Commit graph

138 commits

Author SHA1 Message Date
Al Riddoch
f6dc20a9d2 2003-01-05 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Fix some errors in the entity table
	  creation code.

	* server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h:
	  Switch to using pointers instead of references with signals
 	  to comply with sigc++ 1.2.

	* tools/cycmd.cpp: Add a missing header, require for sigc++ 1.2.

	* server/Persistance.cpp: Fixed error message.
2003-01-05 21:44:56 +00:00
Al Riddoch
8d7eb1b6e1 2002-12-28 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, rulesets/Character.cpp,
	  rulesets/Food.cpp, rulesets/Thing.cpp, rulesets/World.cpp:
	  Add arg to error method specifying where the error should go. Use
	  this arg to ensure that errors don't get broadcast.

	* common/Database.cpp, common/Database.h, common/const.cpp,
	  server/Persistor.cpp, server/Restoration.cpp,
	  server/WorldRouter.cpp
	  Change id and loc column in entity tables to integer for
	  performance. Add id generator sequence to database

	* common/Database.cpp, common/Database.h, server/Persistance.cpp,
	  server/Persistance.h: Remove old legacy world, mind and server
	  tables as they are no longer used.

	* common/BaseEntity.cpp, common/Load.h, common/Save.h,
	  common/custom.cpp, common/op_switch.h, common/operations.cpp,
	  common/operations.h, common/types.h, rulesets/BaseMind.cpp,
	  rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h,
	  server/Admin.cpp, server/Admin.h, server/server.cpp,
	  tools/cycmd.cpp: Remove Load and Save ops.

	* rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Line.cpp,
	  rulesets/Plant.cpp: Fix != to |= when setting update flags.

	* server/CommMetaClient.cpp, server/CommMetaClient.h,
	  server/CommServer.cpp, server/CommServer.h, server/server.cpp:
	  Add mechanism for sockets to be called whenever the server
	  is idle, so that they do period things. Use this mechanis,
	  to handle sending periodic packets to the metaserver, removing
	  special case code from CommServer.
2002-12-28 21:52:32 +00:00
Al Riddoch
e6cc18bb2d 2002-12-06 Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp: Remove redundant includes

	* tools/cycmd.cpp: Re-factor code to work non-blocking, allow
	  non-admin logins, and generally be more useful.
2002-12-06 10:53:57 +00:00
Al Riddoch
94fc4b418e 2002-11-01 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, server/Admin.cpp: Clean up admin interface so its
	  a bit more Atlas compliant.

	* server/Connection.cpp, server/Player.cpp: Improve some checking.

	* server/EntityFactory.cpp: Remove dead commented out code.
2002-11-01 12:12:01 +00:00
Al Riddoch
077f22cd8d 2002-09-08 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Add support for server OOG chat to admin client,
	  and note its shortcomings in BUGS.
2002-09-08 21:39:25 +00:00
Al Riddoch
b89504d49c 2002-08-30 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp: Only persist this sessions command line
	  options if the user is overriding the installation directory.

	* cyphesis.vconf, client/Py_CreatorClient.cpp,
	  client/Py_CreatorClient.h, client/client.cpp:
	  Add client functionality to allow diferent scripts to be run to
	  perform different functions on the server.

	* client/CharacterClient.cpp: Add debug option.

	* rulesets/Character.h: Make mind operation functions virtual,
	  so they can be overridden.

	* common/BaseWorld.h, server/WorldRouter.cpp,
	  server/WorldRouter.h: Add server functions to search for
	  entities by name or type.

	* rulesets/Creator.h, rulesets/Creator.cpp: Allow creator to
	  specify a look without an id to search for entities with
	  a given name or type.

	* client/CreatorClient.cpp, client/CreatorClient.h,
	  client/ObserverClient.cpp, client/ObserverClient.h,
	  client/Py_CreatorClient.cpp, rulesets/basic/editor.py,
	  rulesets/mason/define_world.py:
	  Add support for looking for entities in the world by name or
	  type from client script, so client scripts can modify existing
	  world.

	* rulesets/Entity.cpp, rulesets/Movement.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Oplist.cpp, rulesets/Python_API.cpp,
	  rulesets/Stackable.cpp, rulesets/Thing.cpp,
	  rulesets/World.cpp, server/Account.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/Player.cpp, server/ServerRouting.cpp,
	  server/server.cpp, tools/cycmd.cpp,
	  tools/cywatchdog.cpp: Code formatting cleanups.

	* rulesets/basic/world/objects/tools/Bow.py: Fix up bow so it now
	  fires correctly.
2002-08-30 13:48:39 +00:00
Al Riddoch
4c39bc2ecd 2002-07-25 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, client/CommClient.h, client/CommClient.cpp: Fixed
	  up client code so it does not rely on username being the same as
	  account id.

	* tools/cycmd.cpp: Added look and logout commands to administrate
	  users logged in.

	* server/server.cpp: Fixed metaserver code so it only sends
	  termination packet if metaserver functionality is enabled.

	* server/Connection.h, server/Connection.cpp, server/CommServer.cpp,
	  server/CommClient.h, server/Account.cpp: Fix logouts so they
	  do cause the client connection to be closed.

	* Finished switch from Fire operation to Burn.
2002-07-26 16:47:39 +00:00
Al Riddoch
07a7543461 2002-07-14 Al Riddoch <alriddoch@zepler.org>
* ALL: Cleaned up headers into correct order.

	* common/log.h, common/log.cpp: Write some logging code which
	  handles message of different types using syslog or standard
	  error, depending on whether we are running as a daemon.

	* ALL: Switched to using log() for all output.
2002-07-14 21:04:50 +00:00
Al Riddoch
3337161f0d 2002-06-26 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, server/CommClient.h,
	  example/client/InheritanceClient.h, client/ClientConnection.h,
	  client/ClientConnection.cpp: Switched to new skstream header
	  location.
2002-06-26 10:14:46 +00:00
Al Riddoch
87ba7a91a7 2002-05-16 Al Riddoch <alriddoch@zepler.org>
* client/CommClient.cpp, client/ClientConnection.cpp, tools/cycmd.cpp:
	  Ensure clients use username in login ops.

	* common/BaseEntity.cpp, common/op_switch.h, rulesets/BaseMind.cpp:
	  Modify the way op switchers work so they can be used for functions
	  that return any type.

	* rulesets/Character.cpp, rulesets/Character.h: Re-write world2mind
	  layer so that rather than copying ops that are to be sent to
	  the mind, the w2m functions returning a flag indicating whether
	  the op should be passed to the mind. Made w2m and mind op handlers
	  final, as they are never overridden.

	* rulesets/Creator.cpp: Correct comments.

	* rulesets/MemMap.cpp: Add comments clarifying behavoir, and remove
	  old pseudo-code.

	* server/Account.cpp, server/Account.h: Ensure that an accounts
	  character dictionary only ever contains characters. Other entities
	  that the account chooses to create will no be stored here. Add
	  function to be called at login time to make sure that characters
	  stored here are still around.

	* server/Connection.cpp, server/Connection.h, server/ExternalMind.cpp,
	  server/ExternalMind.h: When external mind of a character is
	  destroyed, ensure that the character is removed from the
	  connection's object reference store.
2002-05-16 20:53:55 +00:00
Al Riddoch
4d06a588b1 2002-05-03 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp: Fix atlas object output, so list and map contents
	  are shown.
2002-05-03 15:00:01 +00:00
Al Riddoch
8dea07d4c4 Missing C header file 2002-03-12 18:34:21 +00:00
Al Riddoch
4175d14506 2002-03-11 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, server/Lobby.cpp, server/Connection.cpp,
	  rulesets/Character.cpp, client/client.cpp,
	  client/ObserverClient.cpp: ISO C++ compliance fixes.
2002-03-11 22:52:03 +00:00
Al Riddoch
ec3e9fe029 2002-03-06 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, server/WorldRouter.cpp, server/EntityFactory.cpp,
	  server/Connection.cpp, server/Admin.cpp, server/Account.cpp,
	  rulesets/World.cpp, rulesets/Thing.cpp, rulesets/Py_Operation.cpp,
	  rulesets/MemMap_methods.h, rulesets/MemMap.cpp, rulesets/Entity.cpp,
	  rulesets/Character.cpp, rulesets/BaseMind.cpp:
	  Use empty() instead of size() == 0 for STL sequence types.

	* rulesets/ThingFactory.h, server/EntityFactory.cpp: Modified the
	  way adding classes to the inheritance tree is handled, so types
	  no longer have to inherit directly from a C++ class.

	* server/WorldRouter.cpp: Modified the way broadcast operations are
	  handled to make them more efficient, and catch NULL pointers in
	  the world dictionary.
2002-03-06 00:23:28 +00:00
Al Riddoch
32b79d1d05 2002-03-05 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, client/ClientConnection.cpp:
	  Removed c_str() where not required.

	* server/CommServer.cpp: Cleaned up removal of dead connections.

	* server/server.cpp, server/Persistance.cpp: Get rid of leaks
	  of factory and database connection objects.

	* common/inheritance.h: Detect and flag errors introduced into
	  type tree.

	* rulesets/MindFactory.h: Add method to shutdown factory.
2002-03-05 17:03:13 +00:00
Malcolm Walker
593042c916 Workaround for older C++ compilers that have trouble with readline. 2002-01-29 19:16:38 +00:00
Al Riddoch
336164884e 2002-01-28 Al Riddoch <alriddoch@zepler.org>
* client/ClientConnection.cpp, client/CommClient.h,
	  common/globals.cpp, common/globals.h, server/server.cpp,
	  tools/cycmd.cpp:
	  Make the TCP port number a global config setting, and
	  ensure it is used everwhere, so it can be overriden, and all
	  clients and tools will use it. Modify behavoir so that any
	  settings overridden on the command line are made semi-permanent
	  in the users home directory, making it easier for users to run
	  two versions on one machine at the same time.

	* common/Database.cpp, common/Database.h: Remove obsolete iterator
	  code. Add a method to clear a given database table.

	* server/Persistance.h, tools/cyloadrules.cpp:
	  Automate loading of the ruleset given in the config file, and
	  the rulesets it depends on, ensuring that the rules table
	  is cleared first.
2002-01-28 11:40:10 +00:00
Al Riddoch
c741fda28a 2002-01-27 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/Database.h,
	  server/Persistance.cpp, server/Persistance.h:
	  Add a new table to store rulesets, so they can be persisted, and
	  edited online.  The new ruleset format integrates information
	  about the class hierarchy, scripting and default attributes.
	  Added low level method to fetch an entire database table as an
	  Atlas map.

	* tools/cyloadrules.cpp: New tool to load rulesets in new xml
	  format into database table.

	* server/EntityFactory.cpp, server/EntityFactory.h:
	  New re-written Entity Factory, to support new rules database
	  table, and better class definition capabilities.

	* rulesets/EntityFactory.cpp, rulesets/EntityFactory.h:
	  Removed from build.

	* client/CommClient.cpp: Redundant include removed.

	* rulesets/ThingFactory.h: Add storage to factory for script
	  info and default attributes.

	* server/WorldRouter.cpp: Switch to using new EntityFactory.

	* server/server.cpp: Removed old ruleset loading code, and now
	  simply load the ruleset names from the config file.

	* tools/cycmd.cpp: Exit correctly if connection fails.
2002-01-27 00:38:27 +00:00
Al Riddoch
59a216d507 2002-01-23 Al Riddoch <alriddoch@zepler.org>
* client/ClientConnection.h, server/CommClient.h, tools/cycmd.cpp:
	  Ported to using skstream2.
2002-01-23 23:14:13 +00:00
Al Riddoch
e70aed6400 2002-01-13 Al Riddoch <alriddoch@zepler.org>
* client/client.cpp, server/server.cpp, common/globals.cpp,
	  common/globals.h, tools/cycmd.cpp, tools/cydbload.cpp,
	  tools/cypasswd.cpp: Move code for handling loading of config
	  from the command line, user config and global config, into
	  globals.cpp, and make use of it in all tools.

	* tools/cycmd.cpp: Fix objtype on server set commands.

	* common/Database.cpp, common/Database.h: Implemented new database
	  interface to PostgreSQL to replace inadequate db3 code.

	* common/database.cpp, common/database.h: Old code removed from the
	  build.

	* common/accountbase.h, server/Admin.cpp, server/Persistance.cpp,
	  server/server.cpp, tools/cydbload.cpp: Fixed for minor changes
	  in the low level database API.

	* common/globals.h, common/globals.cpp, rulesets/EntityFactory.cpp,
	  server/Admin.cpp, server/CommServer.cpp,
	  Remove varconf header from globals.h, and put in .cpp files
	  where it belongs.
2002-01-13 17:24:53 +00:00
Al Riddoch
2246ef2f4a * common/database.h, common/database.cpp: Cleaned up header so
it no longer requires db3 headers, and reimplemented support
	  for debian.

	* tools/cycmd.cpp: Fixed to work with new database headers.

Al Riddoch  <alriddoch@zepler.org>
2001-12-06 16:16:50 +00:00
Al Riddoch
e1669c7947 * client/ClientConnection.cpp, client/ClientConnection.h,
tools/cycmd.cpp: Switched to using skstream to completely handle
	   client socket connections.

	* client/ClientConnection.cpp, client/ClientConnection.h,
	  common/log.cpp, rulesets/EntityFactory.h, rulesets/MemMap.h,
	  server/server.cpp, tools/cycmd.cpp: Removed unused includes.

	* client/Py_CreatorClient.cpp, client/client.cpp,
	  client/define_world.cpp, rulesets/Py_Location.cpp,
	  rulesets/Py_Location.h, rulesets/Py_Map.cpp,
	  rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h,
	  rulesets/Py_Object.cpp, rulesets/Py_Object.h,
	  rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
	  rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h,
	  rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
	  rulesets/Py_Thing.cpp, rulesets/Py_Thing.h,
	  rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h,
	  rulesets/Py_World.cpp, rulesets/Py_World.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
	  rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
	  rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
	  rulesets/Python_API.h, server/server.cpp:
	  Reorganised python header files so that each header includes
	  all the code relevant for a particular type. Tidied up
	  the type implementations. Added prototypes to init_python_api()
	  to the Python_API.h header, and removed other dependencies from
	  it.

Al Riddoch  <alriddoch@zepler.org>
2001-10-19 11:35:07 +00:00
Al Riddoch
c0af3c3c63 * aiclient/ClientConnection.cpp, aiclient/client.cpp,
client/ClientConnection.cpp, common/database.h, common/globals.cpp,
	  common/persistance.cpp, common/stringstream.h, server/CommClient.cpp,
	  server/CommServer.cpp, server/Persistance.cpp, tools/cyctrl.cpp,
	  tools/cyctrl.cpp, tools/cydbload.cpp, tools/cyisoload.cpp,
	  tools/cypasswd.cpp: Removed unused config.h.

	* client/ObserverClient.cpp, common/const.h, tools/cycmd.cpp:
	  Use default password if the admin account cannot be fetched from
	  the database.

	* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, rulesets/Character.cpp, rulesets/Creator.cpp,
	  rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityFactory.cpp,
	  rulesets/MemMap.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Py_World.cpp, rulesets/Thing.cpp, server/Account.cpp,
	  server/Admin.cpp, server/Connection.cpp, tools/cywatchdog.cpp:
	  Make many of the member variables of Entity protected, and add
	  the required accessors. Changed the name of the id attribute
	  to m_id.

	* common/BaseWorld.h, common/database.cpp, common/persistance.cpp:
	  Removed unused includes.

	* common/Chop.h, common/Cut.h, common/Eat.h, common/Fire.h,
	  common/Generic.h, common/Load.h, common/Nourish.h, common/Save.h,
	  common/Setup.h, common/Tick.h: Moved definition of virtual
	  functions into cpp file, to reduce wasted code.

	* common/Makefile.am: Create cyphesis library, which can be used by
	  other applications to access cyphesis databases.

	* common/config.h, common/database.h, server/Persistance.cpp,
	  tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp:
	  Remove conditional compilation of db code. db3 is now required.

	* server/WorldRouter.h: Fixed getNewId() so it take const string.

	* server/server.cpp: Removed python shutdown, so it does not
	  mess up the db if it causes a segfault.

Al Riddoch  <alriddoch@zepler.org>
2001-10-17 14:09:42 +00:00
Al Riddoch
c92c420e0c * watchdog/watchdog.c: Deprecated non-working watchdog program.
* tools/cypasswd.cpp, tools/cycmd.cpp, client/ObserverClient.cpp,
	  common/accountbase.h Added database delete method, which closes
	  the database, and make sure it is used.

	* server/server.cpp: Moved the point where the server drops to
	  a daemon, as doing this after the db was open seems to corrupt
	  the db.

	* common/database.cpp: If a db is opened but not created, then it
	  is read only.

Al Riddoch  <alriddoch@zepler.org>
2001-10-07 01:08:25 +00:00
Al Riddoch
c4baa6914e * configure.in: Switch to using improved checks for Atlas-C++ and
python.

	* common/const.h, common/const.cpp, rulesets/Python_API.cpp:
	  Removed unused consts.

	* common/globals.h, common/globals.cpp, server/server.cpp:
	  Enable running as a daemon in the background by default.
	  This improves usability by removing dependance on users
	  session. Install signal handlers so signals cause clean
	  shutdown.

	* tools/cycmd.cpp: If adminning server on localhost, get admin
	  password directly from database, instead of asking user.
	  Allows cycmd to be used in scripts. Ensure that exit
	  status accuratly reveals whether the command was sent.

	* tools/cypasswd.cpp: Switch to using common/accountbase.h.

Al Riddoch  <alriddoch@zepler.org>
2001-10-06 16:52:02 +00:00
Al Riddoch
2fd239e63c * tools/cycmd.cpp: Ensure that login op is flushed after it is sent.
* server/Player.cpp: Arg order of std::string.compare() is
	  incompatable between recent libstdc++ versions. Switch
	  back to old version, still in most common use.

	* rulesets/Thing.cpp: Set refno on ops handled in game.

	* rulesets/Python_API.cpp: Modify Entity() python constructor
	  so that commonly used attributes from old atlas are translated
	  to their modern equivalents.

	* rulesets/Py_Thing.cpp, rulesets/Py_Mind.cpp: Differentiate
	  between previously identical error messages in several places.

	* rulesets/Py_Object.cpp: Rework conversion of python dict to
	  Atlas map to be more efficient and clean.

	* rulesets/Py_Location.cpp: Rework setting of vector parts of
	  location so that it can accept vectors from python in more
	  formats, including lists and tuples.

	* rulesets/Creator.h, rulesets/Character.h, common/BaseEntity.h:
	  Re-order virtual methods declarations to fit a convention.

	* common/stringstream.h: Hardcode use of local stringstream class,
	  as the version provided with older libstdc++ seems to be broken.

	* common/database.cpp: Use the common header to pick the right
	  stringstream implementation.

	* common/BaseWorld.cpp, server/Persistance.cpp: Removed unused
	  stringstream include.

	* rulesets/Creator.cpp: Added extra debug output.

	* client/define_world.h, client/define_world.cpp, client/CommClient.h:
	  Use CreatorClient to store Creators mind, instead of BaseMind.

	* client/client.cpp,
	  client/ObserverClient.h, client/ObserverClient.cpp,
	  client/CreatorClient.h, client/CommClient.h, client/CommClient.cpp:
	  Modify method names to fit capitalisation conventions.

	* client/CreatorClient.cpp: Implement creation of in-game entities,
	  using creator entity.

	* client/CommClient.cpp: Added correct client side monitoring of
	  creator entity.

	* client/ClientConnection.h, client/ClientConnection.cpp: Added
	  pending method to establish if ops are in the queue. Switched send()
	  method so we only send ops. Add setting of serialno of sent
	  ops, starting with an offset of 512.

	* client/CharacterClient.h: Removed unused member, opFound.

	* client/CharacterClient.cpp: Debugged sendAndWait() method.

Al Riddoch  <alriddoch@zepler.org>
2001-08-16 17:39:42 +00:00
Al Riddoch
dcc3dfa85a * server/server.cpp, server/CommClient.h, client/ClientConnection.h,
tools/cycmd.cpp: Switched to using skstream library for socket
	  comms instead of hand rolled fstream based version.

	* ALL FILES: Fixed use of std namespace throughout all code.

This server is now ISO C++ compliand and builds with gcc 3.0.

Al Riddoch  <alriddoch@zepler.org>
2001-08-14 17:52:50 +00:00
Al Riddoch
3969bffbfe * common/inheritance.cpp, common/inheritance.h: Added code to store
atlas object inheritance tree.

	* server/Connection.cpp: Added code to allow client to query
	  atlas object inheritance using get ops.

	* example/client/InheritanceClient.*: Added example client which
	  queries the inheritance tree of the server.

	* rulesets/MemMap.h, rulesets/Py_Map.cpp: Made hooks lists private,
	  and added methods to access them.

	* server/Account.cpp, server/Lobby.h: Added correct handling of OOG
	  look ops when looking at own characters, other accounts, or the
	  lobby.

	* server/ServerRouting.h: Added function to generate serial numbers
	  for operations.

	* server/WorldRouter.cpp: Assign genuine serial number to all
	  in game operations as they are pulled off the queue.

	* Cleaned up header file multiple inclusion checks for uniqueness,
	  and made sure of ISO compliant use of std::string.

Al Riddoch  <alriddoch@zepler.org>
2001-08-02 14:27:06 +00:00
Al Riddoch
ab1db8c9e9 * tools/cycmd.cpp: Code cleanup and rationalisation. The
arguments now make more sense, the usage info is correct,
	  and works, and the code should be more portable.

	* server/server.cpp, rulesets/Pedestrian.cpp: Shifted output over
	  to debug only.

	* server/Account.cpp: Added in a hack which gives characters
	  some money on startup.

	* modules/DateTime.cpp: Hardcoded Acorn 1:3 time.

	* common/const.h: Increased sight range to be closer to the client
	  view size.

	* client/world/objects/Thing.py: Tweak so that server side money
	  creation does not crash client.

	* client/define_world.py: Move warriors to be spead around the
	  inn courtyard.

	* cyphesis.vconf: Enable metaserver by default, and automatic
	  loading of world state from db at startup.

Al Riddoch  <alriddoch@zepler.org>
2001-06-09 18:46:27 +00:00
Al Riddoch
2c4a2036d3 * tools/cydbload.cpp: Added parameter handling so any file can
be loaded into the database.

	* tools/cycmd.cpp: Cleaned up usage and help functions.

	* tools/cyisoload.cpp: Cleaned up usage(), and made sure build
	  completes okay if libraries are missing, and missing
	  functionality is reported to the user.

	* server/server.cpp: Added config options that specifies that
	  the contents of the db should loaded on server startup. Cleaned
	  up some debug code.

	* server/WorldTime.cpp, server/WorldRouter.cpp,
	  server/Connection.cpp, rulesets/Structure.h,
	  rulesets/Python_API.cpp, rulesets/Py_WorldTime.cpp,
	  rulesets/Movement.cpp, rulesets/Entity.cpp,
	  physics/Vector3D.h, common/persistance.cpp,
	  common/database.h, common/database.cpp: Removed output either
	  to debug mode, or removed altogether.

	* common/BaseEntity.h, common/BaseEntity.cpp: Removed redundant header
	  includes.

	* server/ServerRouting.cpp, common/persistance.h,
	  common/persistance.cpp: Modified admin account function names it
	  fit convention.

	* module/Location.h: Fixed collision detection so that entities
	  with velocity set to 0 still get checked.

	* rulesets/Entity.cpp, rulesets/Thing.cpp, rulesets/Character.cpp,
	  rulesets/BaseMind.cpp, rulesets/Creator.cpp,
	  rulesets/ExternalMind.cpp, rulesets/Food.cpp, rulesets/MemMap.cpp,
	  rulesets/Movement.cpp, rulesets/Pedestrian.cpp, rulesets/Plant.cpp,
	  rulesets/Py_Location.cpp, rulesets/Py_*.cpp, rulesets/World.cpp:
	  Removed unnecessary #includes.

Al Riddoch  <alriddoch@zepler.org>
2001-06-04 11:22:27 +00:00
Al Riddoch
2ccfaadef3 2001-04-14 Al Riddoch <alriddoch@zepler.org>
* Substantial re-work of object model. Moved many attributes out
	  of BaseEntity class. Changed WoldRouter so it now handles
	  objects in terms of Entity, rather than BaseEntity.

	* Code cleanups, including removing reduntant includes, and
	  getting rid of C style comments.

	* Fixed the way attributes are handled in Set operations and
	  when merging from an Atlas::Message::Object. This fixed
	  problem with setting gender of characters.

	* rulesets/Pedestrian.*, rulesets/Movement.*: Re-named
	  Movement variables to make them clearer. Added in
	  separate handling for collisions from moving to
	  target position. Modified collision handling so
	  objects can slide next to each other.

	* rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and
	  rationalised movement code. Much shorter, faster and
	  more compact than before.

	* Made better use of iterators throughout, eliminating unnecessary
	  lookups, and copying of data.

	* Moved all virtual functions out of header files, making
	  less work for the linker.

	* Made more use of const references to avoid the need to copy
	  data before being able to inspect it.

Al Riddoch <alriddoch@zepler.org>
2001-04-16 16:26:44 +00:00
Al Riddoch
81199e0049 * common/BaseEntity.h: Moved many of the extra parts of this file
into individual files for each bit.

	* aiclient/*: Added client mode cyphesis for handling AI in another
	  server. Not yet operational.

	* */*: Moved large and virtual functions out of headers to reduce
	  multiple instance problems, keep the binary size down, and speed
	  up compilation.

	* server/Admin.h/cpp: Added Get operation handling, thus dividing
	  admin commands into two classes, one which does not alter
	  the state of the server, the other which does. Added query
	  command which allows admin client to retrive arbitrary objects
	  from server id dictionary.

Al Riddoch  <alriddoch@zepler.org>
2001-04-05 18:01:12 +00:00
Al Riddoch
f80c191811 * rulesets/acorn/world/objects/animals/Deer.py, acorn.vconf: Added
deer, with same basic code as pig.

	* server/server.cpp: Pass on objects which are not know by the
	  Atlas::Objects::Decoder straight to the operation handler.

	* server/Admin.*: Re-structured the way commands are handled from
	  admin client, so that apropriate operations are used instead of
	  always using Set.

	* server/Admin.cpp: Added saving world state to the database.

	* tools/cycmd.cpp: Updated to use the new admin command semantics.
	  Added save command.

	* common/persistance.*: Added interface for saving world status.

	* common/database.*: Added interface for deleting contents of database.

Al Riddoch (alriddoch@zepler.org)
2001-04-02 22:03:42 +00:00
Al Riddoch
69048131ba * tools/cycmd.cpp: Added support for interactive mode.
* server/Admin.cpp: Fixed returning of info op from database load
	  message, and counting of objects loaded from database.

	* configure.in: Added readline check for cycmd.

Al Riddoch (alriddoch@zepler.org)
2001-03-30 17:17:47 +00:00
Al Riddoch
563107b595 * physics/Vector3D.h: Changed boundary condition of inBox() from
when part of entity leaves box to when the whole entity leaves the
	  box.

	* basic.vconf: Make tent use the structure base class.

	* client/define_world.py: Add bounding box to tent.

	* tools/cycmd.cpp: Added password entry.

	* server/Admin.cpp: Added "stat" admin command, to get server
	  details.

	* server/CommClient.h: Fixed include dependencies.

	* common/persistance.cpp: Added findAccount() method for systems
	  without db3.

	* rulesets/Thing.cpp: Added sending Apperance and Disappearance
	  operations to static entities when another entity moves out
	  of sight.

	* rulesets/Character.cpp: Added check to make sure an entity does
	  not collide with itself.

	* rulesets/Thing.cpp: Added check to make sure entity does not move
	  inside itself.

	* rulesets/Py_Location.cpp: Modified python location.copy() method
	  so that only the position and velocity is copied. This should
	  bounding boxes getting set on things which should not have them.

	* rulesets/Character.cpp: Added return statement to movement
	  handling, so move ops without arguments are not handled.

Al Riddoch (alriddoch@zepler.org)
2001-03-22 11:12:38 +00:00
Al Riddoch
8db1550177 * Modified database code so that entries have the correct begin
and end encodings, which is <atlas>..</atlas> in the case of
	  XML-like codec.

	* modules/Location.h: Added a flag which indicates whether the
	  bounding box of an entity is solid. If it is not solid, then
	  the entities contents much be checked for collisions rather
	  than the entity itself.

	* rulesets/Character.h: Added target_ref attribute to MovementInfo
	  as a means to track character movement between entities.

	* rulsets/Character.cpp: Modified collision code to handle
	  detecting of collisions with non-solid objects, and handling
	  movement when characters moves into a non-solid object but
	  does not collide with it.

	* rulesets/Structure.h, StructFactory.*: Added base class for
	  buildings and other structure, which are not solid, and the
	  character can move in and out of freely.

	* server/server.cpp: Made metaserver functionality optional, and
	  added a config option to the config file.

Al Riddoch (alriddoch@zepler.org)
2001-03-18 21:35:49 +00:00
Al Riddoch
4b0aeab816 * tools/cycmd.cpp: Added functionality to allow commands to be
sent to the admin account on the server.

	* server/WorldRouter.cpp: Removed mechanism for shutting down server
	  after a fixed run period.

	* server/Admin.*: Added reception of Set operation by admin account
`	  which contain commands from an admin client. Implemented shutdown
	  command, which sets a flag indicating server shutdown should start.

	* server/server.cpp: Added output indicating that shutdown is taking
	  place, to make it clear that it is not a crash.

Al Riddoch (alriddoch@zepler.org)
2001-03-16 14:27:58 +00:00
Al Riddoch
291621d9e8 * watchdog/*.c: Corrected C++ style comments in c code.
* */*: Fixed mistake in copyright statement.

	* tools/cypasswd.cpp: Fixed usage message.

	* tools/cycmd.cpp: Added tools for sending administrative commands
	  to server.

	* server/server.cpp: Send terminate instruction to metaserver on
	  server shutdown.

Al Riddoch (alriddoch@zepler.org)
2001-03-16 11:38:14 +00:00