cyphesis/tests/TransientPropertytest.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
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#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "PropertyCoverage.h"
#include "rulesets/TransientProperty.h"
int main()
{
TransientProperty * ap = new TransientProperty;
PropertyChecker<TransientProperty> pc(ap);
pc.testDataAppend(-1.);
// Coverage is complete, but it wouldn't hurt to add some bad data here.
pc.basicCoverage();
// The is no code in operations.cpp to execute, but we need coverage.
return 0;
}
#include "TestWorld.h"
void TestWorld::message(const Operation & op, LocatedEntity & ent)
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{
}
LocatedEntity * TestWorld::addNewEntity(const std::string &,
const Atlas::Objects::Entity::RootEntity &)
{
return 0;
}