cyphesis/tests/AreaPropertyTest.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
#undef NDEBUG
#endif
#ifndef DEBUG
#define DEBUG
#endif
#include "PropertyCoverage.h"
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#include "rules/simulation/AreaProperty.h"
using Atlas::Message::ListType;
using Atlas::Message::MapType;
int main()
{
AreaProperty * ap = new AreaProperty();
PropertyChecker<AreaProperty> pc(ap);
MapType area;
area["points"] = ListType(1, ListType(3, 1.f));
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area["type"] = "foo";
pc.testDataAppend(area);
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area["type"] = "polygon";
pc.testDataAppend(area);
// Coverage is complete, but it wouldn't hurt to add some bad data here.
pc.basicCoverage();
// The is no code in operations.cpp to execute, but we need coverage.
return 0;
}
// stubs
#include "TestWorld.h"
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#include "physics/Shape.h"
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const TerrainProperty * TerrainEffectorProperty::getTerrain(LocatedEntity * owner, LocatedEntity**)
{
return 0;
}
Shape * Shape::newFromAtlas(const MapType & data)
{
return 0;
}