cyphesis/rulesets/python/CyPy_Props.cpp

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/*
Copyright (C) 2018 Erik Ogenvik
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "CyPy_Props.h"
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#include "CyPy_Element.h"
#include "rulesets/LocatedEntity.h"
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#include "CyPy_TerrainProperty.h"
CyPy_Props::CyPy_Props(Py::PythonClassInstance* self, Py::Tuple& args, Py::Dict& kwds)
: PythonClass(self, args, kwds)
{
}
void CyPy_Props::init_type()
{
behaviors().name("Properties");
behaviors().doc("");
behaviors().readyType();
}
Py::Object CyPy_Props::getattro(const Py::String& name)
{
auto nameStr = name.as_string();
auto prop = m_value->getProperty(nameStr);
if (prop) {
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if (nameStr == "terrain") {
return CyPy_TerrainProperty::wrap(m_value);
} else {
//Check if it's a special prop
// if (dynamic_cast<const StatisticsProperty*>(prop) || dynamic_cast<const TerrainProperty*>(prop)
// || dynamic_cast<const TerrainModProperty*>(prop)) {
// PyObject* ret = Property_asPyObject(prop, locatedEntity);
// if (ret) {
// return ret;
// }
// } else {
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Atlas::Message::Element element;
// If this property is not set with a value, return none.
if (prop->get(element) == 0) {
if (element.isNone()) {
return Py::None();
} else {
return CyPy_Element::wrap(element);
}
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}
}
}
return Py::None();
}
int CyPy_Props::setattro(const Py::String& name, const Py::Object& attr)
{
auto nameStr = name.as_string();
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Atlas::Message::Element obj = CyPy_Element::asElement(attr);
m_value->setAttr(name, obj);
return 0;
}