Erik Ogenvik
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47a718f9da
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Add some extra asserts when converting values.
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2018-02-20 22:26:27 +01:00 |
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Erik Ogenvik
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99640d26aa
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Use a left hand coord system.
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2018-02-06 13:45:10 +01:00 |
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Erik Ogenvik
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21f62ea137
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Moved shape creation to geometry property.
This optimizes mesh handling, since only one btBvhTriangleMeshShape
instance will be created per type.
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2017-01-02 23:52:49 +01:00 |
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Erik Ogenvik
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65fbb78bf9
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Added output operator for streams to btVector3.
To help with logging.
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2016-12-15 18:27:42 +01:00 |
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Erik Ogenvik
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40f1cb8919
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Fixed incorrect convert function.
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2016-12-15 18:27:42 +01:00 |
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Erik Ogenvik
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5754a5dfa1
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Initial work on Bullet powered physical domains.
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2016-12-15 18:27:42 +01:00 |
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