* Complete re-write of python script interface to allow other

script types to be cleanly dropped in.

	* Re-work on server and communication related classes to use
	  references where they are apropriate. Code is now much more
	  robust.

	* Huge cleanup of header files removing redundant includes.

	* server/WorldRouter.h: Removed is_object_deleted because it
	  is broken and not used.

	* server/Connection.h: Removed unused disconnect() methods.

	* rulesets/Entity.*: Added new in game base class from which
	  all mind and object classes are derived. This removes
	  clutter of Thing class from mind classes.

	* aiclient/*: Progress with creating AI client for mind handling.

	* common/globals.*: Moved some globals out of server specific files.

	* rulesets/Makefile.am: Separated rulesets code into 3 almost stand
	  alone packages; entities, mind and python interface code.


Acorn may well not work now, but I would apreciate it if people could
test the code on their setups. Lots of code has changed, and almost
everything is now cleaner.

Al Riddoch  <alriddoch@zepler.org>
This commit is contained in:
Al Riddoch 2001-04-10 19:05:14 +00:00
parent 81199e0049
commit 488f35b52f
71 changed files with 1302 additions and 474 deletions

14
rulesets/PythonScript.cpp Normal file
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@ -0,0 +1,14 @@
// This file may be redistributed and modified only under the terms of
// the GNU General Public License (See COPYING for details).
// Copyright (C) 2000 Alistair Riddoch
#include "PythonScript.h"
PythonScript::PythonScript(PyObject * o, Entity & t) :
script_object(o), entity(t)
{
}
PythonScript::~PythonScript()
{
}