2009-05-03 15:51:26 +01:00
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// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2009 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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2011-02-15 09:30:46 +00:00
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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2013-02-18 10:02:47 +00:00
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#include "TestBase.h"
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2009-05-03 15:51:26 +01:00
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#include "common/PropertyFactory_impl.h"
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#include "common/Property.h"
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#include <cassert>
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2013-02-18 10:02:47 +00:00
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class PropertyFactorytest : public Cyphesis::TestBase
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{
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public:
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PropertyFactorytest();
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void setup();
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void teardown();
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template <class PropertyT>
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void test_factory();
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2013-03-10 00:55:49 +00:00
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template <class PropertyT>
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void test_general_factory();
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2013-02-18 10:02:47 +00:00
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};
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2013-03-10 00:55:49 +00:00
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class MinimalProperty;
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2013-02-18 10:02:47 +00:00
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PropertyFactorytest::PropertyFactorytest()
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2009-05-03 15:51:26 +01:00
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{
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2013-02-18 10:02:47 +00:00
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ADD_TEST(PropertyFactorytest::test_factory<Property<int>>);
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ADD_TEST(PropertyFactorytest::test_factory<Property<long>>);
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ADD_TEST(PropertyFactorytest::test_factory<Property<double>>);
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ADD_TEST(PropertyFactorytest::test_factory<Property<std::string>>);
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2013-03-10 00:55:49 +00:00
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ADD_TEST(PropertyFactorytest::test_general_factory<MinimalProperty>);
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2009-05-03 15:51:26 +01:00
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}
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2013-02-18 10:02:47 +00:00
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void PropertyFactorytest::setup()
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2009-05-03 15:51:26 +01:00
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{
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2013-02-18 10:02:47 +00:00
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}
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2009-05-03 15:51:26 +01:00
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2013-02-18 10:02:47 +00:00
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void PropertyFactorytest::teardown()
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{
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}
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template <class PropertyT>
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void PropertyFactorytest::test_factory()
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{
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PropertyFactory<PropertyT> pf;
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PropertyBase * p = pf.newProperty();
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ASSERT_NOT_NULL(p);
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ASSERT_NOT_NULL(dynamic_cast<PropertyT *>(p));
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2013-02-18 10:16:28 +00:00
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PropertyKit * pk = pf.duplicateFactory();
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ASSERT_NOT_NULL(pk);
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ASSERT_NOT_NULL(dynamic_cast<PropertyFactory<PropertyT> *>(pk));
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2013-03-10 00:46:40 +00:00
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2013-03-10 08:03:52 +00:00
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// PropertyFactory<Property<T>> is a partial specialisation which can
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// always support producing a script version of the property.
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2013-03-10 00:46:40 +00:00
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pk = pf.scriptPropertyFactory();
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ASSERT_NOT_NULL(pk);
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ASSERT_NOT_NULL(dynamic_cast<ScriptPropertyFactory<PropertyFactory<PropertyT>> *>(pk));
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2013-02-18 10:02:47 +00:00
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}
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2013-03-10 00:55:49 +00:00
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template <class PropertyT>
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void PropertyFactorytest::test_general_factory()
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{
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PropertyFactory<PropertyT> pf;
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PropertyBase * p = pf.newProperty();
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ASSERT_NOT_NULL(p);
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ASSERT_NOT_NULL(dynamic_cast<PropertyT *>(p));
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PropertyKit * pk = pf.duplicateFactory();
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ASSERT_NOT_NULL(pk);
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ASSERT_NOT_NULL(dynamic_cast<PropertyFactory<PropertyT> *>(pk));
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// MinimalProperty cannot be assumed to be extendable into a script.
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pk = pf.scriptPropertyFactory();
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ASSERT_NULL(pk);
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}
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2013-02-18 10:02:47 +00:00
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int main()
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{
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PropertyFactorytest t;
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2009-05-03 15:51:26 +01:00
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2013-02-18 10:02:47 +00:00
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return t.run();
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2009-05-03 15:51:26 +01:00
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}
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2013-03-10 00:48:38 +00:00
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// stubs
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2013-03-10 00:55:49 +00:00
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class MinimalProperty : public PropertyBase {
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public:
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MinimalProperty() { }
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virtual int get(Atlas::Message::Element & val) const { return 0; }
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virtual void set(const Atlas::Message::Element & val) { }
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virtual MinimalProperty * copy() const { return new MinimalProperty; }
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};
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2013-03-10 00:48:38 +00:00
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template <class FactoryT>
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class ScriptPropertyFactory : public PropertyKit {
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public:
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virtual PropertyBase * newProperty() { return 0; }
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virtual ScriptPropertyFactory<FactoryT> * duplicateFactory() const { return 0; }
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virtual PropertyKit * scriptPropertyFactory() const { return 0; }
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};
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