2011-12-13 00:32:52 +00:00
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// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2011 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "server/EntityFactory.h"
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#include "TestPropertyManager.h"
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#include "rulesets/Thing.h"
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#include "common/TypeNode.h"
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#include <cassert>
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int main()
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{
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TestPropertyManager tpm;
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EntityKit * ek;
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ek = new EntityFactory<Thing>;
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ek->m_type = new TypeNode("thing");
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assert(ek->m_type->defaults().empty());
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ek->m_attributes["test1"] = Atlas::Message::StringType("foo");
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ek->m_classAttributes["test1"] = Atlas::Message::StringType("foo");
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assert(ek->m_type->defaults().empty());
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2011-12-13 00:40:43 +00:00
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ek->updateProperties();
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2011-12-13 00:32:52 +00:00
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assert(ek->m_type->defaults().size() == 1);
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EntityKit * subclass_ek = new EntityFactory<Thing>;
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subclass_ek->m_type = new TypeNode("subclass");
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subclass_ek->m_type->setParent(ek->m_type);
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ek->m_children.insert(subclass_ek);
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assert(subclass_ek->m_type->defaults().empty());
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subclass_ek->m_attributes["test2"] = Atlas::Message::StringType("bar");
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subclass_ek->m_classAttributes["test2"] = Atlas::Message::StringType("bar");
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assert(subclass_ek->m_type->defaults().empty());
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2011-12-13 00:40:43 +00:00
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subclass_ek->updateProperties();
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2011-12-13 00:32:52 +00:00
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assert(subclass_ek->m_type->defaults().size() == 1);
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2011-12-13 00:40:43 +00:00
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ek->updateProperties();
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2011-12-13 00:32:52 +00:00
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assert(ek->m_type->defaults().size() == 1);
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assert(subclass_ek->m_type->defaults().size() == 2);
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subclass_ek->m_attributes["test1"] = Atlas::Message::StringType("bar");
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subclass_ek->m_classAttributes["test1"] = Atlas::Message::StringType("bar");
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2011-12-13 00:40:43 +00:00
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ek->updateProperties();
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2011-12-13 00:32:52 +00:00
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assert(ek->m_type->defaults().size() == 1);
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assert(subclass_ek->m_type->defaults().size() == 2);
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return 0;
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}
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// stubs
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2011-12-16 08:46:19 +00:00
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#include "rulesets/PythonScriptFactory.h"
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2011-12-13 00:32:52 +00:00
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#include "rulesets/Creator.h"
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#include "rulesets/Plant.h"
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#include "rulesets/Stackable.h"
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Stackable::Stackable(const std::string & id, long intId) :
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Stackable_parent(id, intId), m_num(1)
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{
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// m_properties["num"] = new Property<int>(m_num, 0);
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}
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Stackable::~Stackable()
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{
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}
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void Stackable::CombineOperation(const Operation & op, OpVector & res)
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{
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}
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void Stackable::DivideOperation(const Operation & op, OpVector & res)
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{
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}
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Plant::Plant(const std::string & id, long intId) :
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Plant_parent(id, intId), m_nourishment(0)
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{
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}
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Plant::~Plant()
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{
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}
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void Plant::NourishOperation(const Operation & op, OpVector & res)
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{
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}
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void Plant::TickOperation(const Operation & op, OpVector & res)
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{
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}
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void Plant::TouchOperation(const Operation & op, OpVector & res)
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{
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}
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Creator::Creator(const std::string & id, long intId) :
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Creator_parent(id, intId)
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{
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}
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void Creator::operation(const Operation & op, OpVector & res)
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{
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}
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void Creator::externalOperation(const Operation & op)
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{
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}
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void Creator::mindLookOperation(const Operation & op, OpVector & res)
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{
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}
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Character::Character(const std::string & id, long intId) :
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Character_parent(id, intId),
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m_movement(*(Movement*)0),
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m_mind(0), m_externalMind(0)
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{
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}
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Character::~Character()
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{
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}
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void Character::operation(const Operation & op, OpVector &)
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{
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}
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void Character::externalOperation(const Operation & op)
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{
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}
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void Character::ImaginaryOperation(const Operation & op, OpVector &)
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{
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}
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void Character::TickOperation(const Operation & op, OpVector &)
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{
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}
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void Character::TalkOperation(const Operation & op, OpVector &)
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{
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}
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void Character::NourishOperation(const Operation & op, OpVector &)
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{
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}
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void Character::UseOperation(const Operation & op, OpVector &)
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{
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}
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void Character::WieldOperation(const Operation & op, OpVector &)
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{
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}
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void Character::AttackOperation(const Operation & op, OpVector &)
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{
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}
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void Character::ActuateOperation(const Operation & op, OpVector &)
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{
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}
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void Character::mindActuateOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindAttackOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindCombineOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindCreateOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindDeleteOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindDivideOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindEatOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindGoalInfoOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindImaginaryOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindLookOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindMoveOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindSetOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindSetupOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindTalkOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindThoughtOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindTickOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindTouchOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindUpdateOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindUseOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindWieldOperation(const Operation &, OpVector &)
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{
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}
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void Character::mindOtherOperation(const Operation &, OpVector &)
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{
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}
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Thing::Thing(const std::string & id, long intId) :
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Thing_parent(id, intId)
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{
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}
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Thing::~Thing()
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{
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}
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void Thing::DeleteOperation(const Operation & op, OpVector & res)
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{
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}
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void Thing::MoveOperation(const Operation & op, OpVector & res)
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{
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}
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void Thing::SetOperation(const Operation & op, OpVector & res)
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{
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}
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void Thing::LookOperation(const Operation & op, OpVector & res)
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{
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}
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void Thing::CreateOperation(const Operation & op, OpVector & res)
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{
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}
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void Thing::UpdateOperation(const Operation & op, OpVector & res)
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{
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}
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Entity::Entity(const std::string & id, long intId) :
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LocatedEntity(id, intId), m_motion(0), m_flags(0)
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{
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}
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Entity::~Entity()
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{
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}
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void Entity::destroy()
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{
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destroyed.emit();
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}
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void Entity::ActuateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::AppearanceOperation(const Operation &, OpVector &)
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{
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}
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void Entity::AttackOperation(const Operation &, OpVector &)
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{
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}
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void Entity::CombineOperation(const Operation &, OpVector &)
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{
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}
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void Entity::CreateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DeleteOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DisappearanceOperation(const Operation &, OpVector &)
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{
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}
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void Entity::DivideOperation(const Operation &, OpVector &)
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{
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}
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void Entity::EatOperation(const Operation &, OpVector &)
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{
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}
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void Entity::ImaginaryOperation(const Operation &, OpVector &)
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{
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}
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void Entity::LookOperation(const Operation &, OpVector &)
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{
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}
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void Entity::MoveOperation(const Operation &, OpVector &)
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{
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}
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void Entity::NourishOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SetOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SightOperation(const Operation &, OpVector &)
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{
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}
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void Entity::SoundOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TalkOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TickOperation(const Operation &, OpVector &)
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{
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}
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void Entity::TouchOperation(const Operation &, OpVector &)
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{
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}
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void Entity::UpdateOperation(const Operation &, OpVector &)
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{
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}
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void Entity::UseOperation(const Operation &, OpVector &)
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{
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}
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void Entity::WieldOperation(const Operation &, OpVector &)
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{
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}
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void Entity::externalOperation(const Operation & op)
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{
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}
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void Entity::operation(const Operation & op, OpVector & res)
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{
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}
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void Entity::addToMessage(Atlas::Message::MapType & omap) const
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{
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}
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void Entity::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
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|
{
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}
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PropertyBase * Entity::setAttr(const std::string & name,
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|
const Atlas::Message::Element & attr)
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|
{
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return 0;
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}
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const PropertyBase * Entity::getProperty(const std::string & name) const
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|
{
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|
return 0;
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}
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PropertyBase * Entity::setProperty(const std::string & name,
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|
|
PropertyBase * prop)
|
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|
|
|
{
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|
return m_properties[name] = prop;
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|
}
|
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void Entity::onContainered()
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|
{
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|
}
|
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void Entity::onUpdated()
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|
{
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|
}
|
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|
LocatedEntity::LocatedEntity(const std::string & id, long intId) :
|
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|
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|
Router(id, intId),
|
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|
|
|
m_refCount(0), m_seq(0),
|
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|
|
|
m_script(0), m_type(0), m_contains(0)
|
|
|
|
|
{
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|
|
|
}
|
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|
LocatedEntity::~LocatedEntity()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool LocatedEntity::hasAttr(const std::string & name) const
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int LocatedEntity::getAttr(const std::string & name,
|
|
|
|
|
Atlas::Message::Element & attr) const
|
|
|
|
|
{
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int LocatedEntity::getAttrType(const std::string & name,
|
|
|
|
|
Atlas::Message::Element & attr,
|
|
|
|
|
int type) const
|
|
|
|
|
{
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
PropertyBase * LocatedEntity::setAttr(const std::string & name,
|
|
|
|
|
const Atlas::Message::Element & attr)
|
|
|
|
|
{
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
|
|
|
|
|
{
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LocatedEntity::onContainered()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void LocatedEntity::onUpdated()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Router::Router(const std::string & id, long intId) : m_id(id),
|
|
|
|
|
m_intId(intId)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Router::~Router()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Router::addToMessage(Atlas::Message::MapType & omap) const
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Router::addToEntity(const Atlas::Objects::Entity::RootEntity & ent) const
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Router::error(const Operation & op,
|
|
|
|
|
const std::string & errstring,
|
|
|
|
|
OpVector & res,
|
|
|
|
|
const std::string & to) const
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Router::clientError(const Operation & op,
|
|
|
|
|
const std::string & errstring,
|
|
|
|
|
OpVector & res,
|
|
|
|
|
const std::string & to) const
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Location::Location() : m_loc(0)
|
|
|
|
|
{
|
|
|
|
|
}
|