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Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into futher subdirectories matching their library. As a result we can now better separate the python bindings, so that things that belongs to the simulation are separeted from things that belongs to the ai.
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463 changed files with 1794 additions and 1515 deletions
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rules/python/PythonScriptFactory.cpp
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38
rules/python/PythonScriptFactory.cpp
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// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2005 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include <Python.h>
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#include "PythonScriptFactory_impl.h"
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#include "Python_Script_Utils.h"
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#include "rules/ai/BaseMind.h"
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#include "rules/simulation/Task.h"
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template<>
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PythonScriptFactory<LocatedEntity>::PythonScriptFactory(const std::string & p,
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const std::string & t) :
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PythonClass(p, t)
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{
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}
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template class PythonScriptFactory<LocatedEntity>;
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