cyphesis/tests/AccountConnectionCharacterintegration.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2012 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestBase.h"
#include "TestWorld.h"
#include "server/Connection.h"
#include "server/Player.h"
#include "server/ServerRouting.h"
#include "rulesets/Character.h"
#include "rulesets/ExternalMind.h"
#include "common/const.h"
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#include "common/log.h"
#include "common/TypeNode.h"
#include <Atlas/Objects/Operation.h>
#include <cstdio>
#include <cstring>
#include <cassert>
using Atlas::Objects::Operation::RootOperation;
using String::compose;
/// Test code paths between account, connection and avatar classes
class AccountConnectionCharacterintegration : public Cyphesis::TestBase
{
protected:
long m_id_counter;
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static LogEvent m_logEvent_logged;
static Operation m_Link_send_sent;
ServerRouting * m_server;
Connection * m_connection;
Account * m_account;
Character * m_character;
TypeNode * m_characterType;
public:
AccountConnectionCharacterintegration();
void setup();
void teardown();
void test_subscribe();
void test_connect_existing();
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void test_unsubscribe();
void test_unsubscribe_other();
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static void logEvent_logged(LogEvent le);
static void Link_send_sent(const Operation & op);
};
LogEvent AccountConnectionCharacterintegration::m_logEvent_logged = NONE;
Operation AccountConnectionCharacterintegration::m_Link_send_sent(0);
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void AccountConnectionCharacterintegration::logEvent_logged(LogEvent le)
{
m_logEvent_logged = le;
}
void AccountConnectionCharacterintegration::Link_send_sent(const Operation & op)
{
m_Link_send_sent = op;
}
AccountConnectionCharacterintegration::AccountConnectionCharacterintegration() :
m_id_counter(0L),
m_connection(0),
m_character(0),
m_characterType(0)
{
ADD_TEST(AccountConnectionCharacterintegration::test_subscribe);
ADD_TEST(AccountConnectionCharacterintegration::test_connect_existing);
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ADD_TEST(AccountConnectionCharacterintegration::test_unsubscribe);
ADD_TEST(AccountConnectionCharacterintegration::test_unsubscribe_other);
}
void AccountConnectionCharacterintegration::setup()
{
m_Link_send_sent = 0;
Entity * gw = new Entity(compose("%1", m_id_counter),
m_id_counter++);
m_server = new ServerRouting(*new TestWorld(*gw),
"989cfbbe-67e3-4571-858c-488b91e06e7d",
"10658e5e-373b-4565-b34e-954b9223961e",
compose("%1", m_id_counter), m_id_counter++,
compose("%1", m_id_counter), m_id_counter++);
m_connection = new Connection(*(CommSocket*)0,
*m_server,
"a4754783-9909-476b-a418-6997477dff49",
compose("%1", m_id_counter), m_id_counter++);
m_account = new Player(m_connection,
"fred",
"25846125-f1bb-4963-852e-856a8be45515",
compose("%1", m_id_counter), m_id_counter++);
m_character = new Character(compose("%1", m_id_counter), m_id_counter++);
m_characterType = new TypeNode("test_avatar");
m_character->setType(m_characterType);
}
void AccountConnectionCharacterintegration::teardown()
{
delete m_connection;
delete m_character;
delete m_characterType;
delete m_server;
}
void AccountConnectionCharacterintegration::test_subscribe()
{
// Inject an external op through the connection which is from
// the Character. This should result in the Character being set up
// for IG with an external mind linked back to the Connection.
// Initial state is that the account and character objects already
// belong to the connection
m_connection->m_objects[m_account->getIntId()] = m_account;
m_connection->m_objects[m_character->getIntId()] = m_character;
ASSERT_NULL(m_character->m_externalMind)
RootOperation op;
op->setFrom(m_character->getId());
m_connection->externalOperation(op, *m_connection);
ASSERT_NOT_NULL(m_character->m_externalMind)
ASSERT_TRUE(m_character->m_externalMind->isLinkedTo(m_connection))
ASSERT_TRUE(m_Link_send_sent.isValid());
ASSERT_EQUAL(m_Link_send_sent->getClassNo(),
Atlas::Objects::Operation::INFO_NO);
ASSERT_EQUAL(m_logEvent_logged, TAKE_CHAR);
}
void AccountConnectionCharacterintegration::test_connect_existing()
{
// Invote Account::connectCharacter to set up the character for IG
// with an external mind linked back to the connection.
// Initial state is that the account already belongs to the connection,
// but the character does not yet, as it is new.
m_connection->m_objects[m_account->getIntId()] = m_account;
ASSERT_TRUE(m_connection->m_objects.find(m_character->getIntId()) ==
m_connection->m_objects.end())
ASSERT_NULL(m_character->m_externalMind)
m_account->connectCharacter(m_character);
ASSERT_NOT_NULL(m_character->m_externalMind)
ASSERT_TRUE(m_character->m_externalMind->isLinkedTo(m_connection))
ASSERT_TRUE(m_connection->m_objects.find(m_character->getIntId()) !=
m_connection->m_objects.end())
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}
void AccountConnectionCharacterintegration::test_unsubscribe()
{
// Initial state is that the account already belongs to the connection,
// and the character is linked up.
m_connection->m_objects[m_account->getIntId()] = m_account;
m_connection->m_objects[m_character->getIntId()] = m_character;
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m_character->linkExternal(m_connection);
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ASSERT_TRUE(m_connection->m_objects.find(m_character->getIntId()) !=
m_connection->m_objects.end())
ASSERT_NOT_NULL(m_character->m_externalMind)
ASSERT_TRUE(m_character->m_externalMind->isLinkedTo(m_connection))
m_connection->disconnectObject(
m_connection->m_objects.find(m_character->getIntId()),
"test_disconnect_event"
);
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ASSERT_EQUAL(m_logEvent_logged, DROP_CHAR);
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ASSERT_NOT_NULL(m_character->m_externalMind)
ASSERT_TRUE(!m_character->m_externalMind->isLinked())
ASSERT_TRUE(!m_character->m_externalMind->isLinkedTo(m_connection))
ASSERT_TRUE(m_connection->m_objects.find(m_character->getIntId()) !=
m_connection->m_objects.end())
}
void AccountConnectionCharacterintegration::test_unsubscribe_other()
{
// Initial state is that the account already belongs to the connection,
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// and the character is linked up to another connection
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m_connection->m_objects[m_account->getIntId()] = m_account;
m_connection->m_objects[m_character->getIntId()] = m_character;
Connection * other_connection =
new Connection(*(CommSocket*)0,
*m_server,
"242eedae-6a2e-4c5b-9901-711b14d7e851",
compose("%1", m_id_counter), m_id_counter++);
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m_character->linkExternal(other_connection);
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ASSERT_TRUE(m_connection->m_objects.find(m_character->getIntId()) !=
m_connection->m_objects.end())
ASSERT_NOT_NULL(m_character->m_externalMind)
ASSERT_TRUE(m_character->m_externalMind->isLinked())
ASSERT_TRUE(!m_character->m_externalMind->isLinkedTo(m_connection))
ASSERT_TRUE(m_character->m_externalMind->isLinkedTo(other_connection))
m_connection->disconnectObject(
m_connection->m_objects.find(m_character->getIntId()),
"test_disconnect_event"
);
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ASSERT_NOT_EQUAL(m_logEvent_logged, DROP_CHAR);
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ASSERT_NOT_NULL(m_character->m_externalMind)
ASSERT_TRUE(m_character->m_externalMind->isLinked())
ASSERT_TRUE(!m_character->m_externalMind->isLinkedTo(m_connection))
ASSERT_TRUE(m_character->m_externalMind->isLinkedTo(other_connection))
ASSERT_TRUE(m_connection->m_objects.find(m_character->getIntId()) !=
m_connection->m_objects.end())
}
void TestWorld::message(const Operation & op, LocatedEntity & ent)
{
}
LocatedEntity * TestWorld::addNewEntity(const std::string &,
const Atlas::Objects::Entity::RootEntity &)
{
return 0;
}
int main()
{
AccountConnectionCharacterintegration t;
return t.run();
}
// stubs
#include "server/CommServer.h"
#include "server/Idle.h"
#include "server/Lobby.h"
#include "server/Persistence.h"
#include "server/TeleportAuthenticator.h"
#include "rulesets/AtlasProperties.h"
#include "rulesets/BBoxProperty.h"
#include "rulesets/Domain.h"
#include "rulesets/EntityProperty.h"
#include "rulesets/ExternalProperty.h"
#include "rulesets/OutfitProperty.h"
#include "rulesets/Pedestrian.h"
#include "rulesets/Script.h"
#include "rulesets/StatusProperty.h"
#include "rulesets/Task.h"
#include "rulesets/TasksProperty.h"
#include "common/CommSocket.h"
#include "common/Inheritance.h"
#include "common/Property_impl.h"
#include "common/PropertyManager.h"
using Atlas::Message::Element;
using Atlas::Message::MapType;
using Atlas::Objects::Root;
using Atlas::Objects::Entity::RootEntity;
bool restricted_flag;
namespace Atlas { namespace Objects { namespace Operation {
int ACTUATE_NO = -1;
int ATTACK_NO = -1;
int EAT_NO = -1;
int GOAL_INFO_NO = -1;
int NOURISH_NO = -1;
int SETUP_NO = -1;
int TICK_NO = -1;
int THOUGHT_NO = -1;
int UNSEEN_NO = -1;
int UPDATE_NO = -1;
} } }
Pedestrian::Pedestrian(LocatedEntity & body) : Movement(body)
{
}
Pedestrian::~Pedestrian()
{
}
double Pedestrian::getTickAddition(const Point3D & coordinates,
const Vector3D & velocity) const
{
return consts::basic_tick;
}
int Pedestrian::getUpdatedLocation(Location & return_location)
{
return 1;
}
Operation Pedestrian::generateMove(const Location & new_location)
{
Atlas::Objects::Operation::RootOperation moveOp;
return moveOp;
}
Movement::Movement(LocatedEntity & body) : m_body(body),
m_serialno(0)
{
}
Movement::~Movement()
{
}
bool Movement::updateNeeded(const Location & location) const
{
return true;
}
void Movement::reset()
{
}
CommServer::CommServer() : m_congested(false)
{
}
CommServer::~CommServer()
{
}
Idle::Idle(CommServer & svr) : m_idleManager(svr)
{
}
Idle::~Idle()
{
}
CommSocket::CommSocket(CommServer & svr) : m_commServer(svr) { }
CommSocket::~CommSocket()
{
}
int CommSocket::flush()
{
return 0;
}
TeleportAuthenticator * TeleportAuthenticator::m_instance = NULL;
int TeleportAuthenticator::removeTeleport(const std::string &entity_id)
{
return 0;
}
LocatedEntity *TeleportAuthenticator::authenticateTeleport(const std::string &entity_id,
const std::string &possess_key)
{
return 0;
}
Player::Player(Connection * conn,
const std::string & username,
const std::string & passwd,
const std::string & id,
long intId) :
Account(conn, username, passwd, id, intId)
{
}
Player::~Player() { }
const char * Player::getType() const
{
return "player";
}
void Player::addToMessage(MapType & omap) const
{
}
void Player::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
int Player::characterError(const Operation & op,
const Root & ent, OpVector & res) const
{
return 0;
}
ConnectableRouter::ConnectableRouter(const std::string & id,
long iid,
Connection *c) :
Router(id, iid),
m_connection(c)
{
}
ConnectableRouter::~ConnectableRouter()
{
}
ServerRouting::ServerRouting(BaseWorld & wrld,
const std::string & ruleset,
const std::string & name,
const std::string & id, long intId,
const std::string & lId, long lIntId) :
Router(id, intId),
m_svrRuleset(ruleset), m_svrName(name),
m_numClients(0), m_world(wrld), m_lobby(*(Lobby*)0)
{
}
ServerRouting::~ServerRouting()
{
}
void ServerRouting::addToMessage(Atlas::Message::MapType & omap) const
{
}
void ServerRouting::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
void ServerRouting::externalOperation(const Operation &, Link &)
{
}
void ServerRouting::operation(const Operation &, OpVector &)
{
}
Account * ServerRouting::getAccountByName(const std::string & username)
{
return 0;
}
void ServerRouting::addAccount(Account * a)
{
}
Persistence * Persistence::m_instance = NULL;
Persistence::Persistence() : m_db(*(Database*)0)
{
}
Persistence * Persistence::instance()
{
if (m_instance == NULL) {
m_instance = new Persistence();
}
return m_instance;
}
void Persistence::putAccount(const Account & ac)
{
}
Lobby::Lobby(ServerRouting & s, const std::string & id, long intId) :
Router(id, intId),
m_server(s)
{
}
Lobby::~Lobby()
{
}
void Lobby::delAccount(Account * ac)
{
}
void Lobby::addToMessage(MapType & omap) const
{
}
void Lobby::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
void Lobby::addAccount(Account * ac)
{
}
void Lobby::externalOperation(const Operation &, Link &)
{
}
void Lobby::operation(const Operation & op, OpVector & res)
{
}
ExternalProperty::ExternalProperty(ExternalMind * & data) : m_data(data)
{
}
int ExternalProperty::get(Atlas::Message::Element & val) const
{
return 0;
}
void ExternalProperty::set(const Atlas::Message::Element & val)
{
}
void ExternalProperty::add(const std::string & s,
Atlas::Message::MapType & map) const
{
}
void ExternalProperty::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
ExternalProperty * ExternalProperty::copy() const
{
return 0;
}
Thing::Thing(const std::string & id, long intId) :
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Entity(id, intId)
{
}
Thing::~Thing()
{
}
void Thing::DeleteOperation(const Operation & op, OpVector & res)
{
}
void Thing::MoveOperation(const Operation & op, OpVector & res)
{
}
void Thing::SetOperation(const Operation & op, OpVector & res)
{
}
void Thing::LookOperation(const Operation & op, OpVector & res)
{
}
void Thing::CreateOperation(const Operation & op, OpVector & res)
{
}
void Thing::UpdateOperation(const Operation & op, OpVector & res)
{
}
Entity::Entity(const std::string & id, long intId) :
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LocatedEntity(id, intId), m_motion(0)
{
}
Entity::~Entity()
{
}
void Entity::destroy()
{
destroyed.emit();
}
void Entity::ActuateOperation(const Operation &, OpVector &)
{
}
void Entity::AppearanceOperation(const Operation &, OpVector &)
{
}
void Entity::AttackOperation(const Operation &, OpVector &)
{
}
void Entity::CombineOperation(const Operation &, OpVector &)
{
}
void Entity::CreateOperation(const Operation &, OpVector &)
{
}
void Entity::DeleteOperation(const Operation &, OpVector &)
{
}
void Entity::DisappearanceOperation(const Operation &, OpVector &)
{
}
void Entity::DivideOperation(const Operation &, OpVector &)
{
}
void Entity::EatOperation(const Operation &, OpVector &)
{
}
void Entity::GetOperation(const Operation &, OpVector &)
{
}
void Entity::InfoOperation(const Operation &, OpVector &)
{
}
void Entity::ImaginaryOperation(const Operation &, OpVector &)
{
}
void Entity::LookOperation(const Operation &, OpVector &)
{
}
void Entity::MoveOperation(const Operation &, OpVector &)
{
}
void Entity::NourishOperation(const Operation &, OpVector &)
{
}
void Entity::SetOperation(const Operation &, OpVector &)
{
}
void Entity::SightOperation(const Operation &, OpVector &)
{
}
void Entity::SoundOperation(const Operation &, OpVector &)
{
}
void Entity::TalkOperation(const Operation &, OpVector &)
{
}
void Entity::TickOperation(const Operation &, OpVector &)
{
}
void Entity::TouchOperation(const Operation &, OpVector &)
{
}
void Entity::UpdateOperation(const Operation &, OpVector &)
{
}
void Entity::UseOperation(const Operation &, OpVector &)
{
}
void Entity::WieldOperation(const Operation &, OpVector &)
{
}
void Entity::externalOperation(const Operation & op, Link &)
{
}
void Entity::operation(const Operation & op, OpVector & res)
{
}
void Entity::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
PropertyBase * Entity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * Entity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * Entity::modProperty(const std::string & name)
{
return 0;
}
PropertyBase * Entity::setProperty(const std::string & name,
PropertyBase * prop)
{
return m_properties[name] = prop;
}
void Entity::installDelegate(int class_no, const std::string & delegate)
{
}
Domain * Entity::getMovementDomain()
{
return 0;
}
void Entity::sendWorld(const Operation & op)
{
}
void Entity::onContainered()
{
}
void Entity::onUpdated()
{
}
LocatedEntity::LocatedEntity(const std::string & id, long intId) :
Router(id, intId),
m_refCount(0), m_seq(0),
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m_script(0), m_type(0), m_flags(0), m_contains(0)
{
}
LocatedEntity::~LocatedEntity()
{
}
bool LocatedEntity::hasAttr(const std::string & name) const
{
return false;
}
int LocatedEntity::getAttr(const std::string & name,
Atlas::Message::Element & attr) const
{
return -1;
}
int LocatedEntity::getAttrType(const std::string & name,
Atlas::Message::Element & attr,
int type) const
{
return -1;
}
PropertyBase * LocatedEntity::setAttr(const std::string & name,
const Atlas::Message::Element & attr)
{
return 0;
}
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
{
return 0;
}
PropertyBase * LocatedEntity::modProperty(const std::string & name)
{
return 0;
}
PropertyBase * LocatedEntity::setProperty(const std::string & name,
PropertyBase * prop)
{
return 0;
}
void LocatedEntity::installDelegate(int, const std::string &)
{
}
void LocatedEntity::destroy()
{
}
Domain * LocatedEntity::getMovementDomain()
{
return 0;
}
void LocatedEntity::sendWorld(const Operation & op)
{
}
void LocatedEntity::onContainered()
{
}
void LocatedEntity::onUpdated()
{
}
EntityProperty::EntityProperty()
{
}
int EntityProperty::get(Atlas::Message::Element & val) const
{
return 0;
}
void EntityProperty::set(const Atlas::Message::Element & val)
{
}
void EntityProperty::add(const std::string & s,
Atlas::Message::MapType & map) const
{
}
void EntityProperty::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
EntityProperty * EntityProperty::copy() const
{
return 0;
}
OutfitProperty::OutfitProperty()
{
}
OutfitProperty::~OutfitProperty()
{
}
int OutfitProperty::get(Atlas::Message::Element & val) const
{
return 0;
}
void OutfitProperty::set(const Atlas::Message::Element & val)
{
}
void OutfitProperty::add(const std::string & key,
Atlas::Message::MapType & map) const
{
}
void OutfitProperty::add(const std::string & key,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
OutfitProperty * OutfitProperty::copy() const
{
return 0;
}
void OutfitProperty::cleanUp()
{
}
void OutfitProperty::wear(LocatedEntity * wearer,
const std::string & location,
LocatedEntity * garment)
{
}
void OutfitProperty::itemRemoved(LocatedEntity * garment, LocatedEntity * wearer)
{
}
Task::~Task()
{
}
void Task::initTask(const Operation & op, OpVector & res)
{
}
void Task::operation(const Operation & op, OpVector & res)
{
}
void Task::irrelevant()
{
}
TasksProperty::TasksProperty() : PropertyBase(per_ephem), m_task(0)
{
}
int TasksProperty::get(Atlas::Message::Element & val) const
{
return 0;
}
void TasksProperty::set(const Atlas::Message::Element & val)
{
}
TasksProperty * TasksProperty::copy() const
{
return 0;
}
int TasksProperty::startTask(Task *, LocatedEntity *, const Operation &, OpVector &)
{
return 0;
}
int TasksProperty::updateTask(LocatedEntity *, OpVector &)
{
return 0;
}
int TasksProperty::clearTask(LocatedEntity *, OpVector &)
{
return 0;
}
void TasksProperty::stopTask(LocatedEntity *, OpVector &)
{
}
void TasksProperty::TickOperation(LocatedEntity *, const Operation &, OpVector &)
{
}
void TasksProperty::UseOperation(LocatedEntity *, const Operation &, OpVector &)
{
}
HandlerResult TasksProperty::operation(LocatedEntity *, const Operation &, OpVector &)
{
return OPERATION_IGNORED;
}
PropertyBase::PropertyBase(unsigned int flags) : m_flags(flags)
{
}
PropertyBase::~PropertyBase()
{
}
void PropertyBase::install(LocatedEntity *, const std::string & name)
{
}
void PropertyBase::apply(LocatedEntity *)
{
}
void PropertyBase::add(const std::string & s,
Atlas::Message::MapType & ent) const
{
get(ent[s]);
}
void PropertyBase::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
HandlerResult PropertyBase::operation(LocatedEntity *,
const Operation &,
OpVector &)
{
return OPERATION_IGNORED;
}
template<>
void Property<int>::set(const Atlas::Message::Element & e)
{
if (e.isInt()) {
this->m_data = e.asInt();
}
}
template<>
void Property<double>::set(const Atlas::Message::Element & e)
{
if (e.isNum()) {
this->m_data = e.asNum();
}
}
template<>
void Property<std::string>::set(const Atlas::Message::Element & e)
{
if (e.isString()) {
this->m_data = e.String();
}
}
template class Property<int>;
template class Property<double>;
template class Property<std::string>;
SoftProperty::SoftProperty()
{
}
SoftProperty::SoftProperty(const Atlas::Message::Element & data) :
PropertyBase(0), m_data(data)
{
}
int SoftProperty::get(Atlas::Message::Element & val) const
{
val = m_data;
return 0;
}
void SoftProperty::set(const Atlas::Message::Element & val)
{
}
SoftProperty * SoftProperty::copy() const
{
return 0;
}
ContainsProperty::ContainsProperty(LocatedEntitySet & data) :
PropertyBase(per_ephem), m_data(data)
{
}
int ContainsProperty::get(Atlas::Message::Element & e) const
{
return 0;
}
void ContainsProperty::set(const Atlas::Message::Element & e)
{
}
void ContainsProperty::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
ContainsProperty * ContainsProperty::copy() const
{
return 0;
}
StatusProperty::StatusProperty()
{
}
StatusProperty * StatusProperty::copy() const
{
return 0;
}
void StatusProperty::apply(LocatedEntity * owner)
{
}
BBoxProperty::BBoxProperty()
{
}
void BBoxProperty::apply(LocatedEntity * ent)
{
}
int BBoxProperty::get(Element & val) const
{
return -1;
}
void BBoxProperty::set(const Element & val)
{
}
void BBoxProperty::add(const std::string & key,
MapType & map) const
{
}
void BBoxProperty::add(const std::string & key,
const RootEntity & ent) const
{
}
BBoxProperty * BBoxProperty::copy() const
{
return 0;
}
PropertyManager * PropertyManager::m_instance = 0;
PropertyManager::PropertyManager()
{
assert(m_instance == 0);
m_instance = this;
}
PropertyManager::~PropertyManager()
{
m_instance = 0;
}
int PropertyManager::installFactory(const std::string & type_name,
const Atlas::Objects::Root & type_desc,
PropertyKit * factory)
{
return 0;
}
Link::Link(CommSocket & socket, const std::string & id, long iid) :
Router(id, iid), m_encoder(0), m_commSocket(socket)
{
}
Link::~Link()
{
}
void Link::send(const Operation & op) const
{
AccountConnectionCharacterintegration::Link_send_sent(op);
}
void Link::sendError(const Operation & op,
const std::string &,
const std::string &) const
{
}
void Link::disconnect()
{
}
Router::Router(const std::string & id, long intId) : m_id(id),
m_intId(intId)
{
}
Router::~Router()
{
}
void Router::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
void Router::error(const Operation & op,
const std::string & errstring,
OpVector & res,
const std::string & to) const
{
}
void Router::clientError(const Operation & op,
const std::string & errstring,
OpVector & res,
const std::string & to) const
{
}
Location::Location() : m_loc(0)
{
}
Location::Location(LocatedEntity * rf, const Point3D & pos)
{
}
TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0)
{
}
TypeNode::~TypeNode()
{
}
BaseWorld * BaseWorld::m_instance = 0;
BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
{
m_instance = this;
}
BaseWorld::~BaseWorld()
{
m_instance = 0;
delete &m_gameWorld;
}
LocatedEntity * BaseWorld::getEntity(const std::string & id) const
{
return 0;
}
LocatedEntity * BaseWorld::getEntity(long id) const
{
return 0;
}
Inheritance * Inheritance::m_instance = NULL;
Inheritance::Inheritance() : noClass(0)
{
}
Inheritance & Inheritance::instance()
{
if (m_instance == NULL) {
m_instance = new Inheritance();
}
return *m_instance;
}
const TypeNode * Inheritance::getType(const std::string & parent)
{
TypeNodeDict::const_iterator I = atlasObjects.find(parent);
if (I == atlasObjects.end()) {
return 0;
}
return I->second;
}
const Root & Inheritance::getClass(const std::string & parent)
{
return noClass;
}
EntityRef::EntityRef(LocatedEntity* e) : m_inner(e)
{
}
EntityRef::EntityRef(const EntityRef& ref) : m_inner(ref.m_inner)
{
}
EntityRef& EntityRef::operator=(const EntityRef& ref)
{
m_inner = ref.m_inner;
return *this;
}
void EntityRef::onEntityDeleted()
{
}
const Vector3D distanceTo(const Location & self, const Location & other)
{
return Vector3D(1,0,0);
}
template<class V>
const Quaternion quaternionFromTo(const V & from, const V & to)
{
return Quaternion(1.f, 0.f, 0.f, 0.f);
}
template
const Quaternion quaternionFromTo<Vector3D>(const Vector3D &, const Vector3D&);
void log(LogLevel lvl, const std::string & msg)
{
}
void logEvent(LogEvent lev, const std::string & msg)
{
2012-11-27 17:08:11 +00:00
AccountConnectionCharacterintegration::logEvent_logged(lev);
}
long integerId(const std::string & id)
{
long intId = strtol(id.c_str(), 0, 10);
if (intId == 0 && id != "0") {
intId = -1L;
}
return intId;
}
static long idGenerator = 0;
long newId(std::string & id)
{
static char buf[32];
long new_id = ++idGenerator;
sprintf(buf, "%ld", new_id);
id = buf;
assert(!id.empty());
return new_id;
}
void addToEntity(const Vector3D & v, std::vector<double> & vd)
{
vd.resize(3);
vd[0] = v[0];
vd[1] = v[1];
vd[2] = v[2];
}
Shaker::Shaker()
{
}
std::string Shaker::generateSalt(size_t length)
{
return "";
}
template <typename FloatT>
int fromStdVector(Point3D & p, const std::vector<FloatT> & vf)
{
return 0;
}
template <typename FloatT>
int fromStdVector(Vector3D & v, const std::vector<FloatT> & vf)
{
return 0;
}
template int fromStdVector<double>(Point3D & p, const std::vector<double> & vf);
template int fromStdVector<double>(Vector3D & v, const std::vector<double> & vf);
void hash_password(const std::string & pwd, const std::string & salt,
std::string & hash )
{
}
int check_password(const std::string & pwd, const std::string & hash)
{
return 0;
}
bool database_flag = false;