cyphesis/rulesets/GeometryProperty.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2016 Erik Ogenvik
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "GeometryProperty.h"
#include "physics/Convert.h"
#include "common/log.h"
#include "common/globals.h"
#include "common/TypeNode.h"
#include "OgreMeshDeserializer.h"
#include "BBoxProperty.h"
#include <wfmath/atlasconv.h>
#include <BulletCollision/CollisionShapes/btSphereShape.h>
#include <BulletCollision/CollisionShapes/btBoxShape.h>
#include <BulletCollision/CollisionShapes/btCylinderShape.h>
#include <BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h>
#include <BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h>
#include <BulletCollision/CollisionShapes/btCapsuleShape.h>
#include <BulletCollision/Gimpact/btGImpactShape.h>
#include <boost/algorithm/string.hpp>
#include <common/AtlasQuery.h>
#include <boost/filesystem/path.hpp>
#include <boost/filesystem/fstream.hpp>
#include <common/debug.h>
#include <BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h>
#include <BulletCollision/CollisionShapes/btConvexHullShape.h>
#include <BulletCollision/CollisionShapes/btCompoundShape.h>
#include <common/compose.hpp>
const std::string GeometryProperty::property_name = "geometry";
const std::string GeometryProperty::property_atlastype = "map";
auto createBoxFn = [&](const WFMath::AxisBox<3>& bbox, const WFMath::Vector<3>& size, btVector3& centerOfMassOffset, float)
-> std::pair<btCollisionShape*, std::shared_ptr<btCollisionShape>> {
auto btSize = Convert::toBullet(size * 0.5).absolute();
centerOfMassOffset = -Convert::toBullet(bbox.getCenter());
return std::make_pair(new btBoxShape(btSize), std::shared_ptr<btCollisionShape>());
};
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void GeometryProperty::set(const Atlas::Message::Element& data)
{
Property<Atlas::Message::MapType>::set(data);
std::shared_ptr<OgreMeshDeserializer> deserializer;
AtlasQuery::find<std::string>(data, "path", [&](const std::string& path) {
try {
if (boost::algorithm::ends_with(path, ".mesh")) {
boost::filesystem::path fullpath = boost::filesystem::path(assets_directory) / path;
boost::filesystem::fstream fileStream(fullpath);
if (fileStream) {
deserializer.reset(new OgreMeshDeserializer(fileStream));
deserializer->deserialize();
m_meshBounds = deserializer->m_bounds;
} else {
log(ERROR, "Could not find geometry file at " + fullpath.string());
}
} else {
log(ERROR, "Could not recognize geometry file type: " + path);
}
} catch (const std::exception& ex) {
log(ERROR, "Exception when trying to parse geometry at " + path);
}
});
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auto sphereCreator = [&](const WFMath::AxisBox<3>& bbox, const WFMath::Vector<3>& size, btVector3& centerOfMassOffset, float)
-> std::pair<btCollisionShape*, std::shared_ptr<btCollisionShape>> {
float minRadius = std::min(size.x(), std::min(size.y(), size.z())) * 0.5f;
float xOffset = bbox.lowCorner().x() + (size.x() / 2.0f);
float yOffset = bbox.lowCorner().y() + (size.y() / 2.0f);
float zOffset = bbox.lowCorner().z() + (size.z() / 2.0f);
centerOfMassOffset = -btVector3(xOffset, yOffset, zOffset);
return std::make_pair(new btSphereShape(minRadius), std::shared_ptr<btCollisionShape>());
};
auto I = m_data.find("type");
if (I != m_data.end() && I->second.isString()) {
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const std::string& shapeType = I->second.String();
if (shapeType == "sphere") {
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mShapeCreator = sphereCreator;
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} else if (shapeType == "capsule-y") {
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mShapeCreator = [&, sphereCreator](const WFMath::AxisBox<3>& bbox, const WFMath::Vector<3>& size, btVector3& centerOfMassOffset, float)
-> std::pair<btCollisionShape*, std::shared_ptr<btCollisionShape>> {
centerOfMassOffset = -Convert::toBullet(bbox.getCenter());
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float minRadius = std::min(size.x(), size.z()) * 0.5f;
//subtract the radius times 2 from the height
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float height = size.y() - (minRadius * 2.0f);
//If the resulting height is negative we need to use a sphere instead.
if (height > 0) {
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return std::make_pair(new btCapsuleShape(minRadius, height), std::shared_ptr<btCollisionShape>());
} else {
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return sphereCreator(bbox, size, centerOfMassOffset, 0);
}
};
} else if (shapeType == "capsule-x") {
mShapeCreator = [&](const WFMath::AxisBox<3>& bbox, const WFMath::Vector<3>& size, btVector3& centerOfMassOffset, float)
-> std::pair<btCollisionShape*, std::shared_ptr<btCollisionShape>> {
centerOfMassOffset = -Convert::toBullet(bbox.getCenter());
float minRadius = std::min(size.z(), size.y()) * 0.5f;
//subtract the radius times 2 from the height
float height = size.x() - (minRadius * 2.0f);
//If the resulting height is negative we need to use a sphere instead.
if (height > 0) {
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return std::make_pair(new btCapsuleShapeX(minRadius, height), std::shared_ptr<btCollisionShape>());
} else {
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return std::make_pair(new btSphereShape(minRadius), std::shared_ptr<btCollisionShape>());
}
};
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} else if (shapeType == "capsule-z") {
mShapeCreator = [&](const WFMath::AxisBox<3>& bbox, const WFMath::Vector<3>& size, btVector3& centerOfMassOffset, float)
-> std::pair<btCollisionShape*, std::shared_ptr<btCollisionShape>> {
centerOfMassOffset = -Convert::toBullet(bbox.getCenter());
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float minRadius = std::min(size.x(), size.y()) * 0.5f;
//subtract the radius times 2 from the height
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float height = size.z() - (minRadius * 2.0f);
//If the resulting height is negative we need to use a sphere instead.
if (height > 0) {
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return std::make_pair(new btCapsuleShapeZ(minRadius, height), std::shared_ptr<btCollisionShape>());
} else {
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return std::make_pair(new btSphereShape(minRadius), std::shared_ptr<btCollisionShape>());
}
};
} else if (shapeType == "box") {
mShapeCreator = createBoxFn;
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} else if (shapeType == "cylinder-y") {
mShapeCreator = [&](const WFMath::AxisBox<3>& bbox, const WFMath::Vector<3>& size, btVector3& centerOfMassOffset, float)
-> std::pair<btCollisionShape*, std::shared_ptr<btCollisionShape>> {
centerOfMassOffset = -Convert::toBullet(bbox.getCenter());
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btCylinderShape* shape = new btCylinderShape(btVector3(1, 1, 1));
shape->setLocalScaling(Convert::toBullet(size * 0.5f));
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return std::make_pair(shape, std::shared_ptr<btCollisionShape>());
};
} else if (shapeType == "cylinder-x") {
mShapeCreator = [&](const WFMath::AxisBox<3>& bbox, const WFMath::Vector<3>& size, btVector3& centerOfMassOffset, float)
-> std::pair<btCollisionShape*, std::shared_ptr<btCollisionShape>> {
centerOfMassOffset = -Convert::toBullet(bbox.getCenter());
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btCylinderShape* shape = new btCylinderShapeX(btVector3(1, 1, 1));
shape->setLocalScaling(Convert::toBullet(size * 0.5f));
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return std::make_pair(shape, std::shared_ptr<btCollisionShape>());
};
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} else if (shapeType == "cylinder-z") {
mShapeCreator = [&](const WFMath::AxisBox<3>& bbox, const WFMath::Vector<3>& size, btVector3& centerOfMassOffset, float)
-> std::pair<btCollisionShape*, std::shared_ptr<btCollisionShape>> {
centerOfMassOffset = -Convert::toBullet(bbox.getCenter());
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btCylinderShape* shape = new btCylinderShapeZ(btVector3(1, 1, 1));
shape->setLocalScaling(Convert::toBullet(size * 0.5f));
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return std::make_pair(shape, std::shared_ptr<btCollisionShape>());
};
} else if (shapeType == "mesh") {
buildMeshCreator(std::move(deserializer));
} else if (shapeType == "compound") {
buildCompoundCreator();
}
} else {
log(WARNING, "Geometry property without 'type' attribute set. Property value: " + debug_tostring(data));
}
}
std::pair<btCollisionShape*, std::shared_ptr<btCollisionShape>> GeometryProperty::createShape(const WFMath::AxisBox<3>& bbox, btVector3& centerOfMassOffset, float mass) const
{
auto size = bbox.highCorner() - bbox.lowCorner();
if (mShapeCreator) {
return mShapeCreator(bbox, size, centerOfMassOffset, mass);
} else {
auto btSize = Convert::toBullet(size * 0.5).absolute();
centerOfMassOffset = -Convert::toBullet(bbox.getCenter());
auto shape = new btBoxShape(btSize);
return std::make_pair(shape, std::shared_ptr<btCollisionShape>());
}
}
void GeometryProperty::buildMeshCreator(std::shared_ptr<OgreMeshDeserializer> meshDeserializer)
{
//Shared pointers since we want these values to survive as long as "meshShape" is alive.
std::shared_ptr<std::vector<float>> verts(new std::vector<float>());
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std::shared_ptr<std::vector<unsigned int>> indices(new std::vector<unsigned int>());
if (!meshDeserializer) {
auto vertsI = m_data.find("vertices");
if (vertsI != m_data.end() && vertsI->second.isList()) {
auto trisI = m_data.find("indices");
if (trisI != m_data.end() && trisI->second.isList()) {
auto& vertsList = vertsI->second.List();
auto& trisList = trisI->second.List();
if (vertsList.empty()) {
log(ERROR, "Vertices is empty for mesh.");
return;
}
if (vertsList.size() % 3 != 0) {
log(ERROR, "Vertices is not even with 3.");
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return;
}
if (trisList.empty()) {
log(ERROR, "Triangles is empty for mesh.");
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return;
}
if (trisList.size() % 3 != 0) {
log(ERROR, "Triangles is not even with 3.");
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return;
}
int numberOfVertices = static_cast<int>(vertsList.size() / 3);
auto& local_verts = *verts.get();
auto& local_indices = *indices.get();
local_verts.resize(vertsList.size());
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for (size_t i = 0; i < vertsList.size(); i += 3) {
if (!vertsList[i].isFloat() || !vertsList[i + 1].isFloat() || !vertsList[i + 2].isFloat()) {
log(ERROR, "Vertex data was not a float for mesh.");
return;
}
local_verts[i] = (float) vertsList[i].Float();
local_verts[i + 1] = (float) vertsList[i + 1].Float();
local_verts[i + 2] = (float) vertsList[i + 2].Float();
}
local_indices.resize(trisList.size());
for (size_t i = 0; i < trisList.size(); i += 3) {
if (!trisList[i].isInt() || !trisList[i + 1].isInt() || !trisList[i + 2].isInt()) {
log(ERROR, "Index data was not an int for mesh.");
return;
}
if (trisList[i].Int() >= numberOfVertices || trisList[i + 1].Int() >= numberOfVertices || trisList[i + 2].Int() >= numberOfVertices) {
log(ERROR, "Index data was out of bounds for vertices for mesh.");
return;
}
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local_indices[i] = (unsigned int) trisList[i].Int();
local_indices[i + 1] = (unsigned int) trisList[i + 1].Int();
local_indices[i + 2] = (unsigned int) trisList[i + 2].Int();
}
} else {
log(ERROR, "Could not find list of triangles for mesh.");
}
} else {
log(ERROR, "Could not find list of vertices for mesh.");
}
} else {
if (meshDeserializer) {
*indices = std::move(meshDeserializer->m_indices);
*verts = std::move(meshDeserializer->m_vertices);
} else {
//No mesh deserializer, and no other mesh data, return.
return;
}
}
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if (indices->empty() || verts->empty()) {
log(ERROR, "Vertices or indices were empty.");
return;
}
for (auto index : *indices) {
if (index >= verts->size() / 3) {
log(ERROR, "Index out of bounds.");
return;
}
}
int vertStride = sizeof(float) * 3;
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int indexStride = sizeof(unsigned int) * 3;
int indicesCount = static_cast<int>(indices->size() / 3);
int vertexCount = static_cast<int>(verts->size() / 3);
//Make sure to capture "verts" and "indices" so that they are kept around.
std::shared_ptr<btTriangleIndexVertexArray> triangleVertexArray(new btTriangleIndexVertexArray(indicesCount, reinterpret_cast<int*>(indices->data()), indexStride,
vertexCount, verts->data(), vertStride),
[verts, indices](btTriangleIndexVertexArray* p) {
delete p;
});
std::shared_ptr<btBvhTriangleMeshShape> meshShape(new btBvhTriangleMeshShape(triangleVertexArray.get(), true, true),
[triangleVertexArray](btBvhTriangleMeshShape* p) {
delete p;
});
meshShape->setLocalScaling(btVector3(1, 1, 1));
//Store the bounds, so that the "bbox" property can be updated when this is applied to a TypeNode
m_meshBounds = WFMath::AxisBox<3>(Convert::toWF<WFMath::Point<3>>(meshShape->getLocalAabbMin()),
Convert::toWF<WFMath::Point<3>>(meshShape->getLocalAabbMax()));
mShapeCreator = [meshShape, verts, triangleVertexArray](const WFMath::AxisBox<3>& bbox, const WFMath::Vector<3>& size,
btVector3& centerOfMassOffset, float mass) -> std::pair<btCollisionShape*, std::shared_ptr<btCollisionShape>> {
//In contrast to other shapes there's no centerOfMassOffset for mesh shapes
centerOfMassOffset = btVector3(0, 0, 0);
btVector3 meshSize = meshShape->getLocalAabbMax() - meshShape->getLocalAabbMin();
btVector3 scaling(size.x() / meshSize.x(), size.y() / meshSize.y(), size.z() / meshSize.z());
//Due to performance reasons we should use different shapes depending on whether it's static (i.e. mass == 0) or not
if (mass == 0) {
return std::make_pair(new btScaledBvhTriangleMeshShape(meshShape.get(), scaling), meshShape);
} else {
auto shape = new btConvexHullShape(verts.get()->data(), verts.get()->size() / 3, sizeof(float) * 3);
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//btConvexHullShape::optimizeConvexHull was introduced in 2.84. It's useful, but not necessary.
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//version number 285 corresponds to version 2.84...
#if BT_BULLET_VERSION > 284
shape->optimizeConvexHull();
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#endif
shape->recalcLocalAabb();
shape->setLocalScaling(scaling);
return std::make_pair(shape, meshShape);
}
};
}
GeometryProperty* GeometryProperty::copy() const
{
return new GeometryProperty(*this);
}
void GeometryProperty::install(TypeNode* typeNode, const std::string&)
{
//If there are valid mesh bounds read, and there's no bbox property already, add one.
if (m_meshBounds.isValid()) {
BBoxProperty* bBoxProperty = nullptr;
auto I = typeNode->defaults().find("bbox");
if (I == typeNode->defaults().end()) {
//Update the bbox property of the type if there are valid bounds from the mesh.
bBoxProperty = new BBoxProperty();
bBoxProperty->set(m_meshBounds.toAtlas());
//Mark the property as ephemeral since it's calulcated.
bBoxProperty->setFlags(flag_class | per_ephem);
bBoxProperty->install(typeNode, "bbox");
} else if ((I->second->flags() & per_ephem) != 0) {
bBoxProperty = dynamic_cast<BBoxProperty*>(I->second);
if (bBoxProperty) {
bBoxProperty->set(m_meshBounds.toAtlas());
}
}
if (bBoxProperty) {
typeNode->injectProperty("bbox", bBoxProperty);
}
}
}
void GeometryProperty::buildCompoundCreator()
{
mShapeCreator = [&](const WFMath::AxisBox<3>& bbox, const WFMath::Vector<3>& size,
btVector3& centerOfMassOffset, float mass) -> std::pair<btCollisionShape*, std::shared_ptr<btCollisionShape>> {
auto I = m_data.find("shapes");
if (I != m_data.end() && I->second.isList()) {
auto shapes = I->second.List();
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#if BT_BULLET_VERSION > 283
btCompoundShape* compoundShape = new btCompoundShape(true, shapes.size());
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#else
btCompoundShape* compoundShape = new btCompoundShape(true);
#endif
std::vector<btCollisionShape*> childShapes(shapes.size());
for (auto& shapeElement : shapes) {
if (shapeElement.isMap()) {
auto& shapeMap = shapeElement.Map();
AtlasQuery::find<std::string>(shapeMap, "type", [&](const std::string& type) {
if (type == "box") {
AtlasQuery::find<Atlas::Message::ListType>(shapeMap, "points", [&](const Atlas::Message::ListType& points) {
WFMath::AxisBox<3> shapeBox(points);
btTransform transform(btQuaternion::getIdentity());
transform.setOrigin(Convert::toBullet(shapeBox.getCenter()));
AtlasQuery::find<Atlas::Message::ListType>(shapeMap, "orientation", [&](const Atlas::Message::ListType& orientationList) {
transform.setRotation(Convert::toBullet(WFMath::Quaternion(orientationList)));
});
auto boxSize = shapeBox.highCorner() - shapeBox.lowCorner();
btBoxShape* boxShape = new btBoxShape(Convert::toBullet(boxSize / 2.f));
childShapes.emplace_back(boxShape);
compoundShape->addChildShape(transform, boxShape);
});
} else {
//TODO: implement more shapes when needed. "box" should go a long way though.
log(WARNING, String::compose("Unrecognized compound shape type '%1'.", type));
}
});
}
}
btVector3 aabbMin, aabbMax;
compoundShape->getAabb(btTransform::getIdentity(), aabbMin, aabbMax);
centerOfMassOffset = btVector3(0, 0, 0);
btVector3 meshSize = aabbMax - aabbMin;
btVector3 scaling(size.x() / meshSize.x(), size.y() / meshSize.y(), size.z() / meshSize.z());
compoundShape->setLocalScaling(scaling);
return std::make_pair(compoundShape, std::shared_ptr<btCollisionShape>(nullptr, [childShapes](btCollisionShape* p) {
//Don't delete the shape, just the child shapes.
for (btCollisionShape* childShape : childShapes) {
delete childShape;
}
}));
}
return createBoxFn(bbox, size, centerOfMassOffset, mass);
};
}