Restructure rule classes.

Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
This commit is contained in:
Erik Ogenvik 2018-10-31 21:38:35 +01:00
parent 800d6f3d2c
commit e85f0831b2
463 changed files with 1794 additions and 1515 deletions

View file

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// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include <Python.h>
#include "PythonScriptFactory_impl.h"
#include "Python_Script_Utils.h"
#include "rules/ai/BaseMind.h"
#include "rules/simulation/Task.h"
template<>
PythonScriptFactory<LocatedEntity>::PythonScriptFactory(const std::string & p,
const std::string & t) :
PythonClass(p, t)
{
}
template class PythonScriptFactory<LocatedEntity>;