cyphesis/rulesets/Python_API.cpp

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2006-01-19 Al Riddoch <alriddoch@zepler.org> * aiclient/ClientAccount.cpp, aiclient/ClientAccount.h, aiclient/ClientConnection.cpp, aiclient/ClientConnection.h, aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/ObserverClient.cpp, client/ObserverClient.h, client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, client/client.cpp, client/define_world.cpp, client/define_world.h, common/Add.h, common/Affect.h, common/AtlasFileLoader.cpp, common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h, common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h, common/Eat.h, common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h, common/Generic.h, common/Load.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp, common/Property.h, common/Property_impl.h, common/Save.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h, common/Use.h, common/Wield.h, common/accountbase.cpp, common/accountbase.h, common/const.cpp, common/const.h, common/custom.cpp, common/debug.h, common/globals.cpp, common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/log.cpp, common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h, common/operations.cpp, common/operations.h, common/random.h, common/refno.h, common/serialno.cpp, common/serialno.h, common/system.cpp, common/system.h, common/terrain_utils.cpp, common/terrain_utils.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/DateTime.cpp, modules/DateTime.h, modules/Location.cpp, modules/Location.h, modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp, physics/BBox.h, physics/Collision.cpp, physics/Collision.h, physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp, physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp, rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h, rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h, rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h, rulesets/Py_Property.cpp, rulesets/Py_Property.h, rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h, rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h, rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h, rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.cpp, rulesets/PythonScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Python_API.cpp, rulesets/Python_API.h, rulesets/Python_Script_Utils.h, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp, rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp, rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h, rulesets/attributes.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/CommClient.cpp, server/CommClient.h, server/CommIdleSocket.cpp, server/CommIdleSocket.h, server/CommListener.cpp, server/CommListener.h, server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommMDNSPublisher.cpp, server/CommMDNSPublisher.h, server/CommMaster.cpp, server/CommMaster.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommPeer.cpp, server/CommPeer.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommServer.cpp, server/CommServer.h, server/CommSlaveClient.cpp, server/CommSlaveClient.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/Connection.cpp, server/Connection.h, server/Connection_methods.h, server/EntityFactory.cpp, server/EntityFactory.h, server/ExternalMind.cpp, server/ExternalMind.h, server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h, server/Persistance.cpp, server/Persistance.h, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Player.cpp, server/Player.h, server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h, server/ScriptFactory.cpp, server/ScriptFactory.h, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h, server/TaskFactory.cpp, server/TaskFactory.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, server/server.cpp, server/server.h, server/slave.cpp, tests/Areatest.cpp, tests/BaseEntitytest.cpp, tests/Charactertest.cpp, tests/Containertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/EntityFactorytest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp, tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h, tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp, tests/distancetest.cpp, tests/emergencetest.cpp, tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp, tests/systemtest.cpp, tests/transformtest.cpp, tests/type_utilstest.cpp, tests/utilitytest.cpp, tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp, tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp, tools/cywatchdog.cpp: Replace the copyright and license statements with new versions that include disclaimer of warranty, and permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000-2005 Alistair Riddoch
2006-01-19 Al Riddoch <alriddoch@zepler.org> * aiclient/ClientAccount.cpp, aiclient/ClientAccount.h, aiclient/ClientConnection.cpp, aiclient/ClientConnection.h, aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/ObserverClient.cpp, client/ObserverClient.h, client/Py_CreatorClient.cpp, client/Py_CreatorClient.h, client/client.cpp, client/define_world.cpp, client/define_world.h, common/Add.h, common/Affect.h, common/AtlasFileLoader.cpp, common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h, common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp, common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h, common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h, common/Eat.h, common/FormattedXMLWriter.cpp, common/FormattedXMLWriter.h, common/Generic.h, common/Load.h, common/Monitor.h, common/Mow.h, common/Nourish.h, common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp, common/Property.h, common/Property_impl.h, common/Save.h, common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h, common/Use.h, common/Wield.h, common/accountbase.cpp, common/accountbase.h, common/const.cpp, common/const.h, common/custom.cpp, common/debug.h, common/globals.cpp, common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/log.cpp, common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h, common/operations.cpp, common/operations.h, common/random.h, common/refno.h, common/serialno.cpp, common/serialno.h, common/system.cpp, common/system.h, common/terrain_utils.cpp, common/terrain_utils.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/DateTime.cpp, modules/DateTime.h, modules/Location.cpp, modules/Location.h, modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp, physics/BBox.h, physics/Collision.cpp, physics/Collision.h, physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp, physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp, rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h, rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp, rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h, rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h, rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h, rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp, rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h, rulesets/Py_Location.cpp, rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h, rulesets/Py_Property.cpp, rulesets/Py_Property.h, rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h, rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h, rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h, rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h, rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h, rulesets/PythonArithmeticScript.cpp, rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.cpp, rulesets/PythonScript.h, rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp, rulesets/PythonWrapper.h, rulesets/Python_API.cpp, rulesets/Python_API.h, rulesets/Python_Script_Utils.h, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h, rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h, rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp, rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h, rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp, rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h, rulesets/attributes.h, server/Account.cpp, server/Account.h, server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp, server/ArithmeticFactory.h, server/CommClient.cpp, server/CommClient.h, server/CommIdleSocket.cpp, server/CommIdleSocket.h, server/CommListener.cpp, server/CommListener.h, server/CommLocalClient.cpp, server/CommLocalClient.h, server/CommMDNSPublisher.cpp, server/CommMDNSPublisher.h, server/CommMaster.cpp, server/CommMaster.h, server/CommMetaClient.cpp, server/CommMetaClient.h, server/CommPSQLSocket.cpp, server/CommPSQLSocket.h, server/CommPeer.cpp, server/CommPeer.h, server/CommPeerListener.cpp, server/CommPeerListener.h, server/CommRemoteClient.cpp, server/CommRemoteClient.h, server/CommServer.cpp, server/CommServer.h, server/CommSlaveClient.cpp, server/CommSlaveClient.h, server/CommSlaveListener.cpp, server/CommSlaveListener.h, server/CommSocket.cpp, server/CommSocket.h, server/CommUnixListener.cpp, server/CommUnixListener.h, server/Connection.cpp, server/Connection.h, server/Connection_methods.h, server/EntityFactory.cpp, server/EntityFactory.h, server/ExternalMind.cpp, server/ExternalMind.h, server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h, server/Persistance.cpp, server/Persistance.h, server/PersistantThingFactory.cpp, server/PersistantThingFactory.h, server/PersistantThingFactory_impl.h, server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h, server/Player.cpp, server/Player.h, server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h, server/ScriptFactory.cpp, server/ScriptFactory.h, server/ServerRouting.cpp, server/ServerRouting.h, server/ServerRouting_methods.h, server/SlaveClientConnection.cpp, server/SlaveClientConnection.h, server/TaskFactory.cpp, server/TaskFactory.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, server/server.cpp, server/server.h, server/slave.cpp, tests/Areatest.cpp, tests/BaseEntitytest.cpp, tests/Charactertest.cpp, tests/Containertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/EntityFactorytest.cpp, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp, tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h, tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp, tests/distancetest.cpp, tests/emergencetest.cpp, tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp, tests/systemtest.cpp, tests/transformtest.cpp, tests/type_utilstest.cpp, tests/utilitytest.cpp, tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp, tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp, tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp, tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp, tools/cywatchdog.cpp: Replace the copyright and license statements with new versions that include disclaimer of warranty, and permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#include "Python.h"
#include "Python_API.h"
#include "Python_Script_Utils.h"
#include "Py_BBox.h"
#include "Py_Object.h"
#include "Py_Thing.h"
#include "Py_Mind.h"
#include "Py_Map.h"
#include "Py_Location.h"
#include "Py_Vector3D.h"
#include "Py_Point3D.h"
#include "Py_Quaternion.h"
#include "Py_WorldTime.h"
#include "Py_World.h"
#include "Py_Operation.h"
#include "Py_RootEntity.h"
#include "Py_Oplist.h"
#include "Py_Property.h"
#include "PythonEntityScript.h"
#include "BaseMind.h"
#include "common/Inheritance.h"
#include "common/compose.hpp"
#include "common/globals.h"
#include "common/const.h"
#include "common/debug.h"
#include "common/log.h"
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/Anonymous.h>
2004-12-03 Al Riddoch <alriddoch@zepler.org> * client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/Py_CreatorClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.h, common/custom.cpp, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/op_switch.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/Location.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Missile.h, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Thing.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.h, rulesets/PythonThingScript.h, rulesets/Python_API.cpp, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h, server/Account.cpp, server/Account.h server/Admin.cpp, server/Admin.h, server/CommClient.cpp, server/Connection.cpp, server/Connection.h, server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp, server/Lobby.h, server/Persistance.cpp, server/Persistance.h, server/Persistor.cpp, server/Player.cpp, server/Player.h, server/ServerRouting.cpp, server/ServerRouting.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, tests/Areatest.cpp, tests/Charactertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp, tests/utilitytest.cpp, tools/cycmd.cpp: Modify the entity interface so that all Operation methods take references to RootOperation, as its cleaner, and requires less nasty casts. Clean up operations in headers generally.
2004-12-03 14:49:13 +00:00
using Atlas::Message::Element;
using Atlas::Objects::Root;
using Atlas::Objects::Operation::RootOperation;
using Atlas::Objects::Entity::Anonymous;
2004-12-03 Al Riddoch <alriddoch@zepler.org> * client/BaseClient.cpp, client/BaseClient.h, client/CharacterClient.cpp, client/CharacterClient.h, client/ClientConnection.cpp, client/ClientConnection.h, client/CreatorClient.cpp, client/CreatorClient.h, client/Py_CreatorClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.h, common/custom.cpp, common/inheritance.cpp, common/inheritance.h, common/inheritance_impl.h, common/op_switch.h, common/type_utils.h, common/types.h, common/utility.cpp, common/utility.h, modules/Location.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h, rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Missile.h, rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp, rulesets/Py_Operation.h, rulesets/Py_Thing.cpp, rulesets/PythonMindScript.h, rulesets/PythonScript.h, rulesets/PythonThingScript.h, rulesets/Python_API.cpp, rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h, server/Account.cpp, server/Account.h server/Admin.cpp, server/Admin.h, server/CommClient.cpp, server/Connection.cpp, server/Connection.h, server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp, server/Lobby.h, server/Persistance.cpp, server/Persistance.h, server/Persistor.cpp, server/Player.cpp, server/Player.h, server/ServerRouting.cpp, server/ServerRouting.h, server/TrustedConnection.cpp, server/TrustedConnection.h, server/WorldRouter.cpp, server/WorldRouter.h, tests/Areatest.cpp, tests/Charactertest.cpp, tests/Creatortest.cpp, tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp, tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp, tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp, tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp, tests/utilitytest.cpp, tools/cycmd.cpp: Modify the entity interface so that all Operation methods take references to RootOperation, as its cleaner, and requires less nasty casts. Clean up operations in headers generally.
2004-12-03 14:49:13 +00:00
2002-03-11 Al Riddoch <alriddoch@zepler.org> * server/WorldRouter.cpp: Eliminate unnecessary call to opEnumerate() and enhance debugging output. * server/Player.cpp: Correct the use of string.compare() in older versions of libstdc++. * common/types.h: Added enumeration for other operations, not handled by the core, but considered valid. Added new type for storing mapping between operation parents and their enumerated type. * common/op_switch.h: Separate handling of operations known to be invalid from operations which are valid, but not explicitly added to the core. * common/inheritance.h, common/inheritance.cpp, common/custom.cpp: Provide global operation mapping where enumeration of operations can be looked up. Install all types handled by the core, and types known to be used in scripts. * common/BaseEntity.h, common/BaseEntity.cpp: Add object specific operation mapping where operation types each object is subscribed to can be enumerated, and others are rejected. Add mechanism so that objects can add to the mapping, this subscribing to operations. This makes enumerating operations much cheaper, and eliminates the overhead of handling ops an object has no interest in. * rulesets/Thing.h, rulesets/Thing.cpp: Add mechanism so scripts can subscribe to operations. * rulesets/Character.h, rulesets/Character.cpp: Add subscription mechanism for ops going to and from the mind. * rulesets/BaseMind.h, rulesets/BaseMind.cpp: Add subscription mechanism for sight and sound perception operations sub operations, and provide an interface to it for scripts. * server/Connection.cpp, server/Admin.cpp, server/Account.cpp, rulesets/World.cpp, rulesets/World.h, rulesets/Thing.cpp, rulesets/Stackable.cpp, rulesets/Plant.cpp, rulesets/Food.cpp, rulesets/Character.cpp, rulesets/BaseMind.cpp: Add subscriptions to operations for all core base classes. * rulesets/Python_API.cpp: When script is created, go through methods, and subscribe to the operations which are handled by them. * rulesets/Character.cpp: When calculating orientation of a walking character, assume it is standing upright. * physics/Vector3D.h: Add versions of mag() and distance() which omit the square root calculations, so that when their values are only used for comparison, the expensive square root calculations can be ommited. Add new version of collision and range checking functions which provide the optimal interface to the application. Add versions of methods which modify this rather than creating a new operation to eliminate wasted copies. * physics/Quaternion.cpp: Make use of faster interface provided by Vector3D. * physics/BBox.h: Add new version of collision checking function which provides optimal interface to the application. * modules/Location.h, modules/Location.cpp: Add new functions to optimally calculate the distance between any two entities. * modules/Location.h: Re-write collision and range functions to make much more optimal use of Vector3D, BBox and distance functionality. * rulesets/Py_Vector3D.cpp, rulesets/Pedestrian.cpp, rulesets/Movement.cpp, rulesets/Entity.cpp, rulesets/Character.cpp: Eliminate implicit copies from vector arithmetic. * rulesets/Pedestrian.cpp, rulesets/MemMap.cpp, common/const.h: Re-write code which uses magnitude of vectors to use the square of the magnitude instead, as it is much cheaper to calculate.
2002-03-11 18:24:19 +00:00
static const bool debug_flag = false;
/// \defgroup PythonWrappers Python Wrapper Types
///
/// Structure types based on the PyObject header used to wrap C++ objects
/// in Python.
/// \brief Python wrapper for C++ functions to be exposed to Python
typedef struct {
PyObject_HEAD
} FunctionObject;
static void Function_dealloc(FunctionObject * self)
{
PyObject_Free(self);
}
static PyObject * log_debug(PyObject * self, PyObject * args, PyObject * kwds)
{
if (consts::debug_level != 0) {
int level;
char *message;
PyObject * op;
if (!PyArg_ParseTuple(args, "is|O", &level, &message, &op)) {
return NULL;
}
if (consts::debug_level >= level) {
log(SCRIPT, message);
}
}
Py_INCREF(Py_None);
return Py_None;
}
static PyObject * log_think(PyObject * self, PyObject * args, PyObject * kwds)
{
if (consts::debug_thinking != 0) {
char *message;
if (!PyArg_ParseTuple(args, "s", &message)) {
return NULL;
}
log(SCRIPT, message);
}
Py_INCREF(Py_None);
return Py_None;
}
PyTypeObject log_debug_type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
"Function",
sizeof(FunctionObject),
0,
/* methods */
(destructor)Function_dealloc,
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_compare */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
log_debug, /* tp_call */
};
PyTypeObject log_think_type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
"Function",
sizeof(FunctionObject),
0,
/* methods */
(destructor)Function_dealloc,
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_compare */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
log_think, /* tp_call */
};
//////////////////////////////////////////////////////////////////////////
// Logger replaces sys.stdout and sys.stderr so the nothing goes to output
//////////////////////////////////////////////////////////////////////////
/// \brief Python struct to handle output from python scripts
///
/// In instance of this struct is used to replace sys.stdout and sys.stderr
/// in the Python interpreter so that all script output goes to the cyphesis
/// log subsystem
typedef struct {
PyObject_HEAD
} PyLogger;
static void python_log(LogLevel lvl, const char * msg)
{
static std::string message;
message += msg;
std::string::size_type n = 0;
std::string::size_type p;
for (p = message.find_first_of('\n');
p != std::string::npos;
p = message.find_first_of('\n', n)) {
log(lvl, message.substr(n, p - n));
n = p + 1;
}
if (message.size() > n) {
message = message.substr(n, message.size() - n);
} else {
message.clear();
}
}
static PyObject * PyOutLogger_write(PyObject * self, PyObject * arg)
{
if (!PyString_CheckExact(arg)) {
PyErr_SetString(PyExc_TypeError, "write must be a string");
return 0;
}
char * mesg = PyString_AsString(arg);
python_log(SCRIPT, mesg);
Py_INCREF(Py_None);
return Py_None;
}
static PyObject * PyErrLogger_write(PyObject * self, PyObject * arg)
{
if (!PyString_CheckExact(arg)) {
PyErr_SetString(PyExc_TypeError, "write must be a string");
return 0;
}
char * mesg = PyString_AsString(arg);
python_log(SCRIPT_ERROR, mesg);
Py_INCREF(Py_None);
return Py_None;
}
static PyMethodDef PyOutLogger_methods[] = {
{"write", PyOutLogger_write, METH_O},
{NULL, NULL} /* Sentinel */
};
static PyMethodDef PyErrLogger_methods[] = {
{"write", PyErrLogger_write, METH_O},
{NULL, NULL} /* Sentinel */
};
static void PyLogger_dealloc(PyObject * self)
{
PyObject_Free(self);
}
static PyObject * PyOutLogger_getattr(PyObject * self, char *name)
{
return Py_FindMethod(PyOutLogger_methods, self, name);
}
static PyObject * PyErrLogger_getattr(PyObject * self, char *name)
{
return Py_FindMethod(PyErrLogger_methods, self, name);
}
PyTypeObject PyOutLogger_Type = {
PyObject_HEAD_INIT(&PyType_Type)
0, // ob_size
"OutLogger", // tp_name
sizeof(PyLogger), // tp_basicsize
0, // tp_itemsize
// methods
PyLogger_dealloc, // tp_dealloc
0, // tp_print
PyOutLogger_getattr, // tp_getattr
0, // tp_setattr
0, // tp_compare
0, // tp_repr
0, // tp_as_number
0, // tp_as_sequence
0, // tp_as_mapping
0, // tp_hash
};
PyTypeObject PyErrLogger_Type = {
PyObject_HEAD_INIT(&PyType_Type)
0, // ob_size
"ErrLogger", // tp_name
sizeof(PyLogger), // tp_basicsize
0, // tp_itemsize
// methods
PyLogger_dealloc, // tp_dealloc
0, // tp_print
PyErrLogger_getattr, // tp_getattr
0, // tp_setattr
0, // tp_compare
0, // tp_repr
0, // tp_as_number
0, // tp_as_sequence
0, // tp_as_mapping
0, // tp_hash
};
static PyObject * Get_PyClass(const std::string & package,
const std::string & type)
{
std::string classname(type);
classname[0] = toupper(classname[0]);
PyObject * package_name = PyString_FromString((char *)package.c_str());
PyObject * module = PyImport_Import(package_name);
Py_DECREF(package_name);
if (module == NULL) {
log(ERROR, String::compose("Missing python module \"%1\"", package));
PyErr_Print();
return NULL;
}
PyObject * py_class = PyObject_GetAttrString(module, (char *)classname.c_str());
Py_DECREF(module);
if (py_class == NULL) {
log(ERROR, String::compose("Could not find python class \"%1.%2\"",
package, classname));
PyErr_Print();
return NULL;
}
if (PyCallable_Check(py_class) == 0) {
log(ERROR, String::compose("Could not instance python class \"%1.%2\"",
package, classname));
Py_DECREF(py_class);
return NULL;
}
#if 0
// In later versions of python using PyType_* will become the right thing
// to do. This might become true when things have been done right with
// installing types.
if (PyType_Check(py_class) == 0) {
std::cerr << "PyCallable_Check returned true, but PyType_Check returned false " << package << "." << type << std::endl << std::flush;
} else {
std::cerr << "PyType_Check returned true" << std::endl << std::flush;
}
#endif
return py_class;
* Renamed Operataion method names throughout so they no longer all have the name Operation but are now called MoveOperation, according to the type of operation they handle. * modules/DateTime.cpp, modules/DataTime.h: Filled in functionality, allowing initialisation and updating from a time values in seconds. * modules/Location.h: Modified collision detection code so no checking is done between two moving objects. * rulesets/BaseMind.h, rulesets/BaseMind.cpp, rulesets/Entity.h, rulesets/Entity.cpp: Removed virtual getMap() method and replaced with a fixed method in BaseMind only. Added time member veriable to BaseMind so each mind keeps track of time by itself. * rulesets/Python_API.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h: Added specific python interface for mind objects, because if increasing differences in the way this must be handled. * rulesets/Character.h, rulesets/Character.cpp: Added isAlive flag which is cleared if the character is dead. If this flag is cleared, operations are no longer sent to the mind. * rulesets/Movement.h, rulesets/Movement.cpp, rulesets/Pedestrian.h, rulesets/Pedestrian.cpp: Cleaned up the code, made members more distinctive, and make interface more general. * rulesets/Py_Thing.cpp: Removed features used to support mind. * rulesets/Py_WorldTime.cpp: Added support for comparison of time with strings, to establish whether it matches descriptions of time. * rulesets/Python_API.cpp: Modified creating of scripts so mind scripts use a slightly different interface from entity scripts, to support the fact that a mind handles its own timekeeping, has a memory map, and has no access to the world. * server/WorldTime.cpp, server/WorldTime.h: Brought WorldTime into the build. Used to track details of the time. Added support for checking time descriptions such as "midday", "summer" against DateTime. Al Riddoch <alriddoch@zepler.org>
2001-05-28 14:58:24 +00:00
}
PyObject * Create_PyScript(PyObject * wrapper, PyObject * py_class)
* Renamed Operataion method names throughout so they no longer all have the name Operation but are now called MoveOperation, according to the type of operation they handle. * modules/DateTime.cpp, modules/DataTime.h: Filled in functionality, allowing initialisation and updating from a time values in seconds. * modules/Location.h: Modified collision detection code so no checking is done between two moving objects. * rulesets/BaseMind.h, rulesets/BaseMind.cpp, rulesets/Entity.h, rulesets/Entity.cpp: Removed virtual getMap() method and replaced with a fixed method in BaseMind only. Added time member veriable to BaseMind so each mind keeps track of time by itself. * rulesets/Python_API.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h: Added specific python interface for mind objects, because if increasing differences in the way this must be handled. * rulesets/Character.h, rulesets/Character.cpp: Added isAlive flag which is cleared if the character is dead. If this flag is cleared, operations are no longer sent to the mind. * rulesets/Movement.h, rulesets/Movement.cpp, rulesets/Pedestrian.h, rulesets/Pedestrian.cpp: Cleaned up the code, made members more distinctive, and make interface more general. * rulesets/Py_Thing.cpp: Removed features used to support mind. * rulesets/Py_WorldTime.cpp: Added support for comparison of time with strings, to establish whether it matches descriptions of time. * rulesets/Python_API.cpp: Modified creating of scripts so mind scripts use a slightly different interface from entity scripts, to support the fact that a mind handles its own timekeeping, has a memory map, and has no access to the world. * server/WorldTime.cpp, server/WorldTime.h: Brought WorldTime into the build. Used to track details of the time. Added support for checking time descriptions such as "midday", "summer" against DateTime. Al Riddoch <alriddoch@zepler.org>
2001-05-28 14:58:24 +00:00
{
PyObject * pyob = PyEval_CallFunction(py_class,"(O)", wrapper);
* Renamed Operataion method names throughout so they no longer all have the name Operation but are now called MoveOperation, according to the type of operation they handle. * modules/DateTime.cpp, modules/DataTime.h: Filled in functionality, allowing initialisation and updating from a time values in seconds. * modules/Location.h: Modified collision detection code so no checking is done between two moving objects. * rulesets/BaseMind.h, rulesets/BaseMind.cpp, rulesets/Entity.h, rulesets/Entity.cpp: Removed virtual getMap() method and replaced with a fixed method in BaseMind only. Added time member veriable to BaseMind so each mind keeps track of time by itself. * rulesets/Python_API.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h: Added specific python interface for mind objects, because if increasing differences in the way this must be handled. * rulesets/Character.h, rulesets/Character.cpp: Added isAlive flag which is cleared if the character is dead. If this flag is cleared, operations are no longer sent to the mind. * rulesets/Movement.h, rulesets/Movement.cpp, rulesets/Pedestrian.h, rulesets/Pedestrian.cpp: Cleaned up the code, made members more distinctive, and make interface more general. * rulesets/Py_Thing.cpp: Removed features used to support mind. * rulesets/Py_WorldTime.cpp: Added support for comparison of time with strings, to establish whether it matches descriptions of time. * rulesets/Python_API.cpp: Modified creating of scripts so mind scripts use a slightly different interface from entity scripts, to support the fact that a mind handles its own timekeeping, has a memory map, and has no access to the world. * server/WorldTime.cpp, server/WorldTime.h: Brought WorldTime into the build. Used to track details of the time. Added support for checking time descriptions such as "midday", "summer" against DateTime. Al Riddoch <alriddoch@zepler.org>
2001-05-28 14:58:24 +00:00
if (pyob == NULL) {
if (PyErr_Occurred() == NULL) {
log(ERROR, "Could not create python instance");
} else {
log(ERROR, "Reporting python error");
PyErr_Print();
}
}
Py_DECREF(wrapper);
return pyob;
}
void Create_PyMind(BaseMind * mind, const std::string & package,
const std::string & type)
{
PyObject * py_class = Get_PyClass(package, type);
if (py_class == NULL) { return; }
PyMind * wrapper = newPyMind();
wrapper->m_mind = mind;
PyObject * o = Create_PyScript((PyObject *)wrapper, py_class);
Py_DECREF(py_class);
* Renamed Operataion method names throughout so they no longer all have the name Operation but are now called MoveOperation, according to the type of operation they handle. * modules/DateTime.cpp, modules/DataTime.h: Filled in functionality, allowing initialisation and updating from a time values in seconds. * modules/Location.h: Modified collision detection code so no checking is done between two moving objects. * rulesets/BaseMind.h, rulesets/BaseMind.cpp, rulesets/Entity.h, rulesets/Entity.cpp: Removed virtual getMap() method and replaced with a fixed method in BaseMind only. Added time member veriable to BaseMind so each mind keeps track of time by itself. * rulesets/Python_API.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h: Added specific python interface for mind objects, because if increasing differences in the way this must be handled. * rulesets/Character.h, rulesets/Character.cpp: Added isAlive flag which is cleared if the character is dead. If this flag is cleared, operations are no longer sent to the mind. * rulesets/Movement.h, rulesets/Movement.cpp, rulesets/Pedestrian.h, rulesets/Pedestrian.cpp: Cleaned up the code, made members more distinctive, and make interface more general. * rulesets/Py_Thing.cpp: Removed features used to support mind. * rulesets/Py_WorldTime.cpp: Added support for comparison of time with strings, to establish whether it matches descriptions of time. * rulesets/Python_API.cpp: Modified creating of scripts so mind scripts use a slightly different interface from entity scripts, to support the fact that a mind handles its own timekeeping, has a memory map, and has no access to the world. * server/WorldTime.cpp, server/WorldTime.h: Brought WorldTime into the build. Used to track details of the time. Added support for checking time descriptions such as "midday", "summer" against DateTime. Al Riddoch <alriddoch@zepler.org>
2001-05-28 14:58:24 +00:00
if (o != NULL) {
mind->setScript(new PythonEntityScript(o, (PyObject *)wrapper));
}
}
static PyObject * is_location(PyObject * self, PyObject * loc)
{
if (PyLocation_Check(loc)) {
Py_INCREF(Py_True);
return Py_True;
}
Py_INCREF(Py_False);
return Py_False;
}
static PyObject * distance_to(PyObject * self, PyObject * args)
{
PyObject * near, * other;
if (!PyArg_ParseTuple(args, "OO", &near, &other)) {
return NULL;
}
if (!PyLocation_Check(near) || !PyLocation_Check(other)) {
PyErr_SetString(PyExc_TypeError, "Arg Location required");
return NULL;
}
PyLocation * sloc = (PyLocation *)near,
* oloc = (PyLocation *)other;
#ifndef NDEBUG
if (sloc->location == NULL || oloc == NULL) {
PyErr_SetString(PyExc_AssertionError, "Null location pointer");
return NULL;
}
#endif // NDEBUG
PyVector3D * ret = newPyVector3D();
if (ret == NULL) {
return NULL;
}
ret->coords = distanceTo(*sloc->location, *oloc->location);
return (PyObject *)ret;
}
static PyObject * square_distance(PyObject * self, PyObject * args)
{
PyObject * near, * other;
if (!PyArg_ParseTuple(args, "OO", &near, &other)) {
return NULL;
}
if (!PyLocation_Check(near) || !PyLocation_Check(other)) {
PyErr_SetString(PyExc_TypeError, "Arg Location required");
return NULL;
}
PyLocation * sloc = (PyLocation *)near,
* oloc = (PyLocation *)other;
#ifndef NDEBUG
if (sloc->location == NULL || oloc == NULL) {
PyErr_SetString(PyExc_AssertionError, "Null location pointer");
return NULL;
}
#endif // NDEBUG
return PyFloat_FromDouble(squareDistance(*sloc->location, *oloc->location));
}
static PyObject * square_horizontal_distance(PyObject * self, PyObject * args)
{
PyObject * near, * other;
if (!PyArg_ParseTuple(args, "OO", &near, &other)) {
return NULL;
}
if (!PyLocation_Check(near) || !PyLocation_Check(other)) {
PyErr_SetString(PyExc_TypeError, "Arg Location required");
return NULL;
}
PyLocation * sloc = (PyLocation *)near,
* oloc = (PyLocation *)other;
#ifndef NDEBUG
if (sloc->location == NULL || oloc == NULL) {
PyErr_SetString(PyExc_AssertionError, "Null location pointer");
return NULL;
}
#endif // NDEBUG
return PyFloat_FromDouble(squareHorizontalDistance(*sloc->location, *oloc->location));
}
// In Python 2.3 or later this it is okay to pass in null for the methods
// of a module, making this obsolete.
static PyMethodDef no_methods[] = {
{NULL, NULL} /* Sentinel */
};
static PyMethodDef atlas_methods[] = {
{"isLocation", is_location, METH_O},
{NULL, NULL} /* Sentinel */
};
static PyMethodDef physics_methods[] = {
{"distance_to",distance_to, METH_VARARGS},
{"square_distance",square_distance, METH_VARARGS},
{"square_horizontal_distance",
square_horizontal_distance, METH_VARARGS},
{NULL, NULL} /* Sentinel */
};
static PyMethodDef common_methods[] = {
//{"null", null_new, METH_VARARGS},
{NULL, NULL} /* Sentinel */
};
void init_python_api()
{
Py_Initialize();
PyObject * sys_name = PyString_FromString("sys");
PyObject * sys_module = PyImport_Import(sys_name);
Py_DECREF(sys_name);
if (sys_module == 0) {
log(CRITICAL, "Python could not import sys module");
return;
}
PyObject * out_logger = (PyObject*)PyObject_NEW(PyLogger, &PyOutLogger_Type);
PyObject_SetAttrString(sys_module, "stdout", out_logger);
Py_DECREF(out_logger);
PyObject * err_logger = (PyObject*)PyObject_NEW(PyLogger, &PyErrLogger_Type);
PyObject_SetAttrString(sys_module, "stderr", err_logger);
Py_DECREF(err_logger);
PyObject * sys_path = PyObject_GetAttrString(sys_module, "path");
if (sys_path != 0) {
if (PyList_Check(sys_path)) {
// Add the path to the non-ruleset specific code.
std::string p = share_directory + "/cyphesis/scripts";
PyObject * path = PyString_FromString(p.c_str());
PyList_Append(sys_path, path);
Py_DECREF(path);
p = share_directory + "/cyphesis/rulesets/basic";
path = PyString_FromString(p.c_str());
PyList_Append(sys_path, path);
Py_DECREF(path);
// Add the path to the ruleset specific code.
p = share_directory + "/cyphesis/rulesets/" + ruleset;
path = PyString_FromString(p.c_str());
PyList_Append(sys_path, path);
Py_DECREF(path);
} else {
log(CRITICAL, "Python sys.path is not a list");
}
} else {
log(CRITICAL, "Python could not import sys.path");
}
Py_DECREF(sys_module);
PyObject * atlas = Py_InitModule("atlas", atlas_methods);
if (atlas == NULL) {
log(CRITICAL, "Python init failed to create atlas module\n");
return;
}
if (PyType_Ready(&PyOperation_Type) < 0) {
log(CRITICAL, "Python init failed to ready Operation wrapper type");
return;
}
PyModule_AddObject(atlas, "Operation", (PyObject *)&PyOperation_Type);
if (PyType_Ready(&PyRootEntity_Type) < 0) {
log(CRITICAL, "Python init failed to ready RootEntity wrapper type");
return;
}
PyModule_AddObject(atlas, "Entity", (PyObject *)&PyRootEntity_Type);
if (PyType_Ready(&PyOplist_Type) < 0) {
log(CRITICAL, "Python init failed to ready Oplist wrapper type");
return;
}
PyModule_AddObject(atlas, "Oplist", (PyObject *)&PyOplist_Type);
if (PyType_Ready(&PyLocation_Type) < 0) {
log(CRITICAL, "Python init failed to ready Location wrapper type");
return;
}
PyModule_AddObject(atlas, "Location", (PyObject *)&PyLocation_Type);
if (PyType_Ready(&PyMessageElement_Type) < 0) {
log(CRITICAL, "Python init failed to ready Message wrapper type");
return;
}
PyModule_AddObject(atlas, "Message", (PyObject *)&PyMessageElement_Type);
PyObject * physics = Py_InitModule("physics", physics_methods);
if (physics == NULL) {
log(CRITICAL, "Python init failed to create physics module\n");
return;
}
if (PyType_Ready(&PyVector3D_Type) < 0) {
log(CRITICAL, "Python init failed to ready Vector3D wrapper type");
return;
}
PyModule_AddObject(physics, "Vector3D", (PyObject *)&PyVector3D_Type);
if (PyType_Ready(&PyPoint3D_Type) < 0) {
log(CRITICAL, "Python init failed to ready Point3D wrapper type");
return;
}
PyModule_AddObject(physics, "Point3D", (PyObject *)&PyPoint3D_Type);
if (PyType_Ready(&PyBBox_Type) < 0) {
log(CRITICAL, "Python init failed to ready BBox wrapper type");
return;
}
PyModule_AddObject(physics, "BBox", (PyObject *)&PyBBox_Type);
if (PyType_Ready(&PyQuaternion_Type) < 0) {
log(CRITICAL, "Python init failed to ready Quaternion wrapper type");
return;
}
PyModule_AddObject(physics, "Quaternion", (PyObject *)&PyQuaternion_Type);
PyObject * common = Py_InitModule("common", common_methods);
if (common == NULL) {
log(CRITICAL, "Python init failed to create common module\n");
return;
}
PyObject * common_dict = PyModule_GetDict(common);
/// Create the common.log module
PyObject * log_mod = PyModule_New("log");
PyDict_SetItemString(common_dict, "log", log_mod);
PyObject * debug = (PyObject*)PyObject_NEW(FunctionObject, &log_debug_type);
PyObject_SetAttrString(log_mod, "debug", debug);
Py_DECREF(debug);
PyObject * think = (PyObject*)PyObject_NEW(FunctionObject, &log_think_type);
PyObject_SetAttrString(log_mod, "thinking", think);
Py_DECREF(think);
Py_DECREF(log_mod);
PyObject * o;
/// Create the common.const module
PyObject * _const = PyModule_New("const");
PyDict_SetItemString(common_dict, "const", _const);
o = PyInt_FromLong(consts::debug_level);
PyObject_SetAttrString(_const, "debug_level", o);
Py_DECREF(o);
o = PyInt_FromLong(consts::debug_thinking);
PyObject_SetAttrString(_const, "debug_thinking", o);
Py_DECREF(o);
o = PyFloat_FromDouble(consts::time_multiplier);
PyObject_SetAttrString(_const, "time_multiplier", o);
Py_DECREF(o);
o = PyFloat_FromDouble(consts::base_velocity_coefficient);
PyObject_SetAttrString(_const, "base_velocity_coefficient", o);
Py_DECREF(o);
o = PyFloat_FromDouble(consts::base_velocity);
PyObject_SetAttrString(_const, "base_velocity", o);
Py_DECREF(o);
o = PyFloat_FromDouble(consts::basic_tick);
PyObject_SetAttrString(_const, "basic_tick", o);
Py_DECREF(o);
o = PyFloat_FromDouble(WFMATH_EPSILON);
PyObject_SetAttrString(_const, "epsilon", o);
Py_DECREF(o);
Py_DECREF(_const);
/// Create the common.globals module
PyObject * globals = PyModule_New("globals");
PyDict_SetItemString(common_dict, "globals", globals);
o = PyString_FromString(share_directory.c_str());
PyObject_SetAttrString(globals, "share_directory", o);
Py_DECREF(o);
Py_DECREF(globals);
PyObject * server = Py_InitModule("server", no_methods);
if (server == NULL) {
log(CRITICAL, "Python init failed to create server module");
return;
}
// New module code
// PyWorldTime_Type.tp_new = PyType_GenericNew;
if (PyType_Ready(&PyWorldTime_Type) < 0) {
log(CRITICAL, "Python init failed to ready WorldTime wrapper type");
return;
}
PyModule_AddObject(server, "WorldTime", (PyObject *)&PyWorldTime_Type);
PyWorld * world = newPyWorld();
PyModule_AddObject(server, "world", (PyObject *)world);
// FIXME Remove once we are sure.
// PyObject * rules = Py_InitModule("rulesets", no_methods);
// if (rules == NULL) {
// log(CRITICAL, "Python init failed to create rules module");
// // return;
// }
// if (PyType_Ready(&PyStatistics_Type) < 0) {
// log(CRITICAL, "Python init failed to ready Statistics wrapper type");
// return;
// }
// PyModule_AddObject(rules, "Statistics", (PyObject *)&PyStatistics_Type);
if (PyType_Ready(&PyTerrainProperty_Type) < 0) {
log(CRITICAL, "Python init failed to ready TerrainProperty wrapper type");
return;
}
debug(std::cout << Py_GetPath() << std::endl << std::flush;);
}
void shutdown_python_api()
{
Py_Finalize();
}