cyphesis/tests/PropertyFactorytest.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
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#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestBase.h"
#include "common/PropertyFactory_impl.h"
#include "common/Property.h"
#include <cassert>
class PropertyFactorytest : public Cyphesis::TestBase
{
public:
PropertyFactorytest();
void setup();
void teardown();
template <class PropertyT>
void test_factory();
template <class PropertyT>
void test_general_factory();
};
class MinimalProperty;
PropertyFactorytest::PropertyFactorytest()
{
ADD_TEST(PropertyFactorytest::test_factory<Property<int>>);
ADD_TEST(PropertyFactorytest::test_factory<Property<long>>);
ADD_TEST(PropertyFactorytest::test_factory<Property<double>>);
ADD_TEST(PropertyFactorytest::test_factory<Property<std::string>>);
ADD_TEST(PropertyFactorytest::test_general_factory<MinimalProperty>);
}
void PropertyFactorytest::setup()
{
}
void PropertyFactorytest::teardown()
{
}
template <class PropertyT>
void PropertyFactorytest::test_factory()
{
PropertyFactory<PropertyT> pf;
PropertyBase * p = pf.newProperty();
ASSERT_NOT_NULL(p);
ASSERT_NOT_NULL(dynamic_cast<PropertyT *>(p));
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PropertyKit * pk = pf.duplicateFactory();
ASSERT_NOT_NULL(pk);
ASSERT_NOT_NULL(dynamic_cast<PropertyFactory<PropertyT> *>(pk));
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// PropertyFactory<Property<T>> is a partial specialisation which can
// always support producing a script version of the property.
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pk = pf.scriptPropertyFactory();
ASSERT_NOT_NULL(pk);
ASSERT_NOT_NULL(dynamic_cast<ScriptPropertyFactory<PropertyFactory<PropertyT>> *>(pk));
}
template <class PropertyT>
void PropertyFactorytest::test_general_factory()
{
PropertyFactory<PropertyT> pf;
PropertyBase * p = pf.newProperty();
ASSERT_NOT_NULL(p);
ASSERT_NOT_NULL(dynamic_cast<PropertyT *>(p));
PropertyKit * pk = pf.duplicateFactory();
ASSERT_NOT_NULL(pk);
ASSERT_NOT_NULL(dynamic_cast<PropertyFactory<PropertyT> *>(pk));
// MinimalProperty cannot be assumed to be extendable into a script.
pk = pf.scriptPropertyFactory();
ASSERT_NULL(pk);
}
int main()
{
PropertyFactorytest t;
return t.run();
}
// stubs
class MinimalProperty : public PropertyBase {
public:
MinimalProperty() { }
virtual int get(Atlas::Message::Element & val) const { return 0; }
virtual void set(const Atlas::Message::Element & val) { }
virtual MinimalProperty * copy() const { return new MinimalProperty; }
};
template <class FactoryT>
class ScriptPropertyFactory : public PropertyKit {
public:
virtual PropertyBase * newProperty() { return 0; }
virtual ScriptPropertyFactory<FactoryT> * duplicateFactory() const { return 0; }
virtual PropertyKit * scriptPropertyFactory() const { return 0; }
};