cyphesis/server/server.cpp

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2006-01-19 Al Riddoch <alriddoch@zepler.org> * aiclient/ClientAccount.cpp, aiclient/ClientAccount.h, aiclient/ClientConnection.cpp, aiclient/ClientConnection.h, aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/ObserverClient.cpp, client/ObserverClient.h, client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, client/client.cpp, client/define_world.cpp, client/define_world.h, common/Add.h, common/Affect.h, common/AtlasFileLoader.cpp, common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h, common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h, common/Eat.h, common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h, common/Generic.h, common/Load.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp, common/Property.h, common/Property_impl.h, common/Save.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h, common/Use.h, common/Wield.h, common/accountbase.cpp, common/accountbase.h, common/const.cpp, common/const.h, common/custom.cpp, common/debug.h, common/globals.cpp, common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/log.cpp, common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h, common/operations.cpp, common/operations.h, common/random.h, common/refno.h, common/serialno.cpp, common/serialno.h, common/system.cpp, common/system.h, common/terrain_utils.cpp, common/terrain_utils.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/DateTime.cpp, modules/DateTime.h, modules/Location.cpp, modules/Location.h, modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp, physics/BBox.h, physics/Collision.cpp, physics/Collision.h, physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp, physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp, rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h, rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h, rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h, rulesets/Py_Property.cpp, rulesets/Py_Property.h, rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h, rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h, rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h, rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.cpp, rulesets/PythonScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Python_API.cpp, rulesets/Python_API.h, rulesets/Python_Script_Utils.h, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp, rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp, rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h, rulesets/attributes.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/CommClient.cpp, server/CommClient.h, server/CommIdleSocket.cpp, server/CommIdleSocket.h, server/CommListener.cpp, server/CommListener.h, server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommMDNSPublisher.cpp, server/CommMDNSPublisher.h, server/CommMaster.cpp, server/CommMaster.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommPeer.cpp, server/CommPeer.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommServer.cpp, server/CommServer.h, server/CommSlaveClient.cpp, server/CommSlaveClient.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/Connection.cpp, server/Connection.h, server/Connection_methods.h, server/EntityFactory.cpp, server/EntityFactory.h, server/ExternalMind.cpp, server/ExternalMind.h, server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h, server/Persistance.cpp, server/Persistance.h, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Player.cpp, server/Player.h, server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h, server/ScriptFactory.cpp, server/ScriptFactory.h, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h, server/TaskFactory.cpp, server/TaskFactory.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, server/server.cpp, server/server.h, server/slave.cpp, tests/Areatest.cpp, tests/BaseEntitytest.cpp, tests/Charactertest.cpp, tests/Containertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/EntityFactorytest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp, tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h, tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp, tests/distancetest.cpp, tests/emergencetest.cpp, tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp, tests/systemtest.cpp, tests/transformtest.cpp, tests/type_utilstest.cpp, tests/utilitytest.cpp, tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp, tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp, tools/cywatchdog.cpp: Replace the copyright and license statements with new versions that include disclaimer of warranty, and permit distribution under later versions of the GPL.
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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000-2004 Alistair Riddoch
2006-01-19 Al Riddoch <alriddoch@zepler.org> * aiclient/ClientAccount.cpp, aiclient/ClientAccount.h, aiclient/ClientConnection.cpp, aiclient/ClientConnection.h, aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/ObserverClient.cpp, client/ObserverClient.h, client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, client/client.cpp, client/define_world.cpp, client/define_world.h, common/Add.h, common/Affect.h, common/AtlasFileLoader.cpp, common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h, common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h, common/Eat.h, common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h, common/Generic.h, common/Load.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp, common/Property.h, common/Property_impl.h, common/Save.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h, common/Use.h, common/Wield.h, common/accountbase.cpp, common/accountbase.h, common/const.cpp, common/const.h, common/custom.cpp, common/debug.h, common/globals.cpp, common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/log.cpp, common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h, common/operations.cpp, common/operations.h, common/random.h, common/refno.h, common/serialno.cpp, common/serialno.h, common/system.cpp, common/system.h, common/terrain_utils.cpp, common/terrain_utils.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/DateTime.cpp, modules/DateTime.h, modules/Location.cpp, modules/Location.h, modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp, physics/BBox.h, physics/Collision.cpp, physics/Collision.h, physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp, physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp, rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h, rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h, rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h, rulesets/Py_Property.cpp, rulesets/Py_Property.h, rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h, rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h, rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h, rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.cpp, rulesets/PythonScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Python_API.cpp, rulesets/Python_API.h, rulesets/Python_Script_Utils.h, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp, rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp, rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h, rulesets/attributes.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/CommClient.cpp, server/CommClient.h, server/CommIdleSocket.cpp, server/CommIdleSocket.h, server/CommListener.cpp, server/CommListener.h, server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommMDNSPublisher.cpp, server/CommMDNSPublisher.h, server/CommMaster.cpp, server/CommMaster.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommPeer.cpp, server/CommPeer.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommServer.cpp, server/CommServer.h, server/CommSlaveClient.cpp, server/CommSlaveClient.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/Connection.cpp, server/Connection.h, server/Connection_methods.h, server/EntityFactory.cpp, server/EntityFactory.h, server/ExternalMind.cpp, server/ExternalMind.h, server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h, server/Persistance.cpp, server/Persistance.h, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Player.cpp, server/Player.h, server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h, server/ScriptFactory.cpp, server/ScriptFactory.h, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h, server/TaskFactory.cpp, server/TaskFactory.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, server/server.cpp, server/server.h, server/slave.cpp, tests/Areatest.cpp, tests/BaseEntitytest.cpp, tests/Charactertest.cpp, tests/Containertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/EntityFactorytest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp, tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h, tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp, tests/distancetest.cpp, tests/emergencetest.cpp, tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp, tests/systemtest.cpp, tests/transformtest.cpp, tests/type_utilstest.cpp, tests/utilitytest.cpp, tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp, tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp, tools/cywatchdog.cpp: Replace the copyright and license statements with new versions that include disclaimer of warranty, and permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "CommServer.h"
#include "CommTCPListener.h"
#include "CommClientFactory.h"
#include "CommUnixListener.h"
#include "CommPSQLSocket.h"
#include "CommMetaClient.h"
#include "CommMDNSPublisher.h"
#include "CommPeer.h"
#include "ServerRouting.h"
#include "EntityBuilder.h"
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#include "Persistence.h"
#include "WorldRouter.h"
#include "Ruleset.h"
#include "StorageManager.h"
#include "IdleConnector.h"
#include "UpdateTester.h"
#include "Admin.h"
#include "Admin.h"
#include "rulesets/Python_API.h"
#include "rulesets/MindFactory.h"
#include "rulesets/Entity.h"
#include "common/id.h"
#include "common/log.h"
#include "common/const.h"
#include "common/debug.h"
#include "common/globals.h"
#include "common/Inheritance.h"
#include "common/compose.hpp"
#include "common/system.h"
#include "common/nls.h"
#include "common/sockets.h"
#include <varconf/config.h>
#include <sigc++/functors/mem_fun.h>
#include <sstream>
class TrustedConnection;
class Peer;
static const bool debug_flag = false;
INT_OPTION(http_port_num, 6780, CYPHESIS, "httpport",
"Network listen port for http connection to the server");
BOOL_OPTION(useMetaserver, true, CYPHESIS, "usemetaserver",
"Flag to control registration with the metaserver");
STRING_OPTION(mserver, "metaserver.worldforge.org", CYPHESIS, "metaserver",
"Hostname to use as the metaserver");
int main(int argc, char ** argv)
{
if (security_init() != 0) {
log(CRITICAL, "Security initialisation Error. Exiting.");
return EXIT_SECURITY_ERROR;
}
if (security_check() != SECURITY_OKAY) {
log(CRITICAL, "Security check error. Exiting.");
return EXIT_SECURITY_ERROR;
}
interactive_signals();
int config_status = loadConfig(argc, argv, USAGE_SERVER);
if (config_status < 0) {
if (config_status == CONFIG_VERSION) {
std::cout << argv[0] << " (cyphesis) " << consts::version
<< " (Cyphesis build " << consts::buildId << ")"
<< std::endl << std::flush;
return 0;
} else if (config_status == CONFIG_HELP) {
showUsage(argv[0], USAGE_SERVER);
return 0;
} else if (config_status != CONFIG_ERROR) {
log(ERROR, "Unknown error reading configuration.");
}
// Fatal error loading config file.
return EXIT_CONFIG_ERROR;
}
if (daemon_flag) {
int pid = daemonise();
if (pid == -1) {
return EXIT_FORK_ERROR;
} else if (pid > 0) {
return EXIT_SUCCESS;
}
}
readConfigItem(instance, "usedatabase", database_flag);
// If we are a daemon logging to syslog, we need to set it up.
initLogger();
// Initialise the persistance subsystem. If we have been built with
// database support, this will open the various databases used to
// store server data.
if (database_flag) {
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Persistence * p = Persistence::instance();
int dbstatus = p->init();
if (dbstatus < 0) {
database_flag = false;
log(ERROR, "Error opening database. Database disabled.");
if (dbstatus == DATABASE_TABERR) {
log(INFO, "Database connection established, "
"but unable to create required tables.");
log(INFO, "Please ensure that any obsolete database "
"tables have been removed.");
} else {
log(INFO, "Unable to connect to the RDBMS.");
log(INFO, "Please ensure that the RDBMS is running, "
"the cyphesis database exists and is accessible "
"to the user running cyphesis.");
}
log(INFO, String::compose("To disable this message please run:\n\n"
" cyconfig --%1:usedatabase=false\n\n"
"to permanently disable database usage.",
instance));
}
}
// If the restricted flag is set in the config file, then we
// don't allow connecting users to create accounts. Accounts must
// be created manually by the server administrator.
if (restricted_flag) {
log(INFO, "Setting restricted mode.");
}
readConfigItem(instance, "inittime", timeoffset);
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std::string server_name;
if (readConfigItem(instance, "servername", server_name) != 0) {
if (instance == CYPHESIS) {
server_name = get_hostname();
} else {
server_name = instance;
}
}
int nice = 1;
readConfigItem(instance, "nice", nice);
// Start up the python subsystem.
init_python_api();
{ // scope for CommServer
* server/server.cpp: Added several options to the config file to make server operation customisable. Added comments. * server/server.cpp, server/CommServer.h: Changed methods which return int to returning bool if they are success/faul results. * server/WorldRouter.cpp: Removed some unused debugging code. Optimised heavily used code. Changed error message on sending to a non-existant entity so that it is no longer reported as a critical error. * server/ServerRouting.h, server/Connection.h, server/Connection_methods.h: inlined simple methods. * server/Connection.cpp: Optimised frequently used code. * server/CommClient.h: Simplified read method so it no longer checks status redundantly. * common/BaseEntity.h, rulesets/Thing.h, rulesets/Entity.h: Added comments explaing purpose of classes. * rulesets/Thing.cpp: Added detailed comments, and removed unnecessary initialisation of some attributes. * rulesets/PythonMindScript.cpp: Removed redundant NULL check. * rulesets/MemMap.h: Added inlines for inlined methods. * rulesets/Entity.h, common/BaseEntity.h: Moved seq from BaseEntity to Entity as it does not apply to Out Of Game objects. * rulesets/Entity.cpp: Added in stamp/seq attribute. Nade name attribute optional. * rulesets/Character.cpp: Simplified some op handling code to make it more readable and hopefully faster. Added comments explaining movement, removed unused commented out code, and removed some unnecessary debugging code. * common/operations.h: Explanatory comments. * common/*.h: Re-wrote extended operations to fit in with Atlas-C++ 0.4.2 conventions. * common/log.*: Commented out unused logging code. Al Riddoch <alriddoch@zepler.org> This code will no longer build against the last release of Atlas-C++ 0.4 Please use cvs Atlas-C++ stable branch.
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// Create commserver instance that will handle connections from clients.
// The commserver will create the other server related objects, and the
// world object pair (World + WorldRouter), and initialise the admin
// account. The primary ruleset name is passed in so it
// can be stored and queried by clients.
Inheritance::instance();
WorldRouter world;
Ruleset::init();
StorageManager store(world);
// This ID is currently generated every time, but should perhaps be
// persistent in future.
std::string server_id, lobby_id;
long int_id, lobby_int_id;
if (((int_id = newId(server_id)) < 0) ||
((lobby_int_id = newId(lobby_id)) < 0)) {
log(CRITICAL, "Unable to get server IDs from Database");
return EXIT_DATABASE_ERROR;
}
ServerRouting server(world, ruleset, server_name,
server_id, int_id,
lobby_id, lobby_int_id);
CommServer commServer(server);
if (commServer.setup() != 0) {
log(CRITICAL, "Internal error setting up server infrastructure");
return EXIT_SOCKET_ERROR;
}
// This is where we should restore the database, before
// the listen sockets are open. Unlike earlier code, we are
// attempting to construct the internal state from the database,
// not creating a new world using the contents of the database as a
// template
if (database_flag) {
// log(INFO, _("Restoring world from database..."));
store.restoreWorld();
// FIXME Do the following steps.
// Read the world entity if any from the database, or set it up.
// If it was there, make sure it did not get any of the wrong
// position or orientation data.
store.initWorld();
// log(INFO, _("Restored world."));
CommPSQLSocket * dbsocket = new CommPSQLSocket(commServer,
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Persistence::instance()->m_connection);
commServer.addSocket(dbsocket);
commServer.addIdle(dbsocket);
IdleConnector * storage_idle = new IdleConnector(commServer);
storage_idle->idling.connect(sigc::mem_fun(&store, &StorageManager::tick));
commServer.addIdle(storage_idle);
} else {
std::string adminId;
long intId = newId(adminId);
2006-05-06 Al Riddoch <alriddoch@zepler.org> * common/Database.cpp, common/newid.cpp, server/server.cpp: Modify new ID checks so that code still runs when database is unavailable, and events requiring new IDs fail cleanly. * server/Connection.cpp: Report a failure to create a player account if no ID available. * rulesets/BaseMind.cpp: When processing appearance ops, handle stamp more efficiently, report an error if ID is missing from argument. * server/IdlePSQLConnector.cpp, server/IdlePSQLConnector.h: Implement re-connecting to the Database if connection is lost. * rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Thing.cpp: Ensure STAMP is present on appearance op args. * server/CommListener.cpp, server/CommListener.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommUnixListener.cpp, server/CommUnixListener.h: Add a return value to method for creating new client socket objects, and use it to return failure if no ID is available from the database for a new object. * rulesets/Py_Point3D.cpp, rulesets/Py_Vector3D.cpp, rulesets/Python_API.cpp: Add "new" method for class wrappers, and call the in place constructor from new rather than init. Re-write internal function for creating new instances so it uses the "new" method. * rulesets/Py_Statistics.cpp: Remove some obsolete code inadvertedly copied from another file. Comment out some unused code to get rid of a warning. * server/CommPSQLSocket.cpp: Clear the database connection from destructor. * tests/python_class.cpp: A new test for experimenting with new Python wrappers.
2006-05-06 21:36:57 +00:00
assert(intId >= 0);
Admin * admin = new Admin(0, "admin", "BAD_HASH", adminId, intId);
server.addAccount(admin);
}
// Add the test object, and call it regularly so it can do what it does.
// UpdateTester * update_tester = new UpdateTester(commServer);
// commServer.addIdle(update_tester);
CommTCPListener * listener = new CommTCPListener(commServer,
*new CommClientFactory<Connection>());
if (client_port_num < 0) {
client_port_num = dynamic_port_start;
for (; client_port_num <= dynamic_port_end; client_port_num++) {
if (listener->setup(client_port_num) == 0) {
break;
}
}
if (client_port_num > dynamic_port_end) {
log(ERROR, String::compose("Could not find free client listen "
"socket in range %1-%2. Init failed.",
dynamic_port_start, dynamic_port_end));
log(INFO, String::compose("To allocate 8 more ports please run:"
"\n\n cyconfig "
"--cyphesis:dynamic_port_end=%1\n\n",
dynamic_port_end + 8));
return EXIT_PORT_ERROR;
}
log(INFO, String::compose("Auto configuring new instance \"%1\" "
"to use port %2.",
instance, client_port_num));
global_conf->setItem(instance, "tcpport", client_port_num,
varconf::USER);
global_conf->setItem(CYPHESIS, "dynamic_port_start",
client_port_num + 1, varconf::USER);
} else {
if (listener->setup(client_port_num) != 0) {
log(ERROR, String::compose("Could not create client listen socket "
"on port %1. Init failed.",
client_port_num));
return EXIT_SOCKET_ERROR;
}
}
commServer.addSocket(listener);
CommTCPListener * peerListener = new CommTCPListener(commServer,
*new CommClientFactory<Peer>());
if (peerListener->setup(peer_port_num) != 0) {
log(ERROR, String::compose("Could not create peer listen socket "
"on port %1.", peer_port_num));
delete peerListener;
} else {
commServer.addSocket(peerListener);
}
#ifdef HAVE_SYS_UN_H
CommUnixListener * localListener = new CommUnixListener(commServer,
*new CommClientFactory<TrustedConnection>());
if (localListener->setup(client_socket_name) != 0) {
log(ERROR, String::compose("Could not create local listen socket "
"with address \"%1\"",
localListener->getPath()));
delete localListener;
} else {
commServer.addSocket(localListener);
}
CommUnixListener * pythonListener = new CommUnixListener(commServer,
*new CommPythonClientFactory());
if (pythonListener->setup(python_socket_name) != 0) {
log(ERROR, String::compose("Could not create python listen socket "
"with address %1.",
pythonListener->getPath()));
delete pythonListener;
} else {
commServer.addSocket(pythonListener);
}
#endif
CommTCPListener * httpListener = new CommTCPListener(commServer,
*new CommHttpClientFactory());
if (httpListener->setup(http_port_num) != 0) {
log(ERROR, String::compose("Could not create http listen socket on "
"port %1.", http_port_num));
delete httpListener;
} else {
commServer.addSocket(httpListener);
}
if (useMetaserver) {
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CommMetaClient * cmc = new CommMetaClient(commServer);
if (cmc->setup(mserver) == 0) {
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commServer.addIdle(cmc);
} else {
log(ERROR, "Error creating metaserver comm channel.");
delete cmc;
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}
}
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#if defined(HAVE_LIBHOWL) || defined(HAVE_AVAHI)
CommMDNSPublisher * cmdns = new CommMDNSPublisher(commServer);
if (cmdns->setup() == 0) {
commServer.addSocket(cmdns);
commServer.addIdle(cmdns);
} else {
log(ERROR, "Unable to register service with MDNS daemon.");
delete cmdns;
}
#endif // defined(HAVE_LIBHOWL) || defined(HAVE_AVAHI)
// Configuration is now complete, and verified as somewhat sane, so
// we save the updated user config.
updateUserConfiguration();
log(INFO, "Running");
logEvent(START, "- - - Standalone server startup");
// Inform things that want to know that we are running.
running();
// Reduce our system priority to make it easier to debug a runaway
// server.
if (nice != 0) {
reduce_priority(nice);
}
* server/server.cpp: Added several options to the config file to make server operation customisable. Added comments. * server/server.cpp, server/CommServer.h: Changed methods which return int to returning bool if they are success/faul results. * server/WorldRouter.cpp: Removed some unused debugging code. Optimised heavily used code. Changed error message on sending to a non-existant entity so that it is no longer reported as a critical error. * server/ServerRouting.h, server/Connection.h, server/Connection_methods.h: inlined simple methods. * server/Connection.cpp: Optimised frequently used code. * server/CommClient.h: Simplified read method so it no longer checks status redundantly. * common/BaseEntity.h, rulesets/Thing.h, rulesets/Entity.h: Added comments explaing purpose of classes. * rulesets/Thing.cpp: Added detailed comments, and removed unnecessary initialisation of some attributes. * rulesets/PythonMindScript.cpp: Removed redundant NULL check. * rulesets/MemMap.h: Added inlines for inlined methods. * rulesets/Entity.h, common/BaseEntity.h: Moved seq from BaseEntity to Entity as it does not apply to Out Of Game objects. * rulesets/Entity.cpp: Added in stamp/seq attribute. Nade name attribute optional. * rulesets/Character.cpp: Simplified some op handling code to make it more readable and hopefully faster. Added comments explaining movement, removed unused commented out code, and removed some unnecessary debugging code. * common/operations.h: Explanatory comments. * common/*.h: Re-wrote extended operations to fit in with Atlas-C++ 0.4.2 conventions. * common/log.*: Commented out unused logging code. Al Riddoch <alriddoch@zepler.org> This code will no longer build against the last release of Atlas-C++ 0.4 Please use cvs Atlas-C++ stable branch.
2001-05-14 17:25:32 +00:00
// Loop until the exit flag is set. The exit flag can be set anywhere in
// the code easily.
while (!exit_flag) {
try {
commServer.poll();
}
catch (...) {
* server/server.cpp: Added several options to the config file to make server operation customisable. Added comments. * server/server.cpp, server/CommServer.h: Changed methods which return int to returning bool if they are success/faul results. * server/WorldRouter.cpp: Removed some unused debugging code. Optimised heavily used code. Changed error message on sending to a non-existant entity so that it is no longer reported as a critical error. * server/ServerRouting.h, server/Connection.h, server/Connection_methods.h: inlined simple methods. * server/Connection.cpp: Optimised frequently used code. * server/CommClient.h: Simplified read method so it no longer checks status redundantly. * common/BaseEntity.h, rulesets/Thing.h, rulesets/Entity.h: Added comments explaing purpose of classes. * rulesets/Thing.cpp: Added detailed comments, and removed unnecessary initialisation of some attributes. * rulesets/PythonMindScript.cpp: Removed redundant NULL check. * rulesets/MemMap.h: Added inlines for inlined methods. * rulesets/Entity.h, common/BaseEntity.h: Moved seq from BaseEntity to Entity as it does not apply to Out Of Game objects. * rulesets/Entity.cpp: Added in stamp/seq attribute. Nade name attribute optional. * rulesets/Character.cpp: Simplified some op handling code to make it more readable and hopefully faster. Added comments explaining movement, removed unused commented out code, and removed some unnecessary debugging code. * common/operations.h: Explanatory comments. * common/*.h: Re-wrote extended operations to fit in with Atlas-C++ 0.4.2 conventions. * common/log.*: Commented out unused logging code. Al Riddoch <alriddoch@zepler.org> This code will no longer build against the last release of Atlas-C++ 0.4 Please use cvs Atlas-C++ stable branch.
2001-05-14 17:25:32 +00:00
// It is hoped that commonly thrown exception, particularly
// exceptions that can be caused by external influences
// should be caught close to where they are thrown. If
// an exception makes it here then it should be debugged.
log(ERROR, "Exception caught in main()");
}
}
* server/server.cpp: Added several options to the config file to make server operation customisable. Added comments. * server/server.cpp, server/CommServer.h: Changed methods which return int to returning bool if they are success/faul results. * server/WorldRouter.cpp: Removed some unused debugging code. Optimised heavily used code. Changed error message on sending to a non-existant entity so that it is no longer reported as a critical error. * server/ServerRouting.h, server/Connection.h, server/Connection_methods.h: inlined simple methods. * server/Connection.cpp: Optimised frequently used code. * server/CommClient.h: Simplified read method so it no longer checks status redundantly. * common/BaseEntity.h, rulesets/Thing.h, rulesets/Entity.h: Added comments explaing purpose of classes. * rulesets/Thing.cpp: Added detailed comments, and removed unnecessary initialisation of some attributes. * rulesets/PythonMindScript.cpp: Removed redundant NULL check. * rulesets/MemMap.h: Added inlines for inlined methods. * rulesets/Entity.h, common/BaseEntity.h: Moved seq from BaseEntity to Entity as it does not apply to Out Of Game objects. * rulesets/Entity.cpp: Added in stamp/seq attribute. Nade name attribute optional. * rulesets/Character.cpp: Simplified some op handling code to make it more readable and hopefully faster. Added comments explaining movement, removed unused commented out code, and removed some unnecessary debugging code. * common/operations.h: Explanatory comments. * common/*.h: Re-wrote extended operations to fit in with Atlas-C++ 0.4.2 conventions. * common/log.*: Commented out unused logging code. Al Riddoch <alriddoch@zepler.org> This code will no longer build against the last release of Atlas-C++ 0.4 Please use cvs Atlas-C++ stable branch.
2001-05-14 17:25:32 +00:00
// exit flag has been set so we close down the databases, and indicate
// to the metaserver (if we are using one) that this server is going down.
// It is assumed that any preparation for the shutdown that is required
// by the game has been done before exit flag was set.
log(NOTICE, "Performing clean shutdown...");
} // close scope of CommServer, WorldRouter, and ServerRouting, which
// cause the destruction of the server and world objects, and the entire
// world contents
2009-03-24 03:08:45 +00:00
Persistence::instance()->shutdown();
EntityBuilder::instance()->flushFactories();
EntityBuilder::del();
MindFactory::del();
Inheritance::clear();
// Shutdown the python interpretter. This frees lots of memory, and if
// the malloc heap is in any way corrupt, a segfault is likely to
// occur at this point. Previous occassions where pointers have been
// deleted twice elsewhere in the code, have resulted in a segfault
// at this point. AlRiddoch 10th November 2001
* aiclient/ClientConnection.cpp, aiclient/client.cpp, client/ClientConnection.cpp, common/database.h, common/globals.cpp, common/persistance.cpp, common/stringstream.h, server/CommClient.cpp, server/CommServer.cpp, server/Persistance.cpp, tools/cyctrl.cpp, tools/cyctrl.cpp, tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp: Removed unused config.h. * client/ObserverClient.cpp, common/const.h, tools/cycmd.cpp: Use default password if the admin account cannot be fetched from the database. * client/Py_CreatorClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h, rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityFactory.cpp, rulesets/MemMap.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp, rulesets/Py_World.cpp, rulesets/Thing.cpp, server/Account.cpp, server/Admin.cpp, server/Connection.cpp, tools/cywatchdog.cpp: Make many of the member variables of Entity protected, and add the required accessors. Changed the name of the id attribute to m_id. * common/BaseWorld.h, common/database.cpp, common/persistance.cpp: Removed unused includes. * common/Chop.h, common/Cut.h, common/Eat.h, common/Fire.h, common/Generic.h, common/Load.h, common/Nourish.h, common/Save.h, common/Setup.h, common/Tick.h: Moved definition of virtual functions into cpp file, to reduce wasted code. * common/Makefile.am: Create cyphesis library, which can be used by other applications to access cyphesis databases. * common/config.h, common/database.h, server/Persistance.cpp, tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp: Remove conditional compilation of db code. db3 is now required. * server/WorldRouter.h: Fixed getNewId() so it take const string. * server/server.cpp: Removed python shutdown, so it does not mess up the db if it causes a segfault. Al Riddoch <alriddoch@zepler.org>
2001-10-17 14:09:42 +00:00
shutdown_python_api();
delete global_conf;
log(INFO, "Clean shutdown complete.");
logEvent(STOP, "- - - Standalone server shutdown");
return 0;
}