cyphesis/server/CommStreamClient.h

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifndef SERVER_COMM_STREAM_CLIENT_H
#define SERVER_COMM_STREAM_CLIENT_H
#include "common/CommSocket.h"
/// \brief Base class for stream clients connected to the server.
///
/// \ingroup ServerSockets
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template <class StreamT>
class CommStreamClient : public CommSocket {
protected:
/// \brief C++ iostream compatible socket object handling the socket IO.
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StreamT m_clientIos;
CommStreamClient(CommServer &, int fd);
CommStreamClient(CommServer &);
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public:
virtual ~CommStreamClient();
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virtual int getFd() const;
virtual bool isOpen() const;
virtual bool eof();
virtual void disconnect();
virtual int flush();
};
#endif // SERVER_COMM_STREAM_CLIENT_H