mirror of
https://github.com/worldforge/cyphesis
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167 lines
4.5 KiB
C
167 lines
4.5 KiB
C
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// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2018 Erik Ogenvik
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef COMMON_DATABASESQLITE_H
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#define COMMON_DATABASESQLITE_H
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#include <external/sqlite3pp/sqlite3pp.h>
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#include <thread>
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#include <atomic>
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#include <condition_variable>
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#include "Database.h"
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namespace sqlite3pp {
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class database;
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class query;
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}
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class DatabaseSQLite : public Database
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{
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protected:
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std::deque<std::string> pendingQueries;
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std::unique_ptr<sqlite3pp::database> m_database;
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std::atomic<bool> m_active;
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std::condition_variable m_workerCondition;
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std::mutex m_pendingQueriesMutex;
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std::thread m_workerThread;
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void poll_tasks();
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public:
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DatabaseSQLite();
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~DatabaseSQLite() override;
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int initConnection() override;
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void shutdownConnection() override;
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// sqlite3* getConnection() const
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// {
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// return m_connection;
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// }
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size_t queryQueueSize() const override
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{
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return pendingQueries.size();
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}
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int getObject(const std::string& table,
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const std::string& key,
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Atlas::Message::MapType&) override;
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int encodeObject(const Atlas::Message::MapType&,
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std::string&) override;
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void reportError(const char* errorMsg);
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int connect(const std::string& context, std::string& error_msg) override;
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DatabaseResult runSimpleSelectQuery(const std::string& query) override;
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int runCommandQuery(const std::string& query) override;
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int registerRelation(std::string& tablename,
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const std::string& sourcetable,
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const std::string& targettable,
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RelationType kind) override;
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int registerThoughtsTable() override;
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int registerEntityTable(const std::map<std::string, int>& chunks) override;
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int registerPropertyTable() override;
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/// Creates a new unique id for the database.
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/// Note that this method will access the database, so it's a fairly expensive method.
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long newId(std::string& id) override;
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int registerEntityIdGenerator() override;
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int registerSimpleTable(const std::string& name,
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const Atlas::Message::MapType& row) override;
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int scheduleCommand(const std::string& query) override;
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int runMaintainance();
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int launchNewQuery() override {return 0;}
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int clearPendingQuery() override {return 0;}
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};
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/// \brief Class to encapsulate a result from the database.
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///
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/// This allows the result to be used in the upper layers in a database
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/// independant way.
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struct DatabaseResultWorkerSqlite : public DatabaseResult::DatabaseResultWorker
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{
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std::unique_ptr<sqlite3pp::query> m_res;
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explicit DatabaseResultWorkerSqlite(std::unique_ptr<sqlite3pp::query>&& r) : m_res(std::move(r))
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{}
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struct const_iterator_worker_sqlite : public DatabaseResult::const_iterator_worker
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{
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const DatabaseResultWorkerSqlite& m_dr;
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sqlite3pp::query::query_iterator m_iterator;
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const_iterator_worker_sqlite(const DatabaseResultWorkerSqlite& dr, sqlite3pp::query::query_iterator iterator)
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: m_dr(dr),
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m_iterator(iterator)
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{
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}
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const char* column(int column) const override;
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const char* column(const char* column) const override;
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const_iterator_worker& operator++() override;
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bool operator==(const const_iterator_worker& other) const override;
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};
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int size() const override;
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int columns() const override;
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bool error() const override;
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DatabaseResult::const_iterator begin() const override;
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DatabaseResult::const_iterator end() const override;
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};
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#endif // COMMON_DATABASESQLITE_H
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