Commit graph

8 commits

Author SHA1 Message Date
Erik Ogenvik
72fc2d7923 Added an InventoryDomain for characters.
The Inventory domain is meant for all characters, i.e. those than can have
an "inventory".

It's a non physical domain, which means that entities contained in it won't
be affected by any physical constraints, or have physics applied to them.
Visibility for outside entities are by default forbidden unless an entity is
outfitted or wielded.
The idea is that other playes shouldn't see what's in the inventory of another
player, unless things are outfitted or wielded.
2016-06-22 17:29:27 +02:00
Erik Ogenvik
419811c975 Update entity types to match Ember media. 2015-07-13 22:16:11 +02:00
Erik Ogenvik
0c6ca3a207 Make the skulls dropped be transient.
This is to prevent them from spamming the world, if too many characters
keep on dying.
2015-04-16 22:43:55 +02:00
Erik Ogenvik
2a706a1eb3 Made skeleton and goblin non-playable.
They appeared to be marked as playable to demonstrate the feautre more
than any other reason.
2013-11-16 23:01:58 +01:00
Erik Ogenvik
e03552c6d5 Pruned rules. 2013-11-15 22:22:39 +01:00
Erik Ogenvik
bf1efc4a99 Moved more types to archetypes. 2013-11-15 21:40:29 +01:00
Erik Ogenvik
ef5be0d5e4 Added "human" as a type, made "settler" archetype. 2013-11-15 21:39:35 +01:00
Erik Ogenvik
2dca4949ed Created "deeds" ruleset and made it default.
It's currently a copy of the Mason ruleset.
Where Mason focuses on letting the users create the world themselves,
Deeds instead focuses on allowing world authors to set up enticing
worlds with gameplay and stories. In contrast to Mason there are more
features available to the world authors which allow for automatic
creation of entities and so on.
2013-11-15 21:14:47 +01:00
Renamed from data/characters.xml (Browse further)