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https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into futher subdirectories matching their library. As a result we can now better separate the python bindings, so that things that belongs to the simulation are separeted from things that belongs to the ai.
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463 changed files with 1794 additions and 1515 deletions
111
rules/python/PythonClass.cpp
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111
rules/python/PythonClass.cpp
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// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2011 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include <Python.h>
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#include "PythonClass.h"
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#include "Python_Script_Utils.h"
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#include "common/log.h"
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#include "common/compose.hpp"
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/// \brief ScriptKit constructor
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///
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/// @param package name of the script package scripts are to be created from
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/// @param type name of the type instanced to create scripts
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PythonClass::PythonClass(const std::string & package,
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const std::string & type) :
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m_package(package),
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m_type(type),
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m_module(nullptr)
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{
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}
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PythonClass::~PythonClass() = default;
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int PythonClass::load()
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{
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auto module= Get_PyModule(m_package);
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if (module.isNull()) {
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return -1;
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}
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m_module = module;
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return getClass(m_module);
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}
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/// \brief Retrieve the pythonclass object from the module which has
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/// already been loaded.
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int PythonClass::getClass(const Py::Module& module)
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{
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auto new_class = Get_PyClass(module, m_package, m_type);
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if (new_class.isNull()) {
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// If this is a new class, leave it as zero and fail and this
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// should be discarded by <*>RuleHandler
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// If this is an existing class, leave it as the old value, but
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// fail the update. This should signal back to the client.
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return -1;
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}
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if (!new_class.isCallable()) {
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log(ERROR, String::compose("Python class \"%1.%2\" is not callable.",
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m_package, m_type));
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return -1;
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}
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// if (!PyType_IsSubtype((PyTypeObject*)new_class.type().ptr, m_base)) {
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// log(ERROR, String::compose("Python class \"%1.%2\" does not inherit "
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// "from a core server type \"%3\".",
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// m_package, m_type, m_base->tp_name));
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// return -1;
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// }
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m_class = Py::Callable(new_class);
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return 0;
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}
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int PythonClass::refresh()
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{
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log(NOTICE, String::compose("Refreshing Python module \"%1.%2\".", m_package, m_type));
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if (m_module.isNull()) {
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log(ERROR, String::compose("Abort refresh of non loaded module \"%1.%2\".", m_package, m_type));
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return -1;
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}
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Py::Module new_module(PyImport_ReloadModule(m_module.ptr()));
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if (new_module.isNull()) {
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log(ERROR, String::compose("Error reloading python module \"%1\"",
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m_package));
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PyErr_Clear();
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return -1;
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}
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int ret = getClass(new_module);
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if (ret != 0) {
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log(ERROR, String::compose(R"(Error finding python class "%1" in "%2")",
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m_type, m_package));
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return -1;
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// After reloading, but failing to get the class, I think the old class
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// should still work, but is no longer bound to the name. It won't
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// be collected at least until we release the reference we hold
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// in m_class
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}
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if (m_module != new_module) {
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log(WARNING, String::compose("Python module \"%1.%2\" has changed "
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"its pointer on reload",
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m_package, m_type));
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m_module = new_module;
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}
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return 0;
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}
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