Commit graph

108 commits

Author SHA1 Message Date
Al Riddoch
3a5e4e56c0 * Changed oplist to use std::vector. Recoded and re-optimised use
of oplist to take advantage of vector's best performance.

	* Modified OP_SWITCH macros to improve speed, and made it inlinable.

	* Cleaned up python interface code to improve compile and link time.

	* Moved custom operation definitions in one header file per class
	  to improve modularity and compile time.

	* Modified boundingbox handling so it now uses size and median.

	* Added collision check and inbox member function to Vector3D class.

	* Added collision prediction and checking to Location and Vector3D
	  classes.

	* Added collision prediction into MovementInfo class.

	* Modified Thing::operator[] so that static attributes can be handled
	  and added Thing::set() which must be used to modify attributes.

	* Added collision resolution so characters can no longer walk through
	  each other.

	* Moved weight attribute to being static attribute of Thing, so it
	  can be much more easily handled in movement code.

Al
2001-02-26 14:41:10 +00:00
Al Riddoch
4e1527c238 * all files: Re-worked the way debugging is handled to that it no
longer gives warnings.

Al
2001-01-25  Al Riddoch  <ajr@ecs.soton.ac.uk>
2001-02-04 07:08:07 +00:00
Al Riddoch
e7eb28366c * all file: Added copyright statement
Al
2001-01-26 16:38:23 +00:00
Al Riddoch
959ba0128d 2001-01-24 Al Riddoch <ajr@ecs.soton.ac.uk>
* Throughout entire code base:
	  Removed all obsolete code and commented out code relating to porting
	  from python. Removed interim data types bad_type and None. Added
	  const throughout where apropriate. Change various flags to bool
	  type. Removed unused members.

	* Added TODO list.

Al
2001-01-24 15:45:58 +00:00
Al Riddoch
4343c8d383 * Removed lots of extraneous debugging output, and turned the rest
off using debug flags.

	* Added halt_time, which is number of seconds server should run before
	  it exits.

	* Cleaned a bunch if the remaining memory leaks.

	* Cleaned up the way time is handled.

	* More tweaks to Python code and API to get Acorn working.

	* Inlined some methods into the class definitions, for performance.

	* Updated movement code to sort out setting mode properlly, and
	  deal with stuttering NPC movement.

This is quite a big commit, and most of Acorn now works. Performance seems
to be good too.
2000-12-11 13:06:12 +00:00
Al Riddoch
9bc01e088f * Two small bug fixes. One stops a crash when the client tries
to move an object which does not exist, the other removes an
	  unnecessary pointer check which stopped the admin client from
	  working.

Al
2000-11-19 23:58:51 +00:00
Al Riddoch
f2928e6310 * Moved some of BaseMind functionality in a python class and
added the necessary interface code.

	* Initial port of MemMap class from python to C++, together with
	  python interface. Hopefully maintenance of MemMap can be kept
	  in C++ for speed if possible.

Al
2000-11-19 00:02:29 +00:00
Al Riddoch
3316e1e1cb * Added more refno capabilities
* Fixed some operation instantiation bugs

	* Added full support for creator entity. Admin client can now populate
	  the world with items and NPCs.

Al
2000-11-10 03:29:00 +00:00