Commit graph

212 commits

Author SHA1 Message Date
Al Riddoch
ab54d0fea2 2009-02-02 Al Riddoch <alriddoch@googlemail.com>
* common/Identified.cpp, common/Identified.h:
	  Flatten down the base classes into one called Router.

	* client/CharacterClient.cpp, client/CreatorClient.cpp,
	  rulesets/BaseMind.cpp, rulesets/Character.cpp,
	  rulesets/Creator.cpp, rulesets/Entity.cpp,
	  rulesets/LocatedEntity.cpp, rulesets/MemEntity.cpp,
	  rulesets/Plant.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/Admin.cpp,
	  server/Connection.cpp, server/ExternalMind.cpp,
	  server/Lobby.cpp, server/Master.cpp,
	  server/Peer.cpp, server/Player.cpp,
	  server/ServerRouting.cpp, server/SlaveClientConnection.cpp,
	  server/TrustedConnection.cpp, tests/LocatedEntitytest.cpp,
	  tests/ThingupdatePropertiestest.cpp: Update all the operation
	  routing classes to use the modified base class correctly.
2009-02-02 02:28:45 +00:00
Al Riddoch
9fb512e031 2008-11-30 Al Riddoch <alriddoch@googlemail.com>
* server/Account.cpp: Don't give names to items in the default
	  inventory.

	* rulesets/mason/world/objects/buildings/House3.py: Don't give
	  names to the invisible wall objects.
2008-11-30 04:58:18 +00:00
Al Riddoch
e4a641a9c3 2008-09-12 Al Riddoch <alriddoch@googlemail.com>
* server/Account.cpp: Set the mind property to empty on character
	  entities controlled by remote clients.
2008-09-12 14:02:52 +00:00
Al Riddoch
adc64c3ced 2008-01-28 Al Riddoch <alriddoch@googlemail.com>
* client/BaseClient.cpp, common/BaseEntity.cpp, common/BaseEntity.h,
	  common/Identified.cpp, common/Identified.h, common/Makefile.am,
	  common/OOGThing.cpp, common/OOGThing.h, common/OperationRouter.cpp,
	  common/OperationRouter.h, rulesets/Character.h, rulesets/Entity.h,
	  rulesets/LocatedEntity.cpp, rulesets/LocatedEntity.h,
	  server/Account.cpp, server/Account.h, server/Admin.cpp,
	  server/CommClient.cpp, server/CommClient.h, server/Connection.cpp,
	  server/Connection.h, server/ExternalMind.cpp, server/ExternalMind.h,
	  server/ExternalProperty.cpp, server/ExternalProperty.h,
	  server/Lobby.cpp, server/Lobby.h, server/Master.cpp, server/Master.h,
	  server/Peer.cpp, server/Peer.h, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/SlaveClientConnection.cpp,
	  server/SlaveClientConnection.h: Factor out the more pointless base
	  classes, in favor of simple interface. Move destroyed signal to
	  Entity, which is the only place it is needed.
2008-01-28 23:48:30 +00:00
Al Riddoch
ccf8bebcb0 2008-01-26 Al Riddoch <alriddoch@googlemail.com>
* common/BaseEntity.cpp, common/BaseEntity.h: Remove the code that
	  handle ID, and just inherit from Identified.

	* client/CharacterClient.cpp, client/CreatorClient.cpp,
	  common/OOGThing.cpp, rulesets/BaseMind.cpp, rulesets/Character.cpp,
	  rulesets/Creator.cpp, rulesets/Entity.cpp,
	  rulesets/LocatedEntity.cpp, rulesets/MemEntity.cpp,
	  rulesets/Plant.cpp, rulesets/Stackable.cpp, rulesets/Structure.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
	  server/Admin.cpp, server/ExternalMind.cpp, server/Lobby.cpp,
	  server/Peer.cpp, server/Player.cpp, server/ServerRouting.cpp,
	  server/SlaveClientConnection.cpp: Add calls to the virtually
	  inherited Identified constructor as required.
2008-01-26 17:43:20 +00:00
Al Riddoch
ef88f10e33 2008-01-17 Al Riddoch <alriddoch@googlemail.com>
* common/BaseEntity.cpp, common/BaseEntity.h: Remove generic operation
	  routing code.

	* common/op_switch.h: Remove all OOG operations from the standard
	  op switch.

	* rulesets/Entity.cpp, rulesets/Entity.h: Replace generic operation
	  routing with a more specific IG routing implementation.

	* rulesets/BaseMind.cpp: Add a mind specific operation router
	  implementation.

	* server/Account.cpp, server/Account.h: Remove handling of Login,
	  which should never got to Account. Add base handler for Get,
	  as it needs to be overriden in Admin.
2008-01-17 18:54:04 +00:00
Al Riddoch
b4c79181c5 2008-01-12 Al Riddoch <alriddoch@googlemail.com>
* common/BaseEntity.cpp, common/custom.cpp, common/inheritance.cpp,
	  common/inheritance.h, common/op_switch.h, common/types.h,
	  rulesets/Character.cpp, rulesets/Creator.cpp,
	  rulesets/PythonThingScript.cpp, server/Account.cpp,
	  server/Connection.cpp, server/ExternalMind.cpp,
	  tests/OOGThingtest.cpp, tests/inheritancetest.cpp:
	  Remove a set of pointless definitions, and use the originals
	  throughout the code.
2008-01-12 22:41:10 +00:00
Al Riddoch
41ce55e11e 2008-01-12 Al Riddoch <alriddoch@googlemail.com>
* common/OperationRouter.cpp, common/OperationRouter.h: Interface
	  class for objects when can handle or route operations.

	* common/BaseEntity.h, common/BaseEntity.cpp: Remove standard
	  implementation of operation handler, forcing class to provide
	  more specific implementations.

	* rulesets/LocatedEntity.h, rulesets/LocatedEntity.cpp: Add an
	  implementation of the OperationRouter interface, suitable for
	  IG operations.

	* server/ServerRouting.h, server/Peer.cpp, server/Peer.h,
	  rulesets/MemEntity.h: Add placeholder OperationRouter
	  implementations.

	* server/Connection.cpp: Update OperationRouter implementation to
	  be better suited.

	* server/Account.cpp, server/Account.h: Implement OperationRouter
	  for accounts.
2008-01-12 18:08:03 +00:00
Al Riddoch
bd3a9e153c 2007-11-28 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/CharacterClient.cpp,
	  client/CharacterClient.h, client/CreatorClient.cpp,
	  client/CreatorClient.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
	  rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Thing.cpp,
	  rulesets/World.cpp, server/Account.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Persistor.cpp,
	  server/Persistor_impl.h, server/Restorer_impl.h,
	  server/WorldRouter.cpp: Remove the hard name attribute, now that
	  most entities don't set it.
2007-11-28 20:22:42 +00:00
Al Riddoch
e7d031876e 2007-07-29 Al Riddoch <alriddoch@zepler.org>
* common/log.cpp, common/log.h, common/BaseEntity.cpp,
	  common/BaseEntity.h: Switch to taking a C++ string reference rather
	  than a char *, for the rest of the logging and error related
	  calls.

	* common/Database.cpp, common/log.cpp, common/log.h,
	  rulesets/PythonMindScript.cpp, server/Account.cpp,
	  server/Admin.cpp, server/Connection.cpp, server/Player.cpp,
	  tools/cyisoload.cpp: Convert over to using the new API correctly.
2007-07-29 12:22:58 +00:00
Al Riddoch
2069f3dd4c 2007-07-29 Al Riddoch <alriddoch@zepler.org>
* common/log.cpp, common/log.h: Switch to taking a C++ string reference
	  rather than a char *, as it is not really an optimisation, and it
	  makes the code simpler to read and write.

	* client/BaseClient.cpp, client/ClientConnection.cpp,
	  common/AtlasFileLoader.cpp, common/BaseEntity.cpp,
	  common/Database.cpp, common/globals.cpp, common/id.cpp,
	  common/inheritance.cpp, common/log.cpp, common/log.h,
	  rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/Entity.cpp,
	  rulesets/MemMap.cpp, rulesets/Motion.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_RootEntity.cpp,
	  rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/Python_API.cpp, rulesets/Thing.cpp, server/Account.cpp,
	  server/Admin.cpp, server/ArithmeticFactory.cpp,
	  server/CommClient.cpp, server/CommListener.cpp,
	  server/CommMDNSPublisher.cpp, server/CommServer.cpp,
	  server/Connection.cpp, server/EntityFactory.cpp,
	  server/Persistance.cpp, server/Restoration.cpp,
	  server/ScriptFactory.cpp, server/TaskFactory.cpp,
	  server/WorldRouter.cpp, server/server.cpp: Convert over to using
	  new API correctly.

	* data/mason.xml: Add biomass and transient to fircone, making its
	  script obsolete:
2007-07-29 03:33:33 +00:00
Al Riddoch
9efdc006aa 2007-01-27 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Remove the hack that ensures players always
	  create a settler if they try and create a character that does not
	  exist. Handle setting initial attributes unique to player characters
	  here, rather than setting the defaults on the classes.

	* data/mason.xml: Remove initialising status to a ery low value to
	  make settlers and goblins starve easily.

	* data/basic.xml: Set the mass of a arrow to something sane.
2007-01-27 15:07:54 +00:00
Al Riddoch
6e5ca40d72 2007-01-17 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.h, rulesets/Entity.cpp: Set argument names on
	  some methods. Add a new method allowing a property to be set
	  externally.

	* server/ExternalProperty.cpp, server/ExternalProperty.h: Add a new
	  property which reflects whether an entity is connected to the
	  outside world via an external mind.

	* server/Connection.cpp, server/Connection.h: Add a new method which
	  hooks up an avatar to the connection, installing an ExternalProperty
	  if necessary.

	* server/Account.cpp: Use the new Connection method to hook up
	  existing avatars.
2007-01-17 23:00:56 +00:00
Al Riddoch
73e636a85b 2007-01-17 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Fix the name of character inventory items.

	* server/Connection.cpp: Stop any movement when the client
	  disconnects.
2007-01-17 10:04:14 +00:00
Al Riddoch
041f41c7a8 2007-01-16 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Adjust the bbox on the knife like a whole load.

	* server/Account.cpp: Hack some clothes into the startup inventory.
2007-01-16 17:01:40 +00:00
Al Riddoch
0f44eff410 2006-12-26 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, client/BaseClient.h,
	  client/ClientConnection.cpp, common/AtlasFileLoader.cpp,
	  common/AtlasFileLoader.h, common/BaseEntity.cpp, common/BaseEntity.h,
	  common/Property.h, common/accountbase.cpp, common/accountbase.h,
	  rulesets/ActivePropertyFactory.h,
	  rulesets/ActivePropertyFactory_impl.h, rulesets/Area.cpp,
	  rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h, server/Account.cpp,
	  server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.h,
	  tests/Makefile.am, tools/AdminClient.cpp, tools/AdminClient.h,
	  tools/cycmd.cpp: Add inline documentation.

	* rulesets/ActivePropertyFactory.h: Use handler function pointer
	  typedef for readability.

	* rulesets/AreaProperty.cpp, rulesets/AreaProperty.h: Fix PropertyBase
	  overriding by adding const to the right methods.
2006-12-26 14:30:42 +00:00
Al Riddoch
9a56dac06c 2006-10-26 Al Riddoch <alriddoch@zepler.org>
* Add RCS Id keywords to every file, for better version tracking.
2006-10-26 00:48:00 +00:00
Al Riddoch
484657515c 2006-08-07 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Rename some variables to clearer meanings.
	  Only send confirmation of subscription on entity creation if
	  the entity created is a character. Otherwise it is still created,
	  and can be manipulated, but not directly controlled by the
	  client.
2006-08-07 17:58:23 +00:00
Al Riddoch
61e42dbd17 2006-08-07 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Only add initial inventory items if the entity
	  being created is a character. Add some comments.
2006-08-07 17:47:43 +00:00
Al Riddoch
f23d374bc1 2006-08-07 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Report an error if a logout is received by
	  an account which is not connected.
2006-08-07 11:06:41 +00:00
Al Riddoch
ad7eae558d 2006-07-08 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Re-order checks for increased robustness.
	  Add more error reports.

	* server/CommMDNSPublisher.cpp: Remove a redundant FIXME.
2006-07-09 00:04:37 +00:00
Al Riddoch
60c62e2d86 2006-06-26 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, server/Account.cpp, server/Admin.cpp,
	  server/Connection.cpp, server/EntityFactory.h,
	  server/Persistor_impl.h, tools/cycmd.cpp:
	  Switch from using deprecated sigc++ 1.2 headers to the right
	  sigc++ 2.0 equivalents.
2006-06-26 16:49:25 +00:00
Al Riddoch
07da807b3b 2006-06-06 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, rulesets/Character.cpp, rulesets/Creator.cpp,
	  server/Account.cpp, server/Admin.cpp, server/Connection.cpp,
	  server/Lobby.cpp, server/WorldRouter.cpp: Don't bother with serial
	  numbers on ops generated inside the server. They just leak and upset
	  clients.
2006-06-07 00:13:39 +00:00
Al Riddoch
4bfb14f060 2006-06-05 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp, server/CommClient.cpp, server/Account.cpp:
	  Only set refnos on ops if the client has set a serial number.

	* rulesets/Character.cpp: Simplify handling the transfer of
	  operations from client to in-game. Don't give new operations
	  serial numbers at this point.
2006-06-05 12:57:29 +00:00
Al Riddoch
aade70dbb6 2006-06-01 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Add op to notify client when account object
	  is modified.
2006-06-01 10:26:34 +00:00
Al Riddoch
abeb2a55bf 2006-05-14 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp: Be more severe about error messages if
	  client sends an action op. Remove obsolete comments.
	  Warn if client sends a Set op. Don't accept look ops with
	  an arg containing no ID - nothing sends this, and nothing should.

	* rulesets/Thing.cpp: Add an error report if an explicit Action op
	  is received by an entity.
2006-05-14 02:26:17 +00:00
Al Riddoch
2132917436 2006-02-18 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseWorld.h, common/Property.h,
	  modules/Location.h, rulesets/Entity.cpp, rulesets/Entity.h,
	  server/Account.cpp, server/Account.h, server/Admin.cpp,
	  server/Admin.h, server/Connection.cpp, server/Connection.h,
	  server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h,
	  tools/cycmd.cpp: Update usage of sigc++ to the native 2.0 API
	  rather than the deprecated compatability API. Eleminate the
	  manual disconnection code for deleted objects, as this is now
	  handled automatically by sigc::trackable.
2006-02-18 21:56:43 +00:00
Al Riddoch
50639486d2 2006-01-26 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp, server/Admin.cpp: Improve error messages
	  when client use Set ops incorrectly.
2006-01-26 03:45:03 +00:00
Al Riddoch
fac57eee73 2006-01-19 Al Riddoch <alriddoch@zepler.org>
* aiclient/ClientAccount.cpp, aiclient/ClientAccount.h,
	  aiclient/ClientConnection.cpp, aiclient/ClientConnection.h,
	  aiclient/client.cpp, aiclient/client.h, client/BaseClient.cpp,
	  client/BaseClient.h, client/CharacterClient.cpp,
	  client/CharacterClient.h, client/ClientConnection.cpp,
	  client/ClientConnection.h, client/CreatorClient.cpp,
	  client/CreatorClient.h, client/ObserverClient.cpp,
	  client/ObserverClient.h, client/Py_CreatorClient.cpp,
	  client/Py_CreatorClient.h, client/client.cpp,
	  client/define_world.cpp, client/define_world.h, common/Add.h,
	  common/Affect.h, common/AtlasFileLoader.cpp,
	  common/AtlasFileLoader.h, common/Attack.h, common/BaseEntity.cpp,
	  common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h,
	  common/Burn.h, common/Chop.h, common/Connect.h, common/CustomOp.cpp,
	  common/CustomOp.h, common/CustomOp_impl.h, common/Cut.h,
	  common/Database.cpp, common/Database.h, common/Delve.h, common/Dig.h,
	  common/Eat.h, common/FormattedXMLWriter.cpp,
	  common/FormattedXMLWriter.h, common/Generic.h, common/Load.h,
	  common/Monitor.h, common/Mow.h, common/Nourish.h,
	  common/OOGThing.cpp, common/OOGThing.h, common/Property.cpp,
	  common/Property.h, common/Property_impl.h, common/Save.h,
	  common/Setup.h, common/Tick.h, common/Unseen.h, common/Update.h,
	  common/Use.h, common/Wield.h, common/accountbase.cpp,
	  common/accountbase.h, common/const.cpp, common/const.h,
	  common/custom.cpp, common/debug.h, common/globals.cpp,
	  common/globals.h, common/id.cpp, common/id.h, common/inheritance.cpp,
	  common/inheritance.h, common/inheritance_impl.h, common/log.cpp,
	  common/log.h, common/newid.cpp, common/nls.h, common/op_switch.h,
	  common/operations.cpp, common/operations.h, common/random.h,
	  common/refno.h, common/serialno.cpp, common/serialno.h,
	  common/system.cpp, common/system.h, common/terrain_utils.cpp,
	  common/terrain_utils.h, common/type_utils.h, common/types.h,
	  common/utility.cpp, common/utility.h, modules/DateTime.cpp,
	  modules/DateTime.h, modules/Location.cpp, modules/Location.h,
	  modules/WorldTime.cpp, modules/WorldTime.h, physics/BBox.cpp,
	  physics/BBox.h, physics/Collision.cpp, physics/Collision.h,
	  physics/Quaternion.cpp, physics/Quaternion.h, physics/Vector3D.cpp,
	  physics/Vector3D.h, physics/VectorPol.h, rulesets/Area.cpp,
	  rulesets/Area.h, rulesets/AreaProperty.cpp, rulesets/AreaProperty.h,
	  rulesets/ArithmeticScript.cpp, rulesets/ArithmeticScript.h,
	  rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/CalendarProperty.cpp, rulesets/CalendarProperty.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Combat.cpp,
	  rulesets/Combat.h, rulesets/Container.cpp, rulesets/Container.h,
	  rulesets/Creator.cpp, rulesets/Creator.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/EntityProperties.cpp,
	  rulesets/Entity_getLocation.h, rulesets/Fell.cpp, rulesets/Fell.h,
	  rulesets/Food.cpp, rulesets/Food.h, rulesets/Line.cpp,
	  rulesets/Line.h, rulesets/LineProperty.cpp, rulesets/LineProperty.h,
	  rulesets/MemEntity.cpp, rulesets/MemEntity.h, rulesets/MemMap.cpp,
	  rulesets/MemMap.h, rulesets/MemMap_methods.h,
	  rulesets/MindFactory.cpp, rulesets/MindFactory.h, rulesets/Missile.h,
	  rulesets/Motion.cpp, rulesets/Motion.h, rulesets/Movement.cpp,
	  rulesets/Movement.h, rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_BBox.cpp,
	  rulesets/Py_BBox.h, rulesets/Py_EntityWrapper.h,
	  rulesets/Py_Location.cpp, rulesets/Py_Location.h,
	  rulesets/Py_Map.cpp, rulesets/Py_Map.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Mind.h, rulesets/Py_Object.cpp, rulesets/Py_Object.h,
	  rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
	  rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h, rulesets/Py_Optime.cpp,
	  rulesets/Py_Optime.h, rulesets/Py_Point3D.cpp, rulesets/Py_Point3D.h,
	  rulesets/Py_Property.cpp, rulesets/Py_Property.h,
	  rulesets/Py_Quaternion.cpp, rulesets/Py_Quaternion.h,
	  rulesets/Py_RootEntity.cpp, rulesets/Py_RootEntity.h,
	  rulesets/Py_Statistics.cpp, rulesets/Py_Statistics.h,
	  rulesets/Py_Task.cpp, rulesets/Py_Task.h, rulesets/Py_Thing.cpp,
	  rulesets/Py_Thing.h, rulesets/Py_Vector3D.cpp,
	  rulesets/Py_Vector3D.h, rulesets/Py_World.cpp, rulesets/Py_World.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
	  rulesets/PythonArithmeticScript.cpp,
	  rulesets/PythonArithmeticScript.h, rulesets/PythonMindScript.cpp,
	  rulesets/PythonMindScript.h, rulesets/PythonScript.cpp,
	  rulesets/PythonScript.h, rulesets/PythonThingScript.cpp,
	  rulesets/PythonThingScript.h, rulesets/PythonWrapper.cpp,
	  rulesets/PythonWrapper.h, rulesets/Python_API.cpp,
	  rulesets/Python_API.h, rulesets/Python_Script_Utils.h,
	  rulesets/Script.cpp, rulesets/Script.h, rulesets/Stackable.cpp,
	  rulesets/Stackable.h, rulesets/Statistics.cpp, rulesets/Statistics.h,
	  rulesets/StatisticsProperty.cpp, rulesets/StatisticsProperty.h,
	  rulesets/Structure.cpp, rulesets/Structure.h, rulesets/Task.cpp,
	  rulesets/Task.h, rulesets/TaskScript.cpp, rulesets/TaskScript.h,
	  rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h,
	  rulesets/Thing.cpp, rulesets/Thing.h, rulesets/ThingFactory.cpp,
	  rulesets/ThingFactory.h, rulesets/World.cpp, rulesets/World.h,
	  rulesets/attributes.h, server/Account.cpp, server/Account.h,
	  server/Admin.cpp, server/Admin.h, server/ArithmeticFactory.cpp,
	  server/ArithmeticFactory.h, server/CommClient.cpp,
	  server/CommClient.h, server/CommIdleSocket.cpp,
	  server/CommIdleSocket.h, server/CommListener.cpp,
	  server/CommListener.h, server/CommLocalClient.cpp,
	  server/CommLocalClient.h, server/CommMDNSPublisher.cpp,
	  server/CommMDNSPublisher.h, server/CommMaster.cpp,
	  server/CommMaster.h, server/CommMetaClient.cpp,
	  server/CommMetaClient.h, server/CommPSQLSocket.cpp,
	  server/CommPSQLSocket.h, server/CommPeer.cpp,
	  server/CommPeer.h, server/CommPeerListener.cpp,
	  server/CommPeerListener.h, server/CommRemoteClient.cpp,
	  server/CommRemoteClient.h, server/CommServer.cpp,
	  server/CommServer.h, server/CommSlaveClient.cpp,
	  server/CommSlaveClient.h, server/CommSlaveListener.cpp,
	  server/CommSlaveListener.h, server/CommSocket.cpp,
	  server/CommSocket.h, server/CommUnixListener.cpp,
	  server/CommUnixListener.h, server/Connection.cpp,
	  server/Connection.h, server/Connection_methods.h,
	  server/EntityFactory.cpp, server/EntityFactory.h,
	  server/ExternalMind.cpp, server/ExternalMind.h,
	  server/Idle.cpp, server/Idle.h, server/Lobby.cpp, server/Lobby.h,
	  server/Master.cpp, server/Master.h, server/Peer.cpp, server/Peer.h,
	  server/Persistance.cpp, server/Persistance.h,
	  server/PersistantThingFactory.cpp, server/PersistantThingFactory.h,
	  server/PersistantThingFactory_impl.h, server/Persistor.cpp,
	  server/Persistor.h, server/Persistor_impl.h,
	  server/Player.cpp, server/Player.h, server/Restoration.cpp,
	  server/Restoration.h, server/Restorer.cpp, server/Restorer.h,
	  server/Restorer_impl.h, server/ScriptFactory.cpp,
	  server/ScriptFactory.h, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/ServerRouting_methods.h,
	  server/SlaveClientConnection.cpp, server/SlaveClientConnection.h,
	  server/TaskFactory.cpp, server/TaskFactory.h,
	  server/TrustedConnection.cpp, server/TrustedConnection.h,
	  server/WorldRouter.cpp, server/WorldRouter.h,
	  server/server.cpp, server/server.h, server/slave.cpp,
	  tests/Areatest.cpp, tests/BaseEntitytest.cpp,
	  tests/Charactertest.cpp, tests/Containertest.cpp,
	  tests/Creatortest.cpp, tests/EntityExerciser.h,
	  tests/EntityFactorytest.cpp, tests/Entitytest.cpp,
	  tests/Foodtest.cpp, tests/IGEntityExerciser.h,
	  tests/Linetest.cpp, tests/Locationtest.cpp, tests/OOGThingtest.cpp,
	  tests/Planttest.cpp, tests/Propertytest.cpp, tests/Stackabletest.cpp,
	  tests/Structuretest.cpp, tests/Tasktest.cpp, tests/TestWorld.h,
	  tests/Thingtest.cpp, tests/WorldTimetest.cpp, tests/Worldtest.cpp,
	  tests/allOperations.h, tests/collisiontest.cpp, tests/consttest.cpp,
	  tests/distancetest.cpp, tests/emergencetest.cpp,
	  tests/inheritancetest.cpp, tests/logtest.cpp, tests/randomtest.cpp,
	  tests/systemtest.cpp, tests/transformtest.cpp,
	  tests/type_utilstest.cpp, tests/utilitytest.cpp,
	  tools/AdminClient.cpp, tools/AdminClient.h, tools/cyaddrules.cpp,
	  tools/cycmd.cpp, tools/cyconfig.cpp, tools/cyconvertrules.cpp,
	  tools/cyctrl.cpp, tools/cydbload.cpp, tools/cydumprules.cpp,
	  tools/cyisoload.cpp, tools/cyloadrules.cpp, tools/cypasswd.cpp,
	  tools/cywatchdog.cpp: Replace the copyright and license statements
	  with new versions that include disclaimer of warranty, and
	  permit distribution under later versions of the GPL.
2006-01-19 02:17:06 +00:00
Al Riddoch
51a7f9cdd9 2006-01-17 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: When allowing a character to create a character
	  even though it has specified a type that does not exist, install
	  a dummy type record for the non-existant type to keep Eris happy.
2006-01-17 15:04:28 +00:00
Al Riddoch
4ec5eb78e1 2006-01-16 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Modify interim hack that allows characters
	  of any type to be created so that it suppresses the character
	  creation error op.
2006-01-16 19:02:51 +00:00
Al Riddoch
4398c2cbbd 2006-01-11 Al Riddoch <alriddoch@zepler.org>
* common/log.cpp, server/Account.cpp, server/Connection.cpp,
	  server/server.cpp: Make server logs much more machine readable
	  by removing stray colons, standardising field semantics, and
	  cleaning up messages.
2006-01-11 02:36:16 +00:00
Al Riddoch
64bb25a1bc 2006-01-10 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Re-order checks so that type is checked
	  for before checking to see if its legal. Add temporary code
	  to force settler if an unknown character type is specified.

	* server/Player.cpp: Remove some tests no longer required
	  because they have already been checked in Account::CreateOperation.
2006-01-10 21:58:04 +00:00
Al Riddoch
43dfa66b1f 2005-12-30 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Move character creation logging to a place
	  where the information is easier to get to.

	* server/Connection.cpp: Add logging of taking existing character.
2005-12-30 22:33:11 +00:00
Al Riddoch
5aa723ac9e 2005-12-30 Al Riddoch <alriddoch@zepler.org>
* common/log.h, common/log.cpp: Add logging function for logging
	  regular server activity, for statistics purposes, to a file.

	* server/Account.cpp, server/Connection.cpp, server/server.cpp:
	  Add log calls to recall typical events.

	* tools/cycmd.cpp: Set a name on the admin agent avatar.
2005-12-30 22:11:23 +00:00
Al Riddoch
712a09d046 2005-11-12 Al Riddoch <alriddoch@zepler.org>
* client/BaseClient.cpp, common/BaseWorld.cpp, common/id.cpp,
	  common/id.h, rulesets/MemMap.cpp, server/Account.cpp,
	  server/Admin.cpp, server/Connection.cpp, server/Persistance.cpp,
	  server/Restoration.cpp, server/WorldRouter.cpp, server/server.cpp:
	  Add intgerId() function to convert ID strings to integers, and
	  check the conversion went okay.
2005-11-12 00:18:47 +00:00
Al Riddoch
24505edda1 2005-11-11 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/OOGThing.cpp, common/OOGThing.h,
	  server/Account.cpp, server/Account.h, server/Admin.cpp,
	  server/Admin.h, server/Connection.cpp, server/ExternalMind.cpp,
	  server/ExternalMind.h, server/Lobby.cpp, server/Lobby.h,
	  server/Peer.cpp, server/Persistance.cpp, server/Player.cpp,
	  server/Player.h, server/ServerRouting.cpp,
	  server/SlaveClientConnection.cpp, server/server.cpp:
	  Add integer ID handling to accounts, and some other OOG
	  objects.
2005-11-11 16:03:14 +00:00
Al Riddoch
162f57955e 2005-11-11 Al Riddoch <alriddoch@zepler.org>
* common/types.h, server/Persistance.h, common/BaseWorld.h,
	  common/BaseWorld.cpp, server/WorldRouter.cpp:
	  Switch core world map to reference by integer ID rather than string.
	  Add version of getEntity() which converts from string to integer
	  automatically.

	* rulesets/Character.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
	  server/EntityFactory.cpp,
	  Use getEntity() when looking up an entity, so that conversion of
	  ID from string to integer is automatic.

	* rulesets/BaseMind.cpp, rulesets/MemMap.cpp, rulesets/MemMap.h:
	  Switch to using integer IDs in MemMap's core mapping.

	* server/Account.cpp, server/Account.h: Switch a few function
	  parameters to use integer ID values, making the code cleaner.

	* server/Account.cpp, server/Admin.cpp, server/Persistance.cpp:
	  Handle string ID to integer conversions as required.
2005-11-11 02:04:56 +00:00
Al Riddoch
a0836a6818 2005-09-28 Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp, modules/Location.h:
	  Add const accessors for location data, in preparation for
	  adding cached collision data which must be updated every
	  time data is modified.

	* physics/Collision.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/MemMap.cpp, rulesets/Movement.cpp,
	  rulesets/Pedestrian.cpp, rulesets/Plant.cpp,
	  rulesets/Py_Location.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/EntityFactory.cpp, server/Persistor.cpp,
	  server/Persistor_impl.h, server/Restorer_impl.h,
	  server/WorldRouter.cpp, tests/Locationtest.cpp:
	  Use the const accessors whenver reading data from Location.
2005-09-28 23:02:50 +00:00
Al Riddoch
0504e6cf79 2005-09-26 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/inheritance.cpp,
	  common/inheritance.h, rulesets/BaseMind.cpp, rulesets/BaseMind.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Plant.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
	  server/Admin.cpp, server/Connection.cpp, server/server.cpp:
	  Remove the subscription mechanism as it is no longer necessary
	  now that operations have class numbers.
2005-09-26 01:56:21 +00:00
Al Riddoch
39918324e0 2005-08-31 Al Riddoch <alriddoch@zepler.org>
* common/inheritance.h: Set the correct objtype on the Root meta class.

	* rulesets/Character.cpp, rulesets/Food.cpp, rulesets/Plant.cpp,
	  rulesets/Stackable.cpp, rulesets/Thing.cpp, server/Account.cpp,
	  server/Admin.cpp, server/Connection.cpp, tools/AdminClient.cpp,
	  tools/cycmd.cpp: Switch to renamed copyAttr() method from
	  Atlas-C++.
2005-08-30 23:53:34 +00:00
Al Riddoch
776ee701f0 2005-08-29 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp, rulesets/Thing.cpp, rulesets/Character.cpp:
	  Replace asserts with proper checks that arguments are of the
	  expected type.

	* common/custom.cpp: Put ignite op installation back in.
2005-08-29 03:34:24 +00:00
Al Riddoch
fdd316b628 2005-08-27 Al Riddoch <alriddoch@zepler.org>
* Port whole code base to Atlas-C++ 0.6 series. Main server binary
	  now links.
2005-08-27 14:52:12 +00:00
Al Riddoch
3b7b1d413a 2005-04-11 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
	  server/Connection.cpp: Don't set refno on unicast OOG ops,
	  instead set them at the interface with the client in one
	  place.

	* server/WorldRouter.cpp: Modify setting refno on IG ops so its
	  now only set on unicast responses.

	* rulesets/Creator.cpp: Set refno on responses direct ops from creator
	  clients more manually.

	* common/BaseEntity.cpp: Only set refno on unicast error ops.

	* common/refno.h: Disable as this file is no longer used.
2005-04-11 21:51:41 +00:00
Al Riddoch
92dfc4ca95 2005-04-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Remove obsolete commented out code.

	* server/Account.cpp, server/Connection.cpp:
	  Add a note about serialno/refno handling when code sends ops
	  directly to the client.

	* server/CommClient.cpp, server/CommClient.h: Clean up some debug
	  code, and method names.

	* server/Lobby.cpp: Fix a case where a private message would fail
	  silently if account had logged on recenlty but was no longer.
2005-04-06 00:41:28 +00:00
Al Riddoch
5e5f3b1967 2005-04-05 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp: Improve checks to make sure account is connected
	  when processing ops.

	* server/Admin.cpp: Improve logout op handling so its cleaner, and
	  improve a couple of variable names.
2005-04-05 17:25:12 +00:00
Al Riddoch
5f34ba522e 2004-01-17 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, rulesets/Character.cpp, rulesets/Py_World.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp, server/Account.cpp,
	  server/Admin.cpp, server/Connection.cpp, server/EntityFactory.cpp,
	  server/Restoration.cpp, server/WorldRouter.cpp, server/WorldRouter.h:
	  Rename some functions in the World interface so they make more
	  sense.

	* rulesets/Entity.cpp, rulesets/Entity.h: Add destroyed flag to
	  Entity so we can tell if its no longer in the world.

	* server/WorldRouter.cpp: Cut down the special case handling of
	  delete ops as we can now broadcast ops from entities that
	  have been removed from the world.
2005-01-17 01:42:25 +00:00
Al Riddoch
7d34694403 2004-01-13 Al Riddoch <alriddoch@zepler.org>
* common/BaseWorld.h, rulesets/Entity.h, rulesets/MemMap.cpp,
	  server/Account.cpp, server/WorldRouter.cpp, server/WorldRouter.h:
	  Use reference count functions to handle deleting entities.
	  Modify main op queue to hold a reference to the entity the op
	  is from. Fix up arg naming conventions in WorldRouter.
2005-01-13 23:35:36 +00:00
Al Riddoch
2b75aa5b06 2004-12-06 Al Riddoch <alriddoch@zepler.org>
* rulesets/Character.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Py_World.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/Thing.cpp, server/Account.cpp, server/Admin.cpp,
	  server/Connection.cpp, server/Restoration.cpp:
	  Remove unnecessary includes of common/BaseWorld.h.
2004-12-06 22:08:36 +00:00
Al Riddoch
a394cd8e48 2004-12-06 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseWorld.h, common/refno.h,
	  common/serialno.h, rulesets/Character.cpp, rulesets/Creator.cpp,
	  rulesets/World.h, server/Account.cpp, server/Admin.cpp,
	  server/Connection.cpp, server/Lobby.cpp, server/ServerRouting.h,
	  server/WorldRouter.cpp, server/WorldRouter.h, tests/Creatortest.cpp,
	  tests/Worldtest.cpp: Simplify the way operation refnos and serialnos
	  are handled, getting rid of some unnecessary virtual methods and
	  functions.
2004-12-06 21:56:47 +00:00