This class implements the wfmath shape concept, but does so with
a different set of template args, so can only be used by other templates
which use the concept as a partial specialization. This is not
legal in C++ 98 so will only really be possible once we have a solid
C++ 11 compiler.
in the constructor which takes 2 vectors, and moved it out
of the header file. This appears to work now that the args
have been swapped round. See comments in Quaternion.cpp for
details.
Al Riddoch <alriddoch@zepler.org>
error reporting.
* server/server.cpp: Added check to database initialisation so
that an error opening the databases is reported with explanation,
or logged as apropriate, and startup is aborted.
* phyics/Quaternion.h: Added quaternion class for represening rotation.
* modules/Location.cpp, modules/Location.h: Removed face attribute and
replaced with orientation which is a quaternion.
* rulesets/Character.cpp: Modified code which handles the direction
of movement, and how this affects the character rotation so it
now uses orientation.
* rulesets/Entity.cpp: Switch attribute checks from face to
orientation.
* rulesets/Movement.h, rulesets/Pedestrian.cpp: Modify movement
code so that orientation used instead of face.
* rulesets/Py_Location.cpp: Removed support for obsolete and
unused rotation attriute from python code.
* rulesets/Thing.cpp: Modified attriute handling to use orientation
instead of face.
Al Riddoch <alriddoch@zepler.org>
Added direct support for new format bounding boxes.
* modules/Location.cpp, modules/Location.h, physics/Vector3D.h,
rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/Entity.cpp,
rulesets/Movement.cpp, rulesets/Plant.cpp, rulesets/Py_Location.cpp:
Switched over to using new format bounding boxes, and re-wrote
collision code for this format, making it clearer and more
efficient at the same time.
Al Riddoch <alriddoch@zepler.org>
* acorn.vconf: Added in new building classes which set up
wall objects for collision purposes. Building now seem to
work.
* common/database.cpp, common/database.h, common/globals.cpp,
common/globals.h, rulesets/Python_API.cpp, server/server.cpp,
watchdog/control.c, watchdog/watchdog.c: Implemented
correct way of getting installation directories from
autoconf.
* rulesets/Movement.h, rulesets/Movement.cpp, rulesets/Pedestrian.h,
rulesets/Pedestrian.cpp: Fixed collisions with the solid
wall of a structure.
* rulesets/Thing.cpp: Modified setup operation so that a sight
of create operation is always generated even if setup is
overloaded.
* Many fixes from Anders Petersson to get the build working under
debian.
Al Riddoch <alriddoch@zepler.org>
atlas is correctly.
Implemented most of the mind<->body interaction required for Character(),
and most of the operation handling for Thing(). Entities should now be
able to do stuff in the world.
Left to do, I need to work out how to implement the set operation,
and then work out a mechanism for returning multiple operation from
a function.
Al
botched attempt to add support for optimised non-string object ids.
Modified the idle routine so it now delivers all the waiting operations
rather than only one per cycle.
Al