cyphesis/tests/DecaysPropertyintegration.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2013 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestBase.h"
#include "rulesets/Entity.h"
#include "rulesets/DecaysProperty.h"
#include "common/OperationRouter.h"
#include "common/PropertyFactory_impl.h"
#include <Atlas/Objects/Operation.h>
using Atlas::Message::MapType;
using Atlas::Objects::Operation::Delete;
class DecaysPropertyintegration : public Cyphesis::TestBase
{
private:
Entity * m_world;
Entity * m_entity;
PropertyBase * m_property;
public:
DecaysPropertyintegration();
void setup();
void teardown();
void test_handler();
};
DecaysPropertyintegration::DecaysPropertyintegration()
{
ADD_TEST(DecaysPropertyintegration::test_handler);
}
void DecaysPropertyintegration::setup()
{
m_world = new Entity("0", 0);
m_entity = new Entity("1", 1);
m_entity->m_location.m_loc = m_world;
PropertyFactory<DecaysProperty> decays_property_factory;
m_property = decays_property_factory.newProperty();
m_property->install(m_entity, "decays");
m_entity->setProperty("decays", m_property);
}
void DecaysPropertyintegration::teardown()
{
delete m_entity;
}
void DecaysPropertyintegration::test_handler()
{
Delete d;
OpVector res;
m_entity->operation(d, res);
ASSERT_EQUAL(res.size(), 1u);
const Operation & reply = res.front();
ASSERT_EQUAL(reply->getClassNo(), Atlas::Objects::Operation::CREATE_NO);
ASSERT_EQUAL(reply->getTo(), m_world->getId());
}
int main()
{
DecaysPropertyintegration t;
return t.run();
}
// stubs
#include "rulesets/AtlasProperties.h"
#include "rulesets/Domain.h"
#include "rulesets/Script.h"
#include "common/BaseWorld.h"
#include "common/id.h"
#include "common/PropertyManager.h"
#include "physics/Vector3D.h"
namespace Atlas { namespace Objects { namespace Operation {
int ACTUATE_NO = -1;
int ATTACK_NO = -1;
int EAT_NO = -1;
int NOURISH_NO = -1;
int TICK_NO = -1;
int UPDATE_NO = -1;
} } }
Domain * Domain::m_instance = new Domain();
Domain::Domain() : m_refCount(0)
{
}
Domain::~Domain()
{
}
float Domain::constrainHeight(LocatedEntity * parent,
const Point3D & pos,
const std::string & mode)
{
return 0.f;
}
void Domain::tick(double t)
{
}
void addToEntity(const Point3D & p, std::vector<double> & vd)
{
vd.resize(3);
vd[0] = p[0];
vd[1] = p[1];
vd[2] = p[2];
}
Router::Router(const std::string & id, long intId) : m_id(id),
m_intId(intId)
{
}
Router::~Router()
{
}
void Router::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
BaseWorld * BaseWorld::m_instance = 0;
BaseWorld::BaseWorld(LocatedEntity & gw) : m_gameWorld(gw)
{
m_instance = this;
}
BaseWorld::~BaseWorld()
{
m_instance = 0;
}
LocatedEntity * BaseWorld::getEntity(const std::string & id) const
{
long intId = integerId(id);
EntityDict::const_iterator I = m_eobjects.find(intId);
if (I != m_eobjects.end()) {
assert(I->second != 0);
return I->second;
} else {
return 0;
}
}
LocatedEntity * BaseWorld::getEntity(long id) const
{
EntityDict::const_iterator I = m_eobjects.find(id);
if (I != m_eobjects.end()) {
assert(I->second != 0);
return I->second;
} else {
return 0;
}
}
Script::Script()
{
}
/// \brief Script destructor
Script::~Script()
{
}
bool Script::operation(const std::string & opname,
const Atlas::Objects::Operation::RootOperation & op,
OpVector & res)
{
return false;
}
void Script::hook(const std::string & function, LocatedEntity * entity)
{
}
void Location::addToMessage(MapType & omap) const
{
}
Location::Location() : m_loc(0)
{
}
void Location::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
IdProperty::IdProperty(const std::string & data) : PropertyBase(per_ephem),
m_data(data)
{
}
int IdProperty::get(Atlas::Message::Element & e) const
{
return 0;
}
void IdProperty::set(const Atlas::Message::Element & e)
{
}
void IdProperty::add(const std::string & key,
Atlas::Message::MapType & ent) const
{
}
void IdProperty::add(const std::string & key,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
IdProperty * IdProperty::copy() const
{
return 0;
}
ContainsProperty::ContainsProperty(LocatedEntitySet & data) :
PropertyBase(per_ephem), m_data(data)
{
}
int ContainsProperty::get(Atlas::Message::Element & e) const
{
return 0;
}
void ContainsProperty::set(const Atlas::Message::Element & e)
{
}
void ContainsProperty::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
ContainsProperty * ContainsProperty::copy() const
{
return 0;
}
PropertyKit::~PropertyKit()
{
}
PropertyManager * PropertyManager::m_instance = 0;
long integerId(const std::string & id)
{
long intId = strtol(id.c_str(), 0, 10);
if (intId == 0 && id != "0") {
intId = -1L;
}
return intId;
}