Commit graph

291 commits

Author SHA1 Message Date
Al Riddoch
23f1040e22 2002-12-23 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, common/OOGThing.h:
	  Add a protected constructor for initialising id at construction
	  time.

	* common/Database.cpp, common/Database.h, server/Restorer_impl.h:
	  Switch argument order so default row can be first row.

	* server/Persistor.cpp: Don't persist Creator objects.

	* server/Restoration.cpp: Clean up debugging output, and report
	  serious errors.

	* server/Restorer.cpp, server/Restorer.h: Add restorers for Character.

	* server/server.cpp: Add log calls for restoring from database.
2002-12-23 00:01:59 +00:00
Al Riddoch
238a4c8c16 2002-12-19 Al Riddoch <alriddoch@zepler.org>
* server/EntityFactory.h, server/ExternalMind.h,
	  server/PersistantThingFactory.h: Fix header guard names.

	* server/server.cpp, server/Restoration.h, server/Restoration.cpp:
	  Add beginning of class to handle restoring world state from database.
2002-12-19 21:49:58 +00:00
Al Riddoch
8f90b120b0 2002-12-19 Al Riddoch <alriddoch@zepler.org>
* server/CommClient.cpp, server/CommServer.cpp, server/CommServer.h,
	  server/ServerRouting.cpp, server/ServerRouting.h,
	  server/server.cpp: Change the way main server object are created
	  to be more logical.
2002-12-19 20:04:37 +00:00
Al Riddoch
1db722f079 2002-12-15 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp, server/WorldRouter.cpp,
	  server/EntityFactory.h, server/EntityFactory.cpp:
	  Change the way the EnitityFactory is created so it has a
	  reference to the world.

	* rulesets/Entity.h, rulesets/Entity.cpp: getLocation returns
	  whether an error occured setting location data.

	* common/Database.h, common/Database.cpp: Add stub functions
	  for generating queries to new format entity tables.

	* server/Persistor_impl.h, server/Persistor.h,
	  server/Persistor.cpp: Add hooks for syncing update to
	  database using new database functions.
2002-12-15 02:52:54 +00:00
Al Riddoch
3a95e9cfcb 2002-11-23 Al Riddoch <alriddoch@zepler.org>
* Increment to devel version 0.3, and start breaking things.

	* server/CommClient.cpp, server/CommClient.h, server/CommServer.cpp,
	  server/CommServer.h, server/server.cpp, server/CommListener.cpp,
	  server/CommListener.h, server/CommMetaClient.cpp,
	  server/CommMetaClient.h, server/CommSocket.cpp, server/CommSocket.h:
	  Refactor network code so metaserver and listen socket are no longer
	  special cases, opening up the way for a database connection handler.
2002-11-23 17:13:39 +00:00
Al Riddoch
4de89d749b 2002-10-03 Al Riddoch <alriddoch@zepler.org>
* common/system.h, common/system.cpp, server/server.cpp: Moved all
	  the system dependant signal handling and background handling
	  code into system module, and implemented propper handling of
	  going into the background, including reporting error status
	  back to the waiting parent using exit status and user signals.
2002-10-03 10:51:59 +00:00
Al Riddoch
b89504d49c 2002-08-30 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp: Only persist this sessions command line
	  options if the user is overriding the installation directory.

	* cyphesis.vconf, client/Py_CreatorClient.cpp,
	  client/Py_CreatorClient.h, client/client.cpp:
	  Add client functionality to allow diferent scripts to be run to
	  perform different functions on the server.

	* client/CharacterClient.cpp: Add debug option.

	* rulesets/Character.h: Make mind operation functions virtual,
	  so they can be overridden.

	* common/BaseWorld.h, server/WorldRouter.cpp,
	  server/WorldRouter.h: Add server functions to search for
	  entities by name or type.

	* rulesets/Creator.h, rulesets/Creator.cpp: Allow creator to
	  specify a look without an id to search for entities with
	  a given name or type.

	* client/CreatorClient.cpp, client/CreatorClient.h,
	  client/ObserverClient.cpp, client/ObserverClient.h,
	  client/Py_CreatorClient.cpp, rulesets/basic/editor.py,
	  rulesets/mason/define_world.py:
	  Add support for looking for entities in the world by name or
	  type from client script, so client scripts can modify existing
	  world.

	* rulesets/Entity.cpp, rulesets/Movement.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Oplist.cpp, rulesets/Python_API.cpp,
	  rulesets/Stackable.cpp, rulesets/Thing.cpp,
	  rulesets/World.cpp, server/Account.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/Player.cpp, server/ServerRouting.cpp,
	  server/server.cpp, tools/cycmd.cpp,
	  tools/cywatchdog.cpp: Code formatting cleanups.

	* rulesets/basic/world/objects/tools/Bow.py: Fix up bow so it now
	  fires correctly.
2002-08-30 13:48:39 +00:00
Al Riddoch
00199f8aa6 2002-07-27 Al Riddoch <alriddoch@zepler.org>
* tools/cyloadrules.cpp, server/server.cpp,
	  aiclient/ClientConnection.cpp, client/ClientConnection.cpp,
	  common/inheritance.h: Use const iterators and references
	  whenever possible.

	* client/CommClient.cpp, client/CreatorClient.cpp,
	  client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
	  common/BaseEntity.cpp, common/BaseEntity.h,
	  common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
	  rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Line.cpp,
	  rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp,
	  server/Persistance.cpp, server/Player.cpp,
	  server/ServerRouting.cpp, server/WorldRouter.cpp:
	  Switch to using Fragment as name for Atlas::Message::Object,
	  to avoid name clashes on Object.

	* common/BaseEntity.h: Make BaseEntity inherit from SigC::Object,
	  so signals and callbacks can be used, and add destroyed
	  signal.

	* common/accountbase.h, physics/BBox.h, physics/Quaternion.h,
	  physics/Vector3D.h, rulesets/MemMap_methods.h,
	  rulesets/Movement.cpp, rulesets/Plant.h,
	  rulesets/Py_Operation.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Script.cpp,
	  common/inheritance.cpp: Cleaned up Atlas::Message::Object
	  use, and excessive use of "using ...".

	* rulesets/Movement.h, rulesets/Pedestrian.h:
	  Use forward declarations rather than including Move.h

	* server/Account.cpp, server/Account.h, server/Connection.cpp,
	  server/Connection.h: Use destroyed signal to ensure references
	  to in game entities are removed when those entities are
	  destroyed. Ensure Connection is only destroyed once.
2002-07-28 13:34:58 +00:00
Al Riddoch
4c39bc2ecd 2002-07-25 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, client/CommClient.h, client/CommClient.cpp: Fixed
	  up client code so it does not rely on username being the same as
	  account id.

	* tools/cycmd.cpp: Added look and logout commands to administrate
	  users logged in.

	* server/server.cpp: Fixed metaserver code so it only sends
	  termination packet if metaserver functionality is enabled.

	* server/Connection.h, server/Connection.cpp, server/CommServer.cpp,
	  server/CommClient.h, server/Account.cpp: Fix logouts so they
	  do cause the client connection to be closed.

	* Finished switch from Fire operation to Burn.
2002-07-26 16:47:39 +00:00
Al Riddoch
07a7543461 2002-07-14 Al Riddoch <alriddoch@zepler.org>
* ALL: Cleaned up headers into correct order.

	* common/log.h, common/log.cpp: Write some logging code which
	  handles message of different types using syslog or standard
	  error, depending on whether we are running as a daemon.

	* ALL: Switched to using log() for all output.
2002-07-14 21:04:50 +00:00
Al Riddoch
e4b05c4b8f 2002-06-08 Al Riddoch <alriddoch@zepler.org>
* common/const.h: Increase the sight range.

	* server/WorldRouter.cpp: Put in some warnings, as I want to
	  know when ops are getting broadcast.

	* server/server.cpp: Ensure stdout is not used when in daemon mode.

	* tools/cydbload.cpp: Rename the daftly named class WorldBase
	  to WorldAccessor.

	* mason.xml, cyphesis.vconf: Stop using the Acorn ruleset in Mason,
	  as it contains strange stuff, and remove the playable farmer
	  class from basic. Now games themselves define the only
	  playable types, and mason contains its own copies of classes
	  it has in common with acorn.
2002-06-08 00:56:25 +00:00
Al Riddoch
aa47340d59 2002-05-18 Al Riddoch <alriddoch@zepler.org>
* client/ObserverClient.cpp, server/Account.cpp, server/Connection.h,
	  server/Routing.h: Formatting cleanup

	* client/Py_CreatorClient.cpp, rulesets/Area.cpp, rulesets/Area.h,
	  rulesets/Character.cpp, rulesets/Character.h, rulesets/Entity.cpp,
	  rulesets/Entity.h, rulesets/Line.cpp, rulesets/Line.h,
	  rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp,
	  rulesets/Py_Thing.cpp, rulesets/Stackable.cpp, rulesets/Stackable.h:
	  Replace operator[] with get() method for querying attributes.
	  Make this get() method const, and re-write the internals so
	  that it more cleanly handles attributes.

	* common/BaseWorld.h: Re-write world.getObject() so that it
	  no longer uses std::map::operator[], as the old method was
	  inserting NULLs into the world dictionary when non-existant
	  entities were queried.

	* rulesets/Character.cpp: Clean up outstanding issues when movement
	  position is supplied, and is very close to being correct, and
	  clarify comments about movement when neither destination nor
	  source are provided.

	* rulesets/Character.cpp: Modify mind2body interface so that setting
	  the TO of ops is done in the individual handlers, and copying
	  the operation globally is avoided.

	* rulesets/MemMap_methods.h: Remove dodgy debug code.

	* rulesets/Pedestrian.cpp: Clarify movement fixme.

	* rulesets/Py_Operation.cpp: Clarify operation time handler fixme.

	* rulesets/Stackable.cpp: Clarify fixme's in combine and divide
	  handlers.

	* server/CommServer.cpp: Remove redundant fixme.

	* server/Connection.cpp, server/ServerRouting.cpp,
	  server/ServerRouting.h, server/ServerRouting_methods.h,
	  server/server.cpp:
	  Move inline ServerRouting::getObject into class header.

	* server/WorldRouter.cpp, server/WorldRouter.h:
	  Clean up  includes, and move updateTime into the main body of the
	  file. Clean up code formatting when handling maps and dictionaries.
	  Clarify error output and comments about NULL objects in the world
	  dictionary.
2002-05-18 18:09:14 +00:00
Al Riddoch
e491d6995a 2002-03-12 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp, rulesets/Python_API.cpp, rulesets/Line.cpp,
	  modules/Location.cpp, client/CreatorClient.cpp:
	  Removed some obsolete comments.

	* server/WorldRouter.h, server/WorldRouter.cpp: Add member to
	  deliver operation to known entity. Make use if it to avoid
	  having to recurse in operation() when broadcasting. Ensure
	  that the container of new entities is managed from here.

	* rulesets/Thing.cpp: Tell world to create new entities at the
	  same position as the creator if no other info is provided.
	  Do not attempt to handle setting up the default containership
	  of entity once created, as this is always handled by the
	  WorldRouter from now on.

	* rulesets/Py_World.cpp: Implement getting time info from world.

	* rulesets/Py_Location.cpp: Implement handling of the orientation
	  attribute from python.

	* rulesets/MemMap.cpp: Update comments about unimplemented code.

	* rulesets/Creator.cpp: Check for string.empty() instead of "".

	* rulesets/BaseMind.cpp: Remove reference python code.
	  Cleanly handle and delete operations returned when savinf mind state.

	* client/CharacterClient.cpp: Move delete to the right place.
2002-03-12 18:08:56 +00:00
Al Riddoch
49691213c9 2002-03-08 Al Riddoch <alriddoch@zepler.org>
* Changed typedef names to ones which make more sense, and are
	  clearer. There is no change in functionality in this commit.
2002-03-08 14:58:40 +00:00
Al Riddoch
32b79d1d05 2002-03-05 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, client/ClientConnection.cpp:
	  Removed c_str() where not required.

	* server/CommServer.cpp: Cleaned up removal of dead connections.

	* server/server.cpp, server/Persistance.cpp: Get rid of leaks
	  of factory and database connection objects.

	* common/inheritance.h: Detect and flag errors introduced into
	  type tree.

	* rulesets/MindFactory.h: Add method to shutdown factory.
2002-03-05 17:03:13 +00:00
Al Riddoch
336164884e 2002-01-28 Al Riddoch <alriddoch@zepler.org>
* client/ClientConnection.cpp, client/CommClient.h,
	  common/globals.cpp, common/globals.h, server/server.cpp,
	  tools/cycmd.cpp:
	  Make the TCP port number a global config setting, and
	  ensure it is used everwhere, so it can be overriden, and all
	  clients and tools will use it. Modify behavoir so that any
	  settings overridden on the command line are made semi-permanent
	  in the users home directory, making it easier for users to run
	  two versions on one machine at the same time.

	* common/Database.cpp, common/Database.h: Remove obsolete iterator
	  code. Add a method to clear a given database table.

	* server/Persistance.h, tools/cyloadrules.cpp:
	  Automate loading of the ruleset given in the config file, and
	  the rulesets it depends on, ensuring that the rules table
	  is cleared first.
2002-01-28 11:40:10 +00:00
Al Riddoch
3b99836e6b 2002-01-27 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp, client/client.cpp, common/globals.cpp:
	  Move loading of ruleset list from config file into the
	  generic loadConfig function.

	* server/EntityFactory.cpp, server/EntityFactory.h:
	  Add support for reading mind data from rules database. Remove
	  old code for installing classes from varconf. Clean up debugging
	  output.

	* server/Admin.cpp: Remove setting of varconf class when new
	  type is installed from client.

	* rulesets/MindFactory.h, rulesets/MindFactory.h: Get MindFactory
	  working, and set it up so EntityFactory installs info here
	  as it reads the rules from the database.

	* rulesets/Character.cpp: Use MindFactory to create minds.

	* common/Database.cpp: Clean up some obsolete comments.

	* aiclient/client.cpp: Get rid of invalid setup of varconf.
2002-01-27 13:22:33 +00:00
Al Riddoch
c741fda28a 2002-01-27 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/Database.h,
	  server/Persistance.cpp, server/Persistance.h:
	  Add a new table to store rulesets, so they can be persisted, and
	  edited online.  The new ruleset format integrates information
	  about the class hierarchy, scripting and default attributes.
	  Added low level method to fetch an entire database table as an
	  Atlas map.

	* tools/cyloadrules.cpp: New tool to load rulesets in new xml
	  format into database table.

	* server/EntityFactory.cpp, server/EntityFactory.h:
	  New re-written Entity Factory, to support new rules database
	  table, and better class definition capabilities.

	* rulesets/EntityFactory.cpp, rulesets/EntityFactory.h:
	  Removed from build.

	* client/CommClient.cpp: Redundant include removed.

	* rulesets/ThingFactory.h: Add storage to factory for script
	  info and default attributes.

	* server/WorldRouter.cpp: Switch to using new EntityFactory.

	* server/server.cpp: Removed old ruleset loading code, and now
	  simply load the ruleset names from the config file.

	* tools/cycmd.cpp: Exit correctly if connection fails.
2002-01-27 00:38:27 +00:00
Al Riddoch
f7b9471b2c 2002-01-14 Al Riddoch <alriddoch@zepler.org>
* C++ compliance fixes for gcc 3.
2002-01-14 19:10:16 +00:00
Al Riddoch
e70aed6400 2002-01-13 Al Riddoch <alriddoch@zepler.org>
* client/client.cpp, server/server.cpp, common/globals.cpp,
	  common/globals.h, tools/cycmd.cpp, tools/cydbload.cpp,
	  tools/cypasswd.cpp: Move code for handling loading of config
	  from the command line, user config and global config, into
	  globals.cpp, and make use of it in all tools.

	* tools/cycmd.cpp: Fix objtype on server set commands.

	* common/Database.cpp, common/Database.h: Implemented new database
	  interface to PostgreSQL to replace inadequate db3 code.

	* common/database.cpp, common/database.h: Old code removed from the
	  build.

	* common/accountbase.h, server/Admin.cpp, server/Persistance.cpp,
	  server/server.cpp, tools/cydbload.cpp: Fixed for minor changes
	  in the low level database API.

	* common/globals.h, common/globals.cpp, rulesets/EntityFactory.cpp,
	  server/Admin.cpp, server/CommServer.cpp,
	  Remove varconf header from globals.h, and put in .cpp files
	  where it belongs.
2002-01-13 17:24:53 +00:00
Al Riddoch
30bd136e35 * common/database.h: Add function to query database path for
error reporting.

	* server/server.cpp: Added check to database initialisation so
	  that an error opening the databases is reported with explanation,
	  or logged as apropriate, and startup is aborted.

	* phyics/Quaternion.h: Added quaternion class for represening rotation.

	* modules/Location.cpp, modules/Location.h: Removed face attribute and
	  replaced with orientation which is a quaternion.

	* rulesets/Character.cpp: Modified code which handles the direction
	  of movement, and how this affects the character rotation so it
	  now uses orientation.

	* rulesets/Entity.cpp: Switch attribute checks from face to
	  orientation.

	* rulesets/Movement.h, rulesets/Pedestrian.cpp: Modify movement
	  code so that orientation used instead of face.

	* rulesets/Py_Location.cpp: Removed support for obsolete and
	  unused rotation attriute from python code.

	* rulesets/Thing.cpp: Modified attriute handling to use orientation
	  instead of face.

Al Riddoch  <alriddoch@zepler.org>
2001-12-14 16:40:38 +00:00
Al Riddoch
e4af39ae14 * server/server.cpp, server/Admin.cpp, rulesets/EntityFactory.h,
rulesets/EntityFactory.cpp, common/inheritance.h, common/custom.cpp:
	  Modified EntityFactory so entity classes are automatically installed
	  in the inheritance tree as they are loaded.

	* server/CommClient.cpp, server/Connection.cpp: Removed some debugging
	  output.

Al Riddoch  <alriddoch@zepler.org>
2001-11-24 13:23:17 +00:00
Al Riddoch
2bccfe6707 * Release cyphesis 0.1.
Al Riddoch  <alriddoch@zepler.org>
2001-11-11 16:27:47 +00:00
Al Riddoch
4de50bb822 * Cleaned up auto* build files. Added more updated info to README.
* modules/Location.cpp: Removed redundant includes.

	* rulesets/mason/define_world.py: Drop in copy of Acorn world.

	* server/WorldRouter.cpp: Removed double delete of gameWorld.

	* server/server.cpp: Modified comments about segfault in Python
	  shutdown, as this has now been eliminated.

Al Riddoch  <alriddoch@zepler.org>
2001-11-10 15:20:58 +00:00
Al Riddoch
e1669c7947 * client/ClientConnection.cpp, client/ClientConnection.h,
tools/cycmd.cpp: Switched to using skstream to completely handle
	   client socket connections.

	* client/ClientConnection.cpp, client/ClientConnection.h,
	  common/log.cpp, rulesets/EntityFactory.h, rulesets/MemMap.h,
	  server/server.cpp, tools/cycmd.cpp: Removed unused includes.

	* client/Py_CreatorClient.cpp, client/client.cpp,
	  client/define_world.cpp, rulesets/Py_Location.cpp,
	  rulesets/Py_Location.h, rulesets/Py_Map.cpp,
	  rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h,
	  rulesets/Py_Object.cpp, rulesets/Py_Object.h,
	  rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
	  rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h,
	  rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
	  rulesets/Py_Thing.cpp, rulesets/Py_Thing.h,
	  rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h,
	  rulesets/Py_World.cpp, rulesets/Py_World.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
	  rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
	  rulesets/Python_API.h, server/server.cpp:
	  Reorganised python header files so that each header includes
	  all the code relevant for a particular type. Tidied up
	  the type implementations. Added prototypes to init_python_api()
	  to the Python_API.h header, and removed other dependencies from
	  it.

Al Riddoch  <alriddoch@zepler.org>
2001-10-19 11:35:07 +00:00
Al Riddoch
aa3f4f0db4 * common/BaseWorld.cpp, common/OOGThing.cpp, rulesets/Entity.cpp,
rulesets/EntityFactory.cpp, rulesets/MindFactory.cpp,
	  rulesets/Stackable.cpp, server/Account.cpp, server/Admin.cpp,
	  server/CommClient.h, server/CommServer.cpp, server/CommServer.h,
	  server/Connection.cpp, server/ExternalMind.cpp,
	  server/Persistance.cpp, server/Persistance.h,
	  server/ServerRouting.cpp, server/WorldRouter.cpp,
	  server/server.cpp: Removed unused includes and code. Added some
	  FIXMEs.

	* rulesets/Thing.cpp: Added TO and FROM to faked Sight(Create()) ops.

	* server/OOG_Thing.cpp, server/OOG_Thing.h: Marked files as removed.

Al Riddoch  <alriddoch@zepler.org>
2001-10-18 16:06:06 +00:00
Al Riddoch
c0af3c3c63 * aiclient/ClientConnection.cpp, aiclient/client.cpp,
client/ClientConnection.cpp, common/database.h, common/globals.cpp,
	  common/persistance.cpp, common/stringstream.h, server/CommClient.cpp,
	  server/CommServer.cpp, server/Persistance.cpp, tools/cyctrl.cpp,
	  tools/cyctrl.cpp, tools/cydbload.cpp, tools/cyisoload.cpp,
	  tools/cypasswd.cpp: Removed unused config.h.

	* client/ObserverClient.cpp, common/const.h, tools/cycmd.cpp:
	  Use default password if the admin account cannot be fetched from
	  the database.

	* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, rulesets/Character.cpp, rulesets/Creator.cpp,
	  rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityFactory.cpp,
	  rulesets/MemMap.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Py_World.cpp, rulesets/Thing.cpp, server/Account.cpp,
	  server/Admin.cpp, server/Connection.cpp, tools/cywatchdog.cpp:
	  Make many of the member variables of Entity protected, and add
	  the required accessors. Changed the name of the id attribute
	  to m_id.

	* common/BaseWorld.h, common/database.cpp, common/persistance.cpp:
	  Removed unused includes.

	* common/Chop.h, common/Cut.h, common/Eat.h, common/Fire.h,
	  common/Generic.h, common/Load.h, common/Nourish.h, common/Save.h,
	  common/Setup.h, common/Tick.h: Moved definition of virtual
	  functions into cpp file, to reduce wasted code.

	* common/Makefile.am: Create cyphesis library, which can be used by
	  other applications to access cyphesis databases.

	* common/config.h, common/database.h, server/Persistance.cpp,
	  tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp:
	  Remove conditional compilation of db code. db3 is now required.

	* server/WorldRouter.h: Fixed getNewId() so it take const string.

	* server/server.cpp: Removed python shutdown, so it does not
	  mess up the db if it causes a segfault.

Al Riddoch  <alriddoch@zepler.org>
2001-10-17 14:09:42 +00:00
Al Riddoch
1aa2021f6c * rulesets/Python_API.cpp: Made variable names clearer.
* server/Connection.cpp: Fixed adding accounts to lobby on login.

	* server/server.cpp: Limited the scope of the CommServer object
	  so that it is destructed before the rest of shutdown can
	  take place.

Al Riddoch  <alriddoch@zepler.org>
2001-10-10 09:40:24 +00:00
Al Riddoch
fe4f38265e * server/server.cpp, rulesets/Python_API.cpp: Added function
to shutdown python. Ensure that all references that should be
	  decrefed during initialisation are.

	* tools/cywatchdog.cpp: Moved watchdog pidfile, so it is in
	  cyphesis specific dir.

	* tools/cyctrl.cpp: Moved in watchdog control program, which
	  makes controlling the watchdog easier.

Al Riddoch  <alriddoch@zepler.org>
2001-10-08 23:21:18 +00:00
Al Riddoch
c92c420e0c * watchdog/watchdog.c: Deprecated non-working watchdog program.
* tools/cypasswd.cpp, tools/cycmd.cpp, client/ObserverClient.cpp,
	  common/accountbase.h Added database delete method, which closes
	  the database, and make sure it is used.

	* server/server.cpp: Moved the point where the server drops to
	  a daemon, as doing this after the db was open seems to corrupt
	  the db.

	* common/database.cpp: If a db is opened but not created, then it
	  is read only.

Al Riddoch  <alriddoch@zepler.org>
2001-10-07 01:08:25 +00:00
Al Riddoch
c4baa6914e * configure.in: Switch to using improved checks for Atlas-C++ and
python.

	* common/const.h, common/const.cpp, rulesets/Python_API.cpp:
	  Removed unused consts.

	* common/globals.h, common/globals.cpp, server/server.cpp:
	  Enable running as a daemon in the background by default.
	  This improves usability by removing dependance on users
	  session. Install signal handlers so signals cause clean
	  shutdown.

	* tools/cycmd.cpp: If adminning server on localhost, get admin
	  password directly from database, instead of asking user.
	  Allows cycmd to be used in scripts. Ensure that exit
	  status accuratly reveals whether the command was sent.

	* tools/cypasswd.cpp: Switch to using common/accountbase.h.

Al Riddoch  <alriddoch@zepler.org>
2001-10-06 16:52:02 +00:00
Al Riddoch
15cd627b27 * server/server.cpp: Moved CommServer and CommClient into their own
files. Cleaned up debugging output.

	* rulesets/EntityFactory.h, server/CommServer.h: Fixed headers so
	  the required ones are included.

	* server/Persistance.cpp: Re-wrote shutdown method so it deletes
	  the class instance.

Al Riddoch  <alriddoch@zepler.org>
2001-09-13 18:21:56 +00:00
Al Riddoch
dcc3dfa85a * server/server.cpp, server/CommClient.h, client/ClientConnection.h,
tools/cycmd.cpp: Switched to using skstream library for socket
	  comms instead of hand rolled fstream based version.

	* ALL FILES: Fixed use of std namespace throughout all code.

This server is now ISO C++ compliand and builds with gcc 3.0.

Al Riddoch  <alriddoch@zepler.org>
2001-08-14 17:52:50 +00:00
Al Riddoch
73b210279c * client/client.cpp,
client/ObserverClient.cpp, client/ObserverClient.h,
	  client/ClientConnection.cpp, client/ClientConnection.h,
	  client/define_world.cpp, client define_world.h:
	  Started re-coding of python client code in C++.

	* common/accountbase.h:
	  Database class used for simply accessing accounts.

	* common/OOGThing.cpp, common/OOGThing.h, server/Account.h,
	  server/Routing.h:
	  Moved OOGThing class into common as it is not server specific.

	* common/BaseWorld.cpp, common/BaseWorld.h,
	  server/WorldRouter.cpp, server/WorldRouter.h,
	  rulesets/Entity.h, rulesets/Py_World.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Python_API.h,
	  rulesets/Thing.cpp, rulesets/Thing.h:
	  Added base class for WorldRouter so that code that previously
	  used WorldRouter now used the interface defined by this
	  new class. This means that the code in rulesets no longer
	  has dependencies on code in server, so can be used in the client.

	* server/ExternalMind.cpp, server/ExternalMind.h,
	  rulesets/Character.h, rulesets/Creator.cpp,
	  server/Account.cpp:
	  Moved ExternalMind class into server as it is server specific,
	  so that there is no dependancy on server in rulesets.

	* server/Persistance.cpp. server/Persistance.h,
	  server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp:
	  Moved high level server specific persistance class into
	  server, so there is no dependency on server in common.

	* common/database.cpp, common/database.h, server/Admin.cpp,
	  tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp:
	  Increases efficiency of some interfaces by passing Object::MapType
	  instead of MapType, when the value must be a map.

	* modules/WorldTime.cpp, modules/WorldTime.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp:
	  Brought the version of WorldTime in modules up to date, as this is
	  the version now used.

	* rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp,
	  server/Admin.cpp:
	  Made world objects dictionary private.

	* rulesets/EntityFactory.cpp, rulesets/EntityFactory.h:
	  Change newThing parameters so entity factory does not need to
	  know about WorldRouter.

	* server/Lobby.cpp: Added support for people and rooms attributes
	  of OOG room class.

Al Riddoch  <alriddoch@zepler.org>
2001-08-13 17:22:27 +00:00
Al Riddoch
3969bffbfe * common/inheritance.cpp, common/inheritance.h: Added code to store
atlas object inheritance tree.

	* server/Connection.cpp: Added code to allow client to query
	  atlas object inheritance using get ops.

	* example/client/InheritanceClient.*: Added example client which
	  queries the inheritance tree of the server.

	* rulesets/MemMap.h, rulesets/Py_Map.cpp: Made hooks lists private,
	  and added methods to access them.

	* server/Account.cpp, server/Lobby.h: Added correct handling of OOG
	  look ops when looking at own characters, other accounts, or the
	  lobby.

	* server/ServerRouting.h: Added function to generate serial numbers
	  for operations.

	* server/WorldRouter.cpp: Assign genuine serial number to all
	  in game operations as they are pulled off the queue.

	* Cleaned up header file multiple inclusion checks for uniqueness,
	  and made sure of ISO compliant use of std::string.

Al Riddoch  <alriddoch@zepler.org>
2001-08-02 14:27:06 +00:00
Al Riddoch
1930946950 * server/server.cpp, server/ServerRouting.h, server/ServerRouting.cpp,
server/CommServer.h: Added support for server "name" which
	  defaults to the hostname of the server machine, but is
	  customisable in the config. This can be used in preference to
	  IP address when doing lookups with the metaserver.

	* server/Lobby.h, server/ServerRouting.h, server/Account.h,
	  server/Account.cpp, rulesets/Stackable.h, rulesets/Stackable.cpp,
	  rulesets/Python_API.cpp, rulesets/Py_Object.cpp, rulesets/Plant.cpp,
	  rulesets/Pedestrian.cpp, rulesets/Entity.h, rulesets/Entity.cpp,
	  rulesets/Character.h, rulesets/Character.cpp, common/BaseEntity.h,
	  common/BaseEntity.cpp: Modied asObect() and addToObject()
	  methods to make them more efficient.

	* modules/Location.h, modules/Location.cpp: Removed old obsolete
	  Message::Object based addToObject() method.

	* rulesets/Thing.cpp: Optimised apperance/disappearance code.

Al Riddoch  <alriddoch@zepler.org>
2001-07-16 17:52:23 +00:00
Al Riddoch
72740adfb9 * server/server.cpp: Cleaned up loading of config files, so that
an invalid installation is reported more clearly, and more
	  usefully.

	* rulesets/acorn/world/objects/animals/Pig.py: Fixed creating ham in
	  the right place.

	* rulesets/Movement.cpp: Fixed leaving containers so that if the		  initial collision with parnet bounding box is missed, character
	  does not get stuck.

	* rulesets/EntityFactory.h: Cleanup code is now cleaner.

	* rulesets/EntityFactory.cpp: Removed unecessary varconf dependancy
	  in rulesets code.

	* rulesets/Character.cpp: Allow move ops from mind with no loc set.

	* physics/Vector3D.h: Included check for inTime so that if entering
	  time is in the future, this is detected.

	* modules/Location.cpp, modules/Location.h: Provided method
	  to add location to a map.

Al Riddoch  <alriddoch@zepler.org>
2001-07-12 16:10:41 +00:00
Al Riddoch
15df82cabd * server/server.cpp: Fixed leak of codec and varconf configuration.
Al Riddoch  <alriddoch@zepler.org>
2001-06-23 14:23:25 +00:00
Al Riddoch
9f0e733adb * server/server.cpp: Handle cleaning up after database load.
* server/WorldRouter.cpp: Switch to using stringstream to
	  generate ids.

	* rulesets/Thing.cpp: Re-write SetupOperation so Sight
	  operation is not lost and leaked.

	* rulesets/Python_API.h, rulesets/Python_API.cpp,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_World.cpp,
	  rulesets/Py_Thing.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Object.cpp: Sort out correct handling of
	  python references, and ensure C++ objects are
	  deleted as required.

Al Riddoch  <alriddoch@zepler.org>
2001-06-22 22:03:59 +00:00
Al Riddoch
8bea85cdfc * Fixed up build files to install in a conformant way.
* acorn.vconf: Added in new building classes which set up
	  wall objects for collision purposes. Building now seem to
	  work.

	* common/database.cpp, common/database.h, common/globals.cpp,
	  common/globals.h, rulesets/Python_API.cpp, server/server.cpp,
	  watchdog/control.c, watchdog/watchdog.c: Implemented
	  correct way of getting installation directories from
	  autoconf.

	* rulesets/Movement.h, rulesets/Movement.cpp, rulesets/Pedestrian.h,
	  rulesets/Pedestrian.cpp: Fixed collisions with the solid
	  wall of a structure.

	* rulesets/Thing.cpp: Modified setup operation so that a sight
	  of create operation is always generated even if setup is
	  overloaded.

	* Many fixes from Anders Petersson to get the build working under
	  debian.

Al Riddoch  <alriddoch@zepler.org>
2001-06-16 14:19:00 +00:00
Al Riddoch
ab1db8c9e9 * tools/cycmd.cpp: Code cleanup and rationalisation. The
arguments now make more sense, the usage info is correct,
	  and works, and the code should be more portable.

	* server/server.cpp, rulesets/Pedestrian.cpp: Shifted output over
	  to debug only.

	* server/Account.cpp: Added in a hack which gives characters
	  some money on startup.

	* modules/DateTime.cpp: Hardcoded Acorn 1:3 time.

	* common/const.h: Increased sight range to be closer to the client
	  view size.

	* client/world/objects/Thing.py: Tweak so that server side money
	  creation does not crash client.

	* client/define_world.py: Move warriors to be spead around the
	  inn courtyard.

	* cyphesis.vconf: Enable metaserver by default, and automatic
	  loading of world state from db at startup.

Al Riddoch  <alriddoch@zepler.org>
2001-06-09 18:46:27 +00:00
Al Riddoch
db78379824 * server/WorldRouter.h, server/WorldRouter.cpp, rulesets/Thing.cpp,
server/Account.cpp: Modified server to use Entity * instead
	  of Thing *.

	* Removed unnecessary includes from many files.

	* common/config.h, configure.in, common/persistance.cpp:
	  More config changes to try and get it working on Debian.

Al Riddoch  <alriddoch@zepler.org>
2001-06-04 15:24:13 +00:00
Al Riddoch
2c4a2036d3 * tools/cydbload.cpp: Added parameter handling so any file can
be loaded into the database.

	* tools/cycmd.cpp: Cleaned up usage and help functions.

	* tools/cyisoload.cpp: Cleaned up usage(), and made sure build
	  completes okay if libraries are missing, and missing
	  functionality is reported to the user.

	* server/server.cpp: Added config options that specifies that
	  the contents of the db should loaded on server startup. Cleaned
	  up some debug code.

	* server/WorldTime.cpp, server/WorldRouter.cpp,
	  server/Connection.cpp, rulesets/Structure.h,
	  rulesets/Python_API.cpp, rulesets/Py_WorldTime.cpp,
	  rulesets/Movement.cpp, rulesets/Entity.cpp,
	  physics/Vector3D.h, common/persistance.cpp,
	  common/database.h, common/database.cpp: Removed output either
	  to debug mode, or removed altogether.

	* common/BaseEntity.h, common/BaseEntity.cpp: Removed redundant header
	  includes.

	* server/ServerRouting.cpp, common/persistance.h,
	  common/persistance.cpp: Modified admin account function names it
	  fit convention.

	* module/Location.h: Fixed collision detection so that entities
	  with velocity set to 0 still get checked.

	* rulesets/Entity.cpp, rulesets/Thing.cpp, rulesets/Character.cpp,
	  rulesets/BaseMind.cpp, rulesets/Creator.cpp,
	  rulesets/ExternalMind.cpp, rulesets/Food.cpp, rulesets/MemMap.cpp,
	  rulesets/Movement.cpp, rulesets/Pedestrian.cpp, rulesets/Plant.cpp,
	  rulesets/Py_Location.cpp, rulesets/Py_*.cpp, rulesets/World.cpp:
	  Removed unnecessary #includes.

Al Riddoch  <alriddoch@zepler.org>
2001-06-04 11:22:27 +00:00
Al Riddoch
403cb8d391 * configure.in, common/config.h, common/database.h, tools/cypasswd.cpp:
Added config check that looks for DB3's db_cxx.h on default
	  include path if it cannot be found in db3/. This fixes building
	  on Debian.

	* server/server.cpp, server/WorldRouter.cpp, acorn.vconf,
	  globals.h, globals.cpp: Added inittime config option used to
	  influence the game time used at server startup.

	* server/WorldTime.cpp: Added in new time of day descriptions for
	  more flexible goals.

	* server/ServerRouting.cpp: Removed output used to debug memory
	  cleanup code.

	* rulesets/basic/mind/goals/common/misc_goal.py: Added time
	  parameters to trading goals.

	* rulesets/Thing.cpp: Fixed appearance/disappearance operations
	  which were not getting sent most of the time.

	* client/define_world.py: Added in more NPC and modified behavoir.
	  Everyone now goes to the inn for lunch and in the evening, and
	  market traders only work during the day.

Al Riddoch  <alriddoch@zepler.org>
2001-05-30 14:49:38 +00:00
Al Riddoch
d74d7117e5 * server/server.cpp, server/CommClient.h, server/Account.h,
server/Account.cpp, rulesets/Entity.h, rulesets/Entity.cpp,
	  rulesets/Character.h, rulesets/Character.cpp, rulesets/BaseMind.h,
	  rulesets/BaseMind.cpp, common/types.h, common/operations.h,
	  common/op_switch.h, common/BaseEntity.h, common/BaseEntity.cpp:
	  Added support for imaginary operations used in a similar way
	  to emoting.

	* server/WorldTime.h: Added update method so underlying DataTime
	  can be updated.

	* server/ServerRouting.h, server/Lobby.h, server/Lobby.cpp
	  server/ServerRouting.cpp, server/Connection.h,
	  server/Connection.cpp, server/Account.h, server/Account.cpp: Added
	  a lobby object which handles lobby chat. Essentially it stores
	  a list of accounts and allows operations to be sent or broadcast
	  to other accounts.

	* rulesets/Py_WorldTime.cpp: Added python is_now() method because
	  using comparison does not appear to work.

	* rulesets/BaseMind.cpp: Added updating of minds WorldTime each
	  time an operation is received.

	* modules/DateTime.h: Added operator << so DateTime can be sent
	  to cout.

	* common/types.h: Added types for storing accounts in Lobby.

Al Riddoch  <alriddoch@zepler.org>
2001-05-29 11:16:09 +00:00
Al Riddoch
da1ae9e16d * rulesets/Entity.cpp: Added dynamic attributes to atlas entity
representation.

	* rulesets/Py_World.cpp: Added get_object() method so that python
	  scripts can actually interact with other objects.

	* rulesets/basic/mind/goals/common/misc_goal.py: Fixed hunt goal
	  so that the arrow is removed from inventory as it is fired.

	* client/define_world.py: Added archer, arrow and deer to test
	  shooting code.

	* server/server.cpp: Made CommClient more robust in the event
	  if immediate disconnection by initialising pointers to NULL;

Al Riddoch  <alriddoch@zepler.org>
2001-05-24 18:22:02 +00:00
Al Riddoch
089d3e48a3 The memory leak crackdown
* rulesets/BaseMind.cpp, rulesets/MemMap.h, rulesets/MemMap.cpp:
	  Add code to flush a characters memory as its mind is
	  deleted.

	* rulsets/Character.cpp: Delete movement class associated with
	  character when character is deleted.

	* rulesets/EntityFactory.h, rulesets/EntityFactory.cpp: Delete
	  all the entity factories when the server shuts down.

	* rulesets/PythonScript.cpp: Decrease reference of and thereby
	  delete the python script at delete time.

	* server/ServerRouting.cpp: Delete all the objects in idDict,
	  which should include all in game objects, and all explicitly
	  out of game objects, like accounts.

	* server/WorldRouter.cpp: Delete all pending operations, gameWorld
	  object. Ensure that an object is deleted from ServerRouting's
	  idDict when it is deleted from the world.

	* server/CommServer.h, server/server.cpp: Added CommServer destructor
	  which deletes all client objects and the server object.

	* server/server.cpp: Delete the database persistant object and the
	  entity factory at shutdown.

Al Riddoch  <alriddoch@zepler.org>
2001-05-23 19:09:15 +00:00
Al Riddoch
1d0f77d4b5 * server/server.cpp: Added several options to the config file to
make server operation customisable. Added comments.

	* server/server.cpp, server/CommServer.h: Changed methods which
	  return int to returning bool if they are success/faul results.

	* server/WorldRouter.cpp: Removed some unused debugging code.
	  Optimised heavily used code. Changed error message on
	  sending to a non-existant entity so that it is no longer
	  reported as a critical error.

	* server/ServerRouting.h, server/Connection.h,
	  server/Connection_methods.h: inlined simple methods.

	* server/Connection.cpp: Optimised frequently used code.

	* server/CommClient.h: Simplified read method so it no
	  longer checks status redundantly.

	* common/BaseEntity.h, rulesets/Thing.h, rulesets/Entity.h: Added
	  comments explaing purpose of classes.

	* rulesets/Thing.cpp: Added detailed comments, and removed unnecessary
	  initialisation of some attributes.

	* rulesets/PythonMindScript.cpp: Removed redundant NULL check.

	* rulesets/MemMap.h: Added inlines for inlined methods.

	* rulesets/Entity.h, common/BaseEntity.h: Moved seq from BaseEntity
	  to Entity as it does not apply to Out Of Game objects.

	* rulesets/Entity.cpp: Added in stamp/seq attribute. Nade name
	  attribute optional.

	* rulesets/Character.cpp: Simplified some op handling code
	  to make it more readable and hopefully faster. Added comments
	  explaining movement, removed unused commented out code, and
	  removed some unnecessary debugging code.

	* common/operations.h: Explanatory comments.

	* common/*.h: Re-wrote extended operations to fit in
	  with Atlas-C++ 0.4.2 conventions.

	* common/log.*: Commented out unused logging code.

Al Riddoch  <alriddoch@zepler.org>

This code will no longer build against the last release of Atlas-C++ 0.4
Please use cvs Atlas-C++ stable branch.
2001-05-14 17:25:32 +00:00
Al Riddoch
e091bfd8f8 * server/Admin.cpp: Modified database loading code so it picks up
the object parent correctly instead of looking for a type attribute.

	* server/server.cpp: Made metaserver address a config file option.

	* common/database.h: Put in compiler error if code is built without
	  database support.

	* common/BaseEntity.cpp: Switched over to using stamp instead of seq
	  as the attribute used to check whether entity needs to be
	  updated.

	* Used action operation throughout python code to denote performing
	  an action, as differentiated from setting mode.

	* rulesets/skills: Added the beginnings of a skill system.

	* example/client: Fixed Atlas-C++ 0.5 example client so it
	  compiles again.

	* README: Wrote a README file

Al Riddoch  <alriddoch@zepler.org>
2001-05-06 23:51:37 +00:00
Al Riddoch
a303326964 * Changed many return statements to match convention.
* rulesets/Thing.cpp: Tweaked ranges code in movement to cut
	  down CPU time used.

	* common/BaseEntity.cpp: Re-ordered opEnumerate so that most
	  frequently used ops are detected soonest.

	* modules/WorldTime.h/.cpp: Moved WorldTime to modules directory.

Al Riddoch  <alriddoch@zepler.org>
2001-04-17 10:14:20 +00:00