cyphesis/rulesets/PythonThingScript.cpp

92 lines
2.9 KiB
C++
Raw Normal View History

// This file may be redistributed and modified only under the terms of
// the GNU General Public License (See COPYING for details).
// Copyright (C) 2000,2001 Alistair Riddoch
#include "PythonThingScript.h"
#include "Python_API.h"
#include "Thing.h"
#include <server/WorldRouter.h>
#include <common/debug.h>
using Atlas::Objects::Operation::RootOperation;
static const bool debug_flag = false;
PythonThingScript::PythonThingScript(PyObject * o, Thing & t) :
PythonScript(o, t), thing(t)
{
}
PythonThingScript::~PythonThingScript()
{
}
bool PythonThingScript::Operation(const string& op_type,const RootOperation& op,
oplist & ret_list, RootOperation * sub_op)
{
if (scriptObject == NULL) {
debug( cout << "No script object asociated" << endl << flush;);
return false;
}
debug( cout << "Got script object for " << endl << flush;);
string op_name = op_type+"_operation";
// Construct apropriate python object thingies from op
if (!PyObject_HasAttrString(scriptObject, (char *)(op_name.c_str()))) {
debug( cout << "No method to be found for "
<< "." << op_name << endl << flush;);
return false;
}
RootOperationObject * py_op = newAtlasRootOperation(NULL);
py_op->operation = new RootOperation(op);
py_op->own = 0;
* Renamed Operataion method names throughout so they no longer all have the name Operation but are now called MoveOperation, according to the type of operation they handle. * modules/DateTime.cpp, modules/DataTime.h: Filled in functionality, allowing initialisation and updating from a time values in seconds. * modules/Location.h: Modified collision detection code so no checking is done between two moving objects. * rulesets/BaseMind.h, rulesets/BaseMind.cpp, rulesets/Entity.h, rulesets/Entity.cpp: Removed virtual getMap() method and replaced with a fixed method in BaseMind only. Added time member veriable to BaseMind so each mind keeps track of time by itself. * rulesets/Python_API.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h: Added specific python interface for mind objects, because if increasing differences in the way this must be handled. * rulesets/Character.h, rulesets/Character.cpp: Added isAlive flag which is cleared if the character is dead. If this flag is cleared, operations are no longer sent to the mind. * rulesets/Movement.h, rulesets/Movement.cpp, rulesets/Pedestrian.h, rulesets/Pedestrian.cpp: Cleaned up the code, made members more distinctive, and make interface more general. * rulesets/Py_Thing.cpp: Removed features used to support mind. * rulesets/Py_WorldTime.cpp: Added support for comparison of time with strings, to establish whether it matches descriptions of time. * rulesets/Python_API.cpp: Modified creating of scripts so mind scripts use a slightly different interface from entity scripts, to support the fact that a mind handles its own timekeeping, has a memory map, and has no access to the world. * server/WorldTime.cpp, server/WorldTime.h: Brought WorldTime into the build. Used to track details of the time. Added support for checking time descriptions such as "midday", "summer" against DateTime. Al Riddoch <alriddoch@zepler.org>
2001-05-28 14:58:24 +00:00
py_op->from = thing.world->getObject(op.GetFrom());
py_op->to = thing.world->getObject(op.GetTo());
PyObject * ret;
ret = PyObject_CallMethod(scriptObject, (char *)(op_name.c_str()),
"(O)", py_op);
delete py_op->operation;
Py_DECREF(py_op);
if (ret != NULL) {
debug( cout << "Called python method " << op_name
<< " for object " << endl << flush;);
if (PyOperation_Check(ret)) {
RootOperationObject * op = (RootOperationObject*)ret;
if (op->operation != NULL) {
ret_list.push_back(op->operation);
op->own = 0;
} else {
debug( cout << "Method returned invalid operation"
<< endl << flush;);
}
} else if (PyOplist_Check(ret)) {
OplistObject * op = (OplistObject*)ret;
if (op->ops != NULL) {
ret_list = *op->ops;
} else {
debug( cout << "Method returned invalid oplist"
<< endl << flush;);
}
} else {
debug( cout << "Method returned invalid object" << endl << flush;);
}
Py_DECREF(ret);
return true;
} else {
if (PyErr_Occurred() == NULL) {
debug( cout << "No method to be found for " << endl << flush;);
} else {
cerr << "Reporting python error for " << endl << flush;
PyErr_Print();
}
}
return false;
}
void PythonThingScript::hook(const string &, Entity *)
{
}