Commit graph

276 commits

Author SHA1 Message Date
Al Riddoch
410312f866 2006-02-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.h, rulesets/Thing.cpp: Add a signal to be emitted
	  when an entities container changes, and emit it during
	  MoveOperation processing.

	* rulesets/Character.h, rulesets/Character.cpp: Hook up to the
	  containered signal of a wielded entity, and unwield it when its
	  container changes.
2006-02-21 01:41:59 +00:00
Al Riddoch
fcc75f07a9 2006-02-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: When a character picks something up, wield it
	  by default.
2006-02-05 01:39:46 +00:00
Al Riddoch
e3ee8f8db0 2006-01-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Fix the FROM of pickup and drop operations to
	  be the actor, not the actee.
2006-01-24 18:55:01 +00:00
Al Riddoch
c8cd54ef12 2006-01-20 Al Riddoch <alriddoch@zepler.org>
* common/Pickup.h, common/Drop.h, common/custom.cpp,
	  common/operations.cpp, common/types.h: Add and install two new
	  op types for Pickup and Drop.

	* rulesets/Thing.cpp: Send sights of Pickup and Drop when characters
	  perform this actions implicitly with move ops.
2006-01-20 02:11:40 +00:00
Al Riddoch
def7ed13c3 2006-01-20 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Detect if something is being picked up or
	  dropped.
2006-01-20 01:26:03 +00:00
Al Riddoch
fac57eee73 2006-01-19 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientAccount.cpp, aiclient/ClientAccount.h,
	  aiclient/ClientConnection.cpp, aiclient/ClientConnection.h,
	  aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp,
	  client/BaseClient.h, client/CharacterClient.cpp,
	  client/CharacterClient.h, client/ClientConnection.cpp,
	  client/ClientConnection.h, client/CreatorClient.cpp,
	  client/CreatorClient.h, client/ObserverClient.cpp,
	  client/ObserverClient.h, client/Py_CreatorClient.cpp,
	  client/Py_CreatorClient.h, client/client.cpp,
	  client/define_world.cpp, client/define_world.h, common/Add.h,
	  common/Affect.h, common/AtlasFileLoader.cpp,
	  common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h,
	  common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp,
	  common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h,
	  common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h,
	  common/Eat.h, common/FormattedXMLWriter.cpp,
	  common/FormattedXMLWriter.h, common/Generic.h, common/Load.h,
	  common/Monitor.h, common/Mow.h, common/Nourish.h,
	  common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp,
	  common/Property.h, common/Property_impl.h, common/Save.h,
	  common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h,
	  common/Use.h, common/Wield.h, common/accountbase.cpp,
	  common/accountbase.h, common/const.cpp, common/const.h,
	  common/custom.cpp, common/debug.h, common/globals.cpp,
	  common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp,
	  common/inheritance.h, common/inheritance_impl.h, common/log.cpp,
	  common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h,
	  common/operations.cpp, common/operations.h, common/random.h,
	  common/refno.h, common/serialno.cpp, common/serialno.h,
	  common/system.cpp, common/system.h, common/terrain_utils.cpp,
	  common/terrain_utils.h, common/type_utils.h, common/types.h,
	  common/utility.cpp, common/utility.h, modules/DateTime.cpp,
	  modules/DateTime.h, modules/Location.cpp, modules/Location.h,
	  modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp,
	  physics/BBox.h, physics/Collision.cpp, physics/Collision.h,
	  physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp,
	  physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp,
	  rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
	  rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp,
	  rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/EntityProperties.cpp,
	  rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h,
	  rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp,
	  rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h,
	  rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp,
	  rulesets/MemMap.h, rulesets/MemMap_methods.h,
	  rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h,
	  rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp,
	  rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp,
	  rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h,
	  rulesets/Py_Location.cpp, rulesets/Py_Location.h,
	  rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h,
	  rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
	  rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp,
	  rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h,
	  rulesets/Py_Property.cpp, rulesets/Py_Property.h,
	  rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
	  rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h,
	  rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h,
	  rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp,
	  rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
	  rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
	  rulesets/PythonArithmeticScript.cpp,
	  rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp,
	  rulesets/PythonMindScript.h, rulesets/PythonScript.cpp,
	  rulesets/PythonScript.h, rulesets/PythonThingScript.cpp,
	  rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp,
	  rulesets/PythonWrapper.h, rulesets/Python_API.cpp,
	  rulesets/Python_API.h, rulesets/Python_Script_Utils.h,
	  rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h,
	  rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h,
	  rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp,
	  rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h,
	  rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h,
	  rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp,
	  rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h,
	  rulesets/attributes.h, server/Account.cpp, server/Account.h,
	  server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp,
	  server/ArithmeticFactory.h, server/CommClient.cpp,
	  server/CommClient.h, server/CommIdleSocket.cpp,
	  server/CommIdleSocket.h, server/CommListener.cpp,
	  server/CommListener.h, server/CommLocalClient.cpp,
	  server/CommLocalClient.h, server/CommMDNSPublisher.cpp,
	  server/CommMDNSPublisher.h, server/CommMaster.cpp,
	  server/CommMaster.h, server/CommMetaClient.cpp,
	  server/CommMetaClient.h, server/CommPSQLSocket.cpp,
	  server/CommPSQLSocket.h, server/CommPeer.cpp,
	  server/CommPeer.h, server/CommPeerListener.cpp,
	  server/CommPeerListener.h, server/CommRemoteClient.cpp,
	  server/CommRemoteClient.h, server/CommServer.cpp,
	  server/CommServer.h, server/CommSlaveClient.cpp,
	  server/CommSlaveClient.h, server/CommSlaveListener.cpp,
	  server/CommSlaveListener.h, server/CommSocket.cpp,
	  server/CommSocket.h, server/CommUnixListener.cpp,
	  server/CommUnixListener.h, server/Connection.cpp,
	  server/Connection.h, server/Connection_methods.h,
	  server/EntityFactory.cpp, server/EntityFactory.h,
	  server/ExternalMind.cpp, server/ExternalMind.h,
	  server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h,
	  server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h,
	  server/Persistance.cpp, server/Persistance.h,
	  server/PersistantThingFactory.cpp, server/PersistantThingFactory.h,
	  server/PersistantThingFactory_impl.h, server/Persistor.cpp,
	  server/Persistor.h, server/Persistor_impl.h,
	  server/Player.cpp, server/Player.h, server/Restoration.cpp,
	  server/Restoration.h, server/Restorer.cpp, server/Restorer.h,
	  server/Restorer_impl.h, server/ScriptFactory.cpp,
	  server/ScriptFactory.h, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/ServerRouting_methods.h,
	  server/SlaveClientConnection.cpp, server/SlaveClientConnection.h,
	  server/TaskFactory.cpp, server/TaskFactory.h,
	  server/TrustedConnection.cpp, server/TrustedConnection.h,
	  server/WorldRouter.cpp, server/WorldRouter.h,
	  server/server.cpp, server/server.h, server/slave.cpp,
	  tests/Areatest.cpp, tests/BaseEntitytest.cpp,
	  tests/Charactertest.cpp, tests/Containertest.cpp,
	  tests/Creatortest.cpp, tests/EntityExerciser.h,
	  tests/EntityFactorytest.cpp, tests/Entitytest.cpp,
	  tests/Foodtest.cpp, tests/IGEntityExerciser.h,
	  tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp,
	  tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp,
	  tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h,
	  tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp,
	  tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp,
	  tests/distancetest.cpp, tests/emergencetest.cpp,
	  tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp,
	  tests/systemtest.cpp, tests/transformtest.cpp,
	  tests/type_utilstest.cpp, tests/utilitytest.cpp,
	  tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp,
	  tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp,
	  tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp,
	  tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp,
	  tools/cywatchdog.cpp: Replace the copyright and license statements
	  with new versions that include disclaimer of warranty, and
	  permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
Al Riddoch
80f101995e 2005-11-23 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp, rulesets/World.cpp, server/WorldRouter.cpp:
	  Use Location cached box size instead of calculating on the fly.
2005-11-23 00:48:25 +00:00
Al Riddoch
162f57955e 2005-11-11 Al Riddoch <alriddoch@zepler.org>
* common/types.h, server/Persistance.h, common/BaseWorld.h,
	  common/BaseWorld.cpp, server/WorldRouter.cpp:
	  Switch core world map to reference by integer ID rather than string.
	  Add version of getEntity() which converts from string to integer
	  automatically.

	* rulesets/Character.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
	  server/EntityFactory.cpp,
	  Use getEntity() when looking up an entity, so that conversion of
	  ID from string to integer is automatic.

	* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h:
	  Switch to using integer IDs in MemMap's core mapping.

	* server/Account.cpp, server/Account.h: Switch a few function
	  parameters to use integer ID values, making the code cleaner.

	* server/Account.cpp, server/Admin.cpp, server/Persistance.cpp:
	  Handle string ID to integer conversions as required.
2005-11-11 02:04:56 +00:00
Al Riddoch
75e9d3a546 2005-11-10 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseEntity.cpp: Add an integer ID
	  member variable, and accessor, and require it to be initialised
	  along with string ID in constructor.

	* common/const.cpp, common/const.h: Add a const for the integer value
	  of the world ID.

	* rulesets/Area.cpp, rulesets/Area.h, rulesets/BaseMind.cpp,
	  rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/Food.cpp, rulesets/Food.h,
	  rulesets/Line.cpp, rulesets/Line.h, rulesets/MemEntity.cpp,
	  rulesets/MemEntity.h, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/Stackable.cpp, rulesets/Stackable.h, rulesets/Structure.cpp,
	  rulesets/Structure.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h: Add integer ID handling to
	  constructors of all in-game entity classes.

	* rulesets/MemMap.cpp: Initialise integer ID of entities in the mind
	  map.

	* rulesets/MindFactory.cpp, rulesets/MindFactory.h: Handle integer
	  ID when constructing mind objects.

	* server/EntityFactory.cpp, server/EntityFactory.h,
	  server/PersistantThingFactory_impl.h: Handle integer
	  ID when contructing entity objects.

	* server/Restoration.cpp, server/Restoration.h, server/Restorer.h,
	  server/Restorer_impl.h: Handle integer ID when restoring from
	  database.

	* server/WorldRouter.cpp: Assign integer ID when constructing the
	  world.
2005-11-11 00:06:48 +00:00
Al Riddoch
8c0a05b40b 2005-11-02 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/NPCMind.py: Don't respond to knowledge
	  queries if the character has no knowledge.

	* server/Connection.cpp, rulesets/Creator.cpp, rulesets/Character.cpp:
	  Use flag check to see if operations have FROM set, rather than
	  checking for an empty string.

	* rulesets/Thing.cpp: When handling move ops, avoid lookup of LOC
	  in world unless it has changed.
2005-11-02 02:06:38 +00:00
Al Riddoch
a0836a6818 2005-09-28 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp, modules/Location.h:
	  Add const accessors for location data, in preparation for
	  adding cached collision data which must be updated every
	  time data is modified.

	* physics/Collision.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/MemMap.cpp, rulesets/Movement.cpp,
	  rulesets/Pedestrian.cpp, rulesets/Plant.cpp,
	  rulesets/Py_Location.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/EntityFactory.cpp, server/Persistor.cpp,
	  server/Persistor_impl.h, server/Restorer_impl.h,
	  server/WorldRouter.cpp, tests/Locationtest.cpp:
	  Use the const accessors whenver reading data from Location.
2005-09-28 23:02:50 +00:00
Al Riddoch
0504e6cf79 2005-09-26 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/inheritance.cpp,
	  common/inheritance.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Plant.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
	  server/Admin.cpp, server/Connection.cpp, server/server.cpp:
	  Remove the subscription mechanism as it is no longer necessary
	  now that operations have class numbers.
2005-09-26 01:56:21 +00:00
Al Riddoch
f3a20714ec 2005-09-26 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/custom.cpp, common/op_switch.h,
	  common/types.h, rulesets/BaseMind.cpp, rulesets/Character.cpp,
	  rulesets/Creator.cpp, rulesets/Food.cpp, rulesets/Plant.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/Admin.cpp,
	  server/Admin.cpp: Replace OpNo enumeration with defines for the
	  integer class numbers.  Expand the switch statements used for op
	  dispatch because runtime extended op definitions don't have a const
	  number.

	* server/EntityFactory.cpp: Re-order installation of ops to ensure
	  the number registered in enumeration maps is the one returned by
	  the Atlas factories.

	* rulesets/Character.cpp: Improve debug output for op handling when
	  debug is enabled for this file.
2005-09-26 00:06:19 +00:00
Al Riddoch
d52414f72a 2005-09-18 Al Riddoch <alriddoch@zepler.org>
* rulesets/PythonMindScript.cpp, rulesets/PythonMindScript.h,
	  rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h
	  rulesets/PythonScript.h, rulesets/Script.cpp, rulesets/Script.h:
	  Clean up script API.

	* rulesets/BaseMind.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Plant.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp: Modify script calls to new API.

	* rulesets/BaseMind.cpp, rulesets/BaseMind.h: All sub_op calls now
	  take const ref for sub_op argument.
2005-09-18 00:55:58 +00:00
Al Riddoch
19d808718a 2005-09-12 Al Riddoch <alriddoch@zepler.org>
* configure.ac: Increment version to development 0.5.x series.

	* aiclient/ClientAccount.cpp, client/BaseClient.cpp,
	  client/ClientConnection.cpp, common/BaseEntity.cpp,
	  common/Database.cpp, common/custom.cpp, common/inheritance.cpp,
	  common/operations.h, rulesets/BaseMind.cpp, rulesets/Creator.cpp,
	  rulesets/Food.cpp, rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Py_Operation.cpp, rulesets/Py_RootEntity.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp, rulesets/Thing.cpp,
	  rulesets/World.cpp, server/CommClient.cpp, server/Connection.cpp,
	  server/WorldRouter.cpp, tests/inheritancetest.cpp,
	  tools/AdminClient.h, tools/cyaddrules.cpp,
	  tools/cycmd.cpp, tools/cydumprules.cpp,
	  tools/cyloadrules.cpp, tools/cypasswd.cpp:
	  Remove unnecessary using directives.

	* common/utility.cpp, common/utility.h,
	  rulesets/BaseMind.cpp, rulesets/Py_Operation.cpp,
	  server/CommClient.cpp, tools/AdminClient.h, tools/cycmd.cpp:
	  Remove obsolete utility function from the build.

	* common/operations.h: Remove unused obsolete header from the
	  build.
2005-09-12 16:21:18 +00:00
Al Riddoch
2103037359 2005-09-11 Al Riddoch <alriddoch@zepler.org>
* common/const.cpp, common/const.h: Git rid of bizare scheme
	  where each constant appears twice, debug and non-debug versions.

	* rulesets/Pedestrian.cpp, rulesets/Thing.cpp,
	  server/WorldRouter.cpp: Fix problem where an essential call
	  was inside an assert, so did not happen when built in non-debug
	  mode.
2005-09-11 21:53:17 +00:00
Al Riddoch
2ef3642327 2005-09-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp, rulesets/Character.cpp: Use getVelocity()
	  on RootEntity, rather than accessing it as a soft attribute.
2005-09-10 01:26:23 +00:00
Al Riddoch
8067e23f4e 2005-09-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Thing.cpp: Use copy correctly
	  when creating copies of operations.
2005-09-09 22:36:32 +00:00
Al Riddoch
39918324e0 2005-08-31 Al Riddoch <alriddoch@zepler.org>
* common/inheritance.h: Set the correct objtype on the Root meta class.

	* rulesets/Character.cpp, rulesets/Food.cpp, rulesets/Plant.cpp,
	  rulesets/Stackable.cpp, rulesets/Thing.cpp, server/Account.cpp,
	  server/Admin.cpp, server/Connection.cpp, tools/AdminClient.cpp,
	  tools/cycmd.cpp: Switch to renamed copyAttr() method from
	  Atlas-C++.
2005-08-30 23:53:34 +00:00
Al Riddoch
42e1c99565 2005-08-30 Al Riddoch <alriddoch@zepler.org>
* common/AtlasFileLoader.cpp, common/Database.cpp,
	  common/FormattedXMLWriter.cpp, common/Property.cpp,
	  common/accountbase.cpp, rulesets/Character.cpp,
	  rulesets/Entity_getLocation.h, rulesets/MemMap.cpp,
	  rulesets/Pedestrian.cpp, rulesets/Plant.cpp,
	  rulesets/Py_Object.cpp, rulesets/Thing.cpp,
	  server/Admin.cpp, server/Connection.cpp, server/EntityFactory.cpp,
	  server/WorldRouter.cpp, tools/AdminClient.cpp, tools/cycmd.cpp,
	  tools/cyconvertrules.cpp: After an Element has been checked
	  with isFoo(), it is more efficient to get its value using Foo()
	  rather than asFoo() which repeats the check.
2005-08-30 20:43:19 +00:00
Al Riddoch
776ee701f0 2005-08-29 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp, rulesets/Thing.cpp, rulesets/Character.cpp:
	  Replace asserts with proper checks that arguments are of the
	  expected type.

	* common/custom.cpp: Put ignite op installation back in.
2005-08-29 03:34:24 +00:00
Al Riddoch
3bb45e6ad0 2005-08-29 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/misc_goal.py: Don't return
	  non-existant ops.

	* rulesets/Thing.cpp: Fix some places where root_operations
	  were being returned.

	* common/inheritance.cpp: Add "affect" operation base class,
	  and fix parents on use and wield.

	* common/custom.cpp: Install atlas factories for custom op
	  types.
2005-08-29 02:28:53 +00:00
Al Riddoch
4afadfd322 2005-08-29 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Thing.cpp: Use static LOC and POS
	  members in RootEntity.

	* rulesets/Entity_getLocation.h: Add some slightly more thorough
	  checking for location data.
2005-08-29 00:44:56 +00:00
Al Riddoch
fdd316b628 2005-08-27 Al Riddoch <alriddoch@zepler.org>
* Port whole code base to Atlas-C++ 0.6 series. Main server binary
	  now links.
2005-08-27 14:52:12 +00:00
Al Riddoch
4a29761cb7 2005-07-02 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Make sure mode is updated correctly in move
	  ops.
2005-07-02 12:06:23 +00:00
Al Riddoch
e79b3352ef 2005-07-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Add some more debug output for mode
	  problems. Ensure mode property is set.
2005-07-01 12:40:02 +00:00
Al Riddoch
be0ddb55fe 2005-06-09 Al Riddoch <alriddoch@zepler.org>
* modules/Location.h, rulesets/Pedestrian.cpp, rulesets/Thing.cpp,
	  server/WorldRouter.cpp: Store the last movement update time
	  in location, so it can be used for interpolation elsewhere.
	  Don't yet update it in the main Move code is this causes movement
	  jitter.
2005-06-09 21:50:25 +00:00
Al Riddoch
f1add8ea62 2005-06-03 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h:
	  Modify world interface so it takes a string mode when adjusting
	  the height of entities. Handle floating and swimming entities
	  accordingly.

	* rulesets/Thing.cpp: Change the order in which mode is checked
	  so it is available when adjusting height.

	* rulesets/mason/define_world.py: Randomise height of fish, so they
	  look more like they are swimming.
2005-06-03 14:56:17 +00:00
Al Riddoch
2396869470 2005-05-17 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Fix leak of Motion object.

	* rulesets/World.cpp, rulesets/World.h: Make tileShader a member
	  variable, and delete it in the destructor to avoid a leak.

	* server/PersistantThingFactory.cpp: Fix leak of ScriptFactorys.

	* server/PersistantThingFactory_impl.h: Fix leak of Persistor
	  in ForbiddenThingFactory.
2005-05-17 18:00:50 +00:00
Al Riddoch
4d1ec4d2a6 2005-05-09 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Thing.cpp: Move Create op subscription
	  into Entity, as that is where the method is.

	* rulesets/World.cpp: Create a boulder entity when the pickaxe
	  is used on rocky terain.

	* client/CharacterClient.cpp: Don't process ops from the server in
2005-05-09 18:52:15 +00:00
Al Riddoch
50519549e8 2005-05-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Thing.cpp, rulesets/Thing.h:
	  Move standard Create handler into entity so everything can
	  handle create ops.
2005-05-04 22:42:02 +00:00
Al Riddoch
594bc30337 2005-04-25 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Fix a stray empty argument getting added to
	  to Sight(Create) ops.
2005-04-25 11:29:12 +00:00
Al Riddoch
92e078534e 2005-04-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Make sure that an entity cannot be moved
	  inside itself, even indirectly.
2005-04-24 22:57:09 +00:00
Al Riddoch
8324714ee2 2005-04-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/Motion.h, rulesets/Motion.cpp: Add a little more API,
	  and provide stubs of existing methods.

	* rulesets/Thing.cpp: Add a motion instance to all physical
	  entities, and pass mode setting to it.
2005-04-21 00:28:25 +00:00
Al Riddoch
92dfc4ca95 2005-04-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Remove obsolete commented out code.

	* server/Account.cpp, server/Connection.cpp:
	  Add a note about serialno/refno handling when code sends ops
	  directly to the client.

	* server/CommClient.cpp, server/CommClient.h: Clean up some debug
	  code, and method names.

	* server/Lobby.cpp: Fix a case where a private message would fail
	  silently if account had logged on recenlty but was no longer.
2005-04-06 00:41:28 +00:00
Al Riddoch
a155a753f8 2005-04-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.h: Add a pointer to a Motion object to entities.

	* rulesets/Thing.cpp: Add notes about Motion implementation.
	  Clean up some variable names.

	* common/Database.cpp: Fix some lingering missuse of the varconf API.
2005-04-03 16:36:13 +00:00
Al Riddoch
989d6108d7 2005-03-31 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Remove some debug output.

	* rulesets/Py_Vector3D.cpp: Add error checking so that normalising
	  a zero mangitude vector does not abort.
2005-03-31 13:30:33 +00:00
Al Riddoch
1b9dec453f 2005-03-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: More experimenting with new movement code.

	* rulesets/mason/define_world.py: Fix a bug in the marshall's
	  dialogue.
2005-03-19 18:58:47 +00:00
Al Riddoch
e2c86c0b8b 2005-02-17 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/op_switch.h,
	  common/operations.cpp, common/operations.h, common/types.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Thing.cpp,
	  rulesets/Thing.h: Add core op handling for update operation, used
	  to handle move ops better.
2005-02-17 01:47:32 +00:00
Al Riddoch
a66be27ec2 2005-02-15 Al Riddoch <alriddoch@zepler.org>
* tools/Makefile.am: Add copy_python.sh to the distribution.
2005-02-15 19:27:53 +00:00
Al Riddoch
5f34ba522e 2004-01-17 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, rulesets/Character.cpp, rulesets/Py_World.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
	  server/Admin.cpp, server/Connection.cpp, server/EntityFactory.cpp,
	  server/Restoration.cpp, server/WorldRouter.cpp, server/WorldRouter.h:
	  Rename some functions in the World interface so they make more
	  sense.

	* rulesets/Entity.cpp, rulesets/Entity.h: Add destroyed flag to
	  Entity so we can tell if its no longer in the world.

	* server/WorldRouter.cpp: Cut down the special case handling of
	  delete ops as we can now broadcast ops from entities that
	  have been removed from the world.
2005-01-17 01:42:25 +00:00
Al Riddoch
5100680aa0 2004-01-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Thing.cpp,
	  server/WorldRouter.cpp: Increment reference count on parent
	  entity when a child has a reference to it.
2005-01-16 14:44:23 +00:00
Al Riddoch
e0e9537088 2004-12-26 Al Riddoch <alriddoch@zepler.org>
* common/Property.h, rulesets/Thing.cpp: Clean up some comments.

	* rulesets/EntityProperties.cpp: Remove specialisation of
	  ImmutableProperty::set for EntitySet, as its the same as the
	  default.

	* rulesets/Script.h: Update the copyright date, and clean up some
	  comments.

	* rulesets/Container.cpp, rulesets/Container.h,
	  tests/Containertest.cpp: New virtualised classes for handling
	  entity containership, with API that mimics STL set. To be used to
	  allow entities to handle containership differently.

	* rulesets/EntityProperties.cpp: Add specialisation of
	  ImmutableProperty for Container class.
2004-12-26 23:48:32 +00:00
Al Riddoch
2b75aa5b06 2004-12-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/Thing.cpp, server/Account.cpp, server/Admin.cpp,
	  server/Connection.cpp, server/Restoration.cpp:
	  Remove unnecessary includes of common/BaseWorld.h.
2004-12-06 22:08:36 +00:00
Al Riddoch
3b17d4de51 2004-12-06 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h, client/CreatorClient.cpp,
	  client/CreatorClient.h, common/BaseEntity.cpp, common/BaseEntity.h,
	  common/BaseWorld.h, common/OOGThing.cpp, common/OOGThing.h,
	  common/op_switch.h, common/refno.h, common/types.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h, rulesets/Character.cpp,
	  rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h,
	  rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp,
	  rulesets/Food.h, rulesets/MemMap.cpp, rulesets/Plant.cpp,
	  rulesets/Plant.h, rulesets/Py_Map.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h, server/Account.cpp,
	  server/Account.h, server/Admin.cpp, server/Admin.h,
	  server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
	  server/Connection_methods.h, server/ExternalMind.cpp,
	  server/ExternalMind.h, server/Lobby.cpp, server/Lobby.h,
	  server/Player.cpp, server/Player.h, server/WorldRouter.cpp,
	  server/WorldRouter.h, tests/Creatortest.cpp, tests/Worldtest.cpp:
	  Add a new Operation typedef to clean up headers, and get round
	  limitation in doxygen.
2004-12-06 16:35:44 +00:00
Al Riddoch
7bed7caf04 2004-12-03 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Plant.cpp, rulesets/Thing.cpp,
	  rulesets/World.cpp: Remove some redundant includes.
2004-12-03 15:06:57 +00:00
Al Riddoch
299efcafdc 2004-12-03 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h,
	  client/CharacterClient.cpp, client/CharacterClient.h,
	  client/ClientConnection.cpp, client/ClientConnection.h,
	  client/CreatorClient.cpp, client/CreatorClient.h,
	  client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/BaseWorld.h, common/custom.cpp,
	  common/inheritance.cpp, common/inheritance.h,
	  common/inheritance_impl.h, common/op_switch.h, common/type_utils.h,
	  common/types.h, common/utility.cpp, common/utility.h,
	  modules/Location.cpp, rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Creator.cpp,
	  rulesets/Creator.h, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/EntityProperties.cpp, rulesets/Entity_getLocation.h,
	  rulesets/Food.cpp, rulesets/Food.h, rulesets/MemMap.cpp,
	  rulesets/MemMap.h, rulesets/Missile.h, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Operation.h, rulesets/Py_Thing.cpp,
	  rulesets/PythonMindScript.h, rulesets/PythonScript.h,
	  rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
	  rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h,
	  server/Account.cpp, server/Account.h server/Admin.cpp, server/Admin.h,
	  server/CommClient.cpp, server/Connection.cpp, server/Connection.h,
	  server/EntityFactory.cpp, server/EntityFactory.h, server/Lobby.cpp,
	  server/Lobby.h, server/Persistance.cpp, server/Persistance.h,
	  server/Persistor.cpp, server/Player.cpp, server/Player.h,
	  server/ServerRouting.cpp, server/ServerRouting.h,
	  server/TrustedConnection.cpp, server/TrustedConnection.h,
	  server/WorldRouter.cpp, server/WorldRouter.h, tests/Areatest.cpp,
	  tests/Charactertest.cpp, tests/Creatortest.cpp,
	  tests/EntityExerciser.h, tests/Entitytest.cpp, tests/Foodtest.cpp,
	  tests/IGEntityExerciser.h, tests/Linetest.cpp, tests/Planttest.cpp,
	  tests/Stackabletest.cpp, tests/Structuretest.cpp, tests/Thingtest.cpp,
	  tests/Worldtest.cpp, tests/allOperations.h, tests/inheritancetest.cpp,
	  tests/utilitytest.cpp, tools/cycmd.cpp:
	  Modify the entity interface so that all Operation methods
	  take references to RootOperation, as its cleaner, and requires
	  less nasty casts. Clean up operations in headers generally.
2004-12-03 14:49:13 +00:00
Al Riddoch
3bc8a55ea4 2004-11-16 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Clarify error message on tool use.

	* rulesets/Thing.cpp: Allow setting of mode attribute from args
	  of move op for efficiency.

	* server/Player.cpp, server/Admin.cpp, server/Player.cpp:
	  Add TO to all accounts at the account level, so the client
	  can tell they are for the account.
2004-11-16 01:09:57 +00:00
Al Riddoch
58604c6267 2004-11-14 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Tighten up check on Move ops, and improve
	  efficiency by removing temporaries.
2004-11-14 02:43:29 +00:00
Al Riddoch
7761643f5e 2004-11-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/EntityProperties.cpp,
	  rulesets/Thing.cpp: Use pre-increment in for loops.

	* server/WorldRouter.cpp: Optimise inserting ops into the queue.
2004-11-06 21:16:47 +00:00