cyphesis/tests/ConnectionTest.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
2011-02-15 09:30:46 +00:00
#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "TestBase.h"
#include "null_stream.h"
#include "server/Connection.h"
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#include "server/Account.h"
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#include "rulesets/ExternalMind.h"
#include "rulesets/ExternalProperty.h"
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#include "server/Lobby.h"
#include "server/Player.h"
#include "server/ServerRouting.h"
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#include "rulesets/Character.h"
#include "common/compose.hpp"
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#include "common/Inheritance.h"
#include "common/log.h"
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#include "common/SystemTime.h"
#include "common/CommSocket.h"
#include "common/Property_impl.h"
#include <Atlas/Objects/Anonymous.h>
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/SmartPtr.h>
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#include <cstdlib>
#include <cstdio>
#include <cassert>
using Atlas::Message::ListType;
using Atlas::Message::MapType;
using Atlas::Objects::Root;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Operation::Create;
using Atlas::Objects::Operation::Get;
using Atlas::Objects::Operation::Login;
using Atlas::Objects::Operation::Logout;
using Atlas::Objects::Operation::Move;
class TestCommSocket : public CommSocket
{
public:
TestCommSocket() : CommSocket(*(boost::asio::io_service*)0)
{
}
virtual void disconnect()
{
}
virtual int flush()
{
return 0;
}
};
class Connectiontest : public Cyphesis::TestBase
{
private:
ServerRouting * m_server;
CommSocket * m_tcc;
Connection * m_connection;
static bool Router_error_called;
static bool Router_clientError_called;
public:
Connectiontest();
void setup();
void teardown();
void test_addNewAccount();
void test_CreateOperation_empty();
void test_CreateOperation_root_arg();
void test_CreateOperation_restricted();
void test_CreateOperation_empty_arg();
void test_CreateOperation_account_by_id();
void test_CreateOperation_number_username();
void test_CreateOperation_no_passed();
void test_CreateOperation_empty_password();
void test_CreateOperation_username();
void test_CreateOperation();
void test_foo();
void test_disconnectAccount_empty();
void test_disconnectAccount_unused_Character();
void test_disconnectAccount_used_Character();
void test_disconnectAccount_others_used_Character();
void test_disconnectAccount_unlinked_Character();
void test_disconnectAccount_non_Character();
static void set_Router_error_called();
static void set_Router_clientError_called();
};
bool Connectiontest::Router_error_called = false;
bool Connectiontest::Router_clientError_called = false;
void Connectiontest::set_Router_error_called()
{
Router_error_called = true;
}
void Connectiontest::set_Router_clientError_called()
{
Router_clientError_called = true;
}
Connectiontest::Connectiontest()
{
ADD_TEST(Connectiontest::test_addNewAccount);
ADD_TEST(Connectiontest::test_CreateOperation_empty);
ADD_TEST(Connectiontest::test_CreateOperation_root_arg);
ADD_TEST(Connectiontest::test_CreateOperation_restricted);
ADD_TEST(Connectiontest::test_CreateOperation_empty_arg);
ADD_TEST(Connectiontest::test_CreateOperation_account_by_id);
ADD_TEST(Connectiontest::test_CreateOperation_number_username);
ADD_TEST(Connectiontest::test_CreateOperation_no_passed);
ADD_TEST(Connectiontest::test_CreateOperation_empty_password);
ADD_TEST(Connectiontest::test_CreateOperation_username);
ADD_TEST(Connectiontest::test_CreateOperation);
ADD_TEST(Connectiontest::test_foo);
ADD_TEST(Connectiontest::test_disconnectAccount_empty);
ADD_TEST(Connectiontest::test_disconnectAccount_empty);
ADD_TEST(Connectiontest::test_disconnectAccount_unused_Character);
ADD_TEST(Connectiontest::test_disconnectAccount_used_Character);
ADD_TEST(Connectiontest::test_disconnectAccount_others_used_Character);
ADD_TEST(Connectiontest::test_disconnectAccount_unlinked_Character);
ADD_TEST(Connectiontest::test_disconnectAccount_non_Character);
}
void Connectiontest::setup()
{
Router_error_called = false;
m_server = new ServerRouting(*(BaseWorld*)0, "noruleset", "unittesting",
"1", 1, "2", 2);
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m_tcc = new TestCommSocket();
m_connection = new Connection(*m_tcc, *m_server, "addr", "3", 3);
}
void Connectiontest::teardown()
{
}
void Connectiontest::test_addNewAccount()
{
Account * ac = m_connection->addNewAccount("player", "bob", "foo");
ASSERT_NOT_NULL(ac);
m_connection->disconnectObject(m_connection->m_objects.find(ac->getIntId()),
"test_event");
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
}
void Connectiontest::test_CreateOperation_empty()
{
Create op;
OpVector res;
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_error_called);
}
void Connectiontest::test_CreateOperation_root_arg()
{
Create op;
OpVector res;
op->setArgs1(Root());
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_error_called);
}
void Connectiontest::test_CreateOperation_restricted()
{
Create op;
OpVector res;
restricted_flag = true;
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_error_called);
}
void Connectiontest::test_CreateOperation_empty_arg()
{
Create op;
OpVector res;
restricted_flag = false;
Anonymous op_arg;
op->setArgs1(op_arg);
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_error_called);
}
void Connectiontest::test_CreateOperation_account_by_id()
{
Create op;
OpVector res;
Anonymous op_arg;
op->setArgs1(op_arg);
op_arg->setId("jim");
// Legacy op
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_error_called);
}
void Connectiontest::test_CreateOperation_number_username()
{
Create op;
OpVector res;
Anonymous op_arg;
op->setArgs1(op_arg);
op_arg->setAttr("username", 1);
// Malformed username
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_error_called);
}
void Connectiontest::test_CreateOperation_no_passed()
{
Create op;
OpVector res;
Anonymous op_arg;
op->setArgs1(op_arg);
op_arg->setAttr("username", "jim");
// username, no password
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_error_called);
}
void Connectiontest::test_CreateOperation_empty_password()
{
Create op;
OpVector res;
Anonymous op_arg;
op->setArgs1(op_arg);
op_arg->setAttr("username", "jim");
op_arg->setAttr("password", "");
// zero length password
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_clientError_called);
}
void Connectiontest::test_CreateOperation_username()
{
Create op;
OpVector res;
Anonymous op_arg;
op->setArgs1(op_arg);
op_arg->setAttr("username", "");
op_arg->setAttr("password", "foo");
// zero length username
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 0u);
ASSERT_TRUE(Router_clientError_called);
}
void Connectiontest::test_CreateOperation()
{
Create op;
OpVector res;
Anonymous op_arg;
op->setArgs1(op_arg);
op_arg->setAttr("username", "jim");
op_arg->setAttr("password", "foo");
// valid username and password
m_connection->operation(op, res);
ASSERT_EQUAL(m_connection->m_objects.size(), 1u);
}
void Connectiontest::test_foo()
{
{
Login op;
OpVector res;
m_connection->operation(op, res);
op->setArgs1(Root());
m_connection->operation(op, res);
Anonymous op_arg;
op->setArgs1(op_arg);
m_connection->operation(op, res);
op_arg->setId("bob");
m_connection->operation(op, res);
op_arg->setAttr("username", 1);
m_connection->operation(op, res);
op_arg->setAttr("username", "");
m_connection->operation(op, res);
op_arg->setAttr("username", "bob");
m_connection->operation(op, res);
op_arg->setAttr("password", "foo");
m_connection->operation(op, res);
m_connection->operation(op, res);
}
{
Get op;
OpVector res;
m_connection->operation(op, res);
Root op_arg;
op->setArgs1(op_arg);
m_connection->operation(op, res);
op_arg->setId("1");
m_connection->operation(op, res);
op_arg->setId("game_entity");
m_connection->operation(op, res);
}
{
Logout op;
OpVector res;
m_connection->operation(op, res);
op->setSerialno(24);
m_connection->operation(op, res);
Root op_arg;
op->setArgs1(op_arg);
m_connection->operation(op, res);
op_arg->setId("-1");
m_connection->operation(op, res);
op_arg->setId("23");
m_connection->operation(op, res);
// How to determine the real ID?
const RouterMap rm = m_connection->m_objects;
RouterMap::const_iterator I = rm.begin();
for (;I != rm.end(); ++I) {
std::string object_id = String::compose("%1", I->first);
std::cout << "ID: " << object_id << std::endl;
op_arg->setId(object_id);
m_connection->operation(op, res);
}
}
}
void Connectiontest::test_disconnectAccount_empty()
{
// setup
Account * ac = new Player(m_connection,
"jim",
"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
"4", 4);
ac->m_connection = m_connection;
m_connection->m_objects[ac->getIntId()] = ac;
RouterMap::iterator I = m_connection-> m_objects.find(ac->getIntId());
assert(I != m_connection->m_objects.end());
m_connection->disconnectAccount(ac, I, "test_disconnect_account");
ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
m_connection->m_objects.end());
}
void Connectiontest::test_disconnectAccount_unused_Character()
{
// setup
Account * ac = new Player(m_connection,
"jim",
"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
"4", 4);
ac->m_connection = m_connection;
m_connection->m_objects[ac->getIntId()] = ac;
RouterMap::iterator I = m_connection-> m_objects.find(ac->getIntId());
assert(I != m_connection->m_objects.end());
Character * avatar = new Character("5", 5);
m_connection->m_objects[avatar->getIntId()] = avatar;
ac->addCharacter(avatar);
m_connection->disconnectAccount(ac, I, "test_disconnect_account");
ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
m_connection->m_objects.end());
ASSERT_TRUE(m_connection-> m_objects.find(avatar->getIntId()) ==
m_connection->m_objects.end());
}
void Connectiontest::test_disconnectAccount_used_Character()
{
// setup
Account * ac = new Player(m_connection,
"jim",
"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
"4", 4);
ac->m_connection = m_connection;
m_connection->m_objects[ac->getIntId()] = ac;
RouterMap::iterator I = m_connection-> m_objects.find(ac->getIntId());
assert(I != m_connection->m_objects.end());
Character * avatar = new Character("5", 5);
avatar->m_externalMind = new ExternalMind(*avatar);
avatar->m_externalMind->linkUp(m_connection);
m_connection->m_objects[avatar->getIntId()] = avatar;
ac->addCharacter(avatar);
m_connection->disconnectAccount(ac, I, "test_disconnect_account");
ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
m_connection->m_objects.end());
// The Character was in use, so it stays connected
ASSERT_TRUE(m_connection-> m_objects.find(avatar->getIntId()) !=
m_connection->m_objects.end());
}
void Connectiontest::test_disconnectAccount_others_used_Character()
{
// setup
Account * ac = new Player(m_connection,
"jim",
"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
"4", 4);
ac->m_connection = m_connection;
m_connection->m_objects[ac->getIntId()] = ac;
RouterMap::iterator I = m_connection-> m_objects.find(ac->getIntId());
assert(I != m_connection->m_objects.end());
CommSocket * otcc = new TestCommSocket();
Connection * other_con = new Connection(*otcc, *m_server, "addr", "6", 6);
Character * avatar = new Character("5", 5);
avatar->m_externalMind = new ExternalMind(*avatar);
avatar->m_externalMind->linkUp(other_con);
m_connection->m_objects[avatar->getIntId()] = avatar;
ac->addCharacter(avatar);
m_connection->disconnectAccount(ac, I, "test_disconnect_account");
ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
m_connection->m_objects.end());
// The Character was in use by another connection, so it is removed
// from this one.
ASSERT_TRUE(m_connection-> m_objects.find(avatar->getIntId()) ==
m_connection->m_objects.end());
}
void Connectiontest::test_disconnectAccount_unlinked_Character()
{
// setup
Account * ac = new Player(m_connection,
"jim",
"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
"4", 4);
ac->m_connection = m_connection;
m_connection->m_objects[ac->getIntId()] = ac;
RouterMap::iterator I = m_connection-> m_objects.find(ac->getIntId());
assert(I != m_connection->m_objects.end());
Character * avatar = new Character("5", 5);
avatar->m_externalMind = new ExternalMind(*avatar);
m_connection->m_objects[avatar->getIntId()] = avatar;
ac->addCharacter(avatar);
m_connection->disconnectAccount(ac, I, "test_disconnect_account");
ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
m_connection->m_objects.end());
ASSERT_TRUE(m_connection-> m_objects.find(avatar->getIntId()) ==
m_connection->m_objects.end());
}
void Connectiontest::test_disconnectAccount_non_Character()
{
// setup
Account * ac = new Player(m_connection,
"jim",
"1e0ce8e9-304b-470c-83c4-feab11f9a2e4",
"4", 4);
ac->m_connection = m_connection;
m_connection->m_objects[ac->getIntId()] = ac;
RouterMap::iterator I = m_connection-> m_objects.find(ac->getIntId());
assert(I != m_connection->m_objects.end());
Entity * avatar = new Thing("5", 5);
m_connection->m_objects[avatar->getIntId()] = avatar;
ac->addCharacter(avatar);
m_connection->disconnectAccount(ac, I, "test_disconnect_account");
ASSERT_TRUE(m_connection-> m_objects.find(ac->getIntId()) ==
m_connection->m_objects.end());
ASSERT_TRUE(m_connection-> m_objects.find(avatar->getIntId()) ==
m_connection->m_objects.end());
}
int main()
{
Connectiontest t;
return t.run();
}
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// Stubs
#include "common/BaseWorld.h"
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bool restricted_flag;
namespace Atlas { namespace Objects { namespace Operation {
int UPDATE_NO = -1;
} } }
CommSocket::CommSocket(boost::asio::io_service & svr) : m_io_service(svr) { }
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CommSocket::~CommSocket()
{
}
int CommSocket::flush()
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{
return 0;
}
Player::Player(Connection * conn,
const std::string & username,
const std::string & passwd,
const std::string & id,
long intId) :
Account(conn, username, passwd, id, intId)
{
}
Player::~Player() { }
const char * Player::getType() const
{
return "player";
}
void Player::addToMessage(MapType & omap) const
{
}
void Player::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
int Player::characterError(const Operation & op,
const Root & ent, OpVector & res) const
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{
return 0;
}
Account::Account(Connection * conn,
const std::string & uname,
const std::string & passwd,
const std::string & id,
long intId) :
ConnectableRouter(id, intId, conn),
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m_username(uname), m_password(passwd)
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{
}
Account::~Account()
{
}
const char * Account::getType() const
{
return "testaccount";
}
// Simplified stub version to allow us to test Connection::disconnectObject
void Account::addCharacter(LocatedEntity * chr)
{
m_charactersDict[chr->getIntId()] = chr;
}
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void Account::store() const
{
}
bool Account::isPersisted() const {
return true;
}
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void Account::addToMessage(Atlas::Message::MapType &) const
{
}
void Account::addToEntity(const Atlas::Objects::Entity::RootEntity &) const
{
}
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void Account::createObject(const std::string & type_str,
const Root & arg,
const Operation & op,
OpVector & res)
{
}
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LocatedEntity * Account::createCharacterEntity(const std::string &,
const Atlas::Objects::Entity::RootEntity &,
const Atlas::Objects::Root &)
{
return 0;
}
void Account::externalOperation(const Operation &, Link &)
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{
}
void Account::operation(const Operation &, OpVector &)
{
}
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void Account::LogoutOperation(const Operation &, OpVector &)
{
}
void Account::CreateOperation(const Operation &, OpVector &)
{
}
void Account::SetOperation(const Operation &, OpVector &)
{
}
void Account::ImaginaryOperation(const Operation &, OpVector &)
{
}
void Account::TalkOperation(const Operation &, OpVector &)
{
}
void Account::LookOperation(const Operation &, OpVector &)
{
}
void Account::GetOperation(const Operation &, OpVector &)
{
}
void Account::OtherOperation(const Operation &, OpVector &)
{
}
ConnectableRouter::ConnectableRouter(const std::string & id,
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long iid,
Connection *c) :
Router(id, iid),
m_connection(c)
{
}
ConnectableRouter::~ConnectableRouter()
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{
}
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ServerRouting::ServerRouting(BaseWorld & wrld,
const std::string & ruleset,
const std::string & name,
const std::string & id, long intId,
const std::string & lId, long lIntId) :
Router(id, intId),
m_svrRuleset(ruleset), m_svrName(name),
m_numClients(0), m_world(wrld), m_lobby(*(Lobby*)0)
{
}
ServerRouting::~ServerRouting()
{
}
void ServerRouting::addToMessage(Atlas::Message::MapType & omap) const
{
}
void ServerRouting::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
Account * ServerRouting::getAccountByName(const std::string & username)
{
return 0;
}
void ServerRouting::addAccount(Account * a)
{
}
void ServerRouting::externalOperation(const Operation & op, Link &)
{
}
void ServerRouting::operation(const Operation &, OpVector &)
{
}
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Lobby::Lobby(ServerRouting & s, const std::string & id, long intId) :
Router(id, intId),
m_server(s)
{
}
Lobby::~Lobby()
{
}
void Lobby::delAccount(Account * ac)
{
}
void Lobby::addToMessage(MapType & omap) const
{
}
void Lobby::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
void Lobby::addAccount(Account * ac)
{
}
void Lobby::externalOperation(const Operation &, Link &)
{
}
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void Lobby::operation(const Operation & op, OpVector & res)
{
}
ExternalMind::ExternalMind(LocatedEntity & e) : Router(e.getId(), e.getIntId()),
m_external(0), m_entity(e)
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{
}
ExternalMind::~ExternalMind()
{
}
void ExternalMind::externalOperation(const Operation &, Link &)
{
}
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void ExternalMind::operation(const Operation & op, OpVector & res)
{
}
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ExternalProperty::ExternalProperty(ExternalMind * & data) : m_data(data)
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{
}
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int ExternalProperty::get(Atlas::Message::Element & val) const
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{
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return 0;
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}
void ExternalProperty::set(const Atlas::Message::Element & val)
{
}
void ExternalProperty::add(const std::string & s,
Atlas::Message::MapType & map) const
{
}
void ExternalProperty::add(const std::string & s,
const Atlas::Objects::Entity::RootEntity & ent) const
{
}
ExternalProperty * ExternalProperty::copy() const
{
return 0;
}
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const std::string & ExternalMind::connectionId()
{
assert(m_external != 0);
return m_external->getId();
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}
void ExternalMind::linkUp(Link * c)
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{
m_external = c;
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}
#include "stubs/rulesets/stubCharacter.h"
#include "stubs/rulesets/stubThing.h"
#include "stubs/rulesets/stubEntity.h"
#include "stubs/rulesets/stubLocatedEntity.h"
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Link::Link(CommSocket & socket, const std::string & id, long iid) :
Router(id, iid), m_encoder(0), m_commSocket(socket)
{
}
Link::~Link()
{
}
void Link::send(const Operation & op) const
{
}
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void Link::sendError(const Operation & op,
const std::string &,
const std::string &) const
{
}
void Link::disconnect()
{
}
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Router::Router(const std::string & id, long intId) : m_id(id),
m_intId(intId)
{
}
Router::~Router()
{
}
void Router::addToMessage(Atlas::Message::MapType & omap) const
{
}
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
{
}
void Router::error(const Operation & op,
const std::string & errstring,
OpVector & res,
const std::string & to) const
{
Connectiontest::set_Router_error_called();
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}
void Router::clientError(const Operation & op,
const std::string & errstring,
OpVector & res,
const std::string & to) const
{
Connectiontest::set_Router_clientError_called();
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}
#include "stubs/common/stubTypeNode.h"
#include "stubs/modules/stubLocation.h"
#include "stubs/common/stubProperty.h"
#include "stubs/common/stubBaseWorld.h"
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#include "stubs/server/stubExternalMindsManager.h"
#include "stubs/server/stubExternalMindsConnection.h"
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Inheritance * Inheritance::m_instance = NULL;
Inheritance::Inheritance() : noClass(0)
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{
}
Inheritance & Inheritance::instance()
{
if (m_instance == NULL) {
m_instance = new Inheritance();
}
return *m_instance;
}
const TypeNode * Inheritance::getType(const std::string & parent)
{
TypeNodeDict::const_iterator I = atlasObjects.find(parent);
if (I == atlasObjects.end()) {
return 0;
}
return I->second;
}
const Root & Inheritance::getClass(const std::string & parent)
{
return noClass;
}
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void log(LogLevel lvl, const std::string & msg)
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{
}
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void hash_password(const std::string & pwd, const std::string & salt,
std::string & hash )
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{
}
void logEvent(LogEvent lev, const std::string & msg)
{
}
static long idGenerator = 0;
long newId(std::string & id)
{
static char buf[32];
long new_id = ++idGenerator;
sprintf(buf, "%ld", new_id);
id = buf;
assert(!id.empty());
return new_id;
}
void addToEntity(const Vector3D & v, std::vector<double> & vd)
{
vd.resize(3);
vd[0] = v[0];
vd[1] = v[1];
vd[2] = v[2];
}
int check_password(const std::string & pwd, const std::string & hash)
{
return 0;
}
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#include <common/Shaker.h>
Shaker::Shaker()
{
}
std::string Shaker::generateSalt(size_t length)
{
return "";
}