cyphesis/modules/WorldTime.cpp

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2006-01-19 Al Riddoch <alriddoch@zepler.org> * aiclient/ClientAccount.cpp, aiclient/ClientAccount.h, aiclient/ClientConnection.cpp, aiclient/ClientConnection.h, aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/ObserverClient.cpp, client/ObserverClient.h, client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, client/client.cpp, client/define_world.cpp, client/define_world.h, common/Add.h, common/Affect.h, common/AtlasFileLoader.cpp, common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h, common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h, common/Eat.h, common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h, common/Generic.h, common/Load.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp, common/Property.h, common/Property_impl.h, common/Save.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h, common/Use.h, common/Wield.h, common/accountbase.cpp, common/accountbase.h, common/const.cpp, common/const.h, common/custom.cpp, common/debug.h, common/globals.cpp, common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/log.cpp, common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h, common/operations.cpp, common/operations.h, common/random.h, common/refno.h, common/serialno.cpp, common/serialno.h, common/system.cpp, common/system.h, common/terrain_utils.cpp, common/terrain_utils.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/DateTime.cpp, modules/DateTime.h, modules/Location.cpp, modules/Location.h, modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp, physics/BBox.h, physics/Collision.cpp, physics/Collision.h, physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp, physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp, rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h, rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h, rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h, rulesets/Py_Property.cpp, rulesets/Py_Property.h, rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h, rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h, rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h, rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.cpp, rulesets/PythonScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Python_API.cpp, rulesets/Python_API.h, rulesets/Python_Script_Utils.h, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp, rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp, rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h, rulesets/attributes.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/CommClient.cpp, server/CommClient.h, server/CommIdleSocket.cpp, server/CommIdleSocket.h, server/CommListener.cpp, server/CommListener.h, server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommMDNSPublisher.cpp, server/CommMDNSPublisher.h, server/CommMaster.cpp, server/CommMaster.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommPeer.cpp, server/CommPeer.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommServer.cpp, server/CommServer.h, server/CommSlaveClient.cpp, server/CommSlaveClient.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/Connection.cpp, server/Connection.h, server/Connection_methods.h, server/EntityFactory.cpp, server/EntityFactory.h, server/ExternalMind.cpp, server/ExternalMind.h, server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h, server/Persistance.cpp, server/Persistance.h, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Player.cpp, server/Player.h, server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h, server/ScriptFactory.cpp, server/ScriptFactory.h, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h, server/TaskFactory.cpp, server/TaskFactory.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, server/server.cpp, server/server.h, server/slave.cpp, tests/Areatest.cpp, tests/BaseEntitytest.cpp, tests/Charactertest.cpp, tests/Containertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/EntityFactorytest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp, tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h, tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp, tests/distancetest.cpp, tests/emergencetest.cpp, tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp, tests/systemtest.cpp, tests/transformtest.cpp, tests/type_utilstest.cpp, tests/utilitytest.cpp, tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp, tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp, tools/cywatchdog.cpp: Replace the copyright and license statements with new versions that include disclaimer of warranty, and permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
2006-01-19 Al Riddoch <alriddoch@zepler.org> * aiclient/ClientAccount.cpp, aiclient/ClientAccount.h, aiclient/ClientConnection.cpp, aiclient/ClientConnection.h, aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/ObserverClient.cpp, client/ObserverClient.h, client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, client/client.cpp, client/define_world.cpp, client/define_world.h, common/Add.h, common/Affect.h, common/AtlasFileLoader.cpp, common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h, common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h, common/Eat.h, common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h, common/Generic.h, common/Load.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp, common/Property.h, common/Property_impl.h, common/Save.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h, common/Use.h, common/Wield.h, common/accountbase.cpp, common/accountbase.h, common/const.cpp, common/const.h, common/custom.cpp, common/debug.h, common/globals.cpp, common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/log.cpp, common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h, common/operations.cpp, common/operations.h, common/random.h, common/refno.h, common/serialno.cpp, common/serialno.h, common/system.cpp, common/system.h, common/terrain_utils.cpp, common/terrain_utils.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/DateTime.cpp, modules/DateTime.h, modules/Location.cpp, modules/Location.h, modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp, physics/BBox.h, physics/Collision.cpp, physics/Collision.h, physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp, physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp, rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h, rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h, rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h, rulesets/Py_Property.cpp, rulesets/Py_Property.h, rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h, rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h, rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h, rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.cpp, rulesets/PythonScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Python_API.cpp, rulesets/Python_API.h, rulesets/Python_Script_Utils.h, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp, rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp, rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h, rulesets/attributes.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/CommClient.cpp, server/CommClient.h, server/CommIdleSocket.cpp, server/CommIdleSocket.h, server/CommListener.cpp, server/CommListener.h, server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommMDNSPublisher.cpp, server/CommMDNSPublisher.h, server/CommMaster.cpp, server/CommMaster.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommPeer.cpp, server/CommPeer.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommServer.cpp, server/CommServer.h, server/CommSlaveClient.cpp, server/CommSlaveClient.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/Connection.cpp, server/Connection.h, server/Connection_methods.h, server/EntityFactory.cpp, server/EntityFactory.h, server/ExternalMind.cpp, server/ExternalMind.h, server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h, server/Persistance.cpp, server/Persistance.h, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Player.cpp, server/Player.h, server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h, server/ScriptFactory.cpp, server/ScriptFactory.h, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h, server/TaskFactory.cpp, server/TaskFactory.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, server/server.cpp, server/server.h, server/slave.cpp, tests/Areatest.cpp, tests/BaseEntitytest.cpp, tests/Charactertest.cpp, tests/Containertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/EntityFactorytest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp, tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h, tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp, tests/distancetest.cpp, tests/emergencetest.cpp, tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp, tests/systemtest.cpp, tests/transformtest.cpp, tests/type_utilstest.cpp, tests/utilitytest.cpp, tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp, tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp, tools/cywatchdog.cpp: Replace the copyright and license statements with new versions that include disclaimer of warranty, and permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
2009-04-09 12:42:44 +01:00
// $Id$
#include "WorldTime.h"
#include "common/debug.h"
* client/client.cpp, client/ObserverClient.cpp, client/ObserverClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/define_world.cpp, client define_world.h: Started re-coding of python client code in C++. * common/accountbase.h: Database class used for simply accessing accounts. * common/OOGThing.cpp, common/OOGThing.h, server/Account.h, server/Routing.h: Moved OOGThing class into common as it is not server specific. * common/BaseWorld.cpp, common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h, rulesets/Entity.h, rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp, rulesets/Python_API.h, rulesets/Thing.cpp, rulesets/Thing.h: Added base class for WorldRouter so that code that previously used WorldRouter now used the interface defined by this new class. This means that the code in rulesets no longer has dependencies on code in server, so can be used in the client. * server/ExternalMind.cpp, server/ExternalMind.h, rulesets/Character.h, rulesets/Creator.cpp, server/Account.cpp: Moved ExternalMind class into server as it is server specific, so that there is no dependancy on server in rulesets. * server/Persistance.cpp. server/Persistance.h, server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp: Moved high level server specific persistance class into server, so there is no dependency on server in common. * common/database.cpp, common/database.h, server/Admin.cpp, tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp: Increases efficiency of some interfaces by passing Object::MapType instead of MapType, when the value must be a map. * modules/WorldTime.cpp, modules/WorldTime.h, rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp: Brought the version of WorldTime in modules up to date, as this is the version now used. * rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp, server/Admin.cpp: Made world objects dictionary private. * rulesets/EntityFactory.cpp, rulesets/EntityFactory.h: Change newThing parameters so entity factory does not need to know about WorldRouter. * server/Lobby.cpp: Added support for people and rooms attributes of OOG room class. Al Riddoch <alriddoch@zepler.org>
2001-08-13 17:22:27 +00:00
#include <iostream>
#include <list>
#include <map>
#include <string>
#include <stdio.h>
//timedata time2type(const std::string & t) {
//return timeInfo[t][1];
//}
// time2importance=time2type;
* client/client.cpp, client/ObserverClient.cpp, client/ObserverClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/define_world.cpp, client define_world.h: Started re-coding of python client code in C++. * common/accountbase.h: Database class used for simply accessing accounts. * common/OOGThing.cpp, common/OOGThing.h, server/Account.h, server/Routing.h: Moved OOGThing class into common as it is not server specific. * common/BaseWorld.cpp, common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h, rulesets/Entity.h, rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp, rulesets/Python_API.h, rulesets/Thing.cpp, rulesets/Thing.h: Added base class for WorldRouter so that code that previously used WorldRouter now used the interface defined by this new class. This means that the code in rulesets no longer has dependencies on code in server, so can be used in the client. * server/ExternalMind.cpp, server/ExternalMind.h, rulesets/Character.h, rulesets/Creator.cpp, server/Account.cpp: Moved ExternalMind class into server as it is server specific, so that there is no dependancy on server in rulesets. * server/Persistance.cpp. server/Persistance.h, server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp: Moved high level server specific persistance class into server, so there is no dependency on server in common. * common/database.cpp, common/database.h, server/Admin.cpp, tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp: Increases efficiency of some interfaces by passing Object::MapType instead of MapType, when the value must be a map. * modules/WorldTime.cpp, modules/WorldTime.h, rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp: Brought the version of WorldTime in modules up to date, as this is the version now used. * rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp, server/Admin.cpp: Made world objects dictionary private. * rulesets/EntityFactory.cpp, rulesets/EntityFactory.h: Change newThing parameters so entity factory does not need to know about WorldRouter. * server/Lobby.cpp: Added support for people and rooms attributes of OOG room class. Al Riddoch <alriddoch@zepler.org>
2001-08-13 17:22:27 +00:00
static const bool debug_flag = false;
static inline double minutes(const double & n) { return 60.0*n; }
static inline double hours(const double & n) { return minutes(60)*n; }
static inline double days(const double & n) { return hours(24)*n; }
static inline double months(const double & n) { return days(30)*n; }
static inline double years(const double & n) { return months(12)*n; }
inline const std::string seconds2string(double seconds) {
char buffer[ 100 ];
snprintf( buffer, 100, "%f", seconds );
return buffer;
}
void WorldTime::initTimeInfo()
{
m_timeInfo["always"] = Period(crange(0,12), "seasonal");
m_timeInfo["spring"] = Period(crange(2,4), "seasonal");
m_timeInfo["summer"] = Period(crange(5,7), "seasonal");
m_timeInfo["autumn"] = Period(crange(8,10), "seasonal");
Range winter = crange(0,1);
winter.push_back(11);
m_timeInfo["winter"] = Period(winter, "seasonal");
m_timeInfo["dawn"] = Period(Range(1,8), "daily");
m_timeInfo["midday"] = Period(Range(1,12), "daily");
m_timeInfo["evening"] = Period(Range(1,20), "daily");
Range night = crange(0,7);
night.push_front(23); night.push_front(22); night.push_front(21);
m_timeInfo["night"] = Period(night,"daily");
m_timeInfo["day"] = Period(crange(9,18), "daily");
m_timeInfo["morning"] = Period(crange(9,11), "daily");
m_timeInfo["afternoon"] = Period(crange(13,18), "daily");
m_timeInfo["now"] = Period(crange(0,23), "daily");
std::list<std::string> seasons(1, "summer");
seasons.push_back("autumn");
seasons.push_back("winter");
seasons.push_back("spring");
std::list<std::string>::const_iterator I = seasons.begin();
std::list<std::string>::const_iterator Iend = seasons.end();
for (; I != Iend; ++I) {
Range & months = m_timeInfo[*I].first;
Range::const_iterator Jend = months.end();
for(Range::const_iterator J = months.begin(); J != Jend; ++J) {
m_monthToSeason[*J] = *I;
}
}
}
//WorldTime::WorldTime(char * date_time="1-1-1 0:0:0")
//{
//// time=DateTime(date_time);
//}
* client/client.cpp, client/ObserverClient.cpp, client/ObserverClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/define_world.cpp, client define_world.h: Started re-coding of python client code in C++. * common/accountbase.h: Database class used for simply accessing accounts. * common/OOGThing.cpp, common/OOGThing.h, server/Account.h, server/Routing.h: Moved OOGThing class into common as it is not server specific. * common/BaseWorld.cpp, common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h, rulesets/Entity.h, rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp, rulesets/Python_API.h, rulesets/Thing.cpp, rulesets/Thing.h: Added base class for WorldRouter so that code that previously used WorldRouter now used the interface defined by this new class. This means that the code in rulesets no longer has dependencies on code in server, so can be used in the client. * server/ExternalMind.cpp, server/ExternalMind.h, rulesets/Character.h, rulesets/Creator.cpp, server/Account.cpp: Moved ExternalMind class into server as it is server specific, so that there is no dependancy on server in rulesets. * server/Persistance.cpp. server/Persistance.h, server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp: Moved high level server specific persistance class into server, so there is no dependency on server in common. * common/database.cpp, common/database.h, server/Admin.cpp, tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp: Increases efficiency of some interfaces by passing Object::MapType instead of MapType, when the value must be a map. * modules/WorldTime.cpp, modules/WorldTime.h, rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp: Brought the version of WorldTime in modules up to date, as this is the version now used. * rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp, server/Admin.cpp: Made world objects dictionary private. * rulesets/EntityFactory.cpp, rulesets/EntityFactory.h: Change newThing parameters so entity factory does not need to know about WorldRouter. * server/Lobby.cpp: Added support for people and rooms attributes of OOG room class. Al Riddoch <alriddoch@zepler.org>
2001-08-13 17:22:27 +00:00
std::string WorldTime::operator[](const std::string & name)
{
if (name == "season") {
SeasonInfo::const_iterator I = m_monthToSeason.find(m_time.month());
if (I != m_monthToSeason.end()) {
return I->second;
}
}
return "";
}
* client/client.cpp, client/ObserverClient.cpp, client/ObserverClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/define_world.cpp, client define_world.h: Started re-coding of python client code in C++. * common/accountbase.h: Database class used for simply accessing accounts. * common/OOGThing.cpp, common/OOGThing.h, server/Account.h, server/Routing.h: Moved OOGThing class into common as it is not server specific. * common/BaseWorld.cpp, common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h, rulesets/Entity.h, rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp, rulesets/Python_API.h, rulesets/Thing.cpp, rulesets/Thing.h: Added base class for WorldRouter so that code that previously used WorldRouter now used the interface defined by this new class. This means that the code in rulesets no longer has dependencies on code in server, so can be used in the client. * server/ExternalMind.cpp, server/ExternalMind.h, rulesets/Character.h, rulesets/Creator.cpp, server/Account.cpp: Moved ExternalMind class into server as it is server specific, so that there is no dependancy on server in rulesets. * server/Persistance.cpp. server/Persistance.h, server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp: Moved high level server specific persistance class into server, so there is no dependency on server in common. * common/database.cpp, common/database.h, server/Admin.cpp, tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp: Increases efficiency of some interfaces by passing Object::MapType instead of MapType, when the value must be a map. * modules/WorldTime.cpp, modules/WorldTime.h, rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp: Brought the version of WorldTime in modules up to date, as this is the version now used. * rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp, server/Admin.cpp: Made world objects dictionary private. * rulesets/EntityFactory.cpp, rulesets/EntityFactory.h: Change newThing parameters so entity factory does not need to know about WorldRouter. * server/Lobby.cpp: Added support for people and rooms attributes of OOG room class. Al Riddoch <alriddoch@zepler.org>
2001-08-13 17:22:27 +00:00
bool WorldTime::operator==(const WorldTime & other) const
{
return m_time == other.m_time;
* client/client.cpp, client/ObserverClient.cpp, client/ObserverClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/define_world.cpp, client define_world.h: Started re-coding of python client code in C++. * common/accountbase.h: Database class used for simply accessing accounts. * common/OOGThing.cpp, common/OOGThing.h, server/Account.h, server/Routing.h: Moved OOGThing class into common as it is not server specific. * common/BaseWorld.cpp, common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h, rulesets/Entity.h, rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp, rulesets/Python_API.h, rulesets/Thing.cpp, rulesets/Thing.h: Added base class for WorldRouter so that code that previously used WorldRouter now used the interface defined by this new class. This means that the code in rulesets no longer has dependencies on code in server, so can be used in the client. * server/ExternalMind.cpp, server/ExternalMind.h, rulesets/Character.h, rulesets/Creator.cpp, server/Account.cpp: Moved ExternalMind class into server as it is server specific, so that there is no dependancy on server in rulesets. * server/Persistance.cpp. server/Persistance.h, server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp: Moved high level server specific persistance class into server, so there is no dependency on server in common. * common/database.cpp, common/database.h, server/Admin.cpp, tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp: Increases efficiency of some interfaces by passing Object::MapType instead of MapType, when the value must be a map. * modules/WorldTime.cpp, modules/WorldTime.h, rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp: Brought the version of WorldTime in modules up to date, as this is the version now used. * rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp, server/Admin.cpp: Made world objects dictionary private. * rulesets/EntityFactory.cpp, rulesets/EntityFactory.h: Change newThing parameters so entity factory does not need to know about WorldRouter. * server/Lobby.cpp: Added support for people and rooms attributes of OOG room class. Al Riddoch <alriddoch@zepler.org>
2001-08-13 17:22:27 +00:00
}
bool WorldTime::operator==(const std::string & when) const
{
debug(std::cout << "Checking whether it is " << when << " when the date is "
<< m_time << std::endl << std::flush;);
* client/client.cpp, client/ObserverClient.cpp, client/ObserverClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/define_world.cpp, client define_world.h: Started re-coding of python client code in C++. * common/accountbase.h: Database class used for simply accessing accounts. * common/OOGThing.cpp, common/OOGThing.h, server/Account.h, server/Routing.h: Moved OOGThing class into common as it is not server specific. * common/BaseWorld.cpp, common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h, rulesets/Entity.h, rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp, rulesets/Python_API.h, rulesets/Thing.cpp, rulesets/Thing.h: Added base class for WorldRouter so that code that previously used WorldRouter now used the interface defined by this new class. This means that the code in rulesets no longer has dependencies on code in server, so can be used in the client. * server/ExternalMind.cpp, server/ExternalMind.h, rulesets/Character.h, rulesets/Creator.cpp, server/Account.cpp: Moved ExternalMind class into server as it is server specific, so that there is no dependancy on server in rulesets. * server/Persistance.cpp. server/Persistance.h, server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp: Moved high level server specific persistance class into server, so there is no dependency on server in common. * common/database.cpp, common/database.h, server/Admin.cpp, tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp: Increases efficiency of some interfaces by passing Object::MapType instead of MapType, when the value must be a map. * modules/WorldTime.cpp, modules/WorldTime.h, rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp: Brought the version of WorldTime in modules up to date, as this is the version now used. * rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp, server/Admin.cpp: Made world objects dictionary private. * rulesets/EntityFactory.cpp, rulesets/EntityFactory.h: Change newThing parameters so entity factory does not need to know about WorldRouter. * server/Lobby.cpp: Added support for people and rooms attributes of OOG room class. Al Riddoch <alriddoch@zepler.org>
2001-08-13 17:22:27 +00:00
TimeInfo::const_iterator I = m_timeInfo.find(when);
if (I == m_timeInfo.end()) {
* client/client.cpp, client/ObserverClient.cpp, client/ObserverClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/define_world.cpp, client define_world.h: Started re-coding of python client code in C++. * common/accountbase.h: Database class used for simply accessing accounts. * common/OOGThing.cpp, common/OOGThing.h, server/Account.h, server/Routing.h: Moved OOGThing class into common as it is not server specific. * common/BaseWorld.cpp, common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h, rulesets/Entity.h, rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp, rulesets/Python_API.h, rulesets/Thing.cpp, rulesets/Thing.h: Added base class for WorldRouter so that code that previously used WorldRouter now used the interface defined by this new class. This means that the code in rulesets no longer has dependencies on code in server, so can be used in the client. * server/ExternalMind.cpp, server/ExternalMind.h, rulesets/Character.h, rulesets/Creator.cpp, server/Account.cpp: Moved ExternalMind class into server as it is server specific, so that there is no dependancy on server in rulesets. * server/Persistance.cpp. server/Persistance.h, server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp: Moved high level server specific persistance class into server, so there is no dependency on server in common. * common/database.cpp, common/database.h, server/Admin.cpp, tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp: Increases efficiency of some interfaces by passing Object::MapType instead of MapType, when the value must be a map. * modules/WorldTime.cpp, modules/WorldTime.h, rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp: Brought the version of WorldTime in modules up to date, as this is the version now used. * rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp, server/Admin.cpp: Made world objects dictionary private. * rulesets/EntityFactory.cpp, rulesets/EntityFactory.h: Change newThing parameters so entity factory does not need to know about WorldRouter. * server/Lobby.cpp: Added support for people and rooms attributes of OOG room class. Al Riddoch <alriddoch@zepler.org>
2001-08-13 17:22:27 +00:00
return false;
}
int check;
if (I->second.second == "seasonal") {
check = m_time.month();
* client/client.cpp, client/ObserverClient.cpp, client/ObserverClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/define_world.cpp, client define_world.h: Started re-coding of python client code in C++. * common/accountbase.h: Database class used for simply accessing accounts. * common/OOGThing.cpp, common/OOGThing.h, server/Account.h, server/Routing.h: Moved OOGThing class into common as it is not server specific. * common/BaseWorld.cpp, common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h, rulesets/Entity.h, rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp, rulesets/Python_API.h, rulesets/Thing.cpp, rulesets/Thing.h: Added base class for WorldRouter so that code that previously used WorldRouter now used the interface defined by this new class. This means that the code in rulesets no longer has dependencies on code in server, so can be used in the client. * server/ExternalMind.cpp, server/ExternalMind.h, rulesets/Character.h, rulesets/Creator.cpp, server/Account.cpp: Moved ExternalMind class into server as it is server specific, so that there is no dependancy on server in rulesets. * server/Persistance.cpp. server/Persistance.h, server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp: Moved high level server specific persistance class into server, so there is no dependency on server in common. * common/database.cpp, common/database.h, server/Admin.cpp, tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp: Increases efficiency of some interfaces by passing Object::MapType instead of MapType, when the value must be a map. * modules/WorldTime.cpp, modules/WorldTime.h, rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp: Brought the version of WorldTime in modules up to date, as this is the version now used. * rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp, server/Admin.cpp: Made world objects dictionary private. * rulesets/EntityFactory.cpp, rulesets/EntityFactory.h: Change newThing parameters so entity factory does not need to know about WorldRouter. * server/Lobby.cpp: Added support for people and rooms attributes of OOG room class. Al Riddoch <alriddoch@zepler.org>
2001-08-13 17:22:27 +00:00
} else if (I->second.second == "daily") {
check = m_time.hour();
* client/client.cpp, client/ObserverClient.cpp, client/ObserverClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/define_world.cpp, client define_world.h: Started re-coding of python client code in C++. * common/accountbase.h: Database class used for simply accessing accounts. * common/OOGThing.cpp, common/OOGThing.h, server/Account.h, server/Routing.h: Moved OOGThing class into common as it is not server specific. * common/BaseWorld.cpp, common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h, rulesets/Entity.h, rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp, rulesets/Python_API.h, rulesets/Thing.cpp, rulesets/Thing.h: Added base class for WorldRouter so that code that previously used WorldRouter now used the interface defined by this new class. This means that the code in rulesets no longer has dependencies on code in server, so can be used in the client. * server/ExternalMind.cpp, server/ExternalMind.h, rulesets/Character.h, rulesets/Creator.cpp, server/Account.cpp: Moved ExternalMind class into server as it is server specific, so that there is no dependancy on server in rulesets. * server/Persistance.cpp. server/Persistance.h, server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp: Moved high level server specific persistance class into server, so there is no dependency on server in common. * common/database.cpp, common/database.h, server/Admin.cpp, tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp: Increases efficiency of some interfaces by passing Object::MapType instead of MapType, when the value must be a map. * modules/WorldTime.cpp, modules/WorldTime.h, rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp: Brought the version of WorldTime in modules up to date, as this is the version now used. * rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp, server/Admin.cpp: Made world objects dictionary private. * rulesets/EntityFactory.cpp, rulesets/EntityFactory.h: Change newThing parameters so entity factory does not need to know about WorldRouter. * server/Lobby.cpp: Added support for people and rooms attributes of OOG room class. Al Riddoch <alriddoch@zepler.org>
2001-08-13 17:22:27 +00:00
} else {
return false;
}
std::list<int>::const_iterator J = I->second.first.begin();
std::list<int>::const_iterator Jend = I->second.first.end();
for (; J != Jend; ++J) {
* client/client.cpp, client/ObserverClient.cpp, client/ObserverClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/define_world.cpp, client define_world.h: Started re-coding of python client code in C++. * common/accountbase.h: Database class used for simply accessing accounts. * common/OOGThing.cpp, common/OOGThing.h, server/Account.h, server/Routing.h: Moved OOGThing class into common as it is not server specific. * common/BaseWorld.cpp, common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h, rulesets/Entity.h, rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp, rulesets/Python_API.h, rulesets/Thing.cpp, rulesets/Thing.h: Added base class for WorldRouter so that code that previously used WorldRouter now used the interface defined by this new class. This means that the code in rulesets no longer has dependencies on code in server, so can be used in the client. * server/ExternalMind.cpp, server/ExternalMind.h, rulesets/Character.h, rulesets/Creator.cpp, server/Account.cpp: Moved ExternalMind class into server as it is server specific, so that there is no dependancy on server in rulesets. * server/Persistance.cpp. server/Persistance.h, server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp: Moved high level server specific persistance class into server, so there is no dependency on server in common. * common/database.cpp, common/database.h, server/Admin.cpp, tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp: Increases efficiency of some interfaces by passing Object::MapType instead of MapType, when the value must be a map. * modules/WorldTime.cpp, modules/WorldTime.h, rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp: Brought the version of WorldTime in modules up to date, as this is the version now used. * rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp, server/Admin.cpp: Made world objects dictionary private. * rulesets/EntityFactory.cpp, rulesets/EntityFactory.h: Change newThing parameters so entity factory does not need to know about WorldRouter. * server/Lobby.cpp: Added support for people and rooms attributes of OOG room class. Al Riddoch <alriddoch@zepler.org>
2001-08-13 17:22:27 +00:00
if (check == *J) {
return true;
}
}
return false;
}