Jesse Horne
3df01536e6
Alter long lines to fit with coding standard.
2013-10-26 15:29:30 +02:00
Erik Ogenvik
b859466217
Fix spelling of "palisade".
2013-09-30 21:33:12 +02:00
Erik Ogenvik
6dc5461bdf
Fixed altered types.
...
However, this test seems to have been broken for a couple of years, so
it's not clear if it's doing what it should anymore.
2013-09-16 00:05:44 +02:00
Erik Ogenvik
eed61fc80f
Don't create wall entities.
...
Trying to do collision with extra invisible child entities is a poor
way. This should be implemented with proper geometry instead.
2013-09-07 19:11:31 +02:00
Erik Ogenvik
e653274625
Let the forester and lumberjack roam more.
2013-07-26 15:06:49 +02:00
Erik Ogenvik
44ed7096f3
Modify forester and lumberjack.
...
Make them behave a little better.
2013-07-25 17:14:59 +02:00
Erik Ogenvik
fcee3fb5ab
Alter how proximity is calculated.
...
We now try to see if the entity performing the task can reach the
entity which is acted upon. This is independent of the size of the
entity; the only thing that's of interest is the distance between the
edges of the two entities and the reach of a standard human.
2013-07-23 23:31:54 +02:00
Erik Ogenvik
5bb4cce55a
Correct documentation.
2013-07-23 23:31:38 +02:00
Erik Ogenvik
223c9e04b5
Improve distance check.
...
We'll check the horizontal distance between the character's and the
plant's edges and compare that to the normal reach of a human. The size
of the plant should not make any difference; the only thing of
importance is how far the actor can reach.
2013-07-23 23:17:20 +02:00
Erik Ogenvik
93f6601237
Remove obsolete file.
2013-04-21 17:40:29 +02:00
Erik Ogenvik
364560e3d6
Don't make NPCs transient.
...
As they will no be correctly restored when the world is restored.
2013-04-07 23:20:23 +02:00
Erik Hjortsberg
a6ec64e6b6
Added "suspended" property, suspending the world.
...
In the future this property might be available on all entities.
2013-03-31 20:51:21 +02:00
Alistair Riddoch
58acb15154
Use new template for properties, and rename some
...
Properties must now be strictly in the same namespace as other definitions,
so I had to rename a few.
2013-03-01 21:52:09 +00:00
Alistair Riddoch
92518c6e5e
Remove obsolete methods
2013-03-01 21:21:05 +00:00
Alistair Riddoch
ac8afec934
Rename "float" class to "bobber"
...
This frees up "float" for the fundamental data type in the Atlas tree.
2013-02-22 00:29:57 +00:00
Alistair Riddoch
8f13318486
Add a test for the fishing task
2013-02-22 00:29:00 +00:00
Alistair Riddoch
8fcc32bf7e
Fix a number of errors in Fishing script
2013-02-22 00:28:14 +00:00
Alistair Riddoch
e8440c7e03
Merge branch 'magic_experiment'
...
Conflicts:
data/operations.xml
2012-10-04 13:35:34 +01:00
Anthony Pesce
506c5be73a
Changed indentation and removed + sign from string.
2012-09-18 09:38:17 -04:00
Anthony Pesce
f8530544f1
Changed indentation in Operation.
2012-09-18 09:37:25 -04:00
Anthony Pesce
d7386b3d12
Indented line to fit coding style.
2012-09-17 21:43:48 -04:00
Anthony Pesce
5888b41701
Fixed format of code and line breaks.
2012-09-17 21:41:44 -04:00
anthony
f8e96c7a31
Fixed format of the code and line breaks.
2012-09-17 21:39:17 -04:00
Anthony Pesce
42fa869d23
Changed file to e a max of 80 columns wide.
2012-09-09 13:09:12 -04:00
Anthony Pesce
08d5ee94a9
Changed file to be a max of 80 columns wide.
2012-09-09 13:08:55 -04:00
anthony
7410df8c3e
Fixed spelling mistake in tick op.
2012-08-19 15:40:32 -04:00
Anthony Pesce
836f2f6a25
Changed building order of construction.
2012-08-13 17:34:53 -04:00
Anthony Pesce
3472e4d46c
Wallframe now consists of 5 Lumber.
2012-08-09 14:32:22 -04:00
Anthony Pesce
1712267b59
Wallframe now consists of 5 lumber.
2012-08-09 14:31:14 -04:00
Anthony Pesce
5caa990bb2
Changed names of strings to reflect task.
2012-08-09 13:44:19 -04:00
Anthony Pesce
5339628d22
Cleaned up unused variables.
2012-08-09 13:43:26 -04:00
Anthony Pesce
b00a523991
Added wooden Siding construction.
2012-08-09 13:42:54 -04:00
Anthony Pesce
baf1c1a0bd
Added House Gates which consist of 3 Lumber and are more basic.
2012-07-31 21:40:26 -04:00
Anthony Pesce
e88486febc
Basic_Gate now has a correctly placed crossbeam.
2012-07-31 20:19:03 -04:00
Anthony Pesce
3e605b81d0
Cleaned up old comments and added more useful ones.
2012-07-31 13:44:36 -04:00
Anthony Pesce
1fa12d6dff
Cleaned up old comments.
2012-07-31 13:44:15 -04:00
Anthony Pesce
7df79f8e95
Cleaned up code and added more comments.
2012-07-31 13:43:49 -04:00
Anthony Pesce
e91c4b5e5d
You can make large A frame based, Wallframes.
2012-07-29 13:12:32 -04:00
Anthony Pesce
ab9520b3ad
A frame is a solid geometry.
2012-07-29 13:12:05 -04:00
Anthony Pesce
ca976a7833
Gate rotates towards where player is facing.
2012-07-29 13:11:20 -04:00
Anthony Pesce
59bc301c9f
Merge remote-tracking branch 'upstream/master'
2012-07-28 00:15:30 -04:00
Anthony Pesce
ef72811aba
Changed cut op to plane op.
2012-07-25 15:42:50 -04:00
Anthony Pesce
f18c833575
Added task for created basic house components like chairs.
2012-07-25 15:36:39 -04:00
Anthony Pesce
f1a089e1bf
Added basic rotation to task.
2012-07-25 15:36:00 -04:00
Anthony Pesce
b8640df97c
Added basic rotation to task
2012-07-25 15:35:25 -04:00
Alistair Riddoch
35a68d5f56
Merge pull request #5 from anthonypesce/master
...
These are the changes I have made so far
2012-07-06 08:06:17 -07:00
Anthony Pesce
c2d984ecbf
Gates made from Fir trees can now be created.
2012-07-05 16:26:04 -04:00
Anthony Pesce
ea7f13d8a3
Added a task to build basic gates with A frames and Lumber.
2012-07-04 15:38:02 -04:00
Alistair Riddoch
faa4234a43
Tidy up bitrot in some unused classes
2012-07-03 20:56:28 -07:00
Anthony Pesce
e41f4746ac
Lumber is now parented to an A frame object.
2012-07-03 20:00:07 -04:00