Commit graph

132 commits

Author SHA1 Message Date
Al Riddoch
84b04428eb 2005-09-08 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp: Update copyright date.

	* rulesets/BaseMind.cpp, rulesets/Entity_getLocation.h,
	  rulesets/Entity.h, rulesets/MemMap.cpp, rulesets/MemMap.h,
	  rulesets/Py_Map.cpp, server/EntityFactory.cpp,
	  server/EntityFactory.h, server/WorldRouter.cpp,
	  client/BaseClient.cpp, client/CreatorClient.cpp:
	  Change various methods to pass entity information
	  around as RootEntity rather than MapType.
2005-09-08 15:03:31 +00:00
Al Riddoch
fdd316b628 2005-08-27 Al Riddoch <alriddoch@zepler.org>
* Port whole code base to Atlas-C++ 0.6 series. Main server binary
	  now links.
2005-08-27 14:52:12 +00:00
Al Riddoch
fa86baed27 2004-01-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp: Call decRef() on parent from the destructor
	  so that entities removed from the world can still have a reference
	  to their parent safely.

	* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, tests/distancetest.cpp:
	  Make sure parent is 0 before deleting, as reference counting is not
	  implemented in the mind yet.
2005-01-16 22:42:29 +00:00
Al Riddoch
3b17d4de51 2004-12-06 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h, client/CreatorClient.cpp,
	  client/CreatorClient.h, common/BaseEntity.cpp, common/BaseEntity.h,
	  common/BaseWorld.h, common/OOGThing.cpp, common/OOGThing.h,
	  common/op_switch.h, common/refno.h, common/types.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp,
	  rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h,
	  rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp,
	  rulesets/Food.h, rulesets/MemMap.cpp, rulesets/Plant.cpp,
	  rulesets/Plant.h, rulesets/Py_Map.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h, server/Account.cpp,
	  server/Account.h, server/Admin.cpp, server/Admin.h,
	  server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
	  server/Connection_methods.h, server/ExternalMind.cpp,
	  server/ExternalMind.h, server/Lobby.cpp, server/Lobby.h,
	  server/Player.cpp, server/Player.h, server/WorldRouter.cpp,
	  server/WorldRouter.h, tests/Creatortest.cpp, tests/Worldtest.cpp:
	  Add a new Operation typedef to clean up headers, and get round
	  limitation in doxygen.
2004-12-06 16:35:44 +00:00
Al Riddoch
299efcafdc 2004-12-03 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h,
	  client/CharacterClient.cpp, client/CharacterClient.h,
	  client/ClientConnection.cpp, client/ClientConnection.h,
	  client/CreatorClient.cpp, client/CreatorClient.h,
	  client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/BaseWorld.h, common/custom.cpp,
	  common/inheritance.cpp, common/inheritance.h,
	  common/inheritance_impl.h, common/op_switch.h, common/type_utils.h,
	  common/types.h, common/utility.cpp, common/utility.h,
	  modules/Location.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp,
	  rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h,
	  rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp,
	  rulesets/MemMap.h, rulesets/Missile.h, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Operation.h, rulesets/Py_Thing.cpp,
	  rulesets/PythonMindScript.h, rulesets/PythonScript.h,
	  rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
	  rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h,
	  server/Account.cpp, server/Account.h server/Admin.cpp, server/Admin.h,
	  server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
	  server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp,
	  server/Lobby.h, server/Persistance.cpp, server/Persistance.h,
	  server/Persistor.cpp, server/Player.cpp, server/Player.h,
	  server/ServerRouting.cpp, server/ServerRouting.h,
	  server/TrustedConnection.cpp, server/TrustedConnection.h,
	  server/WorldRouter.cpp, server/WorldRouter.h, tests/Areatest.cpp,
	  tests/Charactertest.cpp, tests/Creatortest.cpp,
	  tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp,
	  tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp,
	  tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp,
	  tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp,
	  tests/utilitytest.cpp, tools/cycmd.cpp:
	  Modify the entity interface so that all Operation methods
	  take references to RootOperation, as its cleaner, and requires
	  less nasty casts. Clean up operations in headers generally.
2004-12-03 14:49:13 +00:00
Al Riddoch
c4a92de9f3 2004-11-06 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientConnection.cpp, client/BaseClient.cpp,
	  client/CharacterClient.cpp, client/ClientConnection.cpp,
	  common/Database.cpp, common/FormattedXMLWriter.cpp,
	  common/inheritance.cpp, common/refno.h, common/terrain_utils.cpp,
	  common/type_utils.h, common/utility.cpp, modules/WorldTime.cpp,
	  modules/WorldTime.h, physics/Collision.cpp, rulesets/Area.cpp,
	  rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Line.cpp, rulesets/MemMap.cpp, rulesets/MemMap_methods.h,
	  rulesets/Movement.cpp, rulesets/Plant.cpp, rulesets/Py_Map.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Oplist.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Python_API.cpp,
	  rulesets/Stackable.cpp, rulesets/TerrainProperty.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
	  server/CommClient.cpp, server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp, server/Persistance.cpp,
	  server/Player.cpp, server/Restoration.cpp, server/ServerRouting.cpp,
	  server/WorldRouter.cpp, tests/EntityExerciser.h,
	  tests/IGEntityExerciser.h, tests/inheritancetest.cpp,
	  tools/cycmd.cpp, tools/cyconvertrules.cpp, tools/cydbload.cpp,
	  tools/cyloadrules.cpp:
	  Tweak for loops to avoid creating a temporary iterator each
	  iteration.

	* tests/type_utilstest.cpp: New test for function which does
	  list conversions.
2004-11-06 20:36:03 +00:00
Al Riddoch
33013d7cb7 2004-09-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp: Use parent of sub op when dispatching
	  sight and sound ops to mind scripts.
2004-09-05 20:03:25 +00:00
Al Riddoch
d526d8df78 2004-09-03 Al Riddoch <alriddoch@zepler.org>
* client/CharacterClient.cpp, client/CharacterClient.h,
	  client/CommClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/OOGThing.cpp,
	  common/OOGThing.h, common/op_switch.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Character.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
	  rulesets/Missile.h, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Thing.cpp,
	  rulesets/Thing.h, rulesets/World.cpp, rulesets/World.h,
	  server/Account.cpp, server/Account.h, server/Admin.cpp,
	  server/Admin.h, server/CommClient.cpp, server/Connection.cpp,
	  server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
	  server/Lobby.cpp, server/Lobby.h, server/Player.cpp,
	  server/Player.h, server/WorldRouter.cpp:
	  Re-work basic op dispatch mechanism so result is passed by
	  a reference argument rather than returning by value.
2004-09-03 00:33:19 +00:00
Al Riddoch
96f13800c8 2004-08-07 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/BaseWorld.h,
	  common/Database.cpp, common/Database.h, common/FormattedXMLWriter.cpp,
	  common/FormattedXMLWriter.h, common/accountbase.cpp,
	  common/accountbase.h, common/custom.cpp, common/inheritance.cpp,
	  common/inheritance.h, common/operations.h, common/type_utils.h,
	  common/utility.cpp, common/utility.h, modules/Location.cpp,
	  modules/Location.h, rulesets/Area.cpp, rulesets/Area.h,
	  rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Character.h,
	  rulesets/Creator.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/Entity_getLocation.h, rulesets/Food.cpp, rulesets/Line.cpp,
	  rulesets/Line.h, rulesets/MemMap.cpp, rulesets/MemMap.h,
	  rulesets/Pedestrian.cpp, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/Py_Mind.cpp, rulesets/Py_Object.cpp, rulesets/Py_Object.h,
	  rulesets/Py_Operation.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/Stackable.h,
	  rulesets/Thing.cpp, rulesets/World.cpp, rulesets/World.h,
	  server/Account.cpp, server/Account.h, server/Admin.cpp,
	  server/Admin.h, server/CommClient.cpp, server/CommClient.h,
	  server/CommListener.cpp, server/CommListener.h,
	  server/CommLocalClient.cpp, server/CommLocalClient.h,
	  server/CommMetaClient.h, server/CommPSQLSocket.h,
	  server/CommRemoteClient.cpp, server/CommRemoteClient.h,
	  server/CommServer.cpp, server/CommServer.h, server/CommSocket.cpp,
	  server/CommSocket.h, server/CommUnixListener.cpp,
	  server/CommUnixListener.h, server/Connection.cpp,
	  server/Connection.h, server/EntityFactory.cpp,
	  server/EntityFactory.h, server/Lobby.cpp, server/Lobby.h,
	  server/Persistance.cpp, server/Persistance.h,
	  server/PersistantThingFactory.h, server/Persistor.cpp,
	  server/Player.cpp, server/Player.h, server/Restorer.h,
	  server/Restorer_impl.h, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/TrustedConnection.cpp,
	  server/TrustedConnection.h, server/WorldRouter.cpp,
	  server/WorldRouter.h: Convert code to using Atlas Message
	  typedefs as found in Atlas-C++ 0.6 to aid conversion later.
2004-08-16 14:26:47 +00:00
Al Riddoch
318d5d6243 2004-07-30 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp: Remove some debug output.

	* Increment version to 0.3.2.
2004-07-30 00:45:48 +00:00
Al Riddoch
750205b29f 2004-07-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h,
	  rulesets/Py_Map.cpp: Modify python API so it passes in time
	  to map.update and map.get. Use time elapsed to decide if something
	  is ready for removal. Newly created entities are now less likely
	  to get removed before they are verified.

	* rulesets/basic/mind/NPCMind.py,
	  rulesets/basic/mind/goals/humanoid/mason.py,
	  rulesets/acorn/mind/SkelMind.py, rulesets/mason/mind/SkelMind.py:
	  Update python code to new API.
2004-07-21 23:52:58 +00:00
Al Riddoch
58313697f1 2004-07-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/MemMap.cpp: Very carefully ensure that the garbage
	  collection iterator is not reset to the beginning too often
	  so that we cover the whole mind.

	* rulesets/MemEntity.h: Only report time skew if the time passed
	  is non-zero.

	* rulesets/BaseMind.cpp: Some useful debugging output.
2004-07-21 13:34:49 +00:00
Al Riddoch
42d9774dde 2004-07-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonMindScript.cpp: Go back to using getAdd.

	* rulesets/MemEntity.h: Tweak check for backwards time so we
	  only report an error if it really is backwards.

	* rulesets/BaseMind.cpp, rulesets/MemEntity.h,
	  rulesets/MemMap.cpp, rulesets/MemMap.h: Implement a function
	  which slowly iterates over the contents of the mind checking
	  for things which are obsolete, and removes them.
2004-07-21 02:08:05 +00:00
Al Riddoch
71a1c70fa1 2004-07-20 Al Riddoch <alriddoch@zepler.org>
* client/CreatorClient.cpp, rulesets/BaseMind.cpp,
	  rulesets/MemEntity.cpp, rulesets/MemEntity.h,
	  rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Py_Map.cpp:
	  Set time on memory entities when we update them.

	* common/BaseWorld.h: Make object accessor const.

	* common/Database.cpp, common/Database.h, common/accountbase.cpp,
	  server/Connection.cpp, server/Persistance.cpp,
	  server/WorldRouter.cpp: Rename function to get new ID from
	  database to more correctly reflect its role.

	* rulesets/PythonMindScript.cpp: Use get rather than getAdd
	  to sort out to and from of ops send to mind scripts.
2004-07-20 20:27:56 +00:00
Al Riddoch
d75850ce18 2004-07-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/define_world.py: Add a couple more test functions.

	* rulesets/MemMap.h: Add accessor for internal data for debugging.

	* rulesets/MemMap.cpp: Comments and debugging output to help solve
	  memory bloat.

	* rulesets/MemEntity.h, rulesets/MemEntity.cpp: Add flag to track
	  whether entities in memory are visible to the NPC.

	* rulesets/Entity.cpp: FIXME note for coordinate conversion.

	* rulesets/BaseMind.cpp: Track the visibility of entities in
	  the mind.
2004-07-20 17:03:02 +00:00
Al Riddoch
81d0d6b2ca 2004-07-13 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp: Make sure we don't delete ourself from
	  map.

	* server/WorldRouter.h, server/WorldRouter.cpp: Add more advanced
	  handling for delete ops, so the response is broadcast before
	  it is removed.
2004-07-13 20:01:50 +00:00
Al Riddoch
dff51140d1 2004-06-29 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/NPCMind.py, rulesets/BaseMind.cpp,
	  modules/WorldTime.h: WorldTime now handles time in
	  integer seconds.

	* rulesets/Python_API.cpp: Handle all variations of args with one
	  call to PyArg_ParseTuple as multiple calls are not
	  allowed.
2004-06-29 12:19:02 +00:00
Al Riddoch
ce51e589ec 2004-05-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp: Re-order the way ops are handled to avoid
	  re-adding deleted entities to memory.

	* Fix greet goals so it works more immediatly.

	* Add a quick client function for populating the world with a minimal
	  test case for AI memory.
2004-05-17 21:52:26 +00:00
Al Riddoch
3ccbbbc808 2004-05-11 Al Riddoch <alriddoch@zepler.org>
* client/CommClient.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/Entity_getLocation.h, server/EntityFactory.cpp:
	  Make Entity::getLocation a template, so it works with maps on
	  types other than entity.

	* rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/MemEntity.cpp, rulesets/MemEntity.h,
	  rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Py_Map.cpp:
	  Make MemEntity inherit from Entity, and BaseMind inherit from
	  MemEntity, and use MemEntity for all objects in MemMap, so we
	  can have extra functionality on MemEntity.
2004-05-11 18:10:36 +00:00
Al Riddoch
ef7e11f321 2004-05-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/MemMap.h, rulesets/MemMap.cpp: Clear up some terminology
	  in variable and function names and comments.
2004-05-10 21:40:15 +00:00
Al Riddoch
cfcdf3e1cd 2004-05-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/MemMap.h, rulesets/MemMap.cpp: Merge add() and update()
	  into a single method, as they are identical in function. Add comments
	  documenting each method.

	* rulesets/Py_Map.cpp: Use the same function for add() and update()
	  bindings, but maintain two methods in python for compatability.

	* rulesets/BaseMind.cpp, client/CreatorClient.cpp: Update calls
	  to MemMap API.
2004-05-10 19:56:52 +00:00
Al Riddoch
b584b32964 2003-09-08 Al Riddoch <alriddoch@zepler.org>
* client/Py_CreatorClient.cpp, client/Py_CreatorClient.h,
	  rulesets/Py_BBox.cpp, rulesets/Py_BBox.h, rulesets/Py_Location.cpp,
	  rulesets/Py_Location.h, rulesets/Py_Map.cpp, rulesets/Py_Map.h,
	  rulesets/Py_Mind.cpp, rulesets/Py_Mind.h, rulesets/Py_Object.cpp,
	  rulesets/Py_Object.h, rulesets/Py_Operation.cpp,
	  rulesets/Py_Operation.h, rulesets/Py_Oplist.cpp,
	  rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
	  rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
	  rulesets/Py_Thing.cpp, rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
	  rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
	  rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/Python_API.cpp:
	  Clean up python API code, with decent names for types,
	  decent error reporting, and making the more paranoid checks
	  only present in debug build.

	* common/BaseEntity.cpp, common/BaseEntity.h, server/Account.cpp:
	  Remove pointless method setRefnoOp, and put it in the body as
	  an inline method.

	* common/BaseEntity.h, common/BaseWorld.cpp, common/Setup.h,
	  common/Tick.h, common/operations.h, common/custom.cpp,
	  common/types.h, common/utility.cpp, common/utility.h,
	  modules/Location.h, physics/Vector3D.h, rulesets/BaseMind.cpp,
	  rulesets/Script.h, server/EntityFactory.h:
	  Clean up the dependency trees using more forward declarations.

	* common/inheritance.cpp, common/inheritance.h:
	  Move most of the implementation into the .cpp file as its
	  not suited to inlining.

	* rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h:
	  Move contents of MemMap_methods.h into the .cpp file, as it is
	  not suited to inlining, and remove the file from the build.
2003-09-07 23:38:32 +00:00
Al Riddoch
0fbfc771ad 2003-08-07 Al Riddoch <alriddoch@zepler.org>
* server/Lobby.cpp: Add some debugging messages.

	* server/CommServer.cpp: Tweak select loop so that closed connections
	  are cleaned up as soon as they are detected.

	* rulesets/World.cpp: Make demo terrain a bit more mountainous.

	* Convert entire codebase over to using Atlas-C++ 0.4.90, as
	  start of transition to 0.6 API.
2003-08-07 23:03:26 +00:00
Al Riddoch
693a2109a5 2003-05-05 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.cpp, rulesets/Python_API.h,
	  rulesets/Python_API.cpp, rulesets/PythonThingScript.h,
	  rulesets/PythonThingScript.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/Py_World.cpp, rulesets/Py_Thing.h, rulesets/Py_Thing.cpp,
	  rulesets/Py_Operation.cpp, rulesets/Py_Map.cpp,
	  rulesets/Py_Location.cpp, rulesets/Movement.h,
	  rulesets/MemMap_methods.h, rulesets/MemMap.h, rulesets/MemMap.cpp,
	  rulesets/Entity.cpp, rulesets/BaseMind.cpp,
	  client/Py_CreatorClient.cpp:
	  Rename all references from thing to entity, as thing is
	  no longer the base class for IG entities.

	* rulesets/World.h, rulesets/World.cpp, rulesets/Thing.h,
	  rulesets/Structure.h, rulesets/Stackable.h, rulesets/Stackable.cpp,
	  rulesets/Plant.h, rulesets/Plant.cpp, rulesets/Missile.h,
	  rulesets/Line.h, rulesets/Line.cpp, rulesets/Food.h,
	  rulesets/Food.cpp, rulesets/Creator.h, rulesets/Character.h,
	  rulesets/Character.cpp, rulesets/Area.h, rulesets/Area.cpp:
	  Add a typedef for the parent class of all entity classes.

	* rulesets/Plant.h, rulesets/Plant.cpp:
	  Add in code to fully integrate hardcoded attributes.
2003-05-05 21:57:50 +00:00
Al Riddoch
f3f73897e3 2003-05-03 Al Riddoch <alriddoch@zepler.org>
* server/Restoration.cpp: Send restored entities a setup op, so the
	  AI gets initialised as if the entity had just been created.

	* Clean up member variable names.

	* rulesets/mason/mind/SkelMind.py: Get skeleton to recognise
	  settlers.
2003-05-03 19:52:41 +00:00
Al Riddoch
b24ad0c18a 2003-03-22 Al Riddoch <alriddoch@zepler.org>
* client/CommClient.cpp, client/CreatorClient.cpp,
	  client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
	  common/BaseEntity.cpp, common/BaseEntity.h,
	  common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
	  rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Line.cpp,
	  rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp,
	  server/Persistance.cpp, server/Player.cpp,
	  server/ServerRouting.cpp, server/WorldRouter.cpp:
	  Switch to using Element as name for Atlas::Message::Object,
	  to avoid name clashes on Object, and bring into line with
	  the way Atlas-C++ will be.
2003-03-23 00:55:09 +00:00
Al Riddoch
15ef748518 2003-03-07 Al Riddoch <alriddoch@zepler.org>
* Use " instead of < when including application headers.

	* Re-work the interface between server and worldrouter objects
	  so that the are less tied together, and more flexible.
2003-03-07 00:22:12 +00:00
Al Riddoch
8d7eb1b6e1 2002-12-28 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, rulesets/Character.cpp,
	  rulesets/Food.cpp, rulesets/Thing.cpp, rulesets/World.cpp:
	  Add arg to error method specifying where the error should go. Use
	  this arg to ensure that errors don't get broadcast.

	* common/Database.cpp, common/Database.h, common/const.cpp,
	  server/Persistor.cpp, server/Restoration.cpp,
	  server/WorldRouter.cpp
	  Change id and loc column in entity tables to integer for
	  performance. Add id generator sequence to database

	* common/Database.cpp, common/Database.h, server/Persistance.cpp,
	  server/Persistance.h: Remove old legacy world, mind and server
	  tables as they are no longer used.

	* common/BaseEntity.cpp, common/Load.h, common/Save.h,
	  common/custom.cpp, common/op_switch.h, common/operations.cpp,
	  common/operations.h, common/types.h, rulesets/BaseMind.cpp,
	  rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h,
	  server/Admin.cpp, server/Admin.h, server/server.cpp,
	  tools/cycmd.cpp: Remove Load and Save ops.

	* rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Line.cpp,
	  rulesets/Plant.cpp: Fix != to |= when setting update flags.

	* server/CommMetaClient.cpp, server/CommMetaClient.h,
	  server/CommServer.cpp, server/CommServer.h, server/server.cpp:
	  Add mechanism for sockets to be called whenever the server
	  is idle, so that they do period things. Use this mechanis,
	  to handle sending periodic packets to the metaserver, removing
	  special case code from CommServer.
2002-12-28 21:52:32 +00:00
Al Riddoch
8915b80e5d 2002-12-23 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h,
	  common/OOGThing.h, rulesets/Area.cpp, rulesets/Area.h,
	  rulesets/BaseMind.cpp, rulesets/Character.cpp,
	  rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h,
	  rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp,
	  rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h,
	  rulesets/MemMap.cpp, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/Stackable.cpp, rulesets/Stackable.h,
	  rulesets/Structure.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h, server/Account.cpp,
	  server/CommClient.cpp, server/CommClient.h,
	  server/Connection.cpp, server/Connection.h,
	  server/EntityFactory.cpp, server/Lobby.cpp, server/Lobby.h,
	  server/PersistantThingFactory.h,
	  server/PersistantThingFactory_impl.h,
	  server/Restorer.cpp, server/Restorer_impl.h, server/ServerRouting.cpp,
	  server/WorldRouter.cpp: Assign ID at entity construction time,
	  and make it constant, and thus unmodifiable.
2002-12-23 23:22:25 +00:00
Al Riddoch
3593e73d0b 2002-10-26 Al Riddoch <alriddoch@zepler.org>
* client/CreatorClient.cpp, rulesets/BaseMind.cpp,
	  rulesets/Character.cpp, rulesets/Food.cpp,
	  rulesets/Thing.cpp, server/Connection.cpp:
	  Tighten up some atlas type checks, to reduce the chances of
	  bugs caused by malicious or buggy clients.
2002-10-26 21:28:09 +00:00
Al Riddoch
7b4f91b8c8 2002-09-04 Al Riddoch <alriddoch@zepler.org>
* Added various nifty bits of mason behavoir.

	* rulesets/Py_Operation.cpp: Always return an error, if the script
	  does something invalid with the python API.

	* rulesets/BaseMind.cpp: Implement operation triggers in
	  the mind scripts.

	* Document some bugs, bring TODO up to date, and bump up version
	  to 0.1.92.
2002-09-03 23:23:43 +00:00
Al Riddoch
00199f8aa6 2002-07-27 Al Riddoch <alriddoch@zepler.org>
* tools/cyloadrules.cpp, server/server.cpp,
	  aiclient/ClientConnection.cpp, client/ClientConnection.cpp,
	  common/inheritance.h: Use const iterators and references
	  whenever possible.

	* client/CommClient.cpp, client/CreatorClient.cpp,
	  client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
	  common/BaseEntity.cpp, common/BaseEntity.h,
	  common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
	  rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Line.cpp,
	  rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp,
	  server/Persistance.cpp, server/Player.cpp,
	  server/ServerRouting.cpp, server/WorldRouter.cpp:
	  Switch to using Fragment as name for Atlas::Message::Object,
	  to avoid name clashes on Object.

	* common/BaseEntity.h: Make BaseEntity inherit from SigC::Object,
	  so signals and callbacks can be used, and add destroyed
	  signal.

	* common/accountbase.h, physics/BBox.h, physics/Quaternion.h,
	  physics/Vector3D.h, rulesets/MemMap_methods.h,
	  rulesets/Movement.cpp, rulesets/Plant.h,
	  rulesets/Py_Operation.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Script.cpp,
	  common/inheritance.cpp: Cleaned up Atlas::Message::Object
	  use, and excessive use of "using ...".

	* rulesets/Movement.h, rulesets/Pedestrian.h:
	  Use forward declarations rather than including Move.h

	* server/Account.cpp, server/Account.h, server/Connection.cpp,
	  server/Connection.h: Use destroyed signal to ensure references
	  to in game entities are removed when those entities are
	  destroyed. Ensure Connection is only destroyed once.
2002-07-28 13:34:58 +00:00
Al Riddoch
4c39bc2ecd 2002-07-25 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, client/CommClient.h, client/CommClient.cpp: Fixed
	  up client code so it does not rely on username being the same as
	  account id.

	* tools/cycmd.cpp: Added look and logout commands to administrate
	  users logged in.

	* server/server.cpp: Fixed metaserver code so it only sends
	  termination packet if metaserver functionality is enabled.

	* server/Connection.h, server/Connection.cpp, server/CommServer.cpp,
	  server/CommClient.h, server/Account.cpp: Fix logouts so they
	  do cause the client connection to be closed.

	* Finished switch from Fire operation to Burn.
2002-07-26 16:47:39 +00:00
Al Riddoch
5451cbac7f 2002-07-25 Al Riddoch <alriddoch@zepler.org>
* Change fire operation to burn operation, to avoid clash with
2002-07-25 22:18:26 +00:00
Al Riddoch
07a7543461 2002-07-14 Al Riddoch <alriddoch@zepler.org>
* ALL: Cleaned up headers into correct order.

	* common/log.h, common/log.cpp: Write some logging code which
	  handles message of different types using syslog or standard
	  error, depending on whether we are running as a daemon.

	* ALL: Switched to using log() for all output.
2002-07-14 21:04:50 +00:00
Al Riddoch
87ba7a91a7 2002-05-16 Al Riddoch <alriddoch@zepler.org>
* client/CommClient.cpp, client/ClientConnection.cpp, tools/cycmd.cpp:
	  Ensure clients use username in login ops.

	* common/BaseEntity.cpp, common/op_switch.h, rulesets/BaseMind.cpp:
	  Modify the way op switchers work so they can be used for functions
	  that return any type.

	* rulesets/Character.cpp, rulesets/Character.h: Re-write world2mind
	  layer so that rather than copying ops that are to be sent to
	  the mind, the w2m functions returning a flag indicating whether
	  the op should be passed to the mind. Made w2m and mind op handlers
	  final, as they are never overridden.

	* rulesets/Creator.cpp: Correct comments.

	* rulesets/MemMap.cpp: Add comments clarifying behavoir, and remove
	  old pseudo-code.

	* server/Account.cpp, server/Account.h: Ensure that an accounts
	  character dictionary only ever contains characters. Other entities
	  that the account chooses to create will no be stored here. Add
	  function to be called at login time to make sure that characters
	  stored here are still around.

	* server/Connection.cpp, server/Connection.h, server/ExternalMind.cpp,
	  server/ExternalMind.h: When external mind of a character is
	  destroyed, ensure that the character is removed from the
	  connection's object reference store.
2002-05-16 20:53:55 +00:00
Al Riddoch
d265562991 2002-05-11 Al Riddoch <alriddoch@zepler.org>
* rulesets/BaseMind.cpp: Fix NPC behavoir by ensuring that tick
	  and setup ops reach scripts.
2002-05-11 22:52:54 +00:00
Al Riddoch
e491d6995a 2002-03-12 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp, rulesets/Python_API.cpp, rulesets/Line.cpp,
	  modules/Location.cpp, client/CreatorClient.cpp:
	  Removed some obsolete comments.

	* server/WorldRouter.h, server/WorldRouter.cpp: Add member to
	  deliver operation to known entity. Make use if it to avoid
	  having to recurse in operation() when broadcasting. Ensure
	  that the container of new entities is managed from here.

	* rulesets/Thing.cpp: Tell world to create new entities at the
	  same position as the creator if no other info is provided.
	  Do not attempt to handle setting up the default containership
	  of entity once created, as this is always handled by the
	  WorldRouter from now on.

	* rulesets/Py_World.cpp: Implement getting time info from world.

	* rulesets/Py_Location.cpp: Implement handling of the orientation
	  attribute from python.

	* rulesets/MemMap.cpp: Update comments about unimplemented code.

	* rulesets/Creator.cpp: Check for string.empty() instead of "".

	* rulesets/BaseMind.cpp: Remove reference python code.
	  Cleanly handle and delete operations returned when savinf mind state.

	* client/CharacterClient.cpp: Move delete to the right place.
2002-03-12 18:08:56 +00:00
Al Riddoch
83c53f06c6 2002-03-11 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Eliminate unnecessary call to opEnumerate()
	  and enhance debugging output.

	* server/Player.cpp: Correct the use of string.compare() in older
	  versions of libstdc++.

	* common/types.h: Added enumeration for other operations, not
	  handled by the core, but considered valid. Added new type
	  for storing mapping between operation parents and their
	  enumerated type.

	* common/op_switch.h: Separate handling of operations known to
	  be invalid from operations which are valid, but not explicitly
	  added to the core.

	* common/inheritance.h, common/inheritance.cpp, common/custom.cpp:
	  Provide global operation mapping where enumeration of operations
	  can be looked up. Install all types handled by the core, and
	  types known to be used in scripts.

	* common/BaseEntity.h, common/BaseEntity.cpp: Add object specific
	  operation mapping where operation types each object is subscribed
	  to can be enumerated, and others are rejected. Add mechanism
	  so that objects can add to the mapping, this subscribing to
	  operations. This makes enumerating operations much cheaper, and
	  eliminates the overhead of handling ops an object has no interest
	  in.

	* rulesets/Thing.h, rulesets/Thing.cpp: Add mechanism so scripts
	  can subscribe to operations.

	* rulesets/Character.h, rulesets/Character.cpp:
	  Add subscription mechanism for ops going to and from
	  the mind.

	* rulesets/BaseMind.h, rulesets/BaseMind.cpp:
	  Add subscription mechanism for sight and sound perception
	  operations sub operations, and provide an interface to it
	  for scripts.

	* server/Connection.cpp, server/Admin.cpp, server/Account.cpp,
	  rulesets/World.cpp, rulesets/World.h, rulesets/Thing.cpp,
	  rulesets/Stackable.cpp, rulesets/Plant.cpp, rulesets/Food.cpp,
	  rulesets/Character.cpp, rulesets/BaseMind.cpp:
	  Add subscriptions to operations for all core base classes.

	* rulesets/Python_API.cpp: When script is created, go through
	  methods, and subscribe to the operations which are handled by
	  them.

	* rulesets/Character.cpp: When calculating orientation of a walking
	  character, assume it is standing upright.

	* physics/Vector3D.h: Add versions of mag() and distance() which
	  omit the square root calculations, so that when their values
	  are only used for comparison, the expensive square root
	  calculations can be ommited. Add new version of collision
	  and range checking functions which provide the optimal
	  interface to the application. Add versions of methods which
	  modify this rather than creating a new operation to eliminate
	  wasted copies.

	* physics/Quaternion.cpp: Make use of faster interface provided
	  by Vector3D.

	* physics/BBox.h: Add new version of collision checking function
	  which provides optimal interface to the application.

	* modules/Location.h, modules/Location.cpp: Add new functions
	  to optimally calculate the distance between any two entities.

	* modules/Location.h: Re-write collision and range functions to
	  make much more optimal use of Vector3D, BBox and distance
	  functionality.

	* rulesets/Py_Vector3D.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Movement.cpp, rulesets/Entity.cpp, rulesets/Character.cpp:
	  Eliminate implicit copies from vector arithmetic.

	* rulesets/Pedestrian.cpp, rulesets/MemMap.cpp, common/const.h:
	  Re-write code which uses magnitude of vectors to use the square
	  of the magnitude instead, as it is much cheaper to calculate.
2002-03-11 18:24:19 +00:00
Al Riddoch
49691213c9 2002-03-08 Al Riddoch <alriddoch@zepler.org>
* Changed typedef names to ones which make more sense, and are
	  clearer. There is no change in functionality in this commit.
2002-03-08 14:58:40 +00:00
Al Riddoch
70ba5263af 2002-03-08 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp, common/globals.h, rulesets/Python_API.cpp,
	  tools/cyloadrules.cpp: Make rulesets list a vector for
	  efficiency.

	* common/utility.cpp, common/utility.h: New function to create
	  an operation from a message Object.

	* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h,
	  rulesets/MemMap_methods.h, rulesets/Py_Map.cpp: Clean up
	  mind/memory interface, eliminating copies, unecessary allocations,
	  and passing more apropriate types around.

	* server/CommClient.cpp, rulesets/Py_Operation.cpp: Make use of
	  operation converter where it is apropriate.
2002-03-08 11:52:27 +00:00
Al Riddoch
ec3e9fe029 2002-03-06 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, server/WorldRouter.cpp, server/EntityFactory.cpp,
	  server/Connection.cpp, server/Admin.cpp, server/Account.cpp,
	  rulesets/World.cpp, rulesets/Thing.cpp, rulesets/Py_Operation.cpp,
	  rulesets/MemMap_methods.h, rulesets/MemMap.cpp, rulesets/Entity.cpp,
	  rulesets/Character.cpp, rulesets/BaseMind.cpp:
	  Use empty() instead of size() == 0 for STL sequence types.

	* rulesets/ThingFactory.h, server/EntityFactory.cpp: Modified the
	  way adding classes to the inheritance tree is handled, so types
	  no longer have to inherit directly from a C++ class.

	* server/WorldRouter.cpp: Modified the way broadcast operations are
	  handled to make them more efficient, and catch NULL pointers in
	  the world dictionary.
2002-03-06 00:23:28 +00:00
Al Riddoch
01cf70fb94 * common/persistance.cpp, rulesets/BaseMind.cpp, rulesets/Character.cpp,
rulesets/Entity.cpp, rulesets/EntityFactory.cpp, rulesets/Food.cpp,
	  rulesets/MemMap.cpp, rulesets/Thing.cpp, server/Admin.cpp:
	  Improved robustness and readability of code handling Atlas
	  attributes.

Al Riddoch  <alriddoch@zepler.org>
2001-11-26 17:10:13 +00:00
Al Riddoch
a44ee6f86d * BUGS: Note that C++ version of client currently does not work.
* TODO: Update on important issues which allow easy DOS attacks.

	* client/ClientConnection.cpp, client/ClientConnection.h:
	  Cleaned up unused code from ClientConnection class.

	* client/client.cpp: Removed monitoring section of client
	  so it simply exits once the world is initialised.

	* rulesets/basic/mind/goals/humanoid/werewolf.py:
	  Started work on dynamic goals for playing werewolf.

	* rulesets/werewolf/define_world.py: Added in the mayor, who runs
	  werewolf games.

	* common/BaseEntity.h: Made id of entity private, and implemented
	  accessors.

Al Riddoch  <alriddoch@zepler.org>
2001-09-13 15:21:16 +00:00
Al Riddoch
dcc3dfa85a * server/server.cpp, server/CommClient.h, client/ClientConnection.h,
tools/cycmd.cpp: Switched to using skstream library for socket
	  comms instead of hand rolled fstream based version.

	* ALL FILES: Fixed use of std namespace throughout all code.

This server is now ISO C++ compliand and builds with gcc 3.0.

Al Riddoch  <alriddoch@zepler.org>
2001-08-14 17:52:50 +00:00
Al Riddoch
3969bffbfe * common/inheritance.cpp, common/inheritance.h: Added code to store
atlas object inheritance tree.

	* server/Connection.cpp: Added code to allow client to query
	  atlas object inheritance using get ops.

	* example/client/InheritanceClient.*: Added example client which
	  queries the inheritance tree of the server.

	* rulesets/MemMap.h, rulesets/Py_Map.cpp: Made hooks lists private,
	  and added methods to access them.

	* server/Account.cpp, server/Lobby.h: Added correct handling of OOG
	  look ops when looking at own characters, other accounts, or the
	  lobby.

	* server/ServerRouting.h: Added function to generate serial numbers
	  for operations.

	* server/WorldRouter.cpp: Assign genuine serial number to all
	  in game operations as they are pulled off the queue.

	* Cleaned up header file multiple inclusion checks for uniqueness,
	  and made sure of ISO compliant use of std::string.

Al Riddoch  <alriddoch@zepler.org>
2001-08-02 14:27:06 +00:00
Al Riddoch
2c4a2036d3 * tools/cydbload.cpp: Added parameter handling so any file can
be loaded into the database.

	* tools/cycmd.cpp: Cleaned up usage and help functions.

	* tools/cyisoload.cpp: Cleaned up usage(), and made sure build
	  completes okay if libraries are missing, and missing
	  functionality is reported to the user.

	* server/server.cpp: Added config options that specifies that
	  the contents of the db should loaded on server startup. Cleaned
	  up some debug code.

	* server/WorldTime.cpp, server/WorldRouter.cpp,
	  server/Connection.cpp, rulesets/Structure.h,
	  rulesets/Python_API.cpp, rulesets/Py_WorldTime.cpp,
	  rulesets/Movement.cpp, rulesets/Entity.cpp,
	  physics/Vector3D.h, common/persistance.cpp,
	  common/database.h, common/database.cpp: Removed output either
	  to debug mode, or removed altogether.

	* common/BaseEntity.h, common/BaseEntity.cpp: Removed redundant header
	  includes.

	* server/ServerRouting.cpp, common/persistance.h,
	  common/persistance.cpp: Modified admin account function names it
	  fit convention.

	* module/Location.h: Fixed collision detection so that entities
	  with velocity set to 0 still get checked.

	* rulesets/Entity.cpp, rulesets/Thing.cpp, rulesets/Character.cpp,
	  rulesets/BaseMind.cpp, rulesets/Creator.cpp,
	  rulesets/ExternalMind.cpp, rulesets/Food.cpp, rulesets/MemMap.cpp,
	  rulesets/Movement.cpp, rulesets/Pedestrian.cpp, rulesets/Plant.cpp,
	  rulesets/Py_Location.cpp, rulesets/Py_*.cpp, rulesets/World.cpp:
	  Removed unnecessary #includes.

Al Riddoch  <alriddoch@zepler.org>
2001-06-04 11:22:27 +00:00
Al Riddoch
d74d7117e5 * server/server.cpp, server/CommClient.h, server/Account.h,
server/Account.cpp, rulesets/Entity.h, rulesets/Entity.cpp,
	  rulesets/Character.h, rulesets/Character.cpp, rulesets/BaseMind.h,
	  rulesets/BaseMind.cpp, common/types.h, common/operations.h,
	  common/op_switch.h, common/BaseEntity.h, common/BaseEntity.cpp:
	  Added support for imaginary operations used in a similar way
	  to emoting.

	* server/WorldTime.h: Added update method so underlying DataTime
	  can be updated.

	* server/ServerRouting.h, server/Lobby.h, server/Lobby.cpp
	  server/ServerRouting.cpp, server/Connection.h,
	  server/Connection.cpp, server/Account.h, server/Account.cpp: Added
	  a lobby object which handles lobby chat. Essentially it stores
	  a list of accounts and allows operations to be sent or broadcast
	  to other accounts.

	* rulesets/Py_WorldTime.cpp: Added python is_now() method because
	  using comparison does not appear to work.

	* rulesets/BaseMind.cpp: Added updating of minds WorldTime each
	  time an operation is received.

	* modules/DateTime.h: Added operator << so DateTime can be sent
	  to cout.

	* common/types.h: Added types for storing accounts in Lobby.

Al Riddoch  <alriddoch@zepler.org>
2001-05-29 11:16:09 +00:00
Al Riddoch
0572ab631b * Renamed Operataion method names throughout so they no longer
all have the name Operation but are now called MoveOperation,
	  according to the type of operation they handle.

	* modules/DateTime.cpp, modules/DataTime.h: Filled in functionality,
	  allowing initialisation and updating from a time values in seconds.

	* modules/Location.h: Modified collision detection code so no
	  checking is done between two moving objects.

	* rulesets/BaseMind.h, rulesets/BaseMind.cpp, rulesets/Entity.h,
	  rulesets/Entity.cpp: Removed virtual getMap() method and replaced
	  with a fixed method in BaseMind only. Added time member veriable
	  to BaseMind so each mind keeps track of time by itself.

	* rulesets/Python_API.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h:
	  Added specific python interface for mind objects, because if
	  increasing differences in the way this must be handled.

	* rulesets/Character.h, rulesets/Character.cpp: Added isAlive flag
	  which is cleared if the character is dead. If this flag is cleared,
	  operations are no longer sent to the mind.

	* rulesets/Movement.h, rulesets/Movement.cpp, rulesets/Pedestrian.h,
	  rulesets/Pedestrian.cpp: Cleaned up the code, made members more
	  distinctive, and make interface more general.

	* rulesets/Py_Thing.cpp: Removed features used to support mind.

	* rulesets/Py_WorldTime.cpp: Added support for comparison of
	  time with strings, to establish whether it matches descriptions
	  of time.

	* rulesets/Python_API.cpp: Modified creating of scripts so mind
	  scripts use a slightly different interface from entity scripts,
	  to support the fact that a mind handles its own timekeeping,
	  has a memory map, and has no access to the world.

	* server/WorldTime.cpp, server/WorldTime.h: Brought WorldTime into
	  the build. Used to track details of the time. Added support for
	  checking time descriptions such as "midday", "summer" against
	  DateTime.

Al Riddoch  <alriddoch@zepler.org>
2001-05-28 14:58:24 +00:00
Al Riddoch
089d3e48a3 The memory leak crackdown
* rulesets/BaseMind.cpp, rulesets/MemMap.h, rulesets/MemMap.cpp:
	  Add code to flush a characters memory as its mind is
	  deleted.

	* rulsets/Character.cpp: Delete movement class associated with
	  character when character is deleted.

	* rulesets/EntityFactory.h, rulesets/EntityFactory.cpp: Delete
	  all the entity factories when the server shuts down.

	* rulesets/PythonScript.cpp: Decrease reference of and thereby
	  delete the python script at delete time.

	* server/ServerRouting.cpp: Delete all the objects in idDict,
	  which should include all in game objects, and all explicitly
	  out of game objects, like accounts.

	* server/WorldRouter.cpp: Delete all pending operations, gameWorld
	  object. Ensure that an object is deleted from ServerRouting's
	  idDict when it is deleted from the world.

	* server/CommServer.h, server/server.cpp: Added CommServer destructor
	  which deletes all client objects and the server object.

	* server/server.cpp: Delete the database persistant object and the
	  entity factory at shutdown.

Al Riddoch  <alriddoch@zepler.org>
2001-05-23 19:09:15 +00:00