* common/Database.cpp: Fix some errors in the entity table
creation code.
* server/Persistor.cpp, server/Persistor.h, server/Persistor_impl.h:
Switch to using pointers instead of references with signals
to comply with sigc++ 1.2.
* tools/cycmd.cpp: Add a missing header, require for sigc++ 1.2.
* server/Persistance.cpp: Fixed error message.
* common/BaseEntity.cpp, common/BaseEntity.h, rulesets/Character.cpp,
rulesets/Food.cpp, rulesets/Thing.cpp, rulesets/World.cpp:
Add arg to error method specifying where the error should go. Use
this arg to ensure that errors don't get broadcast.
* common/Database.cpp, common/Database.h, common/const.cpp,
server/Persistor.cpp, server/Restoration.cpp,
server/WorldRouter.cpp
Change id and loc column in entity tables to integer for
performance. Add id generator sequence to database
* common/Database.cpp, common/Database.h, server/Persistance.cpp,
server/Persistance.h: Remove old legacy world, mind and server
tables as they are no longer used.
* common/BaseEntity.cpp, common/Load.h, common/Save.h,
common/custom.cpp, common/op_switch.h, common/operations.cpp,
common/operations.h, common/types.h, rulesets/BaseMind.cpp,
rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h,
server/Admin.cpp, server/Admin.h, server/server.cpp,
tools/cycmd.cpp: Remove Load and Save ops.
* rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Line.cpp,
rulesets/Plant.cpp: Fix != to |= when setting update flags.
* server/CommMetaClient.cpp, server/CommMetaClient.h,
server/CommServer.cpp, server/CommServer.h, server/server.cpp:
Add mechanism for sockets to be called whenever the server
is idle, so that they do period things. Use this mechanis,
to handle sending periodic packets to the metaserver, removing
special case code from CommServer.
* server/Connection.cpp: Remove redundant includes
* tools/cycmd.cpp: Re-factor code to work non-blocking, allow
non-admin logins, and generally be more useful.
* tools/cycmd.cpp, server/Admin.cpp: Clean up admin interface so its
a bit more Atlas compliant.
* server/Connection.cpp, server/Player.cpp: Improve some checking.
* server/EntityFactory.cpp: Remove dead commented out code.
* common/globals.cpp: Only persist this sessions command line
options if the user is overriding the installation directory.
* cyphesis.vconf, client/Py_CreatorClient.cpp,
client/Py_CreatorClient.h, client/client.cpp:
Add client functionality to allow diferent scripts to be run to
perform different functions on the server.
* client/CharacterClient.cpp: Add debug option.
* rulesets/Character.h: Make mind operation functions virtual,
so they can be overridden.
* common/BaseWorld.h, server/WorldRouter.cpp,
server/WorldRouter.h: Add server functions to search for
entities by name or type.
* rulesets/Creator.h, rulesets/Creator.cpp: Allow creator to
specify a look without an id to search for entities with
a given name or type.
* client/CreatorClient.cpp, client/CreatorClient.h,
client/ObserverClient.cpp, client/ObserverClient.h,
client/Py_CreatorClient.cpp, rulesets/basic/editor.py,
rulesets/mason/define_world.py:
Add support for looking for entities in the world by name or
type from client script, so client scripts can modify existing
world.
* rulesets/Entity.cpp, rulesets/Movement.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
rulesets/Py_Oplist.cpp, rulesets/Python_API.cpp,
rulesets/Stackable.cpp, rulesets/Thing.cpp,
rulesets/World.cpp, server/Account.cpp,
server/CommServer.cpp, server/Connection.cpp,
server/Player.cpp, server/ServerRouting.cpp,
server/server.cpp, tools/cycmd.cpp,
tools/cywatchdog.cpp: Code formatting cleanups.
* rulesets/basic/world/objects/tools/Bow.py: Fix up bow so it now
fires correctly.
* tools/cycmd.cpp, client/CommClient.h, client/CommClient.cpp: Fixed
up client code so it does not rely on username being the same as
account id.
* tools/cycmd.cpp: Added look and logout commands to administrate
users logged in.
* server/server.cpp: Fixed metaserver code so it only sends
termination packet if metaserver functionality is enabled.
* server/Connection.h, server/Connection.cpp, server/CommServer.cpp,
server/CommClient.h, server/Account.cpp: Fix logouts so they
do cause the client connection to be closed.
* Finished switch from Fire operation to Burn.
* ALL: Cleaned up headers into correct order.
* common/log.h, common/log.cpp: Write some logging code which
handles message of different types using syslog or standard
error, depending on whether we are running as a daemon.
* ALL: Switched to using log() for all output.
* client/CommClient.cpp, client/ClientConnection.cpp, tools/cycmd.cpp:
Ensure clients use username in login ops.
* common/BaseEntity.cpp, common/op_switch.h, rulesets/BaseMind.cpp:
Modify the way op switchers work so they can be used for functions
that return any type.
* rulesets/Character.cpp, rulesets/Character.h: Re-write world2mind
layer so that rather than copying ops that are to be sent to
the mind, the w2m functions returning a flag indicating whether
the op should be passed to the mind. Made w2m and mind op handlers
final, as they are never overridden.
* rulesets/Creator.cpp: Correct comments.
* rulesets/MemMap.cpp: Add comments clarifying behavoir, and remove
old pseudo-code.
* server/Account.cpp, server/Account.h: Ensure that an accounts
character dictionary only ever contains characters. Other entities
that the account chooses to create will no be stored here. Add
function to be called at login time to make sure that characters
stored here are still around.
* server/Connection.cpp, server/Connection.h, server/ExternalMind.cpp,
server/ExternalMind.h: When external mind of a character is
destroyed, ensure that the character is removed from the
connection's object reference store.
* tools/cycmd.cpp, server/WorldRouter.cpp, server/EntityFactory.cpp,
server/Connection.cpp, server/Admin.cpp, server/Account.cpp,
rulesets/World.cpp, rulesets/Thing.cpp, rulesets/Py_Operation.cpp,
rulesets/MemMap_methods.h, rulesets/MemMap.cpp, rulesets/Entity.cpp,
rulesets/Character.cpp, rulesets/BaseMind.cpp:
Use empty() instead of size() == 0 for STL sequence types.
* rulesets/ThingFactory.h, server/EntityFactory.cpp: Modified the
way adding classes to the inheritance tree is handled, so types
no longer have to inherit directly from a C++ class.
* server/WorldRouter.cpp: Modified the way broadcast operations are
handled to make them more efficient, and catch NULL pointers in
the world dictionary.
* tools/cycmd.cpp, client/ClientConnection.cpp:
Removed c_str() where not required.
* server/CommServer.cpp: Cleaned up removal of dead connections.
* server/server.cpp, server/Persistance.cpp: Get rid of leaks
of factory and database connection objects.
* common/inheritance.h: Detect and flag errors introduced into
type tree.
* rulesets/MindFactory.h: Add method to shutdown factory.
* client/ClientConnection.cpp, client/CommClient.h,
common/globals.cpp, common/globals.h, server/server.cpp,
tools/cycmd.cpp:
Make the TCP port number a global config setting, and
ensure it is used everwhere, so it can be overriden, and all
clients and tools will use it. Modify behavoir so that any
settings overridden on the command line are made semi-permanent
in the users home directory, making it easier for users to run
two versions on one machine at the same time.
* common/Database.cpp, common/Database.h: Remove obsolete iterator
code. Add a method to clear a given database table.
* server/Persistance.h, tools/cyloadrules.cpp:
Automate loading of the ruleset given in the config file, and
the rulesets it depends on, ensuring that the rules table
is cleared first.
* common/Database.cpp, common/Database.h,
server/Persistance.cpp, server/Persistance.h:
Add a new table to store rulesets, so they can be persisted, and
edited online. The new ruleset format integrates information
about the class hierarchy, scripting and default attributes.
Added low level method to fetch an entire database table as an
Atlas map.
* tools/cyloadrules.cpp: New tool to load rulesets in new xml
format into database table.
* server/EntityFactory.cpp, server/EntityFactory.h:
New re-written Entity Factory, to support new rules database
table, and better class definition capabilities.
* rulesets/EntityFactory.cpp, rulesets/EntityFactory.h:
Removed from build.
* client/CommClient.cpp: Redundant include removed.
* rulesets/ThingFactory.h: Add storage to factory for script
info and default attributes.
* server/WorldRouter.cpp: Switch to using new EntityFactory.
* server/server.cpp: Removed old ruleset loading code, and now
simply load the ruleset names from the config file.
* tools/cycmd.cpp: Exit correctly if connection fails.
* client/client.cpp, server/server.cpp, common/globals.cpp,
common/globals.h, tools/cycmd.cpp, tools/cydbload.cpp,
tools/cypasswd.cpp: Move code for handling loading of config
from the command line, user config and global config, into
globals.cpp, and make use of it in all tools.
* tools/cycmd.cpp: Fix objtype on server set commands.
* common/Database.cpp, common/Database.h: Implemented new database
interface to PostgreSQL to replace inadequate db3 code.
* common/database.cpp, common/database.h: Old code removed from the
build.
* common/accountbase.h, server/Admin.cpp, server/Persistance.cpp,
server/server.cpp, tools/cydbload.cpp: Fixed for minor changes
in the low level database API.
* common/globals.h, common/globals.cpp, rulesets/EntityFactory.cpp,
server/Admin.cpp, server/CommServer.cpp,
Remove varconf header from globals.h, and put in .cpp files
where it belongs.
it no longer requires db3 headers, and reimplemented support
for debian.
* tools/cycmd.cpp: Fixed to work with new database headers.
Al Riddoch <alriddoch@zepler.org>
tools/cycmd.cpp: Switched to using skstream to completely handle
client socket connections.
* client/ClientConnection.cpp, client/ClientConnection.h,
common/log.cpp, rulesets/EntityFactory.h, rulesets/MemMap.h,
server/server.cpp, tools/cycmd.cpp: Removed unused includes.
* client/Py_CreatorClient.cpp, client/client.cpp,
client/define_world.cpp, rulesets/Py_Location.cpp,
rulesets/Py_Location.h, rulesets/Py_Map.cpp,
rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h,
rulesets/Py_Object.cpp, rulesets/Py_Object.h,
rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h,
rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
rulesets/Py_Thing.cpp, rulesets/Py_Thing.h,
rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h,
rulesets/Py_World.cpp, rulesets/Py_World.h,
rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
rulesets/Python_API.h, server/server.cpp:
Reorganised python header files so that each header includes
all the code relevant for a particular type. Tidied up
the type implementations. Added prototypes to init_python_api()
to the Python_API.h header, and removed other dependencies from
it.
Al Riddoch <alriddoch@zepler.org>
client/ClientConnection.cpp, common/database.h, common/globals.cpp,
common/persistance.cpp, common/stringstream.h, server/CommClient.cpp,
server/CommServer.cpp, server/Persistance.cpp, tools/cyctrl.cpp,
tools/cyctrl.cpp, tools/cydbload.cpp, tools/cyisoload.cpp,
tools/cypasswd.cpp: Removed unused config.h.
* client/ObserverClient.cpp, common/const.h, tools/cycmd.cpp:
Use default password if the admin account cannot be fetched from
the database.
* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, rulesets/Character.cpp, rulesets/Creator.cpp,
rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityFactory.cpp,
rulesets/MemMap.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp,
rulesets/Py_World.cpp, rulesets/Thing.cpp, server/Account.cpp,
server/Admin.cpp, server/Connection.cpp, tools/cywatchdog.cpp:
Make many of the member variables of Entity protected, and add
the required accessors. Changed the name of the id attribute
to m_id.
* common/BaseWorld.h, common/database.cpp, common/persistance.cpp:
Removed unused includes.
* common/Chop.h, common/Cut.h, common/Eat.h, common/Fire.h,
common/Generic.h, common/Load.h, common/Nourish.h, common/Save.h,
common/Setup.h, common/Tick.h: Moved definition of virtual
functions into cpp file, to reduce wasted code.
* common/Makefile.am: Create cyphesis library, which can be used by
other applications to access cyphesis databases.
* common/config.h, common/database.h, server/Persistance.cpp,
tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp:
Remove conditional compilation of db code. db3 is now required.
* server/WorldRouter.h: Fixed getNewId() so it take const string.
* server/server.cpp: Removed python shutdown, so it does not
mess up the db if it causes a segfault.
Al Riddoch <alriddoch@zepler.org>
* tools/cypasswd.cpp, tools/cycmd.cpp, client/ObserverClient.cpp,
common/accountbase.h Added database delete method, which closes
the database, and make sure it is used.
* server/server.cpp: Moved the point where the server drops to
a daemon, as doing this after the db was open seems to corrupt
the db.
* common/database.cpp: If a db is opened but not created, then it
is read only.
Al Riddoch <alriddoch@zepler.org>
python.
* common/const.h, common/const.cpp, rulesets/Python_API.cpp:
Removed unused consts.
* common/globals.h, common/globals.cpp, server/server.cpp:
Enable running as a daemon in the background by default.
This improves usability by removing dependance on users
session. Install signal handlers so signals cause clean
shutdown.
* tools/cycmd.cpp: If adminning server on localhost, get admin
password directly from database, instead of asking user.
Allows cycmd to be used in scripts. Ensure that exit
status accuratly reveals whether the command was sent.
* tools/cypasswd.cpp: Switch to using common/accountbase.h.
Al Riddoch <alriddoch@zepler.org>
* server/Player.cpp: Arg order of std::string.compare() is
incompatable between recent libstdc++ versions. Switch
back to old version, still in most common use.
* rulesets/Thing.cpp: Set refno on ops handled in game.
* rulesets/Python_API.cpp: Modify Entity() python constructor
so that commonly used attributes from old atlas are translated
to their modern equivalents.
* rulesets/Py_Thing.cpp, rulesets/Py_Mind.cpp: Differentiate
between previously identical error messages in several places.
* rulesets/Py_Object.cpp: Rework conversion of python dict to
Atlas map to be more efficient and clean.
* rulesets/Py_Location.cpp: Rework setting of vector parts of
location so that it can accept vectors from python in more
formats, including lists and tuples.
* rulesets/Creator.h, rulesets/Character.h, common/BaseEntity.h:
Re-order virtual methods declarations to fit a convention.
* common/stringstream.h: Hardcode use of local stringstream class,
as the version provided with older libstdc++ seems to be broken.
* common/database.cpp: Use the common header to pick the right
stringstream implementation.
* common/BaseWorld.cpp, server/Persistance.cpp: Removed unused
stringstream include.
* rulesets/Creator.cpp: Added extra debug output.
* client/define_world.h, client/define_world.cpp, client/CommClient.h:
Use CreatorClient to store Creators mind, instead of BaseMind.
* client/client.cpp,
client/ObserverClient.h, client/ObserverClient.cpp,
client/CreatorClient.h, client/CommClient.h, client/CommClient.cpp:
Modify method names to fit capitalisation conventions.
* client/CreatorClient.cpp: Implement creation of in-game entities,
using creator entity.
* client/CommClient.cpp: Added correct client side monitoring of
creator entity.
* client/ClientConnection.h, client/ClientConnection.cpp: Added
pending method to establish if ops are in the queue. Switched send()
method so we only send ops. Add setting of serialno of sent
ops, starting with an offset of 512.
* client/CharacterClient.h: Removed unused member, opFound.
* client/CharacterClient.cpp: Debugged sendAndWait() method.
Al Riddoch <alriddoch@zepler.org>
tools/cycmd.cpp: Switched to using skstream library for socket
comms instead of hand rolled fstream based version.
* ALL FILES: Fixed use of std namespace throughout all code.
This server is now ISO C++ compliand and builds with gcc 3.0.
Al Riddoch <alriddoch@zepler.org>
atlas object inheritance tree.
* server/Connection.cpp: Added code to allow client to query
atlas object inheritance using get ops.
* example/client/InheritanceClient.*: Added example client which
queries the inheritance tree of the server.
* rulesets/MemMap.h, rulesets/Py_Map.cpp: Made hooks lists private,
and added methods to access them.
* server/Account.cpp, server/Lobby.h: Added correct handling of OOG
look ops when looking at own characters, other accounts, or the
lobby.
* server/ServerRouting.h: Added function to generate serial numbers
for operations.
* server/WorldRouter.cpp: Assign genuine serial number to all
in game operations as they are pulled off the queue.
* Cleaned up header file multiple inclusion checks for uniqueness,
and made sure of ISO compliant use of std::string.
Al Riddoch <alriddoch@zepler.org>
arguments now make more sense, the usage info is correct,
and works, and the code should be more portable.
* server/server.cpp, rulesets/Pedestrian.cpp: Shifted output over
to debug only.
* server/Account.cpp: Added in a hack which gives characters
some money on startup.
* modules/DateTime.cpp: Hardcoded Acorn 1:3 time.
* common/const.h: Increased sight range to be closer to the client
view size.
* client/world/objects/Thing.py: Tweak so that server side money
creation does not crash client.
* client/define_world.py: Move warriors to be spead around the
inn courtyard.
* cyphesis.vconf: Enable metaserver by default, and automatic
loading of world state from db at startup.
Al Riddoch <alriddoch@zepler.org>
be loaded into the database.
* tools/cycmd.cpp: Cleaned up usage and help functions.
* tools/cyisoload.cpp: Cleaned up usage(), and made sure build
completes okay if libraries are missing, and missing
functionality is reported to the user.
* server/server.cpp: Added config options that specifies that
the contents of the db should loaded on server startup. Cleaned
up some debug code.
* server/WorldTime.cpp, server/WorldRouter.cpp,
server/Connection.cpp, rulesets/Structure.h,
rulesets/Python_API.cpp, rulesets/Py_WorldTime.cpp,
rulesets/Movement.cpp, rulesets/Entity.cpp,
physics/Vector3D.h, common/persistance.cpp,
common/database.h, common/database.cpp: Removed output either
to debug mode, or removed altogether.
* common/BaseEntity.h, common/BaseEntity.cpp: Removed redundant header
includes.
* server/ServerRouting.cpp, common/persistance.h,
common/persistance.cpp: Modified admin account function names it
fit convention.
* module/Location.h: Fixed collision detection so that entities
with velocity set to 0 still get checked.
* rulesets/Entity.cpp, rulesets/Thing.cpp, rulesets/Character.cpp,
rulesets/BaseMind.cpp, rulesets/Creator.cpp,
rulesets/ExternalMind.cpp, rulesets/Food.cpp, rulesets/MemMap.cpp,
rulesets/Movement.cpp, rulesets/Pedestrian.cpp, rulesets/Plant.cpp,
rulesets/Py_Location.cpp, rulesets/Py_*.cpp, rulesets/World.cpp:
Removed unnecessary #includes.
Al Riddoch <alriddoch@zepler.org>
* Substantial re-work of object model. Moved many attributes out
of BaseEntity class. Changed WoldRouter so it now handles
objects in terms of Entity, rather than BaseEntity.
* Code cleanups, including removing reduntant includes, and
getting rid of C style comments.
* Fixed the way attributes are handled in Set operations and
when merging from an Atlas::Message::Object. This fixed
problem with setting gender of characters.
* rulesets/Pedestrian.*, rulesets/Movement.*: Re-named
Movement variables to make them clearer. Added in
separate handling for collisions from moving to
target position. Modified collision handling so
objects can slide next to each other.
* rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and
rationalised movement code. Much shorter, faster and
more compact than before.
* Made better use of iterators throughout, eliminating unnecessary
lookups, and copying of data.
* Moved all virtual functions out of header files, making
less work for the linker.
* Made more use of const references to avoid the need to copy
data before being able to inspect it.
Al Riddoch <alriddoch@zepler.org>
into individual files for each bit.
* aiclient/*: Added client mode cyphesis for handling AI in another
server. Not yet operational.
* */*: Moved large and virtual functions out of headers to reduce
multiple instance problems, keep the binary size down, and speed
up compilation.
* server/Admin.h/cpp: Added Get operation handling, thus dividing
admin commands into two classes, one which does not alter
the state of the server, the other which does. Added query
command which allows admin client to retrive arbitrary objects
from server id dictionary.
Al Riddoch <alriddoch@zepler.org>
deer, with same basic code as pig.
* server/server.cpp: Pass on objects which are not know by the
Atlas::Objects::Decoder straight to the operation handler.
* server/Admin.*: Re-structured the way commands are handled from
admin client, so that apropriate operations are used instead of
always using Set.
* server/Admin.cpp: Added saving world state to the database.
* tools/cycmd.cpp: Updated to use the new admin command semantics.
Added save command.
* common/persistance.*: Added interface for saving world status.
* common/database.*: Added interface for deleting contents of database.
Al Riddoch (alriddoch@zepler.org)
* server/Admin.cpp: Fixed returning of info op from database load
message, and counting of objects loaded from database.
* configure.in: Added readline check for cycmd.
Al Riddoch (alriddoch@zepler.org)
when part of entity leaves box to when the whole entity leaves the
box.
* basic.vconf: Make tent use the structure base class.
* client/define_world.py: Add bounding box to tent.
* tools/cycmd.cpp: Added password entry.
* server/Admin.cpp: Added "stat" admin command, to get server
details.
* server/CommClient.h: Fixed include dependencies.
* common/persistance.cpp: Added findAccount() method for systems
without db3.
* rulesets/Thing.cpp: Added sending Apperance and Disappearance
operations to static entities when another entity moves out
of sight.
* rulesets/Character.cpp: Added check to make sure an entity does
not collide with itself.
* rulesets/Thing.cpp: Added check to make sure entity does not move
inside itself.
* rulesets/Py_Location.cpp: Modified python location.copy() method
so that only the position and velocity is copied. This should
bounding boxes getting set on things which should not have them.
* rulesets/Character.cpp: Added return statement to movement
handling, so move ops without arguments are not handled.
Al Riddoch (alriddoch@zepler.org)
and end encodings, which is <atlas>..</atlas> in the case of
XML-like codec.
* modules/Location.h: Added a flag which indicates whether the
bounding box of an entity is solid. If it is not solid, then
the entities contents much be checked for collisions rather
than the entity itself.
* rulesets/Character.h: Added target_ref attribute to MovementInfo
as a means to track character movement between entities.
* rulsets/Character.cpp: Modified collision code to handle
detecting of collisions with non-solid objects, and handling
movement when characters moves into a non-solid object but
does not collide with it.
* rulesets/Structure.h, StructFactory.*: Added base class for
buildings and other structure, which are not solid, and the
character can move in and out of freely.
* server/server.cpp: Made metaserver functionality optional, and
added a config option to the config file.
Al Riddoch (alriddoch@zepler.org)
sent to the admin account on the server.
* server/WorldRouter.cpp: Removed mechanism for shutting down server
after a fixed run period.
* server/Admin.*: Added reception of Set operation by admin account
` which contain commands from an admin client. Implemented shutdown
command, which sets a flag indicating server shutdown should start.
* server/server.cpp: Added output indicating that shutdown is taking
place, to make it clear that it is not a crash.
Al Riddoch (alriddoch@zepler.org)
* */*: Fixed mistake in copyright statement.
* tools/cypasswd.cpp: Fixed usage message.
* tools/cycmd.cpp: Added tools for sending administrative commands
to server.
* server/server.cpp: Send terminate instruction to metaserver on
server shutdown.
Al Riddoch (alriddoch@zepler.org)