Commit graph

584 commits

Author SHA1 Message Date
Jesse Horne
3df01536e6 Alter long lines to fit with coding standard. 2013-10-26 15:29:30 +02:00
Erik Ogenvik
b859466217 Fix spelling of "palisade". 2013-09-30 21:33:12 +02:00
Erik Ogenvik
6dc5461bdf Fixed altered types.
However, this test seems to have been broken for a couple of years, so
it's not clear if it's doing what it should anymore.
2013-09-16 00:05:44 +02:00
Erik Ogenvik
eed61fc80f Don't create wall entities.
Trying to do collision with extra invisible child entities is a poor
way. This should be implemented with proper geometry instead.
2013-09-07 19:11:31 +02:00
Erik Ogenvik
e653274625 Let the forester and lumberjack roam more. 2013-07-26 15:06:49 +02:00
Erik Ogenvik
44ed7096f3 Modify forester and lumberjack.
Make them behave a little better.
2013-07-25 17:14:59 +02:00
Erik Ogenvik
fcee3fb5ab Alter how proximity is calculated.
We now try to see if the entity performing the task can reach the
entity which is acted upon. This is independent of the size of the
entity; the only thing that's of interest is the distance between the
edges of the two entities and the reach of a standard human.
2013-07-23 23:31:54 +02:00
Erik Ogenvik
5bb4cce55a Correct documentation. 2013-07-23 23:31:38 +02:00
Erik Ogenvik
223c9e04b5 Improve distance check.
We'll check the horizontal distance between the character's and the
plant's edges and compare that to the normal reach of a human. The size
of the plant should not make any difference; the only thing of
importance is how far the actor can reach.
2013-07-23 23:17:20 +02:00
Erik Ogenvik
93f6601237 Remove obsolete file. 2013-04-21 17:40:29 +02:00
Erik Ogenvik
364560e3d6 Don't make NPCs transient.
As they will no be correctly restored when the world is restored.
2013-04-07 23:20:23 +02:00
Erik Hjortsberg
a6ec64e6b6 Added "suspended" property, suspending the world.
In the future this property might be available on all entities.
2013-03-31 20:51:21 +02:00
Alistair Riddoch
58acb15154 Use new template for properties, and rename some
Properties must now be strictly in the same namespace as other definitions,
so I had to rename a few.
2013-03-01 21:52:09 +00:00
Alistair Riddoch
92518c6e5e Remove obsolete methods 2013-03-01 21:21:05 +00:00
Alistair Riddoch
ac8afec934 Rename "float" class to "bobber"
This frees up "float" for the fundamental data type in the Atlas tree.
2013-02-22 00:29:57 +00:00
Alistair Riddoch
8f13318486 Add a test for the fishing task 2013-02-22 00:29:00 +00:00
Alistair Riddoch
8fcc32bf7e Fix a number of errors in Fishing script 2013-02-22 00:28:14 +00:00
Alistair Riddoch
e8440c7e03 Merge branch 'magic_experiment'
Conflicts:
	data/operations.xml
2012-10-04 13:35:34 +01:00
Anthony Pesce
506c5be73a Changed indentation and removed + sign from string. 2012-09-18 09:38:17 -04:00
Anthony Pesce
f8530544f1 Changed indentation in Operation. 2012-09-18 09:37:25 -04:00
Anthony Pesce
d7386b3d12 Indented line to fit coding style. 2012-09-17 21:43:48 -04:00
Anthony Pesce
5888b41701 Fixed format of code and line breaks. 2012-09-17 21:41:44 -04:00
anthony
f8e96c7a31 Fixed format of the code and line breaks. 2012-09-17 21:39:17 -04:00
Anthony Pesce
42fa869d23 Changed file to e a max of 80 columns wide. 2012-09-09 13:09:12 -04:00
Anthony Pesce
08d5ee94a9 Changed file to be a max of 80 columns wide. 2012-09-09 13:08:55 -04:00
anthony
7410df8c3e Fixed spelling mistake in tick op. 2012-08-19 15:40:32 -04:00
Anthony Pesce
836f2f6a25 Changed building order of construction. 2012-08-13 17:34:53 -04:00
Anthony Pesce
3472e4d46c Wallframe now consists of 5 Lumber. 2012-08-09 14:32:22 -04:00
Anthony Pesce
1712267b59 Wallframe now consists of 5 lumber. 2012-08-09 14:31:14 -04:00
Anthony Pesce
5caa990bb2 Changed names of strings to reflect task. 2012-08-09 13:44:19 -04:00
Anthony Pesce
5339628d22 Cleaned up unused variables. 2012-08-09 13:43:26 -04:00
Anthony Pesce
b00a523991 Added wooden Siding construction. 2012-08-09 13:42:54 -04:00
Anthony Pesce
baf1c1a0bd Added House Gates which consist of 3 Lumber and are more basic. 2012-07-31 21:40:26 -04:00
Anthony Pesce
e88486febc Basic_Gate now has a correctly placed crossbeam. 2012-07-31 20:19:03 -04:00
Anthony Pesce
3e605b81d0 Cleaned up old comments and added more useful ones. 2012-07-31 13:44:36 -04:00
Anthony Pesce
1fa12d6dff Cleaned up old comments. 2012-07-31 13:44:15 -04:00
Anthony Pesce
7df79f8e95 Cleaned up code and added more comments. 2012-07-31 13:43:49 -04:00
Anthony Pesce
e91c4b5e5d You can make large A frame based, Wallframes. 2012-07-29 13:12:32 -04:00
Anthony Pesce
ab9520b3ad A frame is a solid geometry. 2012-07-29 13:12:05 -04:00
Anthony Pesce
ca976a7833 Gate rotates towards where player is facing. 2012-07-29 13:11:20 -04:00
Anthony Pesce
59bc301c9f Merge remote-tracking branch 'upstream/master' 2012-07-28 00:15:30 -04:00
Anthony Pesce
ef72811aba Changed cut op to plane op. 2012-07-25 15:42:50 -04:00
Anthony Pesce
f18c833575 Added task for created basic house components like chairs. 2012-07-25 15:36:39 -04:00
Anthony Pesce
f1a089e1bf Added basic rotation to task. 2012-07-25 15:36:00 -04:00
Anthony Pesce
b8640df97c Added basic rotation to task 2012-07-25 15:35:25 -04:00
Alistair Riddoch
35a68d5f56 Merge pull request #5 from anthonypesce/master
These are the changes I have made so far
2012-07-06 08:06:17 -07:00
Anthony Pesce
c2d984ecbf Gates made from Fir trees can now be created. 2012-07-05 16:26:04 -04:00
Anthony Pesce
ea7f13d8a3 Added a task to build basic gates with A frames and Lumber. 2012-07-04 15:38:02 -04:00
Alistair Riddoch
faa4234a43 Tidy up bitrot in some unused classes 2012-07-03 20:56:28 -07:00
Anthony Pesce
e41f4746ac Lumber is now parented to an A frame object. 2012-07-03 20:00:07 -04:00