cyphesis/rulesets/TasksProperty.cpp

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id$
#include "TasksProperty.h"
#include "Character.h"
#include "Task.h"
#include "common/compose.hpp"
#include "common/debug.h"
#include "common/log.h"
#include "common/TypeNode.h"
#include <iostream>
using Atlas::Message::ListType;
using Atlas::Message::MapType;
TasksProperty::TasksProperty() : PropertyBase(per_ephem), m_task(0)
{
}
bool TasksProperty::get(Atlas::Message::Element & val) const
{
if (m_task == 0) {
log(ERROR, "No task pointer in ::get");
return false;
}
if (*m_task == 0) {
val = ListType();
return true;
}
MapType task;
task["name"] = (*m_task)->name();
float progress = (*m_task)->progress();
if (progress > 0) {
task["progress"] = progress;
}
float rate = (*m_task)->rate();
if (rate > 0) {
task["rate"] = rate;
}
val = ListType(1, task);
return true;
}
void TasksProperty::set(const Atlas::Message::Element & val)
{
if (!val.isList())
{
log(ERROR, "Task property must be a list.");
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return;
}
if (m_task == 0 || *m_task == 0) {
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log(ERROR, "No task in ::set");
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return;
}
ListType tasks = val.asList();
ListType::const_iterator I = tasks.begin();
ListType::const_iterator Iend = tasks.end();
for (; I != Iend; ++I) {
if (!I->isMap()) {
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log(ERROR, "Task must be a map.");
return;
}
const MapType & task = I->asMap();
MapType::const_iterator J = task.begin();
MapType::const_iterator Jend = task.end();
for (J = task.begin(); J != Jend; ++J) {
(*m_task)->setAttr(J->first, J->second);
}
}
}
void TasksProperty::install(Entity * owner)
{
if (flags() & flag_class) {
return;
}
Character * c = dynamic_cast<Character *>(owner);
if (c != 0) {
m_task = c->monitorTask();
}
}
void TasksProperty::apply(Entity * owner)
{
}