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https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into futher subdirectories matching their library. As a result we can now better separate the python bindings, so that things that belongs to the simulation are separeted from things that belongs to the ai.
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463 changed files with 1794 additions and 1515 deletions
83
rules/python/PythonArithmeticFactory.cpp
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83
rules/python/PythonArithmeticFactory.cpp
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// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2010 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "CyPy_LocatedEntity.h"
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#include "PythonArithmeticFactory.h"
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#include "Python_Script_Utils.h"
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#include "PythonArithmeticScript.h"
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/// \brief PythonArithmeticFactory constructor
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///
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/// @param package Name of the package containing the script
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/// @param name Name of the type within the package for the script
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PythonArithmeticFactory::PythonArithmeticFactory(const std::string & package,
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const std::string & name) :
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PythonClass(package, name)
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{
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}
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PythonArithmeticFactory::~PythonArithmeticFactory() = default;
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int PythonArithmeticFactory::setup()
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{
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return load();
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}
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/// \brief Create a new arithmetic script for a character
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///
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/// @param chr the Character that requires a new script
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ArithmeticScript * PythonArithmeticFactory::newScript(LocatedEntity * owner)
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{
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if (!m_class) {
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return nullptr;
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}
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// Create the task, and use its script to add a script
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if (m_class->isNull()) {
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return nullptr;
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}
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// FIXME Pass in entity for initialisation of entity pointer in
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// EntityWrapper.
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Py::Object py_object;
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try {
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if (owner == nullptr) {
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py_object = m_class->apply();
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} else {
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py_object = m_class->apply(Py::TupleN(CyPy_LocatedEntity::wrap(owner)));
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}
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} catch (const Py::BaseException& ex) {
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if (owner) {
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log(ERROR, "Could not create python stats instance for " + owner->describeEntity());
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} else {
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log(ERROR, "Could not create python stats instance");
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}
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if (PyErr_Occurred()) {
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PyErr_Print();
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}
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}
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ArithmeticScript * script = new PythonArithmeticScript(py_object);
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// FIXME This is now part of the property, not the character.
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// chr.statistics().m_script = script;
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return script;
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}
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