* rulesets/Py_BBox.cpp, rulesets/Py_Location.cpp, rulesets/Py_Map.cpp,
rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp,
rulesets/Py_Operation.cpp, rulesets/Py_Oplist.cpp,
rulesets/Py_Optime.cpp, rulesets/Py_Quaternion.cpp,
rulesets/Py_RootEntity.cpp, rulesets/Py_Task.cpp,
rulesets/Py_Thing.cpp, rulesets/Py_World.cpp,
rulesets/Python_API.cpp: Replace calls to PyMem_DEL with calls
to PyObject_Free. Thanks to Kai for doing most of the digging
on this one.
* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h:
Remove commented out lookId code. Re-write findByLocation to
require a type as well, and use a more efficient search to find
the entities requested.
* rulesets/Py_Map.cpp: Re-write find_by_location wrapper to handle
the extra type argument.
* rulesets/basic/mind/Memory.py: Re-write recall_place so that
type and radius are now required, and make sure all types listed
are checked for.
* rulesets/basic/mind/goals/common/move.py: Check if recall_place
has returned anything at all.
* rulesets/MemMap.h, rulesets/MemMap.cpp: Replace lookId() with
sendLooks() which sends a look to all required entities in
one batch more efficiently.
* rulesets/Py_Map.cpp: Remove bindings for Map.look_id, as its not
used.
* rulesets/BaseMind.cpp: Use MemMap.sendLooks() instead of
MemMap.lookIds() to look at the world.
* client/Py_CreatorClient.cpp, rulesets/Py_Map.cpp,
rulesets/Py_Operation.cpp, rulesets/Py_Oplist.cpp,
rulesets/Py_Point3D.cpp, rulesets/Py_Vector3D.cpp,
rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp:
Convert functions that take a single argument to use METH_O
and avoid calling PyArg_ParseTuple.
* rulesets/Py_Point3D.cpp, rulesets/Py_Vector3D.cpp,
rulesets/basic/mind/goals/common/move.py: Rename
unit_vector_to_another_vector to unit_vector_to.
* rulesets/Py_Thing.h, rulesets/Py_Thing.cpp: Add a new function to add
a wrapper to an entity, using PythonWrapper to cache it.
* rulesets/Py_Location.cpp, rulesets/Py_Map.cpp, rulesets/Py_Mind.cpp,
rulesets/Py_World.cpp, rulesets/PythonMindScript.cpp: Convert code to
use new entity wrapper function, ensuring that wrappers are cached if
possible.
* rulesets/Py_BBox.cpp, rulesets/Py_Optime.cpp,
rulesets/Py_Statistics.cpp, rulesets/Py_Thing.cpp: Ensure that
setattr returns an exception if the attribute is not a valid one.
* rulesets/Py_Map.cpp, rulesets/Py_Point3D.cpp,
rulesets/Py_Quaternion.cpp, rulesets/Py_World.cpp,
rulesets/Py_WorldTime.cpp: Remove setattr, as no attributes can
be set on this type.
* rulesets/Py_Mind.cpp, rulesets/Py_Oplist.cpp,
rulesets/Py_Vector3D.cpp: Clean up type structure.
* rulesets/basic/mind/goals/common/move.py: Remove attempt
to set "rotation" attribute on location, as its obsolete
and pointless.
* rulesets/Py_Operation.h, rulesets/Py_Operation.cpp: Remove reference
ownership flag, and from and to pointers from the python operation
structure.
* rulesets/Py_Map.cpp, rulesets/Py_Oplist.cpp,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Python_API.cpp: Remove all usage of own, from and to.
* rulesets/basic/mind/NPCMind.py,
rulesets/basic/mind/goals/common/misc_goal.py,
rulesets/basic/mind/goals/humanoid/mason.py,
rulesets/basic/mind/goals/humanoid/transaction.py,
rulesets/mason/world/objects/clothing/Garment.py,
rulesets/mason/world/objects/plants/seeds/Acorn.py,
rulesets/mason/world/objects/plants/seeds/Apple.py,
rulesets/mason/world/objects/plants/seeds/Fircone.py,
rulesets/mason/world/objects/tools/Bucksaw.py,
rulesets/mason/world/objects/tools/Cleaver.py,
rulesets/mason/world/objects/tools/Trowel.py: Modify all scripts
so they expect from and to of ops to be an ID string rather than
an entity.
* rulesets/Entity.cpp: Update copyright date.
* rulesets/BaseMind.cpp, rulesets/Entity_getLocation.h,
rulesets/Entity.h, rulesets/MemMap.cpp, rulesets/MemMap.h,
rulesets/Py_Map.cpp, server/EntityFactory.cpp,
server/EntityFactory.h, server/WorldRouter.cpp,
client/BaseClient.cpp, client/CreatorClient.cpp:
Change various methods to pass entity information
around as RootEntity rather than MapType.
* rulesets/Character.cpp, rulesets/EntityProperties.cpp,
rulesets/Thing.cpp: Use pre-increment in for loops.
* server/WorldRouter.cpp: Optimise inserting ops into the queue.
* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h,
rulesets/Py_Map.cpp: Modify python API so it passes in time
to map.update and map.get. Use time elapsed to decide if something
is ready for removal. Newly created entities are now less likely
to get removed before they are verified.
* rulesets/basic/mind/NPCMind.py,
rulesets/basic/mind/goals/humanoid/mason.py,
rulesets/acorn/mind/SkelMind.py, rulesets/mason/mind/SkelMind.py:
Update python code to new API.
* client/CreatorClient.cpp, rulesets/BaseMind.cpp,
rulesets/MemEntity.cpp, rulesets/MemEntity.h,
rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Py_Map.cpp:
Set time on memory entities when we update them.
* common/BaseWorld.h: Make object accessor const.
* common/Database.cpp, common/Database.h, common/accountbase.cpp,
server/Connection.cpp, server/Persistance.cpp,
server/WorldRouter.cpp: Rename function to get new ID from
database to more correctly reflect its role.
* rulesets/PythonMindScript.cpp: Use get rather than getAdd
to sort out to and from of ops send to mind scripts.
* rulesets/Py_Location.cpp, rulesets/Py_Map.cpp, rulesets/Py_Mind.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
rulesets/Py_Quaternion.cpp, rulesets/Py_Thing.cpp,
rulesets/Py_Vector3D.cpp, rulesets/Python_API.cpp:
Change some methods to use METH_NOARGS for simplicity.
* client/CommClient.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
rulesets/Entity_getLocation.h, server/EntityFactory.cpp:
Make Entity::getLocation a template, so it works with maps on
types other than entity.
* rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/MemEntity.cpp, rulesets/MemEntity.h,
rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Py_Map.cpp:
Make MemEntity inherit from Entity, and BaseMind inherit from
MemEntity, and use MemEntity for all objects in MemMap, so we
can have extra functionality on MemEntity.
* rulesets/MemMap.h, rulesets/MemMap.cpp: Merge add() and update()
into a single method, as they are identical in function. Add comments
documenting each method.
* rulesets/Py_Map.cpp: Use the same function for add() and update()
bindings, but maintain two methods in python for compatability.
* rulesets/BaseMind.cpp, client/CreatorClient.cpp: Update calls
to MemMap API.
* client/Py_CreatorClient.cpp, client/Py_CreatorClient.h,
rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_Location.cpp,
rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h,
rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp,
rulesets/Py_Object.h, rulesets/Py_Operation.cpp,
rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp,
rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/Python_API.cpp:
Clean up python API code, with decent names for types,
decent error reporting, and making the more paranoid checks
only present in debug build.
* common/BaseEntity.cpp, common/BaseEntity.h, server/Account.cpp:
Remove pointless method setRefnoOp, and put it in the body as
an inline method.
* common/BaseEntity.h, common/BaseWorld.cpp, common/Setup.h,
common/Tick.h, common/operations.h, common/custom.cpp,
common/types.h, common/utility.cpp, common/utility.h,
modules/Location.h, physics/Vector3D.h, rulesets/BaseMind.cpp,
rulesets/Script.h, server/EntityFactory.h:
Clean up the dependency trees using more forward declarations.
* common/inheritance.cpp, common/inheritance.h:
Move most of the implementation into the .cpp file as its
not suited to inlining.
* rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h:
Move contents of MemMap_methods.h into the .cpp file, as it is
not suited to inlining, and remove the file from the build.
* server/Lobby.cpp: Add some debugging messages.
* server/CommServer.cpp: Tweak select loop so that closed connections
are cleaned up as soon as they are detected.
* rulesets/World.cpp: Make demo terrain a bit more mountainous.
* Convert entire codebase over to using Atlas-C++ 0.4.90, as
start of transition to 0.6 API.
* server/EntityFactory.cpp, rulesets/Python_API.h,
rulesets/Python_API.cpp, rulesets/PythonThingScript.h,
rulesets/PythonThingScript.cpp, rulesets/PythonMindScript.cpp,
rulesets/Py_World.cpp, rulesets/Py_Thing.h, rulesets/Py_Thing.cpp,
rulesets/Py_Operation.cpp, rulesets/Py_Map.cpp,
rulesets/Py_Location.cpp, rulesets/Movement.h,
rulesets/MemMap_methods.h, rulesets/MemMap.h, rulesets/MemMap.cpp,
rulesets/Entity.cpp, rulesets/BaseMind.cpp,
client/Py_CreatorClient.cpp:
Rename all references from thing to entity, as thing is
no longer the base class for IG entities.
* rulesets/World.h, rulesets/World.cpp, rulesets/Thing.h,
rulesets/Structure.h, rulesets/Stackable.h, rulesets/Stackable.cpp,
rulesets/Plant.h, rulesets/Plant.cpp, rulesets/Missile.h,
rulesets/Line.h, rulesets/Line.cpp, rulesets/Food.h,
rulesets/Food.cpp, rulesets/Creator.h, rulesets/Character.h,
rulesets/Character.cpp, rulesets/Area.h, rulesets/Area.cpp:
Add a typedef for the parent class of all entity classes.
* rulesets/Plant.h, rulesets/Plant.cpp:
Add in code to fully integrate hardcoded attributes.
* common/globals.cpp, common/globals.h, rulesets/Python_API.cpp,
tools/cyloadrules.cpp: Make rulesets list a vector for
efficiency.
* common/utility.cpp, common/utility.h: New function to create
an operation from a message Object.
* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h,
rulesets/MemMap_methods.h, rulesets/Py_Map.cpp: Clean up
mind/memory interface, eliminating copies, unecessary allocations,
and passing more apropriate types around.
* server/CommClient.cpp, rulesets/Py_Operation.cpp: Make use of
operation converter where it is apropriate.
* server/WorldRouter.h, server/WorldRouter.cpp, rulesets/Thing.cpp,
rulesets/Entity.h, rulesets/Entity.cpp, common/types.h,
common/BaseWorld.h: Switched to using sets instead of lists
for contains, and other data structore for performance.
* rulesets/Line.cpp: Added debugging.
* rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h:
Switch to using vectors instead of lists for performance.
tools/cycmd.cpp: Switched to using skstream to completely handle
client socket connections.
* client/ClientConnection.cpp, client/ClientConnection.h,
common/log.cpp, rulesets/EntityFactory.h, rulesets/MemMap.h,
server/server.cpp, tools/cycmd.cpp: Removed unused includes.
* client/Py_CreatorClient.cpp, client/client.cpp,
client/define_world.cpp, rulesets/Py_Location.cpp,
rulesets/Py_Location.h, rulesets/Py_Map.cpp,
rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h,
rulesets/Py_Object.cpp, rulesets/Py_Object.h,
rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h,
rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
rulesets/Py_Thing.cpp, rulesets/Py_Thing.h,
rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h,
rulesets/Py_World.cpp, rulesets/Py_World.h,
rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
rulesets/Python_API.h, server/server.cpp:
Reorganised python header files so that each header includes
all the code relevant for a particular type. Tidied up
the type implementations. Added prototypes to init_python_api()
to the Python_API.h header, and removed other dependencies from
it.
Al Riddoch <alriddoch@zepler.org>
rulesets/Py_Oplist.cpp, rulesets/Py_Operation.cpp,
rulesets/Py_Map.cpp: Fixed some points in the code where Python
objects are not decreffed, and are thus leaked.
Al Riddoch <alriddoch@zepler.org>