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https://github.com/worldforge/cyphesis
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Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into futher subdirectories matching their library. As a result we can now better separate the python bindings, so that things that belongs to the simulation are separeted from things that belongs to the ai.
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463 changed files with 1794 additions and 1515 deletions
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rules/python/PythonScriptFactory_impl.h
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90
rules/python/PythonScriptFactory_impl.h
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// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2011 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef RULESETS_PYTHON_SCRIPT_FACTORY_IMPL_H
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#define RULESETS_PYTHON_SCRIPT_FACTORY_IMPL_H
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#include <rules/ai/python/CyPy_BaseMind.h>
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#include "rules/python/CyPy_LocatedEntity.h"
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#include "rules/simulation/python/CyPy_Task.h"
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#include "PythonScriptFactory.h"
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#include "PythonWrapper.h"
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#include "Python_Script_Utils.h"
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/// \brief PythonScriptFactory constructor
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///
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/// @param package Name of the script package where the script type is
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/// @param type Name of the script types instanced by this factory
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Py::Object wrapPython(LocatedEntity* value) {
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return CyPy_LocatedEntity::wrap(value);
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}
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template <class T>
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int PythonScriptFactory<T>::setup()
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{
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return load();
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}
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template <class T>
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const std::string & PythonScriptFactory<T>::package() const
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{
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return m_package;
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}
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template<class T>
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Py::Object PythonScriptFactory<T>::createScript(T* entity) const
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{
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if (!this->m_class || this->m_class->isNull()) {
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return Py::Null();
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}
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auto wrapper = wrapPython(entity);
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if (wrapper.isNull()) {
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return Py::Null();
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}
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try {
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return this->m_class->apply(Py::TupleN(wrapper));
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} catch (...) {
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log(ERROR, String::compose("Error when creating script '%1.%2'.", this->m_package, this->m_type));
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if (PyErr_Occurred() != nullptr) {
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PyErr_Print();
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}
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return Py::None();
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}
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}
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template <class T>
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int PythonScriptFactory<T>::addScript(T * entity) const
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{
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auto script = createScript(entity);
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if (!script.isNone()) {
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auto scriptInstance = new PythonWrapper(script);
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entity->setScript(scriptInstance);
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}
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return (script.isNull()) ? -1 : 0;
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}
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template <class T>
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int PythonScriptFactory<T>::refreshClass()
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{
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return refresh();
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}
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#endif // RULESETS_PYTHON_SCRIPT_FACTORY_IMPL_H
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