This property tells how the entity should behave when put into
different modes. Currently we only allow for specific transformations
to occur.
The mode specifications are registed in properties where "mode-" forms
a prefix, and the mode a suffix. For example, "mode-planted".
This also does away with the "plantable" property.
The object was to make it easier to follow, and to also remove fruit
spamming.
The attribute "fruitsMax" now denotes the maximum number of fruits in
the plant at any given time.
"fruitsChance" now denotes a percentage, i.e. [0, 100]. The closer to
100 the greater the chance of a fruit being created or dropped each
tick.
The existing fruiting entities were also altered to make them produce
less fruits, to prevent spamming.
It's currently a copy of the Mason ruleset.
Where Mason focuses on letting the users create the world themselves,
Deeds instead focuses on allowing world authors to set up enticing
worlds with gameplay and stories. In contrast to Mason there are more
features available to the world authors which allow for automatic
creation of entities and so on.