* rulesets/basic/mind/NPCMind.py: Don't respond to knowledge
queries if the character has no knowledge.
* server/Connection.cpp, rulesets/Creator.cpp, rulesets/Character.cpp:
Use flag check to see if operations have FROM set, rather than
checking for an empty string.
* rulesets/Thing.cpp: When handling move ops, avoid lookup of LOC
in world unless it has changed.
* rulesets/Character.cpp, rulesets/Creator.cpp: Modify operations
in place rather than copying first in the mind operation interface
as this should be much more efficient.
* common/BaseEntity.cpp, common/custom.cpp, common/op_switch.h,
common/types.h, rulesets/BaseMind.cpp, rulesets/Character.cpp,
rulesets/Creator.cpp, rulesets/Food.cpp, rulesets/Plant.cpp,
rulesets/Thing.cpp, rulesets/World.cpp, server/Admin.cpp,
server/Admin.cpp: Replace OpNo enumeration with defines for the
integer class numbers. Expand the switch statements used for op
dispatch because runtime extended op definitions don't have a const
number.
* server/EntityFactory.cpp: Re-order installation of ops to ensure
the number registered in enumeration maps is the one returned by
the Atlas factories.
* rulesets/Character.cpp: Improve debug output for op handling when
debug is enabled for this file.
* server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
server/Connection.cpp: Don't set refno on unicast OOG ops,
instead set them at the interface with the client in one
place.
* server/WorldRouter.cpp: Modify setting refno on IG ops so its
now only set on unicast responses.
* rulesets/Creator.cpp: Set refno on responses direct ops from creator
clients more manually.
* common/BaseEntity.cpp: Only set refno on unicast error ops.
* common/refno.h: Disable as this file is no longer used.
* common/BaseEntity.cpp, common/BaseWorld.h, common/refno.h,
common/serialno.h, rulesets/Character.cpp, rulesets/Creator.cpp,
rulesets/World.h, server/Account.cpp, server/Admin.cpp,
server/Connection.cpp, server/Lobby.cpp, server/ServerRouting.h,
server/WorldRouter.cpp, server/WorldRouter.h, tests/Creatortest.cpp,
tests/Worldtest.cpp: Simplify the way operation refnos and serialnos
are handled, getting rid of some unnecessary virtual methods and
functions.
* rulesets/Creator.cpp: Ensure self-destruct delete ops have
an argument.
* tests/transformtest.cpp: Add a vector rotation test to clarify
quaternion sign conventions.
* server/Connection.cpp, rulesets/Creator.cpp, rulesets/Character.cpp:
Check and clean up places where args are checked before querying
their contents.
* rulesets/Character.cpp: Assert that Movement::getMoveOperation()
always returns an operation, rather than a normal tolerant test.
Remove a FIXME about the Python code operations conversion functions.
* server/Connection.cpp, rulesets/Thing.h, rulesets/Entity.h,
rulesets/Entity.cpp, rulesets/Creator.h, rulesets/Creator.cpp,
rulesets/Character.h, rulesets/Character.cpp: Modify
externalOperation() so it no longer returns anything, ensuring
that Entity::externalOperation() passes its results back to
the world.
* rulesets/Creator.h, rulesets/Creator.cpp: Rename sendMind() to
sendExternalMind() to make it clear that its not the same as the
method in Character.
* rulesets/Character.h, rulesets/Character.cpp: Remove world2body()
as it was identical in semantics to callOperation().
* rulesets/Creator.cpp: Allow creator to handle a few more op
types, and use switch to determine what to do.
* rulesets/Character.cpp: Remove setting and checking of sub_to
on Use and Wield ops as it is not relevant.
* common/BaseEntity.cpp, common/BaseEntity.h,
rulesets/Character.cpp, rulesets/Creator.cpp,
server/CommClient.cpp, server/ExternalMind.cpp,
server/ExternalMind.h, client/CharacterClient.cpp,
client/CommClient.cpp: Remove the message method from BaseEntity
and everything that inherits from it - its redundant.
* tests/Charactertest.cpp, tests/Creatortest.cpp,
tests/EntityExerciser.h: Sort out the tests so they no longer use
message, and try and get the character class tests working a bit
better.
* common/BaseWorld.h, rulesets/Creator.cpp, rulesets/Thing.h,
rulesets/World.cpp, server/WorldRouter.cpp, server/WorldRouter.h:
Modify the world interface to get rid of some pointless
infeffiencies.
* server/Account.cpp, server/Admin.cpp, server/Connection.cpp,
server/Lobby.cpp, server/ServerRouting.h, server/WorldRouter.cpp,
server/WorldRouter.h: Change getSerialNo to newSerialNo to make it
clear what it does.
* common/BaseEntity.h, common/BaseEntity.cpp, common/refno.h,
server/Account.cpp, rulesets/Creator.cpp, server/WorldRouter.cpp:
Move refno functions which don't need to be methods into
their own header.
* common/BaseWorld.h, common/BaseWorld.cpp, rulesets/Character.cpp,
rulesets/Creator.cpp, server/WorldRouter.cpp, server/WorldRouter.h:
Make BaseWorld no longer inherit from anything, as we were not
using this inheritance at all.
* server/Lobby.cpp: Add some debugging messages.
* server/CommServer.cpp: Tweak select loop so that closed connections
are cleaned up as soon as they are detected.
* rulesets/World.cpp: Make demo terrain a bit more mountainous.
* Convert entire codebase over to using Atlas-C++ 0.4.90, as
start of transition to 0.6 API.
* server/EntityFactory.cpp, rulesets/Python_API.h,
rulesets/Python_API.cpp, rulesets/PythonThingScript.h,
rulesets/PythonThingScript.cpp, rulesets/PythonMindScript.cpp,
rulesets/Py_World.cpp, rulesets/Py_Thing.h, rulesets/Py_Thing.cpp,
rulesets/Py_Operation.cpp, rulesets/Py_Map.cpp,
rulesets/Py_Location.cpp, rulesets/Movement.h,
rulesets/MemMap_methods.h, rulesets/MemMap.h, rulesets/MemMap.cpp,
rulesets/Entity.cpp, rulesets/BaseMind.cpp,
client/Py_CreatorClient.cpp:
Rename all references from thing to entity, as thing is
no longer the base class for IG entities.
* rulesets/World.h, rulesets/World.cpp, rulesets/Thing.h,
rulesets/Structure.h, rulesets/Stackable.h, rulesets/Stackable.cpp,
rulesets/Plant.h, rulesets/Plant.cpp, rulesets/Missile.h,
rulesets/Line.h, rulesets/Line.cpp, rulesets/Food.h,
rulesets/Food.cpp, rulesets/Creator.h, rulesets/Character.h,
rulesets/Character.cpp, rulesets/Area.h, rulesets/Area.cpp:
Add a typedef for the parent class of all entity classes.
* rulesets/Plant.h, rulesets/Plant.cpp:
Add in code to fully integrate hardcoded attributes.
* server/Restoration.cpp: Send restored entities a setup op, so the
AI gets initialised as if the entity had just been created.
* Clean up member variable names.
* rulesets/mason/mind/SkelMind.py: Get skeleton to recognise
settlers.
* client/CommClient.cpp, client/CreatorClient.cpp,
client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
common/BaseEntity.cpp, common/BaseEntity.h,
common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/Food.cpp, rulesets/Line.cpp,
rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
rulesets/Python_API.cpp, rulesets/Stackable.cpp,
rulesets/Thing.cpp, rulesets/World.cpp,
server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
server/CommServer.cpp, server/Connection.cpp,
server/EntityFactory.cpp, server/Lobby.cpp,
server/Persistance.cpp, server/Player.cpp,
server/ServerRouting.cpp, server/WorldRouter.cpp:
Switch to using Element as name for Atlas::Message::Object,
to avoid name clashes on Object, and bring into line with
the way Atlas-C++ will be.
* Use " instead of < when including application headers.
* Re-work the interface between server and worldrouter objects
so that the are less tied together, and more flexible.
* common/const.cpp, common/const.h, rulesets/Creator.cpp,
rulesets/Entity.cpp, rulesets/Entity.h, server/WorldRouter.cpp:
Re-work omnipresent flag so it can only work in a debug build,
and has no performance impact on the production code.
* common/globals.cpp: Only persist this sessions command line
options if the user is overriding the installation directory.
* cyphesis.vconf, client/Py_CreatorClient.cpp,
client/Py_CreatorClient.h, client/client.cpp:
Add client functionality to allow diferent scripts to be run to
perform different functions on the server.
* client/CharacterClient.cpp: Add debug option.
* rulesets/Character.h: Make mind operation functions virtual,
so they can be overridden.
* common/BaseWorld.h, server/WorldRouter.cpp,
server/WorldRouter.h: Add server functions to search for
entities by name or type.
* rulesets/Creator.h, rulesets/Creator.cpp: Allow creator to
specify a look without an id to search for entities with
a given name or type.
* client/CreatorClient.cpp, client/CreatorClient.h,
client/ObserverClient.cpp, client/ObserverClient.h,
client/Py_CreatorClient.cpp, rulesets/basic/editor.py,
rulesets/mason/define_world.py:
Add support for looking for entities in the world by name or
type from client script, so client scripts can modify existing
world.
* rulesets/Entity.cpp, rulesets/Movement.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
rulesets/Py_Oplist.cpp, rulesets/Python_API.cpp,
rulesets/Stackable.cpp, rulesets/Thing.cpp,
rulesets/World.cpp, server/Account.cpp,
server/CommServer.cpp, server/Connection.cpp,
server/Player.cpp, server/ServerRouting.cpp,
server/server.cpp, tools/cycmd.cpp,
tools/cywatchdog.cpp: Code formatting cleanups.
* rulesets/basic/world/objects/tools/Bow.py: Fix up bow so it now
fires correctly.
* ALL: Cleaned up headers into correct order.
* common/log.h, common/log.cpp: Write some logging code which
handles message of different types using syslog or standard
error, depending on whether we are running as a daemon.
* ALL: Switched to using log() for all output.
* client/CommClient.cpp, client/ClientConnection.cpp, tools/cycmd.cpp:
Ensure clients use username in login ops.
* common/BaseEntity.cpp, common/op_switch.h, rulesets/BaseMind.cpp:
Modify the way op switchers work so they can be used for functions
that return any type.
* rulesets/Character.cpp, rulesets/Character.h: Re-write world2mind
layer so that rather than copying ops that are to be sent to
the mind, the w2m functions returning a flag indicating whether
the op should be passed to the mind. Made w2m and mind op handlers
final, as they are never overridden.
* rulesets/Creator.cpp: Correct comments.
* rulesets/MemMap.cpp: Add comments clarifying behavoir, and remove
old pseudo-code.
* server/Account.cpp, server/Account.h: Ensure that an accounts
character dictionary only ever contains characters. Other entities
that the account chooses to create will no be stored here. Add
function to be called at login time to make sure that characters
stored here are still around.
* server/Connection.cpp, server/Connection.h, server/ExternalMind.cpp,
server/ExternalMind.h: When external mind of a character is
destroyed, ensure that the character is removed from the
connection's object reference store.
* server/WorldRouter.h, server/WorldRouter.cpp, common/BaseWorld.h,
rulesets/Creator.cpp, rulesets/World.cpp: Removed unused and
unnecessary code from BaseWorld class, and move some stuff into
the WorldRouter where it belongs.
* rulesets/Character.cpp: Fixed a bug in the way ops from the
mind are handled which caused a segfault.
* rulesets/Character.h, rulesets/Creator.h: Made some functions
which are never overridden non-virtual for speed.
* rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h:
Cleaned up the memmap code to get rid of inefficiency, and badly
written code.
* rulesets/Movement.cpp: Code formatting cleanup.
* server/Routing.h: Remove old commented out code.
* server/Account.cpp, server/Connection.cpp: Switched to using
USERNAME of accounts rather that ID for login and account creation.
Toughened up the connection code, so invalid login/create ops
are handled.
* server/Connection.h: Removed unused getObject method.
* rulesets/Character.cpp, rulesets/Character.h: Get rid of
inefficiency handling ops from internal and external mind. Fix
leak of some ops.
* common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h:
Add method for getting a new serialno.
* rulesets/Thing.cpp, rulesets/Thing.h, server/WorldRouter.cpp:
Set refno on ops as they come back from entities. Set serialnos
on same ops at the same time, but do not set serialnos
on ops that come in from elsewhere, as those are now handled at
source.
* rulesets/Creator.cpp, rulesets/Character.cpp:
Ensure that ops from external client preserve their serialno,
and assign new serialnos to other ops created at the same time.
* rulesets/Creator.cpp: Admin's creator entity serves no purpose
if it is no longer connected to a client, so it now destroys
itself if it is disconnected.
* server/server.cpp, rulesets/Python_API.cpp, rulesets/Line.cpp,
modules/Location.cpp, client/CreatorClient.cpp:
Removed some obsolete comments.
* server/WorldRouter.h, server/WorldRouter.cpp: Add member to
deliver operation to known entity. Make use if it to avoid
having to recurse in operation() when broadcasting. Ensure
that the container of new entities is managed from here.
* rulesets/Thing.cpp: Tell world to create new entities at the
same position as the creator if no other info is provided.
Do not attempt to handle setting up the default containership
of entity once created, as this is always handled by the
WorldRouter from now on.
* rulesets/Py_World.cpp: Implement getting time info from world.
* rulesets/Py_Location.cpp: Implement handling of the orientation
attribute from python.
* rulesets/MemMap.cpp: Update comments about unimplemented code.
* rulesets/Creator.cpp: Check for string.empty() instead of "".
* rulesets/BaseMind.cpp: Remove reference python code.
Cleanly handle and delete operations returned when savinf mind state.
* client/CharacterClient.cpp: Move delete to the right place.
* server/Persistance.cpp, server/Connection.cpp, server/Admin.cpp,
server/Account.cpp, rulesets/Thing.h, rulesets/Thing.cpp,
rulesets/Stackable.cpp, rulesets/Py_Location.cpp,
rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Creator.cpp,
rulesets/Character.cpp, common/BaseEntity.h, common/BaseEntity.cpp:
Get rid of flags used to determine object type, and get rid
of use of C style casts to cast between object pointers.
Replace both with dynamic casts. Clean up some stray casts
left behind from older versions of object structure.
* physics/Vector3D.cpp: Added note explaining when to use
Vector3D::relMag() instead of mag().
* common/BaseEntity.h:
Private un-implemented copy constructor and assignment operator,
so slicing won't occur.
* physics/Vector3D.h:
Switched collision detection with parent so only the case where
the subject is completely clear of the object is checked for.
* rulesets/Creator.cpp:
Implemented differentiation between priveleged in-game ops, and
normal in-game ops.
* rulesets/Movement.cpp:
Increased verbosity of debugging output.
* rulesets/Pedestrian.cpp:
Correctly implemented target based movement with changing containers.
Added direct support for new format bounding boxes.
* modules/Location.cpp, modules/Location.h, physics/Vector3D.h,
rulesets/Character.cpp, rulesets/Creator.cpp, rulesets/Entity.cpp,
rulesets/Movement.cpp, rulesets/Plant.cpp, rulesets/Py_Location.cpp:
Switched over to using new format bounding boxes, and re-wrote
collision code for this format, making it clearer and more
efficient at the same time.
Al Riddoch <alriddoch@zepler.org>
client/ClientConnection.cpp, common/database.h, common/globals.cpp,
common/persistance.cpp, common/stringstream.h, server/CommClient.cpp,
server/CommServer.cpp, server/Persistance.cpp, tools/cyctrl.cpp,
tools/cyctrl.cpp, tools/cydbload.cpp, tools/cyisoload.cpp,
tools/cypasswd.cpp: Removed unused config.h.
* client/ObserverClient.cpp, common/const.h, tools/cycmd.cpp:
Use default password if the admin account cannot be fetched from
the database.
* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, rulesets/Character.cpp, rulesets/Creator.cpp,
rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityFactory.cpp,
rulesets/MemMap.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp,
rulesets/Py_World.cpp, rulesets/Thing.cpp, server/Account.cpp,
server/Admin.cpp, server/Connection.cpp, tools/cywatchdog.cpp:
Make many of the member variables of Entity protected, and add
the required accessors. Changed the name of the id attribute
to m_id.
* common/BaseWorld.h, common/database.cpp, common/persistance.cpp:
Removed unused includes.
* common/Chop.h, common/Cut.h, common/Eat.h, common/Fire.h,
common/Generic.h, common/Load.h, common/Nourish.h, common/Save.h,
common/Setup.h, common/Tick.h: Moved definition of virtual
functions into cpp file, to reduce wasted code.
* common/Makefile.am: Create cyphesis library, which can be used by
other applications to access cyphesis databases.
* common/config.h, common/database.h, server/Persistance.cpp,
tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp:
Remove conditional compilation of db code. db3 is now required.
* server/WorldRouter.h: Fixed getNewId() so it take const string.
* server/server.cpp: Removed python shutdown, so it does not
mess up the db if it causes a segfault.
Al Riddoch <alriddoch@zepler.org>
* TODO: Update on important issues which allow easy DOS attacks.
* client/ClientConnection.cpp, client/ClientConnection.h:
Cleaned up unused code from ClientConnection class.
* client/client.cpp: Removed monitoring section of client
so it simply exits once the world is initialised.
* rulesets/basic/mind/goals/humanoid/werewolf.py:
Started work on dynamic goals for playing werewolf.
* rulesets/werewolf/define_world.py: Added in the mayor, who runs
werewolf games.
* common/BaseEntity.h: Made id of entity private, and implemented
accessors.
Al Riddoch <alriddoch@zepler.org>
* server/Player.cpp: Arg order of std::string.compare() is
incompatable between recent libstdc++ versions. Switch
back to old version, still in most common use.
* rulesets/Thing.cpp: Set refno on ops handled in game.
* rulesets/Python_API.cpp: Modify Entity() python constructor
so that commonly used attributes from old atlas are translated
to their modern equivalents.
* rulesets/Py_Thing.cpp, rulesets/Py_Mind.cpp: Differentiate
between previously identical error messages in several places.
* rulesets/Py_Object.cpp: Rework conversion of python dict to
Atlas map to be more efficient and clean.
* rulesets/Py_Location.cpp: Rework setting of vector parts of
location so that it can accept vectors from python in more
formats, including lists and tuples.
* rulesets/Creator.h, rulesets/Character.h, common/BaseEntity.h:
Re-order virtual methods declarations to fit a convention.
* common/stringstream.h: Hardcode use of local stringstream class,
as the version provided with older libstdc++ seems to be broken.
* common/database.cpp: Use the common header to pick the right
stringstream implementation.
* common/BaseWorld.cpp, server/Persistance.cpp: Removed unused
stringstream include.
* rulesets/Creator.cpp: Added extra debug output.
* client/define_world.h, client/define_world.cpp, client/CommClient.h:
Use CreatorClient to store Creators mind, instead of BaseMind.
* client/client.cpp,
client/ObserverClient.h, client/ObserverClient.cpp,
client/CreatorClient.h, client/CommClient.h, client/CommClient.cpp:
Modify method names to fit capitalisation conventions.
* client/CreatorClient.cpp: Implement creation of in-game entities,
using creator entity.
* client/CommClient.cpp: Added correct client side monitoring of
creator entity.
* client/ClientConnection.h, client/ClientConnection.cpp: Added
pending method to establish if ops are in the queue. Switched send()
method so we only send ops. Add setting of serialno of sent
ops, starting with an offset of 512.
* client/CharacterClient.h: Removed unused member, opFound.
* client/CharacterClient.cpp: Debugged sendAndWait() method.
Al Riddoch <alriddoch@zepler.org>
tools/cycmd.cpp: Switched to using skstream library for socket
comms instead of hand rolled fstream based version.
* ALL FILES: Fixed use of std namespace throughout all code.
This server is now ISO C++ compliand and builds with gcc 3.0.
Al Riddoch <alriddoch@zepler.org>
client/ObserverClient.cpp, client/ObserverClient.h,
client/ClientConnection.cpp, client/ClientConnection.h,
client/define_world.cpp, client define_world.h:
Started re-coding of python client code in C++.
* common/accountbase.h:
Database class used for simply accessing accounts.
* common/OOGThing.cpp, common/OOGThing.h, server/Account.h,
server/Routing.h:
Moved OOGThing class into common as it is not server specific.
* common/BaseWorld.cpp, common/BaseWorld.h,
server/WorldRouter.cpp, server/WorldRouter.h,
rulesets/Entity.h, rulesets/Py_World.cpp,
rulesets/PythonThingScript.cpp, rulesets/Python_API.h,
rulesets/Thing.cpp, rulesets/Thing.h:
Added base class for WorldRouter so that code that previously
used WorldRouter now used the interface defined by this
new class. This means that the code in rulesets no longer
has dependencies on code in server, so can be used in the client.
* server/ExternalMind.cpp, server/ExternalMind.h,
rulesets/Character.h, rulesets/Creator.cpp,
server/Account.cpp:
Moved ExternalMind class into server as it is server specific,
so that there is no dependancy on server in rulesets.
* server/Persistance.cpp. server/Persistance.h,
server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp:
Moved high level server specific persistance class into
server, so there is no dependency on server in common.
* common/database.cpp, common/database.h, server/Admin.cpp,
tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp:
Increases efficiency of some interfaces by passing Object::MapType
instead of MapType, when the value must be a map.
* modules/WorldTime.cpp, modules/WorldTime.h,
rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp:
Brought the version of WorldTime in modules up to date, as this is
the version now used.
* rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp,
server/Admin.cpp:
Made world objects dictionary private.
* rulesets/EntityFactory.cpp, rulesets/EntityFactory.h:
Change newThing parameters so entity factory does not need to
know about WorldRouter.
* server/Lobby.cpp: Added support for people and rooms attributes
of OOG room class.
Al Riddoch <alriddoch@zepler.org>
be loaded into the database.
* tools/cycmd.cpp: Cleaned up usage and help functions.
* tools/cyisoload.cpp: Cleaned up usage(), and made sure build
completes okay if libraries are missing, and missing
functionality is reported to the user.
* server/server.cpp: Added config options that specifies that
the contents of the db should loaded on server startup. Cleaned
up some debug code.
* server/WorldTime.cpp, server/WorldRouter.cpp,
server/Connection.cpp, rulesets/Structure.h,
rulesets/Python_API.cpp, rulesets/Py_WorldTime.cpp,
rulesets/Movement.cpp, rulesets/Entity.cpp,
physics/Vector3D.h, common/persistance.cpp,
common/database.h, common/database.cpp: Removed output either
to debug mode, or removed altogether.
* common/BaseEntity.h, common/BaseEntity.cpp: Removed redundant header
includes.
* server/ServerRouting.cpp, common/persistance.h,
common/persistance.cpp: Modified admin account function names it
fit convention.
* module/Location.h: Fixed collision detection so that entities
with velocity set to 0 still get checked.
* rulesets/Entity.cpp, rulesets/Thing.cpp, rulesets/Character.cpp,
rulesets/BaseMind.cpp, rulesets/Creator.cpp,
rulesets/ExternalMind.cpp, rulesets/Food.cpp, rulesets/MemMap.cpp,
rulesets/Movement.cpp, rulesets/Pedestrian.cpp, rulesets/Plant.cpp,
rulesets/Py_Location.cpp, rulesets/Py_*.cpp, rulesets/World.cpp:
Removed unnecessary #includes.
Al Riddoch <alriddoch@zepler.org>
all have the name Operation but are now called MoveOperation,
according to the type of operation they handle.
* modules/DateTime.cpp, modules/DataTime.h: Filled in functionality,
allowing initialisation and updating from a time values in seconds.
* modules/Location.h: Modified collision detection code so no
checking is done between two moving objects.
* rulesets/BaseMind.h, rulesets/BaseMind.cpp, rulesets/Entity.h,
rulesets/Entity.cpp: Removed virtual getMap() method and replaced
with a fixed method in BaseMind only. Added time member veriable
to BaseMind so each mind keeps track of time by itself.
* rulesets/Python_API.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h:
Added specific python interface for mind objects, because if
increasing differences in the way this must be handled.
* rulesets/Character.h, rulesets/Character.cpp: Added isAlive flag
which is cleared if the character is dead. If this flag is cleared,
operations are no longer sent to the mind.
* rulesets/Movement.h, rulesets/Movement.cpp, rulesets/Pedestrian.h,
rulesets/Pedestrian.cpp: Cleaned up the code, made members more
distinctive, and make interface more general.
* rulesets/Py_Thing.cpp: Removed features used to support mind.
* rulesets/Py_WorldTime.cpp: Added support for comparison of
time with strings, to establish whether it matches descriptions
of time.
* rulesets/Python_API.cpp: Modified creating of scripts so mind
scripts use a slightly different interface from entity scripts,
to support the fact that a mind handles its own timekeeping,
has a memory map, and has no access to the world.
* server/WorldTime.cpp, server/WorldTime.h: Brought WorldTime into
the build. Used to track details of the time. Added support for
checking time descriptions such as "midday", "summer" against
DateTime.
Al Riddoch <alriddoch@zepler.org>