cyphesis/rules/python/PythonClass.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2011 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include <Python.h>
#include "PythonClass.h"
#include "Python_Script_Utils.h"
#include "common/log.h"
#include "common/compose.hpp"
/// \brief ScriptKit constructor
///
/// @param package name of the script package scripts are to be created from
/// @param type name of the type instanced to create scripts
PythonClass::PythonClass(const std::string & package,
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const std::string & type) :
m_package(package),
m_type(type),
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m_module(nullptr)
{
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}
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PythonClass::~PythonClass() = default;
int PythonClass::load()
{
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auto module= Get_PyModule(m_package);
if (module.isNull()) {
return -1;
}
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m_module = module;
return getClass(m_module);
}
/// \brief Retrieve the pythonclass object from the module which has
/// already been loaded.
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int PythonClass::getClass(const Py::Module& module)
{
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auto new_class = Get_PyClass(module, m_package, m_type);
if (new_class.isNull()) {
// If this is a new class, leave it as zero and fail and this
// should be discarded by <*>RuleHandler
// If this is an existing class, leave it as the old value, but
// fail the update. This should signal back to the client.
return -1;
}
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if (!new_class.isCallable()) {
log(ERROR, String::compose("Python class \"%1.%2\" is not callable.",
m_package, m_type));
return -1;
}
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// if (!PyType_IsSubtype((PyTypeObject*)new_class.type().ptr, m_base)) {
// log(ERROR, String::compose("Python class \"%1.%2\" does not inherit "
// "from a core server type \"%3\".",
// m_package, m_type, m_base->tp_name));
// return -1;
// }
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m_class = Py::Callable(new_class);
return 0;
}
int PythonClass::refresh()
{
log(NOTICE, String::compose("Refreshing Python module \"%1.%2\".", m_package, m_type));
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if (m_module.isNull()) {
log(ERROR, String::compose("Abort refresh of non loaded module \"%1.%2\".", m_package, m_type));
return -1;
}
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Py::Module new_module(PyImport_ReloadModule(m_module.ptr()));
if (new_module.isNull()) {
log(ERROR, String::compose("Error reloading python module \"%1\"",
m_package));
PyErr_Clear();
return -1;
}
int ret = getClass(new_module);
if (ret != 0) {
log(ERROR, String::compose(R"(Error finding python class "%1" in "%2")",
m_type, m_package));
return -1;
// After reloading, but failing to get the class, I think the old class
// should still work, but is no longer bound to the name. It won't
// be collected at least until we release the reference we hold
// in m_class
}
if (m_module != new_module) {
log(WARNING, String::compose("Python module \"%1.%2\" has changed "
"its pointer on reload",
m_package, m_type));
m_module = new_module;
}
return 0;
}