistence.h"
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2010-08-05 03:03:21 +05:30
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#include "TeleportAuthenticator.h"
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2000-08-19 16:44:19 +00:00
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2003-03-07 00:22:12 +00:00
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#include "rulesets/Character.h"
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2002-07-14 21:04:50 +00:00
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2013-01-17 10:17:07 +00:00
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#include "common/BaseWorld.h"
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2005-11-12 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, common/BaseWorld.cpp, common/id.cpp,
common/id.h, rulesets/MemMap.cpp, server/Account.cpp,
server/Admin.cpp, server/Connection.cpp, server/Persistance.cpp,
server/Restoration.cpp, server/WorldRouter.cpp, server/server.cpp:
Add intgerId() function to convert ID strings to integers, and
check the conversion went okay.
2005-11-12 00:18:47 +00:00
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#include "common/id.h"
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2003-03-07 00:22:12 +00:00
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#include "common/log.h"
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2005-11-12 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, common/BaseWorld.cpp, common/id.cpp,
common/id.h, rulesets/MemMap.cpp, server/Account.cpp,
server/Admin.cpp, server/Connection.cpp, server/Persistance.cpp,
server/Restoration.cpp, server/WorldRouter.cpp, server/server.cpp:
Add intgerId() function to convert ID strings to integers, and
check the conversion went okay.
2005-11-12 00:18:47 +00:00
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#include "common/const.h"
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2003-03-07 00:22:12 +00:00
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#include "common/debug.h"
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2005-11-12 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, common/BaseWorld.cpp, common/id.cpp,
common/id.h, rulesets/MemMap.cpp, server/Account.cpp,
server/Admin.cpp, server/Connection.cpp, server/Persistance.cpp,
server/Restoration.cpp, server/WorldRouter.cpp, server/server.cpp:
Add intgerId() function to convert ID strings to integers, and
check the conversion went okay.
2005-11-12 00:18:47 +00:00
|
|
|
#include "common/serialno.h"
|
2005-11-11 Al Riddoch <alriddoch@zepler.org>
* common/types.h, server/Persistance.h, common/BaseWorld.h,
common/BaseWorld.cpp, server/WorldRouter.cpp:
Switch core world map to reference by integer ID rather than string.
Add version of getEntity() which converts from string to integer
automatically.
* rulesets/Character.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
server/EntityFactory.cpp,
Use getEntity() when looking up an entity, so that conversion of
ID from string to integer is automatic.
* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h:
Switch to using integer IDs in MemMap's core mapping.
* server/Account.cpp, server/Account.h: Switch a few function
parameters to use integer ID values, making the code cleaner.
* server/Account.cpp, server/Admin.cpp, server/Persistance.cpp:
Handle string ID to integer conversions as required.
2005-11-11 02:04:56 +00:00
|
|
|
#include "common/compose.hpp"
|
2002-07-14 21:04:50 +00:00
|
|
|
|
2003-07-25 22:38:37 +00:00
|
|
|
#include <wfmath/atlasconv.h>
|
|
|
|
|
|
2005-08-27 14:52:12 +00:00
|
|
|
#include <Atlas/Objects/Operation.h>
|
|
|
|
|
#include <Atlas/Objects/Anonymous.h>
|
2002-07-14 21:04:50 +00:00
|
|
|
|
2006-06-26 16:49:25 +00:00
|
|
|
#include <sigc++/adaptors/bind.h>
|
|
|
|
|
#include <sigc++/functors/mem_fun.h>
|
2002-08-11 20:27:45 +00:00
|
|
|
|
2004-12-03 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h,
client/CharacterClient.cpp, client/CharacterClient.h,
client/ClientConnection.cpp, client/ClientConnection.h,
client/CreatorClient.cpp, client/CreatorClient.h,
client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, common/BaseWorld.h, common/custom.cpp,
common/inheritance.cpp, common/inheritance.h,
common/inheritance_impl.h, common/op_switch.h, common/type_utils.h,
common/types.h, common/utility.cpp, common/utility.h,
modules/Location.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp,
rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h,
rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h,
rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp,
rulesets/MemMap.h, rulesets/Missile.h, rulesets/Pedestrian.cpp,
rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
rulesets/Py_Operation.h, rulesets/Py_Thing.cpp,
rulesets/PythonMindScript.h, rulesets/PythonScript.h,
rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
rulesets/World.cpp, rulesets/World.h,
server/Account.cpp, server/Account.h server/Admin.cpp, server/Admin.h,
server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp,
server/Lobby.h, server/Persistance.cpp, server/Persistance.h,
server/Persistor.cpp, server/Player.cpp, server/Player.h,
server/ServerRouting.cpp, server/ServerRouting.h,
server/TrustedConnection.cpp, server/TrustedConnection.h,
server/WorldRouter.cpp, server/WorldRouter.h, tests/Areatest.cpp,
tests/Charactertest.cpp, tests/Creatortest.cpp,
tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp,
tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp,
tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp,
tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp,
tests/utilitytest.cpp, tools/cycmd.cpp:
Modify the entity interface so that all Operation methods
take references to RootOperation, as its cleaner, and requires
less nasty casts. Clean up operations in headers generally.
2004-12-03 14:49:13 +00:00
|
|
|
using Atlas::Message::Element;
|
|
|
|
|
using Atlas::Message::MapType;
|
|
|
|
|
using Atlas::Message::ListType;
|
2005-08-27 14:52:12 +00:00
|
|
|
using Atlas::Objects::Root;
|
2004-12-03 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h,
client/CharacterClient.cpp, client/CharacterClient.h,
client/ClientConnection.cpp, client/ClientConnection.h,
client/CreatorClient.cpp, client/CreatorClient.h,
client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, common/BaseWorld.h, common/custom.cpp,
common/inheritance.cpp, common/inheritance.h,
common/inheritance_impl.h, common/op_switch.h, common/type_utils.h,
common/types.h, common/utility.cpp, common/utility.h,
modules/Location.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp,
rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h,
rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h,
rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp,
rulesets/MemMap.h, rulesets/Missile.h, rulesets/Pedestrian.cpp,
rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
rulesets/Py_Operation.h, rulesets/Py_Thing.cpp,
rulesets/PythonMindScript.h, rulesets/PythonScript.h,
rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
rulesets/World.cpp, rulesets/World.h,
server/Account.cpp, server/Account.h server/Admin.cpp, server/Admin.h,
server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp,
server/Lobby.h, server/Persistance.cpp, server/Persistance.h,
server/Persistor.cpp, server/Player.cpp, server/Player.h,
server/ServerRouting.cpp, server/ServerRouting.h,
server/TrustedConnection.cpp, server/TrustedConnection.h,
server/WorldRouter.cpp, server/WorldRouter.h, tests/Areatest.cpp,
tests/Charactertest.cpp, tests/Creatortest.cpp,
tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp,
tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp,
tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp,
tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp,
tests/utilitytest.cpp, tools/cycmd.cpp:
Modify the entity interface so that all Operation methods
take references to RootOperation, as its cleaner, and requires
less nasty casts. Clean up operations in headers generally.
2004-12-03 14:49:13 +00:00
|
|
|
using Atlas::Objects::Operation::Set;
|
|
|
|
|
using Atlas::Objects::Operation::Info;
|
|
|
|
|
using Atlas::Objects::Operation::Sight;
|
|
|
|
|
using Atlas::Objects::Operation::Sound;
|
|
|
|
|
using Atlas::Objects::Operation::Create;
|
2005-08-27 14:52:12 +00:00
|
|
|
using Atlas::Objects::Entity::Anonymous;
|
|
|
|
|
using Atlas::Objects::Entity::RootEntity;
|
|
|
|
|
|
|
|
|
|
using Atlas::Objects::smart_dynamic_cast;
|
2004-12-03 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h,
client/CharacterClient.cpp, client/CharacterClient.h,
client/ClientConnection.cpp, client/ClientConnection.h,
client/CreatorClient.cpp, client/CreatorClient.h,
client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, common/BaseWorld.h, common/custom.cpp,
common/inheritance.cpp, common/inheritance.h,
common/inheritance_impl.h, common/op_switch.h, common/type_utils.h,
common/types.h, common/utility.cpp, common/utility.h,
modules/Location.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp,
rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h,
rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h,
rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp,
rulesets/MemMap.h, rulesets/Missile.h, rulesets/Pedestrian.cpp,
rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
rulesets/Py_Operation.h, rulesets/Py_Thing.cpp,
rulesets/PythonMindScript.h, rulesets/PythonScript.h,
rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
rulesets/World.cpp, rulesets/World.h,
server/Account.cpp, server/Account.h server/Admin.cpp, server/Admin.h,
server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp,
server/Lobby.h, server/Persistance.cpp, server/Persistance.h,
server/Persistor.cpp, server/Player.cpp, server/Player.h,
server/ServerRouting.cpp, server/ServerRouting.h,
server/TrustedConnection.cpp, server/TrustedConnection.h,
server/WorldRouter.cpp, server/WorldRouter.h, tests/Areatest.cpp,
tests/Charactertest.cpp, tests/Creatortest.cpp,
tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp,
tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp,
tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp,
tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp,
tests/utilitytest.cpp, tools/cycmd.cpp:
Modify the entity interface so that all Operation methods
take references to RootOperation, as its cleaner, and requires
less nasty casts. Clean up operations in headers generally.
2004-12-03 14:49:13 +00:00
|
|
|
|
2001-02-04 07:08:07 +00:00
|
|
|
static const bool debug_flag = false;
|
2000-08-19 16:44:19 +00:00
|
|
|
|
2006-12-26 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h,
client/ClientConnection.cpp, common/AtlasFileLoader.cpp,
common/AtlasFileLoader.h, common/BaseEntity.cpp, common/BaseEntity.h,
common/Property.h, common/accountbase.cpp, common/accountbase.h,
rulesets/ActivePropertyFactory.h,
rulesets/ActivePropertyFactory_impl.h, rulesets/Area.cpp,
rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h, server/Account.cpp,
server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.h,
tests/Makefile.am, tools/AdminClient.cpp, tools/AdminClient.h,
tools/cycmd.cpp: Add inline documentation.
* rulesets/ActivePropertyFactory.h: Use handler function pointer
typedef for readability.
* rulesets/AreaProperty.cpp, rulesets/AreaProperty.h: Fix PropertyBase
overriding by adding const to the right methods.
2006-12-26 14:30:42 +00:00
|
|
|
/// \brief Account constructor
|
|
|
|
|
///
|
|
|
|
|
/// @param conn Network Connection creating this Account
|
|
|
|
|
/// @param uname Username for this account
|
|
|
|
|
/// @param passwd Password for this account
|
|
|
|
|
/// @param id String identifier for this account
|
|
|
|
|
/// @param intId Integer identifier for this account
|
2008-01-26 Al Riddoch <alriddoch@googlemail.com>
* common/BaseEntity.cpp, common/BaseEntity.h: Remove the code that
handle ID, and just inherit from Identified.
* client/CharacterClient.cpp, client/CreatorClient.cpp,
common/OOGThing.cpp, rulesets/BaseMind.cpp, rulesets/Character.cpp,
rulesets/Creator.cpp, rulesets/Entity.cpp,
rulesets/LocatedEntity.cpp, rulesets/MemEntity.cpp,
rulesets/Plant.cpp, rulesets/Stackable.cpp, rulesets/Structure.cpp,
rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
server/Admin.cpp, server/ExternalMind.cpp, server/Lobby.cpp,
server/Peer.cpp, server/Player.cpp, server/ServerRouting.cpp,
server/SlaveClientConnection.cpp: Add calls to the virtually
inherited Identified constructor as required.
2008-01-26 17:43:20 +00:00
|
|
|
Account::Account(Connection * conn,
|
|
|
|
|
const std::string & uname,
|
|
|
|
|
const std::string & passwd,
|
|
|
|
|
const std::string & id,
|
|
|
|
|
long intId) :
|
2012-11-13 00:09:05 +00:00
|
|
|
ConnectableRouter(id, intId, conn),
|
2010-12-13 14:15:54 +00:00
|
|
|
m_username(uname), m_password(passwd)
|
2001-04-10 19:05:14 +00:00
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Account::~Account()
|
|
|
|
|
{
|
2002-07-27 Al Riddoch <alriddoch@zepler.org>
* tools/cyloadrules.cpp, server/server.cpp,
aiclient/ClientConnection.cpp, client/ClientConnection.cpp,
common/inheritance.h: Use const iterators and references
whenever possible.
* client/CommClient.cpp, client/CreatorClient.cpp,
client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
common/BaseEntity.cpp, common/BaseEntity.h,
common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/Food.cpp, rulesets/Line.cpp,
rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
rulesets/Python_API.cpp, rulesets/Stackable.cpp,
rulesets/Thing.cpp, rulesets/World.cpp,
server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
server/CommServer.cpp, server/Connection.cpp,
server/EntityFactory.cpp, server/Lobby.cpp,
server/Persistance.cpp, server/Player.cpp,
server/ServerRouting.cpp, server/WorldRouter.cpp:
Switch to using Fragment as name for Atlas::Message::Object,
to avoid name clashes on Object.
* common/BaseEntity.h: Make BaseEntity inherit from SigC::Object,
so signals and callbacks can be used, and add destroyed
signal.
* common/accountbase.h, physics/BBox.h, physics/Quaternion.h,
physics/Vector3D.h, rulesets/MemMap_methods.h,
rulesets/Movement.cpp, rulesets/Plant.h,
rulesets/Py_Operation.cpp, rulesets/PythonMindScript.cpp,
rulesets/PythonThingScript.cpp, rulesets/Script.cpp,
common/inheritance.cpp: Cleaned up Atlas::Message::Object
use, and excessive use of "using ...".
* rulesets/Movement.h, rulesets/Pedestrian.h:
Use forward declarations rather than including Move.h
* server/Account.cpp, server/Account.h, server/Connection.cpp,
server/Connection.h: Use destroyed signal to ensure references
to in game entities are removed when those entities are
destroyed. Ensure Connection is only destroyed once.
2002-07-28 13:34:58 +00:00
|
|
|
}
|
|
|
|
|
|
2006-12-26 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h,
client/ClientConnection.cpp, common/AtlasFileLoader.cpp,
common/AtlasFileLoader.h, common/BaseEntity.cpp, common/BaseEntity.h,
common/Property.h, common/accountbase.cpp, common/accountbase.h,
rulesets/ActivePropertyFactory.h,
rulesets/ActivePropertyFactory_impl.h, rulesets/Area.cpp,
rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h, server/Account.cpp,
server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.h,
tests/Makefile.am, tools/AdminClient.cpp, tools/AdminClient.h,
tools/cycmd.cpp: Add inline documentation.
* rulesets/ActivePropertyFactory.h: Use handler function pointer
typedef for readability.
* rulesets/AreaProperty.cpp, rulesets/AreaProperty.h: Fix PropertyBase
overriding by adding const to the right methods.
2006-12-26 14:30:42 +00:00
|
|
|
/// \brief Called when the Character has been removed from the world.
|
|
|
|
|
///
|
|
|
|
|
/// @param id Integer identifier of the Character destroyed.
|
2005-11-11 Al Riddoch <alriddoch@zepler.org>
* common/types.h, server/Persistance.h, common/BaseWorld.h,
common/BaseWorld.cpp, server/WorldRouter.cpp:
Switch core world map to reference by integer ID rather than string.
Add version of getEntity() which converts from string to integer
automatically.
* rulesets/Character.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
server/EntityFactory.cpp,
Use getEntity() when looking up an entity, so that conversion of
ID from string to integer is automatic.
* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h:
Switch to using integer IDs in MemMap's core mapping.
* server/Account.cpp, server/Account.h: Switch a few function
parameters to use integer ID values, making the code cleaner.
* server/Account.cpp, server/Admin.cpp, server/Persistance.cpp:
Handle string ID to integer conversions as required.
2005-11-11 02:04:56 +00:00
|
|
|
void Account::characterDestroyed(long id)
|
2002-07-27 Al Riddoch <alriddoch@zepler.org>
* tools/cyloadrules.cpp, server/server.cpp,
aiclient/ClientConnection.cpp, client/ClientConnection.cpp,
common/inheritance.h: Use const iterators and references
whenever possible.
* client/CommClient.cpp, client/CreatorClient.cpp,
client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
common/BaseEntity.cpp, common/BaseEntity.h,
common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/Food.cpp, rulesets/Line.cpp,
rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
rulesets/Python_API.cpp, rulesets/Stackable.cpp,
rulesets/Thing.cpp, rulesets/World.cpp,
server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
server/CommServer.cpp, server/Connection.cpp,
server/EntityFactory.cpp, server/Lobby.cpp,
server/Persistance.cpp, server/Player.cpp,
server/ServerRouting.cpp, server/WorldRouter.cpp:
Switch to using Fragment as name for Atlas::Message::Object,
to avoid name clashes on Object.
* common/BaseEntity.h: Make BaseEntity inherit from SigC::Object,
so signals and callbacks can be used, and add destroyed
signal.
* common/accountbase.h, physics/BBox.h, physics/Quaternion.h,
physics/Vector3D.h, rulesets/MemMap_methods.h,
rulesets/Movement.cpp, rulesets/Plant.h,
rulesets/Py_Operation.cpp, rulesets/PythonMindScript.cpp,
rulesets/PythonThingScript.cpp, rulesets/Script.cpp,
common/inheritance.cpp: Cleaned up Atlas::Message::Object
use, and excessive use of "using ...".
* rulesets/Movement.h, rulesets/Pedestrian.h:
Use forward declarations rather than including Move.h
* server/Account.cpp, server/Account.h, server/Connection.cpp,
server/Connection.h: Use destroyed signal to ensure references
to in game entities are removed when those entities are
destroyed. Ensure Connection is only destroyed once.
2002-07-28 13:34:58 +00:00
|
|
|
{
|
2003-05-04 18:31:38 +00:00
|
|
|
m_charactersDict.erase(id);
|
2004-05-07 16:02:28 +00:00
|
|
|
if (consts::enable_persistence) {
|
2009-03-24 03:08:45 +00:00
|
|
|
Persistence::instance()->delCharacter(String::compose("%1", id));
|
2004-05-07 16:02:28 +00:00
|
|
|
}
|
2001-04-10 19:05:14 +00:00
|
|
|
}
|
|
|
|
|
|
2010-08-15 03:33:12 +05:30
|
|
|
/// \brief Connect an existing character to this account
|
|
|
|
|
///
|
|
|
|
|
/// \brief chr The character to connect to this account
|
|
|
|
|
/// \return Returns 0 on success and -1 on failure.
|
2013-01-17 10:17:07 +00:00
|
|
|
int Account::connectCharacter(LocatedEntity *chr)
|
2010-08-05 03:01:41 +05:30
|
|
|
{
|
|
|
|
|
Character * character = dynamic_cast<Character *>(chr);
|
|
|
|
|
if (character != 0) {
|
2012-12-05 09:45:16 +00:00
|
|
|
character->linkExternal(m_connection);
|
2012-11-26 00:35:55 +00:00
|
|
|
|
2010-08-05 03:01:41 +05:30
|
|
|
// Only genuinely playable characters should go in here. Otherwise
|
|
|
|
|
// if a normal entity gets into the account, and connection, it
|
|
|
|
|
// starts getting hard to tell whether or not they exist.
|
|
|
|
|
m_charactersDict[chr->getIntId()] = chr;
|
|
|
|
|
chr->destroyed.connect(sigc::bind(sigc::mem_fun(this, &Account::characterDestroyed), chr->getIntId()));
|
|
|
|
|
m_connection->addEntity(chr);
|
|
|
|
|
if (consts::enable_persistence) {
|
|
|
|
|
Persistence::instance()->addCharacter(*this, *chr);
|
|
|
|
|
}
|
2010-08-05 16:59:49 +05:30
|
|
|
return 0;
|
2010-08-05 03:01:41 +05:30
|
|
|
}
|
2010-08-05 16:59:49 +05:30
|
|
|
return -1;
|
2010-08-05 03:01:41 +05:30
|
|
|
}
|
|
|
|
|
|
2006-12-26 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h,
client/ClientConnection.cpp, common/AtlasFileLoader.cpp,
common/AtlasFileLoader.h, common/BaseEntity.cpp, common/BaseEntity.h,
common/Property.h, common/accountbase.cpp, common/accountbase.h,
rulesets/ActivePropertyFactory.h,
rulesets/ActivePropertyFactory_impl.h, rulesets/Area.cpp,
rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h, server/Account.cpp,
server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.h,
tests/Makefile.am, tools/AdminClient.cpp, tools/AdminClient.h,
tools/cycmd.cpp: Add inline documentation.
* rulesets/ActivePropertyFactory.h: Use handler function pointer
typedef for readability.
* rulesets/AreaProperty.cpp, rulesets/AreaProperty.h: Fix PropertyBase
overriding by adding const to the right methods.
2006-12-26 14:30:42 +00:00
|
|
|
/// \brief Add a Character to those that belong to this Account
|
|
|
|
|
///
|
2008-09-12 14:02:52 +00:00
|
|
|
/// @param chr Character object to be adddded
|
2013-01-17 10:17:07 +00:00
|
|
|
void Account::addCharacter(LocatedEntity * chr)
|
2003-01-05 19:55:52 +00:00
|
|
|
{
|
|
|
|
|
Character * pchar = dynamic_cast<Character *>(chr);
|
|
|
|
|
if (pchar == 0) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
2005-11-11 Al Riddoch <alriddoch@zepler.org>
* common/types.h, server/Persistance.h, common/BaseWorld.h,
common/BaseWorld.cpp, server/WorldRouter.cpp:
Switch core world map to reference by integer ID rather than string.
Add version of getEntity() which converts from string to integer
automatically.
* rulesets/Character.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
server/EntityFactory.cpp,
Use getEntity() when looking up an entity, so that conversion of
ID from string to integer is automatic.
* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h:
Switch to using integer IDs in MemMap's core mapping.
* server/Account.cpp, server/Account.h: Switch a few function
parameters to use integer ID values, making the code cleaner.
* server/Account.cpp, server/Admin.cpp, server/Persistance.cpp:
Handle string ID to integer conversions as required.
2005-11-11 02:04:56 +00:00
|
|
|
m_charactersDict[chr->getIntId()] = chr;
|
2006-02-18 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseWorld.h, common/Property.h,
modules/Location.h, rulesets/Entity.cpp, rulesets/Entity.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/Connection.cpp, server/Connection.h,
server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h,
tools/cycmd.cpp: Update usage of sigc++ to the native 2.0 API
rather than the deprecated compatability API. Eleminate the
manual disconnection code for deleted objects, as this is now
handled automatically by sigc::trackable.
2006-02-18 21:56:43 +00:00
|
|
|
chr->destroyed.connect(sigc::bind(sigc::mem_fun(this, &Account::characterDestroyed), chr->getIntId()));
|
2003-01-05 19:55:52 +00:00
|
|
|
}
|
|
|
|
|
|
2006-12-26 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h,
client/ClientConnection.cpp, common/AtlasFileLoader.cpp,
common/AtlasFileLoader.h, common/BaseEntity.cpp, common/BaseEntity.h,
common/Property.h, common/accountbase.cpp, common/accountbase.h,
rulesets/ActivePropertyFactory.h,
rulesets/ActivePropertyFactory_impl.h, rulesets/Area.cpp,
rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h, server/Account.cpp,
server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.h,
tests/Makefile.am, tools/AdminClient.cpp, tools/AdminClient.h,
tools/cycmd.cpp: Add inline documentation.
* rulesets/ActivePropertyFactory.h: Use handler function pointer
typedef for readability.
* rulesets/AreaProperty.cpp, rulesets/AreaProperty.h: Fix PropertyBase
overriding by adding const to the right methods.
2006-12-26 14:30:42 +00:00
|
|
|
/// \brief Create a new Character and add it to this Account
|
|
|
|
|
///
|
|
|
|
|
/// @param typestr The type name of the Character to be created
|
|
|
|
|
/// @param ent Atlas description of the Character to be created
|
2013-01-17 10:17:07 +00:00
|
|
|
LocatedEntity * Account::addNewCharacter(const std::string & typestr,
|
|
|
|
|
const RootEntity & ent,
|
|
|
|
|
const Root & arg)
|
2000-12-12 13:10:17 +00:00
|
|
|
{
|
2009-11-18 17:49:34 +00:00
|
|
|
if (m_connection == 0) {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
2003-05-04 18:31:38 +00:00
|
|
|
BaseWorld & world = m_connection->m_server.m_world;
|
2002-01-14 19:10:16 +00:00
|
|
|
debug(std::cout << "Account::Add_character" << std::endl << std::flush;);
|
2013-01-17 10:17:07 +00:00
|
|
|
LocatedEntity * chr;
|
2009-12-30 15:11:46 +00:00
|
|
|
Element spawn;
|
2009-12-30 15:23:42 +00:00
|
|
|
if (arg->copyAttr("spawn_name", spawn) == 0 && spawn.isString()) {
|
|
|
|
|
chr = world.spawnNewEntity(spawn.String(), typestr, ent);
|
2009-12-30 15:11:46 +00:00
|
|
|
} else {
|
|
|
|
|
chr = world.addNewEntity(typestr, ent);
|
|
|
|
|
}
|
2003-09-17 01:22:53 +00:00
|
|
|
if (chr == 0) {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
2002-01-14 19:10:16 +00:00
|
|
|
debug(std::cout << "Added" << std::endl << std::flush;);
|
2004-06-20 22:58:18 +00:00
|
|
|
assert(chr->m_location.isValid());
|
2003-05-03 19:52:41 +00:00
|
|
|
debug(std::cout << "Location set to: " << chr->m_location << std::endl << std::flush;);
|
2010-11-26 22:36:23 +00:00
|
|
|
connectCharacter(chr);
|
2001-06-09 18:46:27 +00:00
|
|
|
|
2007-11-28 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/CharacterClient.cpp,
client/CharacterClient.h, client/CreatorClient.cpp,
client/CreatorClient.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Thing.cpp,
rulesets/World.cpp, server/Account.cpp, server/Connection.cpp,
server/EntityFactory.cpp, server/Persistor.cpp,
server/Persistor_impl.h, server/Restorer_impl.h,
server/WorldRouter.cpp: Remove the hard name attribute, now that
most entities don't set it.
2007-11-28 20:22:42 +00:00
|
|
|
logEvent(TAKE_CHAR, String::compose("%1 %2 %3 Created character (%4) "
|
|
|
|
|
"by account %5",
|
2007-07-29 Al Riddoch <alriddoch@zepler.org>
* common/log.cpp, common/log.h: Switch to taking a C++ string reference
rather than a char *, as it is not really an optimisation, and it
makes the code simpler to read and write.
* client/BaseClient.cpp, client/ClientConnection.cpp,
common/AtlasFileLoader.cpp, common/BaseEntity.cpp,
common/Database.cpp, common/globals.cpp, common/id.cpp,
common/inheritance.cpp, common/log.cpp, common/log.h,
rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/Entity.cpp,
rulesets/MemMap.cpp, rulesets/Motion.cpp, rulesets/Pedestrian.cpp,
rulesets/Py_Object.cpp, rulesets/Py_RootEntity.cpp,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Python_API.cpp, rulesets/Thing.cpp, server/Account.cpp,
server/Admin.cpp, server/ArithmeticFactory.cpp,
server/CommClient.cpp, server/CommListener.cpp,
server/CommMDNSPublisher.cpp, server/CommServer.cpp,
server/Connection.cpp, server/EntityFactory.cpp,
server/Persistance.cpp, server/Restoration.cpp,
server/ScriptFactory.cpp, server/TaskFactory.cpp,
server/WorldRouter.cpp, server/server.cpp: Convert over to using
new API correctly.
* data/mason.xml: Add biomass and transient to fircone, making its
script obsolete:
2007-07-29 03:33:33 +00:00
|
|
|
m_connection->getId(),
|
|
|
|
|
getId(),
|
|
|
|
|
chr->getId(),
|
|
|
|
|
chr->getType(),
|
2007-07-29 Al Riddoch <alriddoch@zepler.org>
* common/log.cpp, common/log.h, common/BaseEntity.cpp,
common/BaseEntity.h: Switch to taking a C++ string reference rather
than a char *, for the rest of the logging and error related
calls.
* common/Database.cpp, common/log.cpp, common/log.h,
rulesets/PythonMindScript.cpp, server/Account.cpp,
server/Admin.cpp, server/Connection.cpp, server/Player.cpp,
tools/cyisoload.cpp: Convert over to using the new API correctly.
2007-07-29 12:22:58 +00:00
|
|
|
m_username));
|
2005-12-30 22:33:11 +00:00
|
|
|
|
2001-04-17 10:14:20 +00:00
|
|
|
return chr;
|
2000-12-12 13:10:17 +00:00
|
|
|
}
|
|
|
|
|
|
2006-12-26 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h,
client/ClientConnection.cpp, common/AtlasFileLoader.cpp,
common/AtlasFileLoader.h, common/BaseEntity.cpp, common/BaseEntity.h,
common/Property.h, common/accountbase.cpp, common/accountbase.h,
rulesets/ActivePropertyFactory.h,
rulesets/ActivePropertyFactory_impl.h, rulesets/Area.cpp,
rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h, server/Account.cpp,
server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.h,
tests/Makefile.am, tools/AdminClient.cpp, tools/AdminClient.h,
tools/cycmd.cpp: Add inline documentation.
* rulesets/ActivePropertyFactory.h: Use handler function pointer
typedef for readability.
* rulesets/AreaProperty.cpp, rulesets/AreaProperty.h: Fix PropertyBase
overriding by adding const to the right methods.
2006-12-26 14:30:42 +00:00
|
|
|
void Account::LogoutOperation(const Operation & op, OpVector & res)
|
2000-08-19 16:44:19 +00:00
|
|
|
{
|
2005-04-05 17:25:12 +00:00
|
|
|
if (m_connection == 0) {
|
2007-07-29 Al Riddoch <alriddoch@zepler.org>
* common/log.cpp, common/log.h, common/BaseEntity.cpp,
common/BaseEntity.h: Switch to taking a C++ string reference rather
than a char *, for the rest of the logging and error related
calls.
* common/Database.cpp, common/log.cpp, common/log.h,
rulesets/PythonMindScript.cpp, server/Account.cpp,
server/Admin.cpp, server/Connection.cpp, server/Player.cpp,
tools/cyisoload.cpp: Convert over to using the new API correctly.
2007-07-29 12:22:58 +00:00
|
|
|
log(ERROR, "Account::LogoutOperation on account that doesn't seem to "
|
|
|
|
|
"be connected.");
|
2005-04-05 17:25:12 +00:00
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2004-01-22 03:03:07 +00:00
|
|
|
Info info;
|
2005-08-27 14:52:12 +00:00
|
|
|
info->setArgs1(op);
|
2006-06-05 12:57:29 +00:00
|
|
|
if (!op->isDefaultSerialno()) {
|
|
|
|
|
info->setRefno(op->getSerialno());
|
|
|
|
|
}
|
2005-08-27 14:52:12 +00:00
|
|
|
info->setFrom(getId());
|
|
|
|
|
info->setTo(getId());
|
2003-05-04 18:31:38 +00:00
|
|
|
m_connection->send(info);
|
2004-11-24 01:19:31 +00:00
|
|
|
m_connection->disconnect();
|
2000-08-19 16:44:19 +00:00
|
|
|
}
|
|
|
|
|
|
2002-01-02 Al Riddoch <alriddoch@zepler.org>
* common/Database.h: Declaration for register relations.
* server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/Connection.cpp, server/Player.cpp,
server/Player.h, server/ServerRouting.cpp,
server/ServerRouting.h: Properlly separate username and id from
account, and use the database code to assign numerical ids to
account objects. Eliminate extraneous member variables in account.
* server/CommClient.cpp, server/CommServer.cpp,
server/CommServer.h, server/server.cpp:
Eliminate storing server name string twice.
2003-01-02 08:52:56 +00:00
|
|
|
const char * Account::getType() const
|
|
|
|
|
{
|
|
|
|
|
return "account";
|
|
|
|
|
}
|
|
|
|
|
|
2009-12-01 17:40:21 +00:00
|
|
|
void Account::store() const
|
|
|
|
|
{
|
|
|
|
|
if (database_flag) {
|
|
|
|
|
Persistence::instance()->putAccount(*this);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2004-08-24 Al Riddoch <alriddoch@zepler.org>
* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, modules/Location.cpp, modules/Location.h,
rulesets/Area.cpp, rulesets/Area.h, rulesets/Character.cpp,
rulesets/Character.h, rulesets/Entity.cpp, rulesets/Entity.h,
rulesets/Line.cpp, rulesets/Line.h, rulesets/MemMap.cpp,
rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h,
rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
rulesets/Python_API.cpp, rulesets/Stackable.cpp,
rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/World.cpp,
rulesets/World.h, server/Account.cpp, server/Account.h,
server/Admin.cpp, server/Connection.cpp, server/Lobby.cpp,
server/Lobby.h, server/Player.cpp, server/Player.h,
server/ServerRouting.cpp, server/ServerRouting.h,
tests/Areatest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp,
tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp,
tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp:
Replace addToObject() with addToMessage() throughout.
* server/Account.cpp, server/Lobby.cpp: Use BaseEntity::addToMessage().
* server/Player.cpp: Make adding character types attribute to Message
more efficient.
2004-08-24 21:05:06 +00:00
|
|
|
void Account::addToMessage(MapType & omap) const
|
2000-08-19 16:44:19 +00:00
|
|
|
{
|
2003-05-04 18:31:38 +00:00
|
|
|
omap["username"] = m_username;
|
|
|
|
|
omap["name"] = m_username;
|
|
|
|
|
if (!m_password.empty()) {
|
|
|
|
|
omap["password"] = m_password;
|
2000-08-19 16:44:19 +00:00
|
|
|
}
|
2004-08-07 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.h,
common/Database.cpp, common/Database.h, common/FormattedXMLWriter.cpp,
common/FormattedXMLWriter.h, common/accountbase.cpp,
common/accountbase.h, common/custom.cpp, common/inheritance.cpp,
common/inheritance.h, common/operations.h, common/type_utils.h,
common/utility.cpp, common/utility.h, modules/Location.cpp,
modules/Location.h, rulesets/Area.cpp, rulesets/Area.h,
rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Character.h,
rulesets/Creator.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
rulesets/Entity_getLocation.h, rulesets/Food.cpp, rulesets/Line.cpp,
rulesets/Line.h, rulesets/MemMap.cpp, rulesets/MemMap.h,
rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h,
rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Object.h,
rulesets/Py_Operation.cpp, rulesets/Py_Thing.cpp,
rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/Stackable.h,
rulesets/Thing.cpp, rulesets/World.cpp, rulesets/World.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/CommClient.cpp, server/CommClient.h,
server/CommListener.cpp, server/CommListener.h,
server/CommLocalClient.cpp, server/CommLocalClient.h,
server/CommMetaClient.h, server/CommPSQLSocket.h,
server/CommRemoteClient.cpp, server/CommRemoteClient.h,
server/CommServer.cpp, server/CommServer.h, server/CommSocket.cpp,
server/CommSocket.h, server/CommUnixListener.cpp,
server/CommUnixListener.h, server/Connection.cpp,
server/Connection.h, server/EntityFactory.cpp,
server/EntityFactory.h, server/Lobby.cpp, server/Lobby.h,
server/Persistance.cpp, server/Persistance.h,
server/PersistantThingFactory.h, server/Persistor.cpp,
server/Player.cpp, server/Player.h, server/Restorer.h,
server/Restorer_impl.h, server/ServerRouting.cpp,
server/ServerRouting.h, server/TrustedConnection.cpp,
server/TrustedConnection.h, server/WorldRouter.cpp,
server/WorldRouter.h: Convert code to using Atlas Message
typedefs as found in Atlas-C++ 0.6 to aid conversion later.
2004-08-16 14:26:47 +00:00
|
|
|
omap["parents"] = ListType(1,getType());
|
2009-12-29 19:11:57 +00:00
|
|
|
if (m_connection != 0) {
|
|
|
|
|
BaseWorld & world = m_connection->m_server.m_world;
|
|
|
|
|
ListType spawn_list;
|
|
|
|
|
if (world.getSpawnList(spawn_list) == 0) {
|
|
|
|
|
omap["spawns"] = spawn_list;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
ListType char_list;
|
2004-11-06 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientConnection.cpp, client/BaseClient.cpp,
client/CharacterClient.cpp, client/ClientConnection.cpp,
common/Database.cpp, common/FormattedXMLWriter.cpp,
common/inheritance.cpp, common/refno.h, common/terrain_utils.cpp,
common/type_utils.h, common/utility.cpp, modules/WorldTime.cpp,
modules/WorldTime.h, physics/Collision.cpp, rulesets/Area.cpp,
rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/Line.cpp, rulesets/MemMap.cpp, rulesets/MemMap_methods.h,
rulesets/Movement.cpp, rulesets/Plant.cpp, rulesets/Py_Map.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
rulesets/Py_Oplist.cpp, rulesets/PythonMindScript.cpp,
rulesets/PythonThingScript.cpp, rulesets/Python_API.cpp,
rulesets/Stackable.cpp, rulesets/TerrainProperty.cpp,
rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
server/CommClient.cpp, server/CommServer.cpp, server/Connection.cpp,
server/EntityFactory.cpp, server/Lobby.cpp, server/Persistance.cpp,
server/Player.cpp, server/Restoration.cpp, server/ServerRouting.cpp,
server/WorldRouter.cpp, tests/EntityExerciser.h,
tests/IGEntityExerciser.h, tests/inheritancetest.cpp,
tools/cycmd.cpp, tools/cyconvertrules.cpp, tools/cydbload.cpp,
tools/cyloadrules.cpp:
Tweak for loops to avoid creating a temporary iterator each
iteration.
* tests/type_utilstest.cpp: New test for function which does
list conversions.
2004-11-06 20:36:03 +00:00
|
|
|
EntityDict::const_iterator I = m_charactersDict.begin();
|
|
|
|
|
EntityDict::const_iterator Iend = m_charactersDict.end();
|
|
|
|
|
for (; I != Iend; ++I) {
|
2012-09-13 15:28:28 +01:00
|
|
|
char_list.push_back(I->second->getId());
|
2000-12-12 13:10:17 +00:00
|
|
|
}
|
2009-12-29 19:11:57 +00:00
|
|
|
omap["characters"] = char_list;
|
2008-01-28 Al Riddoch <alriddoch@googlemail.com>
* client/BaseClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h,
common/Identified.cpp, common/Identified.h, common/Makefile.am,
common/OOGThing.cpp, common/OOGThing.h, common/OperationRouter.cpp,
common/OperationRouter.h, rulesets/Character.h, rulesets/Entity.h,
rulesets/LocatedEntity.cpp, rulesets/LocatedEntity.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/CommClient.cpp, server/CommClient.h, server/Connection.cpp,
server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
server/ExternalProperty.cpp, server/ExternalProperty.h,
server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h,
server/Peer.cpp, server/Peer.h, server/ServerRouting.cpp,
server/ServerRouting.h, server/SlaveClientConnection.cpp,
server/SlaveClientConnection.h: Factor out the more pointless base
classes, in favor of simple interface. Move destroyed signal to
Entity, which is the only place it is needed.
2008-01-28 23:48:30 +00:00
|
|
|
omap["objtype"] = "obj";
|
|
|
|
|
omap["id"] = getId();
|
2000-08-19 16:44:19 +00:00
|
|
|
}
|
|
|
|
|
|
2005-08-27 14:52:12 +00:00
|
|
|
void Account::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
|
|
|
|
|
{
|
|
|
|
|
ent->setAttr("username", m_username);
|
|
|
|
|
ent->setName(m_username);
|
|
|
|
|
if (!m_password.empty()) {
|
|
|
|
|
ent->setAttr("password", m_password);
|
|
|
|
|
}
|
|
|
|
|
ent->setParents(std::list<std::string>(1,getType()));
|
2009-12-29 19:11:57 +00:00
|
|
|
if (m_connection != 0) {
|
|
|
|
|
BaseWorld & world = m_connection->m_server.m_world;
|
|
|
|
|
ListType spawn_list;
|
|
|
|
|
if (world.getSpawnList(spawn_list) == 0) {
|
|
|
|
|
ent->setAttr("spawns", spawn_list);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
ListType char_list;
|
2005-08-27 14:52:12 +00:00
|
|
|
EntityDict::const_iterator I = m_charactersDict.begin();
|
|
|
|
|
EntityDict::const_iterator Iend = m_charactersDict.end();
|
|
|
|
|
for (; I != Iend; ++I) {
|
2009-12-29 19:11:57 +00:00
|
|
|
char_list.push_back(I->second->getId());
|
2005-08-27 14:52:12 +00:00
|
|
|
}
|
2009-12-29 19:11:57 +00:00
|
|
|
ent->setAttr("characters", char_list);
|
2008-01-28 Al Riddoch <alriddoch@googlemail.com>
* client/BaseClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h,
common/Identified.cpp, common/Identified.h, common/Makefile.am,
common/OOGThing.cpp, common/OOGThing.h, common/OperationRouter.cpp,
common/OperationRouter.h, rulesets/Character.h, rulesets/Entity.h,
rulesets/LocatedEntity.cpp, rulesets/LocatedEntity.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/CommClient.cpp, server/CommClient.h, server/Connection.cpp,
server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
server/ExternalProperty.cpp, server/ExternalProperty.h,
server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h,
server/Peer.cpp, server/Peer.h, server/ServerRouting.cpp,
server/ServerRouting.h, server/SlaveClientConnection.cpp,
server/SlaveClientConnection.h: Factor out the more pointless base
classes, in favor of simple interface. Move destroyed signal to
Entity, which is the only place it is needed.
2008-01-28 23:48:30 +00:00
|
|
|
ent->setObjtype("obj");
|
|
|
|
|
ent->setId(getId());
|
2005-08-27 14:52:12 +00:00
|
|
|
}
|
|
|
|
|
|
2012-12-04 20:39:35 +00:00
|
|
|
void Account::externalOperation(const Operation & op, Link &)
|
2012-11-13 23:33:23 +00:00
|
|
|
{
|
2012-11-15 19:30:23 +00:00
|
|
|
assert(m_connection != 0);
|
|
|
|
|
OpVector reply;
|
|
|
|
|
long serialno = op->getSerialno();
|
|
|
|
|
operation(op, reply);
|
|
|
|
|
OpVector::const_iterator Iend = reply.end();
|
|
|
|
|
for(OpVector::const_iterator I = reply.begin(); I != Iend; ++I) {
|
|
|
|
|
if (!op->isDefaultSerialno()) {
|
|
|
|
|
// Should we respect existing refnos?
|
|
|
|
|
if ((*I)->isDefaultRefno()) {
|
|
|
|
|
(*I)->setRefno(serialno);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// FIXME detect socket failure here
|
|
|
|
|
m_connection->send(*I);
|
|
|
|
|
}
|
2012-11-13 23:33:23 +00:00
|
|
|
}
|
|
|
|
|
|
2008-01-12 18:08:03 +00:00
|
|
|
void Account::operation(const Operation & op, OpVector & res)
|
|
|
|
|
{
|
2013-02-28 15:39:59 +00:00
|
|
|
auto op_no = op->getClassNo();
|
2008-01-12 18:08:03 +00:00
|
|
|
switch (op_no) {
|
2008-01-12 Al Riddoch <alriddoch@googlemail.com>
* common/BaseEntity.cpp, common/custom.cpp, common/inheritance.cpp,
common/inheritance.h, common/op_switch.h, common/types.h,
rulesets/Character.cpp, rulesets/Creator.cpp,
rulesets/PythonThingScript.cpp, server/Account.cpp,
server/Connection.cpp, server/ExternalMind.cpp,
tests/OOGThingtest.cpp, tests/inheritancetest.cpp:
Remove a set of pointless definitions, and use the originals
throughout the code.
2008-01-12 22:41:10 +00:00
|
|
|
case Atlas::Objects::Operation::CREATE_NO:
|
2008-01-12 18:08:03 +00:00
|
|
|
CreateOperation(op, res);
|
|
|
|
|
break;
|
2008-01-12 Al Riddoch <alriddoch@googlemail.com>
* common/BaseEntity.cpp, common/custom.cpp, common/inheritance.cpp,
common/inheritance.h, common/op_switch.h, common/types.h,
rulesets/Character.cpp, rulesets/Creator.cpp,
rulesets/PythonThingScript.cpp, server/Account.cpp,
server/Connection.cpp, server/ExternalMind.cpp,
tests/OOGThingtest.cpp, tests/inheritancetest.cpp:
Remove a set of pointless definitions, and use the originals
throughout the code.
2008-01-12 22:41:10 +00:00
|
|
|
case Atlas::Objects::Operation::GET_NO:
|
2008-01-12 18:08:03 +00:00
|
|
|
GetOperation(op, res);
|
|
|
|
|
break;
|
2008-01-12 Al Riddoch <alriddoch@googlemail.com>
* common/BaseEntity.cpp, common/custom.cpp, common/inheritance.cpp,
common/inheritance.h, common/op_switch.h, common/types.h,
rulesets/Character.cpp, rulesets/Creator.cpp,
rulesets/PythonThingScript.cpp, server/Account.cpp,
server/Connection.cpp, server/ExternalMind.cpp,
tests/OOGThingtest.cpp, tests/inheritancetest.cpp:
Remove a set of pointless definitions, and use the originals
throughout the code.
2008-01-12 22:41:10 +00:00
|
|
|
case Atlas::Objects::Operation::IMAGINARY_NO:
|
2008-01-12 18:08:03 +00:00
|
|
|
ImaginaryOperation(op, res);
|
|
|
|
|
break;
|
2008-01-12 Al Riddoch <alriddoch@googlemail.com>
* common/BaseEntity.cpp, common/custom.cpp, common/inheritance.cpp,
common/inheritance.h, common/op_switch.h, common/types.h,
rulesets/Character.cpp, rulesets/Creator.cpp,
rulesets/PythonThingScript.cpp, server/Account.cpp,
server/Connection.cpp, server/ExternalMind.cpp,
tests/OOGThingtest.cpp, tests/inheritancetest.cpp:
Remove a set of pointless definitions, and use the originals
throughout the code.
2008-01-12 22:41:10 +00:00
|
|
|
case Atlas::Objects::Operation::LOGOUT_NO:
|
2008-01-12 18:08:03 +00:00
|
|
|
LogoutOperation(op, res);
|
|
|
|
|
break;
|
2008-01-12 Al Riddoch <alriddoch@googlemail.com>
* common/BaseEntity.cpp, common/custom.cpp, common/inheritance.cpp,
common/inheritance.h, common/op_switch.h, common/types.h,
rulesets/Character.cpp, rulesets/Creator.cpp,
rulesets/PythonThingScript.cpp, server/Account.cpp,
server/Connection.cpp, server/ExternalMind.cpp,
tests/OOGThingtest.cpp, tests/inheritancetest.cpp:
Remove a set of pointless definitions, and use the originals
throughout the code.
2008-01-12 22:41:10 +00:00
|
|
|
case Atlas::Objects::Operation::LOOK_NO:
|
2008-01-12 18:08:03 +00:00
|
|
|
LookOperation(op, res);
|
|
|
|
|
break;
|
2008-01-12 Al Riddoch <alriddoch@googlemail.com>
* common/BaseEntity.cpp, common/custom.cpp, common/inheritance.cpp,
common/inheritance.h, common/op_switch.h, common/types.h,
rulesets/Character.cpp, rulesets/Creator.cpp,
rulesets/PythonThingScript.cpp, server/Account.cpp,
server/Connection.cpp, server/ExternalMind.cpp,
tests/OOGThingtest.cpp, tests/inheritancetest.cpp:
Remove a set of pointless definitions, and use the originals
throughout the code.
2008-01-12 22:41:10 +00:00
|
|
|
case Atlas::Objects::Operation::SET_NO:
|
2008-01-12 18:08:03 +00:00
|
|
|
SetOperation(op, res);
|
|
|
|
|
break;
|
2008-01-12 Al Riddoch <alriddoch@googlemail.com>
* common/BaseEntity.cpp, common/custom.cpp, common/inheritance.cpp,
common/inheritance.h, common/op_switch.h, common/types.h,
rulesets/Character.cpp, rulesets/Creator.cpp,
rulesets/PythonThingScript.cpp, server/Account.cpp,
server/Connection.cpp, server/ExternalMind.cpp,
tests/OOGThingtest.cpp, tests/inheritancetest.cpp:
Remove a set of pointless definitions, and use the originals
throughout the code.
2008-01-12 22:41:10 +00:00
|
|
|
case Atlas::Objects::Operation::TALK_NO:
|
2008-01-12 18:08:03 +00:00
|
|
|
TalkOperation(op, res);
|
|
|
|
|
break;
|
|
|
|
|
case OP_INVALID:
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
OtherOperation(op, res);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2004-12-06 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h, client/CreatorClient.cpp,
client/CreatorClient.h, common/BaseEntity.cpp, common/BaseEntity.h,
common/BaseWorld.h, common/OOGThing.cpp, common/OOGThing.h,
common/op_switch.h, common/refno.h, common/types.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp,
rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h,
rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp,
rulesets/Food.h, rulesets/MemMap.cpp, rulesets/Plant.cpp,
rulesets/Plant.h, rulesets/Py_Map.cpp, rulesets/PythonMindScript.cpp,
rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp,
rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
rulesets/World.cpp, rulesets/World.h, server/Account.cpp,
server/Account.h, server/Admin.cpp, server/Admin.h,
server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
server/Connection_methods.h, server/ExternalMind.cpp,
server/ExternalMind.h, server/Lobby.cpp, server/Lobby.h,
server/Player.cpp, server/Player.h, server/WorldRouter.cpp,
server/WorldRouter.h, tests/Creatortest.cpp, tests/Worldtest.cpp:
Add a new Operation typedef to clean up headers, and get round
limitation in doxygen.
2004-12-06 16:35:44 +00:00
|
|
|
void Account::CreateOperation(const Operation & op, OpVector & res)
|
2000-08-19 16:44:19 +00:00
|
|
|
{
|
2005-08-27 14:52:12 +00:00
|
|
|
const std::vector<Root> & args = op->getArgs();
|
|
|
|
|
if (args.empty()) {
|
2004-09-03 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h,
client/CommClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, common/OOGThing.cpp,
common/OOGThing.h, common/op_switch.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/Character.cpp, rulesets/Character.h,
rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
rulesets/Missile.h, rulesets/Plant.cpp, rulesets/Plant.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp,
rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/CommClient.cpp, server/Connection.cpp,
server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
server/Lobby.cpp, server/Lobby.h, server/Player.cpp,
server/Player.h, server/WorldRouter.cpp:
Re-work basic op dispatch mechanism so result is passed by
a reference argument rather than returning by value.
2004-09-03 00:33:19 +00:00
|
|
|
return;
|
2003-03-16 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp, common/globals.h: Add global variable for
the local state directory.
* server/Account.cpp, server/Admin.cpp, server/Admin.h,
server/Player.cpp: Tighten up some operation checking and add Create
handler to Admin in preparation for handling creation of new OOG
things.
* server/CommLocalClient.cpp, server/CommLocalClient.h,
server/CommRemoteClient.cpp, server/CommRemoteClient.h,
server/CommUnixListener.cpp, server/CommUnixListener.h,
server/CommClient.cpp, server/CommClient.h,
server/CommListener.cpp, server/Connection.cpp,
server/Connection.h, server/server.cpp:
Create new listener and connection classes using unix sockets
to allow local trusted connections.
* client/ClientConnection.cpp, client/ClientConnection.h,
client/CommClient.h, client/CreatorClient.cpp,
client/ObserverClient.cpp: Add capability to connect over
unix socket.
2003-03-16 21:26:06 +00:00
|
|
|
}
|
|
|
|
|
|
2010-12-03 22:06:03 +00:00
|
|
|
const Root & arg = args.front();
|
2010-12-05 18:47:04 +00:00
|
|
|
if (!arg->hasAttrFlag(Atlas::Objects::PARENTS_FLAG) ||
|
|
|
|
|
arg->getParents().empty()) {
|
|
|
|
|
error(op, "Object to be created has no type", res, getId());
|
2006-01-10 21:58:04 +00:00
|
|
|
return;
|
|
|
|
|
}
|
2010-12-05 18:47:04 +00:00
|
|
|
const std::string & type_str = arg->getParents().front();
|
2006-01-10 21:58:04 +00:00
|
|
|
|
2010-12-06 00:02:21 +00:00
|
|
|
createObject(type_str, arg, op, res);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Account::createObject(const std::string & type_str,
|
|
|
|
|
const Root & arg,
|
|
|
|
|
const Operation & op,
|
|
|
|
|
OpVector & res)
|
|
|
|
|
{
|
2012-12-11 08:47:45 +00:00
|
|
|
if (characterError(op, arg, res) != 0) {
|
2004-09-03 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h,
client/CommClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, common/OOGThing.cpp,
common/OOGThing.h, common/op_switch.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/Character.cpp, rulesets/Character.h,
rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
rulesets/Missile.h, rulesets/Plant.cpp, rulesets/Plant.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp,
rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/CommClient.cpp, server/Connection.cpp,
server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
server/Lobby.cpp, server/Lobby.h, server/Player.cpp,
server/Player.h, server/WorldRouter.cpp:
Re-work basic op dispatch mechanism so result is passed by
a reference argument rather than returning by value.
2004-09-03 00:33:19 +00:00
|
|
|
return;
|
2000-08-19 16:44:19 +00:00
|
|
|
}
|
2006-01-10 21:58:04 +00:00
|
|
|
|
2010-12-05 18:47:04 +00:00
|
|
|
debug( std::cout << "Account creating a " << type_str << " object"
|
2001-11-08 00:49:16 +00:00
|
|
|
<< std::endl << std::flush; );
|
2000-08-21 11:31:18 +00:00
|
|
|
|
2007-01-27 15:07:54 +00:00
|
|
|
Anonymous new_character;
|
2010-12-05 18:47:04 +00:00
|
|
|
new_character->setParents(std::list<std::string>(1, type_str));
|
2007-01-27 15:07:54 +00:00
|
|
|
new_character->setAttr("status", 0.024);
|
2011-12-16 13:12:58 +00:00
|
|
|
new_character->setAttr("mind", MapType());
|
2007-01-27 15:07:54 +00:00
|
|
|
if (!arg->isDefaultName()) {
|
|
|
|
|
new_character->setName(arg->getName());
|
|
|
|
|
}
|
|
|
|
|
|
2013-01-17 10:17:07 +00:00
|
|
|
LocatedEntity * entity = addNewCharacter(type_str, new_character, arg);
|
2003-09-17 01:22:53 +00:00
|
|
|
|
2006-08-07 17:58:23 +00:00
|
|
|
if (entity == 0) {
|
2004-11-16 01:09:57 +00:00
|
|
|
error(op, "Character creation failed", res, getId());
|
2004-09-03 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h,
client/CommClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, common/OOGThing.cpp,
common/OOGThing.h, common/op_switch.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/Character.cpp, rulesets/Character.h,
rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
rulesets/Missile.h, rulesets/Plant.cpp, rulesets/Plant.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp,
rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/CommClient.cpp, server/Connection.cpp,
server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
server/Lobby.cpp, server/Lobby.h, server/Player.cpp,
server/Player.h, server/WorldRouter.cpp:
Re-work basic op dispatch mechanism so result is passed by
a reference argument rather than returning by value.
2004-09-03 00:33:19 +00:00
|
|
|
return;
|
2003-09-17 01:22:53 +00:00
|
|
|
}
|
2003-03-16 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp, common/globals.h: Add global variable for
the local state directory.
* server/Account.cpp, server/Admin.cpp, server/Admin.h,
server/Player.cpp: Tighten up some operation checking and add Create
handler to Admin in preparation for handling creation of new OOG
things.
* server/CommLocalClient.cpp, server/CommLocalClient.h,
server/CommRemoteClient.cpp, server/CommRemoteClient.h,
server/CommUnixListener.cpp, server/CommUnixListener.h,
server/CommClient.cpp, server/CommClient.h,
server/CommListener.cpp, server/Connection.cpp,
server/Connection.h, server/server.cpp:
Create new listener and connection classes using unix sockets
to allow local trusted connections.
* client/ClientConnection.cpp, client/ClientConnection.h,
client/CommClient.h, client/CreatorClient.cpp,
client/ObserverClient.cpp: Add capability to connect over
unix socket.
2003-03-16 21:26:06 +00:00
|
|
|
|
2006-08-07 17:58:23 +00:00
|
|
|
Character * character = dynamic_cast<Character *>(entity);
|
|
|
|
|
if (character != 0) {
|
|
|
|
|
// Inform the client that it has successfully subscribed
|
|
|
|
|
Info info;
|
|
|
|
|
Anonymous info_arg;
|
|
|
|
|
entity->addToEntity(info_arg);
|
|
|
|
|
info->setArgs1(info_arg);
|
|
|
|
|
res.push_back(info);
|
|
|
|
|
}
|
2006-06-01 10:26:34 +00:00
|
|
|
|
2006-08-07 17:47:43 +00:00
|
|
|
// Inform the client of the newly created character
|
2006-06-01 10:26:34 +00:00
|
|
|
Sight sight;
|
|
|
|
|
sight->setTo(getId());
|
|
|
|
|
Anonymous sight_arg;
|
|
|
|
|
addToEntity(sight_arg);
|
|
|
|
|
sight->setArgs1(sight_arg);
|
|
|
|
|
res.push_back(sight);
|
2000-08-19 16:44:19 +00:00
|
|
|
}
|
* server/server.cpp, server/CommClient.h, server/Account.h,
server/Account.cpp, rulesets/Entity.h, rulesets/Entity.cpp,
rulesets/Character.h, rulesets/Character.cpp, rulesets/BaseMind.h,
rulesets/BaseMind.cpp, common/types.h, common/operations.h,
common/op_switch.h, common/BaseEntity.h, common/BaseEntity.cpp:
Added support for imaginary operations used in a similar way
to emoting.
* server/WorldTime.h: Added update method so underlying DataTime
can be updated.
* server/ServerRouting.h, server/Lobby.h, server/Lobby.cpp
server/ServerRouting.cpp, server/Connection.h,
server/Connection.cpp, server/Account.h, server/Account.cpp: Added
a lobby object which handles lobby chat. Essentially it stores
a list of accounts and allows operations to be sent or broadcast
to other accounts.
* rulesets/Py_WorldTime.cpp: Added python is_now() method because
using comparison does not appear to work.
* rulesets/BaseMind.cpp: Added updating of minds WorldTime each
time an operation is received.
* modules/DateTime.h: Added operator << so DateTime can be sent
to cout.
* common/types.h: Added types for storing accounts in Lobby.
Al Riddoch <alriddoch@zepler.org>
2001-05-29 11:16:09 +00:00
|
|
|
|
2009-06-16 15:25:46 +01:00
|
|
|
int Account::filterTasks(const ListType & tasks,
|
|
|
|
|
const RootEntity & filtered_arg) const
|
|
|
|
|
{
|
|
|
|
|
ListType filtered_tasks;
|
|
|
|
|
ListType::const_iterator I = tasks.begin();
|
|
|
|
|
ListType::const_iterator Iend = tasks.end();
|
|
|
|
|
for (; I != Iend; ++I) {
|
|
|
|
|
if (!I->isMap()) {
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
const MapType & task = I->asMap();
|
|
|
|
|
MapType filtered_task;
|
|
|
|
|
MapType::const_iterator J = task.find("name");
|
|
|
|
|
MapType::const_iterator Jend = task.end();
|
|
|
|
|
if (J == Jend || !J->second.isString()) {
|
|
|
|
|
log(ERROR, "Task has no name");
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
const std::string & task_name = J->second.asString();
|
|
|
|
|
filtered_task["name"] = task_name;
|
|
|
|
|
// FIXME Use the typeinfo to check which attributes can be changed.
|
|
|
|
|
for (J = task.begin(); J != Jend; ++J) {
|
|
|
|
|
if (J->first == "name") {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
filtered_task[J->first] = J->second;
|
|
|
|
|
}
|
|
|
|
|
filtered_tasks.push_back(filtered_task);
|
|
|
|
|
}
|
|
|
|
|
filtered_arg->setAttr("tasks", filtered_tasks);
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
2004-12-06 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h, client/CreatorClient.cpp,
client/CreatorClient.h, common/BaseEntity.cpp, common/BaseEntity.h,
common/BaseWorld.h, common/OOGThing.cpp, common/OOGThing.h,
common/op_switch.h, common/refno.h, common/types.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp,
rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h,
rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp,
rulesets/Food.h, rulesets/MemMap.cpp, rulesets/Plant.cpp,
rulesets/Plant.h, rulesets/Py_Map.cpp, rulesets/PythonMindScript.cpp,
rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp,
rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
rulesets/World.cpp, rulesets/World.h, server/Account.cpp,
server/Account.h, server/Admin.cpp, server/Admin.h,
server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
server/Connection_methods.h, server/ExternalMind.cpp,
server/ExternalMind.h, server/Lobby.cpp, server/Lobby.h,
server/Player.cpp, server/Player.h, server/WorldRouter.cpp,
server/WorldRouter.h, tests/Creatortest.cpp, tests/Worldtest.cpp:
Add a new Operation typedef to clean up headers, and get round
limitation in doxygen.
2004-12-06 16:35:44 +00:00
|
|
|
void Account::SetOperation(const Operation & op, OpVector & res)
|
2004-05-26 18:28:38 +00:00
|
|
|
{
|
2004-06-15 16:06:38 +00:00
|
|
|
debug(std::cout << "Account::Operation(set)" << std::endl << std::flush;);
|
2005-08-27 14:52:12 +00:00
|
|
|
const std::vector<Root> & args = op->getArgs();
|
|
|
|
|
if (args.empty()) {
|
2004-09-03 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h,
client/CommClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, common/OOGThing.cpp,
common/OOGThing.h, common/op_switch.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/Character.cpp, rulesets/Character.h,
rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
rulesets/Missile.h, rulesets/Plant.cpp, rulesets/Plant.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp,
rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/CommClient.cpp, server/Connection.cpp,
server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
server/Lobby.cpp, server/Lobby.h, server/Player.cpp,
server/Player.h, server/WorldRouter.cpp:
Re-work basic op dispatch mechanism so result is passed by
a reference argument rather than returning by value.
2004-09-03 00:33:19 +00:00
|
|
|
return;
|
2004-05-26 18:28:38 +00:00
|
|
|
}
|
|
|
|
|
|
2005-08-27 14:52:12 +00:00
|
|
|
const Root & arg = args.front();
|
2004-05-26 18:28:38 +00:00
|
|
|
|
2005-08-27 14:52:12 +00:00
|
|
|
if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
|
2004-11-16 01:09:57 +00:00
|
|
|
error(op, "Set character has no ID", res, getId());
|
2004-09-03 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h,
client/CommClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, common/OOGThing.cpp,
common/OOGThing.h, common/op_switch.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/Character.cpp, rulesets/Character.h,
rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
rulesets/Missile.h, rulesets/Plant.cpp, rulesets/Plant.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp,
rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/CommClient.cpp, server/Connection.cpp,
server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
server/Lobby.cpp, server/Lobby.h, server/Player.cpp,
server/Player.h, server/WorldRouter.cpp:
Re-work basic op dispatch mechanism so result is passed by
a reference argument rather than returning by value.
2004-09-03 00:33:19 +00:00
|
|
|
return;
|
2004-05-26 18:28:38 +00:00
|
|
|
}
|
|
|
|
|
|
2005-08-27 14:52:12 +00:00
|
|
|
const std::string & id = arg->getId();
|
2005-11-11 Al Riddoch <alriddoch@zepler.org>
* common/types.h, server/Persistance.h, common/BaseWorld.h,
common/BaseWorld.cpp, server/WorldRouter.cpp:
Switch core world map to reference by integer ID rather than string.
Add version of getEntity() which converts from string to integer
automatically.
* rulesets/Character.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
server/EntityFactory.cpp,
Use getEntity() when looking up an entity, so that conversion of
ID from string to integer is automatic.
* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h:
Switch to using integer IDs in MemMap's core mapping.
* server/Account.cpp, server/Account.h: Switch a few function
parameters to use integer ID values, making the code cleaner.
* server/Account.cpp, server/Admin.cpp, server/Persistance.cpp:
Handle string ID to integer conversions as required.
2005-11-11 02:04:56 +00:00
|
|
|
|
2005-11-12 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, common/BaseWorld.cpp, common/id.cpp,
common/id.h, rulesets/MemMap.cpp, server/Account.cpp,
server/Admin.cpp, server/Connection.cpp, server/Persistance.cpp,
server/Restoration.cpp, server/WorldRouter.cpp, server/server.cpp:
Add intgerId() function to convert ID strings to integers, and
check the conversion went okay.
2005-11-12 00:18:47 +00:00
|
|
|
long intId = integerId(id);
|
2005-11-11 Al Riddoch <alriddoch@zepler.org>
* common/types.h, server/Persistance.h, common/BaseWorld.h,
common/BaseWorld.cpp, server/WorldRouter.cpp:
Switch core world map to reference by integer ID rather than string.
Add version of getEntity() which converts from string to integer
automatically.
* rulesets/Character.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
server/EntityFactory.cpp,
Use getEntity() when looking up an entity, so that conversion of
ID from string to integer is automatic.
* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h:
Switch to using integer IDs in MemMap's core mapping.
* server/Account.cpp, server/Account.h: Switch a few function
parameters to use integer ID values, making the code cleaner.
* server/Account.cpp, server/Admin.cpp, server/Persistance.cpp:
Handle string ID to integer conversions as required.
2005-11-11 02:04:56 +00:00
|
|
|
|
|
|
|
|
EntityDict::const_iterator J = m_charactersDict.find(intId);
|
2004-05-26 18:28:38 +00:00
|
|
|
if (J == m_charactersDict.end()) {
|
2006-01-26 03:45:03 +00:00
|
|
|
// Client has sent a Set op for an object that is not
|
|
|
|
|
// one of our characters.
|
|
|
|
|
return error(op, "Permission denied.", res, getId());
|
2004-05-26 18:28:38 +00:00
|
|
|
}
|
|
|
|
|
|
2013-01-17 10:17:07 +00:00
|
|
|
LocatedEntity * e = J->second;
|
2005-08-27 14:52:12 +00:00
|
|
|
Anonymous new_arg;
|
|
|
|
|
bool argument_valid = false;
|
|
|
|
|
Element guise;
|
2005-08-30 23:53:34 +00:00
|
|
|
if (arg->copyAttr("guise", guise) == 0) {
|
2004-06-15 16:06:38 +00:00
|
|
|
debug(std::cout << "Got attempt to change characters guise"
|
|
|
|
|
<< std::endl << std::flush;);
|
2004-05-26 18:28:38 +00:00
|
|
|
// Apply change to character in-game
|
2005-08-27 14:52:12 +00:00
|
|
|
new_arg->setAttr("guise", guise);
|
|
|
|
|
argument_valid = true;
|
2004-05-26 18:28:38 +00:00
|
|
|
}
|
2005-08-27 14:52:12 +00:00
|
|
|
Element height;
|
2005-08-30 23:53:34 +00:00
|
|
|
if (arg->copyAttr("height", height) == 0 && (height.isNum())) {
|
2004-06-15 16:06:38 +00:00
|
|
|
debug(std::cout << "Got attempt to change characters height"
|
|
|
|
|
<< std::endl << std::flush;);
|
2005-09-28 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp, modules/Location.h:
Add const accessors for location data, in preparation for
adding cached collision data which must be updated every
time data is modified.
* physics/Collision.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/MemMap.cpp, rulesets/Movement.cpp,
rulesets/Pedestrian.cpp, rulesets/Plant.cpp,
rulesets/Py_Location.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
server/Account.cpp, server/EntityFactory.cpp, server/Persistor.cpp,
server/Persistor_impl.h, server/Restorer_impl.h,
server/WorldRouter.cpp, tests/Locationtest.cpp:
Use the const accessors whenver reading data from Location.
2005-09-28 23:02:50 +00:00
|
|
|
const BBox & bbox = e->m_location.bBox();
|
2004-05-26 18:28:38 +00:00
|
|
|
if (bbox.isValid()) {
|
|
|
|
|
float old_height = bbox.highCorner().z() - bbox.lowCorner().z();
|
2005-08-27 14:52:12 +00:00
|
|
|
float scale = height.asNum() / old_height;
|
2004-05-26 18:28:38 +00:00
|
|
|
BBox newBox(WFMath::Point<3>(bbox.lowCorner().x() * scale,
|
|
|
|
|
bbox.lowCorner().y() * scale,
|
|
|
|
|
bbox.lowCorner().z() * scale),
|
|
|
|
|
WFMath::Point<3>(bbox.highCorner().x() * scale,
|
|
|
|
|
bbox.highCorner().y() * scale,
|
|
|
|
|
bbox.highCorner().z() * scale));
|
2005-08-27 14:52:12 +00:00
|
|
|
new_arg->setAttr("bbox", newBox.toAtlas());
|
|
|
|
|
argument_valid = true;
|
2004-05-26 18:28:38 +00:00
|
|
|
}
|
|
|
|
|
}
|
2009-06-16 13:43:50 +01:00
|
|
|
Element tasks;
|
2009-06-16 15:25:46 +01:00
|
|
|
if (arg->copyAttr("tasks", tasks) == 0 && (tasks.isList())) {
|
2009-06-16 13:43:50 +01:00
|
|
|
log(NOTICE, "Got as yet unsupported task modification from client");
|
2009-06-16 15:25:46 +01:00
|
|
|
if (filterTasks(tasks.asList(), new_arg) == 0) {
|
|
|
|
|
argument_valid = true;
|
|
|
|
|
}
|
2009-06-16 13:43:50 +01:00
|
|
|
}
|
2004-09-03 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h,
client/CommClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, common/OOGThing.cpp,
common/OOGThing.h, common/op_switch.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/Character.cpp, rulesets/Character.h,
rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
rulesets/Missile.h, rulesets/Plant.cpp, rulesets/Plant.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp,
rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/CommClient.cpp, server/Connection.cpp,
server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
server/Lobby.cpp, server/Lobby.h, server/Player.cpp,
server/Player.h, server/WorldRouter.cpp:
Re-work basic op dispatch mechanism so result is passed by
a reference argument rather than returning by value.
2004-09-03 00:33:19 +00:00
|
|
|
|
2005-08-27 14:52:12 +00:00
|
|
|
if (argument_valid) {
|
2004-06-15 16:06:38 +00:00
|
|
|
debug(std::cout << "Passing character mods in-game"
|
|
|
|
|
<< std::endl << std::flush;);
|
2005-08-27 14:52:12 +00:00
|
|
|
Set s;
|
2004-05-26 18:28:38 +00:00
|
|
|
s->setTo(id);
|
2005-08-27 14:52:12 +00:00
|
|
|
new_arg->setId(id);
|
|
|
|
|
s->setArgs1(new_arg);
|
2009-11-18 17:49:34 +00:00
|
|
|
if (m_connection != 0) {
|
|
|
|
|
m_connection->m_server.m_world.message(s, *e);
|
|
|
|
|
}
|
2004-05-26 18:28:38 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2004-12-06 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h, client/CreatorClient.cpp,
client/CreatorClient.h, common/BaseEntity.cpp, common/BaseEntity.h,
common/BaseWorld.h, common/OOGThing.cpp, common/OOGThing.h,
common/op_switch.h, common/refno.h, common/types.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp,
rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h,
rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp,
rulesets/Food.h, rulesets/MemMap.cpp, rulesets/Plant.cpp,
rulesets/Plant.h, rulesets/Py_Map.cpp, rulesets/PythonMindScript.cpp,
rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp,
rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
rulesets/World.cpp, rulesets/World.h, server/Account.cpp,
server/Account.h, server/Admin.cpp, server/Admin.h,
server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
server/Connection_methods.h, server/ExternalMind.cpp,
server/ExternalMind.h, server/Lobby.cpp, server/Lobby.h,
server/Player.cpp, server/Player.h, server/WorldRouter.cpp,
server/WorldRouter.h, tests/Creatortest.cpp, tests/Worldtest.cpp:
Add a new Operation typedef to clean up headers, and get round
limitation in doxygen.
2004-12-06 16:35:44 +00:00
|
|
|
void Account::ImaginaryOperation(const Operation & op, OpVector & res)
|
* server/server.cpp, server/CommClient.h, server/Account.h,
server/Account.cpp, rulesets/Entity.h, rulesets/Entity.cpp,
rulesets/Character.h, rulesets/Character.cpp, rulesets/BaseMind.h,
rulesets/BaseMind.cpp, common/types.h, common/operations.h,
common/op_switch.h, common/BaseEntity.h, common/BaseEntity.cpp:
Added support for imaginary operations used in a similar way
to emoting.
* server/WorldTime.h: Added update method so underlying DataTime
can be updated.
* server/ServerRouting.h, server/Lobby.h, server/Lobby.cpp
server/ServerRouting.cpp, server/Connection.h,
server/Connection.cpp, server/Account.h, server/Account.cpp: Added
a lobby object which handles lobby chat. Essentially it stores
a list of accounts and allows operations to be sent or broadcast
to other accounts.
* rulesets/Py_WorldTime.cpp: Added python is_now() method because
using comparison does not appear to work.
* rulesets/BaseMind.cpp: Added updating of minds WorldTime each
time an operation is received.
* modules/DateTime.h: Added operator << so DateTime can be sent
to cout.
* common/types.h: Added types for storing accounts in Lobby.
Al Riddoch <alriddoch@zepler.org>
2001-05-29 11:16:09 +00:00
|
|
|
{
|
2005-08-27 14:52:12 +00:00
|
|
|
const std::vector<Root> & args = op->getArgs();
|
|
|
|
|
if (args.empty()) {
|
2004-09-03 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h,
client/CommClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, common/OOGThing.cpp,
common/OOGThing.h, common/op_switch.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/Character.cpp, rulesets/Character.h,
rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
rulesets/Missile.h, rulesets/Plant.cpp, rulesets/Plant.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp,
rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/CommClient.cpp, server/Connection.cpp,
server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
server/Lobby.cpp, server/Lobby.h, server/Player.cpp,
server/Player.h, server/WorldRouter.cpp:
Re-work basic op dispatch mechanism so result is passed by
a reference argument rather than returning by value.
2004-09-03 00:33:19 +00:00
|
|
|
return;
|
2001-10-10 16:38:40 +00:00
|
|
|
}
|
2003-03-16 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp, common/globals.h: Add global variable for
the local state directory.
* server/Account.cpp, server/Admin.cpp, server/Admin.h,
server/Player.cpp: Tighten up some operation checking and add Create
handler to Admin in preparation for handling creation of new OOG
things.
* server/CommLocalClient.cpp, server/CommLocalClient.h,
server/CommRemoteClient.cpp, server/CommRemoteClient.h,
server/CommUnixListener.cpp, server/CommUnixListener.h,
server/CommClient.cpp, server/CommClient.h,
server/CommListener.cpp, server/Connection.cpp,
server/Connection.h, server/server.cpp:
Create new listener and connection classes using unix sockets
to allow local trusted connections.
* client/ClientConnection.cpp, client/ClientConnection.h,
client/CommClient.h, client/CreatorClient.cpp,
client/ObserverClient.cpp: Add capability to connect over
unix socket.
2003-03-16 21:26:06 +00:00
|
|
|
|
2004-01-22 03:03:07 +00:00
|
|
|
Sight s;
|
2005-08-27 14:52:12 +00:00
|
|
|
s->setArgs1(op);
|
|
|
|
|
s->setFrom(getId());
|
2006-06-05 12:57:29 +00:00
|
|
|
// FIXME Remove this - broadcasting
|
|
|
|
|
if (!op->isDefaultSerialno()) {
|
|
|
|
|
s->setRefno(op->getSerialno());
|
|
|
|
|
}
|
2005-08-27 14:52:12 +00:00
|
|
|
RootEntity arg = smart_dynamic_cast<RootEntity>(args.front());
|
2005-08-29 03:34:24 +00:00
|
|
|
|
|
|
|
|
if (!arg.isValid()) {
|
|
|
|
|
error(op, "Imaginary arg is malformed", res, getId());
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2005-08-27 14:52:12 +00:00
|
|
|
if (arg->hasAttrFlag(Atlas::Objects::Entity::LOC_FLAG)) {
|
|
|
|
|
s->setTo(arg->getLoc());
|
2003-03-16 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp, common/globals.h: Add global variable for
the local state directory.
* server/Account.cpp, server/Admin.cpp, server/Admin.h,
server/Player.cpp: Tighten up some operation checking and add Create
handler to Admin in preparation for handling creation of new OOG
things.
* server/CommLocalClient.cpp, server/CommLocalClient.h,
server/CommRemoteClient.cpp, server/CommRemoteClient.h,
server/CommUnixListener.cpp, server/CommUnixListener.h,
server/CommClient.cpp, server/CommClient.h,
server/CommListener.cpp, server/Connection.cpp,
server/Connection.h, server/server.cpp:
Create new listener and connection classes using unix sockets
to allow local trusted connections.
* client/ClientConnection.cpp, client/ClientConnection.h,
client/CommClient.h, client/CreatorClient.cpp,
client/ObserverClient.cpp: Add capability to connect over
unix socket.
2003-03-16 21:26:06 +00:00
|
|
|
} else {
|
2005-08-27 14:52:12 +00:00
|
|
|
s->setTo(op->getTo());
|
2003-03-16 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp, common/globals.h: Add global variable for
the local state directory.
* server/Account.cpp, server/Admin.cpp, server/Admin.h,
server/Player.cpp: Tighten up some operation checking and add Create
handler to Admin in preparation for handling creation of new OOG
things.
* server/CommLocalClient.cpp, server/CommLocalClient.h,
server/CommRemoteClient.cpp, server/CommRemoteClient.h,
server/CommUnixListener.cpp, server/CommUnixListener.h,
server/CommClient.cpp, server/CommClient.h,
server/CommListener.cpp, server/Connection.cpp,
server/Connection.h, server/server.cpp:
Create new listener and connection classes using unix sockets
to allow local trusted connections.
* client/ClientConnection.cpp, client/ClientConnection.h,
client/CommClient.h, client/CreatorClient.cpp,
client/ObserverClient.cpp: Add capability to connect over
unix socket.
2003-03-16 21:26:06 +00:00
|
|
|
}
|
2009-11-18 17:49:34 +00:00
|
|
|
if (m_connection != 0) {
|
|
|
|
|
m_connection->m_server.m_lobby.operation(s, res);
|
|
|
|
|
}
|
* server/server.cpp, server/CommClient.h, server/Account.h,
server/Account.cpp, rulesets/Entity.h, rulesets/Entity.cpp,
rulesets/Character.h, rulesets/Character.cpp, rulesets/BaseMind.h,
rulesets/BaseMind.cpp, common/types.h, common/operations.h,
common/op_switch.h, common/BaseEntity.h, common/BaseEntity.cpp:
Added support for imaginary operations used in a similar way
to emoting.
* server/WorldTime.h: Added update method so underlying DataTime
can be updated.
* server/ServerRouting.h, server/Lobby.h, server/Lobby.cpp
server/ServerRouting.cpp, server/Connection.h,
server/Connection.cpp, server/Account.h, server/Account.cpp: Added
a lobby object which handles lobby chat. Essentially it stores
a list of accounts and allows operations to be sent or broadcast
to other accounts.
* rulesets/Py_WorldTime.cpp: Added python is_now() method because
using comparison does not appear to work.
* rulesets/BaseMind.cpp: Added updating of minds WorldTime each
time an operation is received.
* modules/DateTime.h: Added operator << so DateTime can be sent
to cout.
* common/types.h: Added types for storing accounts in Lobby.
Al Riddoch <alriddoch@zepler.org>
2001-05-29 11:16:09 +00:00
|
|
|
}
|
|
|
|
|
|
2004-12-06 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h, client/CreatorClient.cpp,
client/CreatorClient.h, common/BaseEntity.cpp, common/BaseEntity.h,
common/BaseWorld.h, common/OOGThing.cpp, common/OOGThing.h,
common/op_switch.h, common/refno.h, common/types.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp,
rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h,
rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp,
rulesets/Food.h, rulesets/MemMap.cpp, rulesets/Plant.cpp,
rulesets/Plant.h, rulesets/Py_Map.cpp, rulesets/PythonMindScript.cpp,
rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp,
rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
rulesets/World.cpp, rulesets/World.h, server/Account.cpp,
server/Account.h, server/Admin.cpp, server/Admin.h,
server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
server/Connection_methods.h, server/ExternalMind.cpp,
server/ExternalMind.h, server/Lobby.cpp, server/Lobby.h,
server/Player.cpp, server/Player.h, server/WorldRouter.cpp,
server/WorldRouter.h, tests/Creatortest.cpp, tests/Worldtest.cpp:
Add a new Operation typedef to clean up headers, and get round
limitation in doxygen.
2004-12-06 16:35:44 +00:00
|
|
|
void Account::TalkOperation(const Operation & op, OpVector & res)
|
* server/server.cpp, server/CommClient.h, server/Account.h,
server/Account.cpp, rulesets/Entity.h, rulesets/Entity.cpp,
rulesets/Character.h, rulesets/Character.cpp, rulesets/BaseMind.h,
rulesets/BaseMind.cpp, common/types.h, common/operations.h,
common/op_switch.h, common/BaseEntity.h, common/BaseEntity.cpp:
Added support for imaginary operations used in a similar way
to emoting.
* server/WorldTime.h: Added update method so underlying DataTime
can be updated.
* server/ServerRouting.h, server/Lobby.h, server/Lobby.cpp
server/ServerRouting.cpp, server/Connection.h,
server/Connection.cpp, server/Account.h, server/Account.cpp: Added
a lobby object which handles lobby chat. Essentially it stores
a list of accounts and allows operations to be sent or broadcast
to other accounts.
* rulesets/Py_WorldTime.cpp: Added python is_now() method because
using comparison does not appear to work.
* rulesets/BaseMind.cpp: Added updating of minds WorldTime each
time an operation is received.
* modules/DateTime.h: Added operator << so DateTime can be sent
to cout.
* common/types.h: Added types for storing accounts in Lobby.
Al Riddoch <alriddoch@zepler.org>
2001-05-29 11:16:09 +00:00
|
|
|
{
|
2005-08-27 14:52:12 +00:00
|
|
|
const std::vector<Root> & args = op->getArgs();
|
|
|
|
|
if (args.empty()) {
|
2006-07-09 00:04:37 +00:00
|
|
|
error(op, "Talk has no args", res, getId());
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RootEntity arg = smart_dynamic_cast<RootEntity>(args.front());
|
|
|
|
|
|
|
|
|
|
if (!arg.isValid()) {
|
|
|
|
|
error(op, "Talk arg is malformed", res, getId());
|
2004-09-03 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h,
client/CommClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, common/OOGThing.cpp,
common/OOGThing.h, common/op_switch.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/Character.cpp, rulesets/Character.h,
rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
rulesets/Missile.h, rulesets/Plant.cpp, rulesets/Plant.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp,
rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/CommClient.cpp, server/Connection.cpp,
server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
server/Lobby.cpp, server/Lobby.h, server/Player.cpp,
server/Player.h, server/WorldRouter.cpp:
Re-work basic op dispatch mechanism so result is passed by
a reference argument rather than returning by value.
2004-09-03 00:33:19 +00:00
|
|
|
return;
|
2001-10-10 16:38:40 +00:00
|
|
|
}
|
2003-03-16 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp, common/globals.h: Add global variable for
the local state directory.
* server/Account.cpp, server/Admin.cpp, server/Admin.h,
server/Player.cpp: Tighten up some operation checking and add Create
handler to Admin in preparation for handling creation of new OOG
things.
* server/CommLocalClient.cpp, server/CommLocalClient.h,
server/CommRemoteClient.cpp, server/CommRemoteClient.h,
server/CommUnixListener.cpp, server/CommUnixListener.h,
server/CommClient.cpp, server/CommClient.h,
server/CommListener.cpp, server/Connection.cpp,
server/Connection.h, server/server.cpp:
Create new listener and connection classes using unix sockets
to allow local trusted connections.
* client/ClientConnection.cpp, client/ClientConnection.h,
client/CommClient.h, client/CreatorClient.cpp,
client/ObserverClient.cpp: Add capability to connect over
unix socket.
2003-03-16 21:26:06 +00:00
|
|
|
|
2004-01-22 03:03:07 +00:00
|
|
|
Sound s;
|
2005-08-27 14:52:12 +00:00
|
|
|
s->setArgs1(op);
|
|
|
|
|
s->setFrom(getId());
|
2006-06-05 12:57:29 +00:00
|
|
|
// FIXME Remove this - broadcasting
|
|
|
|
|
if (!op->isDefaultSerialno()) {
|
|
|
|
|
s->setRefno(op->getSerialno());
|
|
|
|
|
}
|
2005-08-29 03:34:24 +00:00
|
|
|
|
2005-08-27 14:52:12 +00:00
|
|
|
if (arg->hasAttrFlag(Atlas::Objects::Entity::LOC_FLAG)) {
|
|
|
|
|
s->setTo(arg->getLoc());
|
2003-03-16 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp, common/globals.h: Add global variable for
the local state directory.
* server/Account.cpp, server/Admin.cpp, server/Admin.h,
server/Player.cpp: Tighten up some operation checking and add Create
handler to Admin in preparation for handling creation of new OOG
things.
* server/CommLocalClient.cpp, server/CommLocalClient.h,
server/CommRemoteClient.cpp, server/CommRemoteClient.h,
server/CommUnixListener.cpp, server/CommUnixListener.h,
server/CommClient.cpp, server/CommClient.h,
server/CommListener.cpp, server/Connection.cpp,
server/Connection.h, server/server.cpp:
Create new listener and connection classes using unix sockets
to allow local trusted connections.
* client/ClientConnection.cpp, client/ClientConnection.h,
client/CommClient.h, client/CreatorClient.cpp,
client/ObserverClient.cpp: Add capability to connect over
unix socket.
2003-03-16 21:26:06 +00:00
|
|
|
} else {
|
2005-08-27 14:52:12 +00:00
|
|
|
s->setTo(op->getTo());
|
2003-03-16 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp, common/globals.h: Add global variable for
the local state directory.
* server/Account.cpp, server/Admin.cpp, server/Admin.h,
server/Player.cpp: Tighten up some operation checking and add Create
handler to Admin in preparation for handling creation of new OOG
things.
* server/CommLocalClient.cpp, server/CommLocalClient.h,
server/CommRemoteClient.cpp, server/CommRemoteClient.h,
server/CommUnixListener.cpp, server/CommUnixListener.h,
server/CommClient.cpp, server/CommClient.h,
server/CommListener.cpp, server/Connection.cpp,
server/Connection.h, server/server.cpp:
Create new listener and connection classes using unix sockets
to allow local trusted connections.
* client/ClientConnection.cpp, client/ClientConnection.h,
client/CommClient.h, client/CreatorClient.cpp,
client/ObserverClient.cpp: Add capability to connect over
unix socket.
2003-03-16 21:26:06 +00:00
|
|
|
}
|
2009-11-18 17:49:34 +00:00
|
|
|
if (m_connection != 0) {
|
|
|
|
|
m_connection->m_server.m_lobby.operation(s, res);
|
|
|
|
|
}
|
* server/server.cpp, server/CommClient.h, server/Account.h,
server/Account.cpp, rulesets/Entity.h, rulesets/Entity.cpp,
rulesets/Character.h, rulesets/Character.cpp, rulesets/BaseMind.h,
rulesets/BaseMind.cpp, common/types.h, common/operations.h,
common/op_switch.h, common/BaseEntity.h, common/BaseEntity.cpp:
Added support for imaginary operations used in a similar way
to emoting.
* server/WorldTime.h: Added update method so underlying DataTime
can be updated.
* server/ServerRouting.h, server/Lobby.h, server/Lobby.cpp
server/ServerRouting.cpp, server/Connection.h,
server/Connection.cpp, server/Account.h, server/Account.cpp: Added
a lobby object which handles lobby chat. Essentially it stores
a list of accounts and allows operations to be sent or broadcast
to other accounts.
* rulesets/Py_WorldTime.cpp: Added python is_now() method because
using comparison does not appear to work.
* rulesets/BaseMind.cpp: Added updating of minds WorldTime each
time an operation is received.
* modules/DateTime.h: Added operator << so DateTime can be sent
to cout.
* common/types.h: Added types for storing accounts in Lobby.
Al Riddoch <alriddoch@zepler.org>
2001-05-29 11:16:09 +00:00
|
|
|
}
|
2001-06-16 17:03:11 +00:00
|
|
|
|
2004-12-06 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h, client/CreatorClient.cpp,
client/CreatorClient.h, common/BaseEntity.cpp, common/BaseEntity.h,
common/BaseWorld.h, common/OOGThing.cpp, common/OOGThing.h,
common/op_switch.h, common/refno.h, common/types.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp,
rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h,
rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp,
rulesets/Food.h, rulesets/MemMap.cpp, rulesets/Plant.cpp,
rulesets/Plant.h, rulesets/Py_Map.cpp, rulesets/PythonMindScript.cpp,
rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp,
rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
rulesets/World.cpp, rulesets/World.h, server/Account.cpp,
server/Account.h, server/Admin.cpp, server/Admin.h,
server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
server/Connection_methods.h, server/ExternalMind.cpp,
server/ExternalMind.h, server/Lobby.cpp, server/Lobby.h,
server/Player.cpp, server/Player.h, server/WorldRouter.cpp,
server/WorldRouter.h, tests/Creatortest.cpp, tests/Worldtest.cpp:
Add a new Operation typedef to clean up headers, and get round
limitation in doxygen.
2004-12-06 16:35:44 +00:00
|
|
|
void Account::LookOperation(const Operation & op, OpVector & res)
|
2001-06-16 17:03:11 +00:00
|
|
|
{
|
2009-11-18 17:49:34 +00:00
|
|
|
if (m_connection == 0) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
2005-08-27 14:52:12 +00:00
|
|
|
const std::vector<Root> & args = op->getArgs();
|
2001-11-26 12:12:55 +00:00
|
|
|
if (args.empty()) {
|
2005-08-27 14:52:12 +00:00
|
|
|
Sight s;
|
2003-08-07 23:03:26 +00:00
|
|
|
s->setTo(getId());
|
2005-08-27 14:52:12 +00:00
|
|
|
Anonymous sight_arg;
|
|
|
|
|
m_connection->m_server.m_lobby.addToEntity(sight_arg);
|
|
|
|
|
s->setArgs1(sight_arg);
|
2004-09-03 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h,
client/CommClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, common/OOGThing.cpp,
common/OOGThing.h, common/op_switch.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/Character.cpp, rulesets/Character.h,
rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
rulesets/Missile.h, rulesets/Plant.cpp, rulesets/Plant.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp,
rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/CommClient.cpp, server/Connection.cpp,
server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
server/Lobby.cpp, server/Lobby.h, server/Player.cpp,
server/Player.h, server/WorldRouter.cpp:
Re-work basic op dispatch mechanism so result is passed by
a reference argument rather than returning by value.
2004-09-03 00:33:19 +00:00
|
|
|
res.push_back(s);
|
|
|
|
|
return;
|
2001-08-02 14:27:06 +00:00
|
|
|
}
|
2012-09-13 12:41:22 +01:00
|
|
|
// FIXME In the possess case this ID isn't really required
|
2005-08-27 14:52:12 +00:00
|
|
|
const Root & arg = args.front();
|
|
|
|
|
if (!arg->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
|
2004-11-16 01:09:57 +00:00
|
|
|
error(op, "No target for look", res, getId());
|
2004-09-03 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h,
client/CommClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, common/OOGThing.cpp,
common/OOGThing.h, common/op_switch.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/Character.cpp, rulesets/Character.h,
rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
rulesets/Missile.h, rulesets/Plant.cpp, rulesets/Plant.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp,
rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/CommClient.cpp, server/Connection.cpp,
server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
server/Lobby.cpp, server/Lobby.h, server/Player.cpp,
server/Player.h, server/WorldRouter.cpp:
Re-work basic op dispatch mechanism so result is passed by
a reference argument rather than returning by value.
2004-09-03 00:33:19 +00:00
|
|
|
return;
|
2001-11-26 12:12:55 +00:00
|
|
|
}
|
2005-08-27 14:52:12 +00:00
|
|
|
const std::string & to = arg->getId();
|
2005-11-11 Al Riddoch <alriddoch@zepler.org>
* common/types.h, server/Persistance.h, common/BaseWorld.h,
common/BaseWorld.cpp, server/WorldRouter.cpp:
Switch core world map to reference by integer ID rather than string.
Add version of getEntity() which converts from string to integer
automatically.
* rulesets/Character.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
server/EntityFactory.cpp,
Use getEntity() when looking up an entity, so that conversion of
ID from string to integer is automatic.
* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h:
Switch to using integer IDs in MemMap's core mapping.
* server/Account.cpp, server/Account.h: Switch a few function
parameters to use integer ID values, making the code cleaner.
* server/Account.cpp, server/Admin.cpp, server/Persistance.cpp:
Handle string ID to integer conversions as required.
2005-11-11 02:04:56 +00:00
|
|
|
|
2005-11-12 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, common/BaseWorld.cpp, common/id.cpp,
common/id.h, rulesets/MemMap.cpp, server/Account.cpp,
server/Admin.cpp, server/Connection.cpp, server/Persistance.cpp,
server/Restoration.cpp, server/WorldRouter.cpp, server/server.cpp:
Add intgerId() function to convert ID strings to integers, and
check the conversion went okay.
2005-11-12 00:18:47 +00:00
|
|
|
long intId = integerId(to);
|
2005-11-11 Al Riddoch <alriddoch@zepler.org>
* common/types.h, server/Persistance.h, common/BaseWorld.h,
common/BaseWorld.cpp, server/WorldRouter.cpp:
Switch core world map to reference by integer ID rather than string.
Add version of getEntity() which converts from string to integer
automatically.
* rulesets/Character.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
server/EntityFactory.cpp,
Use getEntity() when looking up an entity, so that conversion of
ID from string to integer is automatic.
* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h:
Switch to using integer IDs in MemMap's core mapping.
* server/Account.cpp, server/Account.h: Switch a few function
parameters to use integer ID values, making the code cleaner.
* server/Account.cpp, server/Admin.cpp, server/Persistance.cpp:
Handle string ID to integer conversions as required.
2005-11-11 02:04:56 +00:00
|
|
|
|
2010-08-15 03:33:12 +05:30
|
|
|
// Check for a possess key attached to the argument of the Look op. If
|
|
|
|
|
// we have one, this is a request to transfer a character to this account.
|
|
|
|
|
// Authenticate the requested character with the possess key found and if
|
|
|
|
|
// successful, add the character to this account.
|
2010-08-11 16:38:09 +05:30
|
|
|
Element key;
|
|
|
|
|
if (arg->copyAttr("possess_key", key) == 0 && key.isString()) {
|
|
|
|
|
const std::string & key_str = key.String();
|
2013-01-17 10:17:07 +00:00
|
|
|
LocatedEntity * character;
|
2010-08-11 16:38:09 +05:30
|
|
|
character = TeleportAuthenticator::instance()->authenticateTeleport(to, key_str);
|
2012-09-13 12:41:22 +01:00
|
|
|
// FIXME Not finding the character should be fatal
|
|
|
|
|
// FIXME TA needs to generate clientError ops for the client
|
2010-08-11 16:38:09 +05:30
|
|
|
if (character) {
|
2012-09-13 12:41:22 +01:00
|
|
|
// FIXME If we don't succeed in connecting, no need to carry on
|
|
|
|
|
// and we probably need to indicate to the client
|
2010-08-11 16:38:09 +05:30
|
|
|
if (connectCharacter(character) == 0) {
|
|
|
|
|
TeleportAuthenticator::instance()->removeTeleport(to);
|
2010-11-30 21:38:29 +00:00
|
|
|
logEvent(POSSESS_CHAR,
|
|
|
|
|
String::compose("%1 %2 %3 Claimed character (%4) "
|
|
|
|
|
"by account %5",
|
|
|
|
|
m_connection->getId(),
|
|
|
|
|
getId(),
|
|
|
|
|
character->getId(),
|
|
|
|
|
character->getType(),
|
|
|
|
|
m_username));
|
2010-08-05 03:03:21 +05:30
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2010-08-11 16:38:09 +05:30
|
|
|
|
2012-09-13 12:41:22 +01:00
|
|
|
// FIXME Avoid this lookup if we just took possession of a character
|
2005-11-11 Al Riddoch <alriddoch@zepler.org>
* common/types.h, server/Persistance.h, common/BaseWorld.h,
common/BaseWorld.cpp, server/WorldRouter.cpp:
Switch core world map to reference by integer ID rather than string.
Add version of getEntity() which converts from string to integer
automatically.
* rulesets/Character.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
server/EntityFactory.cpp,
Use getEntity() when looking up an entity, so that conversion of
ID from string to integer is automatic.
* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h:
Switch to using integer IDs in MemMap's core mapping.
* server/Account.cpp, server/Account.h: Switch a few function
parameters to use integer ID values, making the code cleaner.
* server/Account.cpp, server/Admin.cpp, server/Persistance.cpp:
Handle string ID to integer conversions as required.
2005-11-11 02:04:56 +00:00
|
|
|
EntityDict::const_iterator J = m_charactersDict.find(intId);
|
2003-05-04 18:31:38 +00:00
|
|
|
if (J != m_charactersDict.end()) {
|
2005-08-27 14:52:12 +00:00
|
|
|
Sight s;
|
2003-08-07 23:03:26 +00:00
|
|
|
s->setTo(getId());
|
2005-08-27 14:52:12 +00:00
|
|
|
Anonymous sight_arg;
|
|
|
|
|
J->second->addToEntity(sight_arg);
|
|
|
|
|
s->setArgs1(sight_arg);
|
2004-09-03 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h,
client/CommClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, common/OOGThing.cpp,
common/OOGThing.h, common/op_switch.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/Character.cpp, rulesets/Character.h,
rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
rulesets/Missile.h, rulesets/Plant.cpp, rulesets/Plant.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp,
rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/CommClient.cpp, server/Connection.cpp,
server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
server/Lobby.cpp, server/Lobby.h, server/Player.cpp,
server/Player.h, server/WorldRouter.cpp:
Re-work basic op dispatch mechanism so result is passed by
a reference argument rather than returning by value.
2004-09-03 00:33:19 +00:00
|
|
|
res.push_back(s);
|
|
|
|
|
return;
|
2001-06-16 23:05:08 +00:00
|
|
|
}
|
2003-05-04 18:31:38 +00:00
|
|
|
const AccountDict & accounts = m_connection->m_server.m_lobby.getAccounts();
|
2002-03-08 14:58:40 +00:00
|
|
|
AccountDict::const_iterator K = accounts.find(to);
|
2001-11-26 12:12:55 +00:00
|
|
|
if (K != accounts.end()) {
|
2005-08-27 14:52:12 +00:00
|
|
|
Sight s;
|
2003-08-07 23:03:26 +00:00
|
|
|
s->setTo(getId());
|
2005-08-27 14:52:12 +00:00
|
|
|
Anonymous sight_arg;
|
|
|
|
|
K->second->addToEntity(sight_arg);
|
|
|
|
|
s->setArgs1(sight_arg);
|
2004-09-03 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h,
client/CommClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, common/OOGThing.cpp,
common/OOGThing.h, common/op_switch.h,
rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/Character.cpp, rulesets/Character.h,
rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
rulesets/Missile.h, rulesets/Plant.cpp, rulesets/Plant.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp,
rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/CommClient.cpp, server/Connection.cpp,
server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
server/Lobby.cpp, server/Lobby.h, server/Player.cpp,
server/Player.h, server/WorldRouter.cpp:
Re-work basic op dispatch mechanism so result is passed by
a reference argument rather than returning by value.
2004-09-03 00:33:19 +00:00
|
|
|
res.push_back(s);
|
|
|
|
|
return;
|
2001-08-02 14:27:06 +00:00
|
|
|
}
|
2004-11-16 01:09:57 +00:00
|
|
|
error(op, "Unknown look target", res, getId());
|
2001-06-16 17:03:11 +00:00
|
|
|
}
|
2008-01-17 18:54:04 +00:00
|
|
|
|
|
|
|
|
void Account::GetOperation(const Operation & op, OpVector & res)
|
|
|
|
|
{
|
|
|
|
|
}
|
2008-01-28 Al Riddoch <alriddoch@googlemail.com>
* client/BaseClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h,
common/Identified.cpp, common/Identified.h, common/Makefile.am,
common/OOGThing.cpp, common/OOGThing.h, common/OperationRouter.cpp,
common/OperationRouter.h, rulesets/Character.h, rulesets/Entity.h,
rulesets/LocatedEntity.cpp, rulesets/LocatedEntity.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/CommClient.cpp, server/CommClient.h, server/Connection.cpp,
server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
server/ExternalProperty.cpp, server/ExternalProperty.h,
server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h,
server/Peer.cpp, server/Peer.h, server/ServerRouting.cpp,
server/ServerRouting.h, server/SlaveClientConnection.cpp,
server/SlaveClientConnection.h: Factor out the more pointless base
classes, in favor of simple interface. Move destroyed signal to
Entity, which is the only place it is needed.
2008-01-28 23:48:30 +00:00
|
|
|
|
|
|
|
|
void Account::OtherOperation(const Operation & op, OpVector & res)
|
|
|
|
|
{
|
|
|
|
|
error(op, "Unknown operation", res);
|
|
|
|
|
}
|