All IG code should use the interface of LocatedEntity when dealing
with any entity, rather than sometimes requiring Entity. Add virtual
functions to the interface where required, and modify all other interfaces
to stop them using Entity. This makes the code way cleaner, and much better
de-coupled.
* client/BaseClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h,
common/Identified.cpp, common/Identified.h, common/Makefile.am,
common/OOGThing.cpp, common/OOGThing.h, common/OperationRouter.cpp,
common/OperationRouter.h, rulesets/Character.h, rulesets/Entity.h,
rulesets/LocatedEntity.cpp, rulesets/LocatedEntity.h,
server/Account.cpp, server/Account.h, server/Admin.cpp,
server/CommClient.cpp, server/CommClient.h, server/Connection.cpp,
server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
server/ExternalProperty.cpp, server/ExternalProperty.h,
server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h,
server/Peer.cpp, server/Peer.h, server/ServerRouting.cpp,
server/ServerRouting.h, server/SlaveClientConnection.cpp,
server/SlaveClientConnection.h: Factor out the more pointless base
classes, in favor of simple interface. Move destroyed signal to
Entity, which is the only place it is needed.
* common/OperationRouter.cpp, common/OperationRouter.h: Interface
class for objects when can handle or route operations.
* common/BaseEntity.h, common/BaseEntity.cpp: Remove standard
implementation of operation handler, forcing class to provide
more specific implementations.
* rulesets/LocatedEntity.h, rulesets/LocatedEntity.cpp: Add an
implementation of the OperationRouter interface, suitable for
IG operations.
* server/ServerRouting.h, server/Peer.cpp, server/Peer.h,
rulesets/MemEntity.h: Add placeholder OperationRouter
implementations.
* server/Connection.cpp: Update OperationRouter implementation to
be better suited.
* server/Account.cpp, server/Account.h: Implement OperationRouter
for accounts.