* common/Property.cpp, common/Property.h, common/Property_impl.h:
Add a default add() method to the Property base class, as its
often the same in derived classes.
* rulesets/TerrainProperty.cpp, rulesets/TerrainProperty.h:
Remove add() method, as its now covered by the default in
the base class.
* rulesets/Entity.cpp: Fix for loop not to create temporary for
end() on every iteration.
* rulesets/Entity.cpp, rulesets/Entity.h: Add has() method
to query if an entity has an attribute with a given name.
* rulesets/Character.cpp, rulesets/Character.h: Implement tool
wield and use operations.
* data/mason.xml: Add operations list to the cleaver.
* rulesets/mason/world/objects/tools/Cleaver.py: Simplify the chop
operation the cleaver expects to get from its user.
* tools/cyloadrules.cpp: Remove some commented out cruft and
debugging output.
* rulesets/Entity.cpp, rulesets/Entity.h: Make get(), set(), and
addToMessage() non-virtual, and convert them to using new property
mechanism. Add the necessary properties in the constructor.
* rulesets/Area.cpp, rulesets/Area.h, rulesets/Character.cpp,
rulesets/Character.h, rulesets/Line.cpp, rulesets/Line.h,
rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Stackable.cpp,
rulesets/Stackable.h, rulesets/World.cpp, rulesets/World.h:
Remove virtual get() set() and addToMessage() methods. These
are now entirely in Entity.
* rulesets/World.cpp, rulesets/World.h: Remove some functions
for handling terrain data now handled by properties.
Clean up Set code to get rid of nasty unnecessary exception
try / catch block.
* modules/Location.cpp, physics/Collision.cpp, rulesets/Character.cpp,
rulesets/Entity.cpp, rulesets/Movement.cpp, rulesets/Movement.h,
rulesets/Pedestrian.cpp: Make sure orientation is not used if it
is not valid.
* rulesets/Entity.cpp: Added comment about transforming velocity and
orientation.
* tests/transformtest.cpp: Add more tests for quaternion manipulation.
* physics/Vector3D.h, physics/Vector3D.cpp, modules/Location.h,
modules/Location.cpp: Convert to using WFMath::Point instead of
WFMath::Vector for position.
* physics/Collision.h, physics/Collision.cpp: Update collision code
to use new pos type.
* rulesets/Py_Point3D.h, rulesets/Py_Point3D.cpp: New python
wrappers for WFMath::Point.
* rulesets/Py_Location.cpp, rulesets/Py_Vector3D.cpp,
rulesets/Python_API.cpp:
Update python wrappers to take into account new pos type.
Ensure that only apropriate functionality is available for
point and vector.
* rulesets/Character.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
rulesets/Line.cpp, rulesets/Movement.cpp, rulesets/Movement.h,
rulesets/Pedestrian.cpp, rulesets/Pedestrian.h,
rulesets/Plant.cpp, rulesets/Thing.cpp, rulesets/World.cpp,
server/EntityFactory.cpp, server/WorldRouter.cpp,
server/WorldRouter.h: Update the rest of the code for new pos
type, converting all places where entity parenting is changed
to use WFMath toParentCoords() and toLocalCoords() methods,
so that orientation is handled correctly.
* tests/transformtest.cpp: New test to ensure that toParentCoords()
and toLocalCoords() perform as expected.
* tests/Creatortest.cpp, tests/Locationtest.cpp, tests/Worldtest.cpp,
tests/collisiontest.cpp, tests/emergencetest.cpp:
Update the rest of the tests.
* rulesets/Entity.cpp, rulesets/MemMap.cpp: Modify FIXME text so
its clearer which ones are part of the same problem.
* rulesets/Thing.cpp: Use a Delete pointer for a Delete operation.
* server/CommServer.cpp, server/CommServer.h: Change references
to clients into sockets. Remove unused version of removeSocket()
which takes an error message.
* server/Connection.cpp, rulesets/Thing.h, rulesets/Entity.h,
rulesets/Entity.cpp, rulesets/Creator.h, rulesets/Creator.cpp,
rulesets/Character.h, rulesets/Character.cpp: Modify
externalOperation() so it no longer returns anything, ensuring
that Entity::externalOperation() passes its results back to
the world.
* common/BaseEntity.h, common/BaseEntity.cpp, rulesets/BaseMind.h,
rulesets/Character.h, rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/Entity.h, server/Connection.cpp, tests/EntityExerciser.h:
Remove externalMessage() completely as its redundant, and remove
externalOperation() from the BaseEntity class, and into
Entity as its only applicable in-game.
* tests/Charactertest.cpp, tests/Creatortest.cpp:
Add tests for more IG classes.
* rulesets/World.cpp: Correct a debug message, and clean up some
code.
* rulesets/Entity.cpp: Re-write handling for contains attribute
to be more efficient in addToObject().
* rulesets/mason/define_world.py: Add a couple more test functions.
* rulesets/MemMap.h: Add accessor for internal data for debugging.
* rulesets/MemMap.cpp: Comments and debugging output to help solve
memory bloat.
* rulesets/MemEntity.h, rulesets/MemEntity.cpp: Add flag to track
whether entities in memory are visible to the NPC.
* rulesets/Entity.cpp: FIXME note for coordinate conversion.
* rulesets/BaseMind.cpp: Track the visibility of entities in
the mind.
* rulesets/mason/define_world.py: Remove duplicate fir tree.
* rulesets/Entity.cpp: Remove duplicate copy of Entity::getLocation
template.
* rulesets/Entity_getLocation.h: Update real version of
Entity::getLocation template to get latest changes.
* Add to the list of predators that chicken avoids.
* rulesets/Thing.cpp, rulesets/Entity.cpp: Don't read bbox in
Entity::getLocation, as it needs to be trivially modifiable,
so it is now only read in Entity::merge.
* client/CommClient.cpp, rulesets/Entity.cpp, rulesets/Entity.h,
rulesets/Entity_getLocation.h, server/EntityFactory.cpp:
Make Entity::getLocation a template, so it works with maps on
types other than entity.
* rulesets/BaseMind.cpp, rulesets/BaseMind.h,
rulesets/MemEntity.cpp, rulesets/MemEntity.h,
rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/Py_Map.cpp:
Make MemEntity inherit from Entity, and BaseMind inherit from
MemEntity, and use MemEntity for all objects in MemMap, so we
can have extra functionality on MemEntity.
* server/Lobby.cpp: Add some debugging messages.
* server/CommServer.cpp: Tweak select loop so that closed connections
are cleaned up as soon as they are detected.
* rulesets/World.cpp: Make demo terrain a bit more mountainous.
* Convert entire codebase over to using Atlas-C++ 0.4.90, as
start of transition to 0.6 API.
* server/EntityFactory.cpp, rulesets/Python_API.h,
rulesets/Python_API.cpp, rulesets/PythonThingScript.h,
rulesets/PythonThingScript.cpp, rulesets/PythonMindScript.cpp,
rulesets/Py_World.cpp, rulesets/Py_Thing.h, rulesets/Py_Thing.cpp,
rulesets/Py_Operation.cpp, rulesets/Py_Map.cpp,
rulesets/Py_Location.cpp, rulesets/Movement.h,
rulesets/MemMap_methods.h, rulesets/MemMap.h, rulesets/MemMap.cpp,
rulesets/Entity.cpp, rulesets/BaseMind.cpp,
client/Py_CreatorClient.cpp:
Rename all references from thing to entity, as thing is
no longer the base class for IG entities.
* rulesets/World.h, rulesets/World.cpp, rulesets/Thing.h,
rulesets/Structure.h, rulesets/Stackable.h, rulesets/Stackable.cpp,
rulesets/Plant.h, rulesets/Plant.cpp, rulesets/Missile.h,
rulesets/Line.h, rulesets/Line.cpp, rulesets/Food.h,
rulesets/Food.cpp, rulesets/Creator.h, rulesets/Character.h,
rulesets/Character.cpp, rulesets/Area.h, rulesets/Area.cpp:
Add a typedef for the parent class of all entity classes.
* rulesets/Plant.h, rulesets/Plant.cpp:
Add in code to fully integrate hardcoded attributes.
* server/Restoration.cpp: Send restored entities a setup op, so the
AI gets initialised as if the entity had just been created.
* Clean up member variable names.
* rulesets/mason/mind/SkelMind.py: Get skeleton to recognise
settlers.
* rulesets/World.h, rulesets/World.cpp, rulesets/Stackable.h,
rulesets/Stackable.cpp, rulesets/Plant.h,
rulesets/Plant.cpp, rulesets/Line.h, rulesets/Line.cpp,
rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Character.h,
rulesets/Character.cpp, rulesets/Area.h, rulesets/Area.cpp,
common/type_utils.h, rulesets/Py_Thing.cpp, rulesets/Py_Mind.cpp,
client/Py_CreatorClient.cpp: Modify the way entities are queried
to avoid return by value, and use references instead.
* client/CommClient.cpp, client/CreatorClient.cpp,
client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
common/BaseEntity.cpp, common/BaseEntity.h,
common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/Food.cpp, rulesets/Line.cpp,
rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
rulesets/Python_API.cpp, rulesets/Stackable.cpp,
rulesets/Thing.cpp, rulesets/World.cpp,
server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
server/CommServer.cpp, server/Connection.cpp,
server/EntityFactory.cpp, server/Lobby.cpp,
server/Persistance.cpp, server/Player.cpp,
server/ServerRouting.cpp, server/WorldRouter.cpp:
Switch to using Element as name for Atlas::Message::Object,
to avoid name clashes on Object, and bring into line with
the way Atlas-C++ will be.
* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, rulesets/MemMap.cpp, rulesets/Py_Mind.cpp,
rulesets/Py_Thing.cpp, rulesets/Thing.cpp, rulesets/Thing.h,
server/Account.cpp, server/Admin.cpp, server/Connection.cpp,
server/Lobby.cpp, server/ServerRouting.cpp:
Use a more efficient technique to set the attributes on
operation arguments without a copy.
* common/BaseEntity.cpp, rulesets/Entity.cpp, rulesets/Thing.h,
rulesets/World.cpp, server/WorldRouter.cpp:
Move handling IG Look ops into the IG code in rulesets.
* Use " instead of < when including application headers.
* Re-work the interface between server and worldrouter objects
so that the are less tied together, and more flexible.
* common/Database.cpp: Don't make update requests if no columns
are given to be updated.
* common/Database.cpp, common/Database.h: Add new method to select
all rows in a given class table with a given location.
* rulesets/Entity.cpp, rulesets/Entity.h: Make update_flags
public.
* rulesets/Entity.cpp, rulesets/Thing.cpp, rulesets/attributes.h,
server/Persistor.cpp, server/Persistor_impl.h,
server/WorldRouter.cpp: Add new cont column to entity tables which
is zero if the entity has no contained entities.
* server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp,
server/Restorer.h, server/Restorer_impl.h:
Modify restorers so they now use a database result iterator to
indicate the row they should restore from.
* server/Restoration.cpp: Implement new way of restoring world from
database using new function to fetch multiple complete entities
from database at the same time. Massive speedup.
* server/server.cpp, server/WorldRouter.cpp,
server/EntityFactory.h, server/EntityFactory.cpp:
Change the way the EnitityFactory is created so it has a
reference to the world.
* rulesets/Entity.h, rulesets/Entity.cpp: getLocation returns
whether an error occured setting location data.
* common/Database.h, common/Database.cpp: Add stub functions
for generating queries to new format entity tables.
* server/Persistor_impl.h, server/Persistor.h,
server/Persistor.cpp: Add hooks for syncing update to
database using new database functions.
* rulesets/Thing.cpp: Fix very long standing moving bug, which
sometimes caused big jumps in character position.
* rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Line.cpp,
rulesets/Plant.cpp, rulesets/Thing.cpp: Add in the hooks required
to inform persistance system when changes have taken place.
* common/const.cpp, common/const.h, rulesets/Creator.cpp,
rulesets/Entity.cpp, rulesets/Entity.h, server/WorldRouter.cpp:
Re-work omnipresent flag so it can only work in a debug build,
and has no performance impact on the production code.
* common/Database.h, common/Database.cpp, server/Persistance.cpp:
Finish entity table creation code, and test it.
* rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityFactory.h,
rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h,
rulesets/Python_API.cpp, rulesets/Python_API.h,
rulesets/Thing.cpp, rulesets/Thing.h, server/EntityFactory.cpp,
server/EntityFactory.h, server/WorldRouter.cpp: Sort out
some incorrect use of Thing instead of Entity. Move some code
from Thing into Entity.
* common/globals.cpp: Only persist this sessions command line
options if the user is overriding the installation directory.
* cyphesis.vconf, client/Py_CreatorClient.cpp,
client/Py_CreatorClient.h, client/client.cpp:
Add client functionality to allow diferent scripts to be run to
perform different functions on the server.
* client/CharacterClient.cpp: Add debug option.
* rulesets/Character.h: Make mind operation functions virtual,
so they can be overridden.
* common/BaseWorld.h, server/WorldRouter.cpp,
server/WorldRouter.h: Add server functions to search for
entities by name or type.
* rulesets/Creator.h, rulesets/Creator.cpp: Allow creator to
specify a look without an id to search for entities with
a given name or type.
* client/CreatorClient.cpp, client/CreatorClient.h,
client/ObserverClient.cpp, client/ObserverClient.h,
client/Py_CreatorClient.cpp, rulesets/basic/editor.py,
rulesets/mason/define_world.py:
Add support for looking for entities in the world by name or
type from client script, so client scripts can modify existing
world.
* rulesets/Entity.cpp, rulesets/Movement.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
rulesets/Py_Oplist.cpp, rulesets/Python_API.cpp,
rulesets/Stackable.cpp, rulesets/Thing.cpp,
rulesets/World.cpp, server/Account.cpp,
server/CommServer.cpp, server/Connection.cpp,
server/Player.cpp, server/ServerRouting.cpp,
server/server.cpp, tools/cycmd.cpp,
tools/cywatchdog.cpp: Code formatting cleanups.
* rulesets/basic/world/objects/tools/Bow.py: Fix up bow so it now
fires correctly.
* server/Account.cpp, server/Connection.cpp: Get rid of
character existance check on login, as dead ones are now handled
using SigC signals.
* rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Py_World.cpp:
Remove pointless deleted flag, as the only time its true is when
the object has been deleted, and accessing would cause a segfault.
* tools/cyloadrules.cpp, server/server.cpp,
aiclient/ClientConnection.cpp, client/ClientConnection.cpp,
common/inheritance.h: Use const iterators and references
whenever possible.
* client/CommClient.cpp, client/CreatorClient.cpp,
client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
common/BaseEntity.cpp, common/BaseEntity.h,
common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/Food.cpp, rulesets/Line.cpp,
rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
rulesets/Python_API.cpp, rulesets/Stackable.cpp,
rulesets/Thing.cpp, rulesets/World.cpp,
server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
server/CommServer.cpp, server/Connection.cpp,
server/EntityFactory.cpp, server/Lobby.cpp,
server/Persistance.cpp, server/Player.cpp,
server/ServerRouting.cpp, server/WorldRouter.cpp:
Switch to using Fragment as name for Atlas::Message::Object,
to avoid name clashes on Object.
* common/BaseEntity.h: Make BaseEntity inherit from SigC::Object,
so signals and callbacks can be used, and add destroyed
signal.
* common/accountbase.h, physics/BBox.h, physics/Quaternion.h,
physics/Vector3D.h, rulesets/MemMap_methods.h,
rulesets/Movement.cpp, rulesets/Plant.h,
rulesets/Py_Operation.cpp, rulesets/PythonMindScript.cpp,
rulesets/PythonThingScript.cpp, rulesets/Script.cpp,
common/inheritance.cpp: Cleaned up Atlas::Message::Object
use, and excessive use of "using ...".
* rulesets/Movement.h, rulesets/Pedestrian.h:
Use forward declarations rather than including Move.h
* server/Account.cpp, server/Account.h, server/Connection.cpp,
server/Connection.h: Use destroyed signal to ensure references
to in game entities are removed when those entities are
destroyed. Ensure Connection is only destroyed once.
* tools/cycmd.cpp, client/CommClient.h, client/CommClient.cpp: Fixed
up client code so it does not rely on username being the same as
account id.
* tools/cycmd.cpp: Added look and logout commands to administrate
users logged in.
* server/server.cpp: Fixed metaserver code so it only sends
termination packet if metaserver functionality is enabled.
* server/Connection.h, server/Connection.cpp, server/CommServer.cpp,
server/CommClient.h, server/Account.cpp: Fix logouts so they
do cause the client connection to be closed.
* Finished switch from Fire operation to Burn.
* ALL: Cleaned up headers into correct order.
* common/log.h, common/log.cpp: Write some logging code which
handles message of different types using syslog or standard
error, depending on whether we are running as a daemon.
* ALL: Switched to using log() for all output.
* client/ObserverClient.cpp, server/Account.cpp, server/Connection.h,
server/Routing.h: Formatting cleanup
* client/Py_CreatorClient.cpp, rulesets/Area.cpp, rulesets/Area.h,
rulesets/Character.cpp, rulesets/Character.h, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/Line.cpp, rulesets/Line.h,
rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp,
rulesets/Py_Thing.cpp, rulesets/Stackable.cpp, rulesets/Stackable.h:
Replace operator[] with get() method for querying attributes.
Make this get() method const, and re-write the internals so
that it more cleanly handles attributes.
* common/BaseWorld.h: Re-write world.getObject() so that it
no longer uses std::map::operator[], as the old method was
inserting NULLs into the world dictionary when non-existant
entities were queried.
* rulesets/Character.cpp: Clean up outstanding issues when movement
position is supplied, and is very close to being correct, and
clarify comments about movement when neither destination nor
source are provided.
* rulesets/Character.cpp: Modify mind2body interface so that setting
the TO of ops is done in the individual handlers, and copying
the operation globally is avoided.
* rulesets/MemMap_methods.h: Remove dodgy debug code.
* rulesets/Pedestrian.cpp: Clarify movement fixme.
* rulesets/Py_Operation.cpp: Clarify operation time handler fixme.
* rulesets/Stackable.cpp: Clarify fixme's in combine and divide
handlers.
* server/CommServer.cpp: Remove redundant fixme.
* server/Connection.cpp, server/ServerRouting.cpp,
server/ServerRouting.h, server/ServerRouting_methods.h,
server/server.cpp:
Move inline ServerRouting::getObject into class header.
* server/WorldRouter.cpp, server/WorldRouter.h:
Clean up includes, and move updateTime into the main body of the
file. Clean up code formatting when handling maps and dictionaries.
Clarify error output and comments about NULL objects in the world
dictionary.
* modules/Location.cpp, modules/Location.h, physics/BBox.h,
physics/Vector3D.h, rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/MemMap.cpp, rulesets/Movement.cpp, rulesets/Pedestrian.cpp,
rulesets/Py_BBox.cpp, rulesets/Py_Location.cpp,
server/Account.cpp, server/WorldRouter.cpp:
Get rid of operator bool() in vector and related classes,
so that errors are less likely to emerge in code. Make use
of Vector3D::isZero() where apropriate.
* rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Character.cpp,
rulesets/Character.h, rulesets/Thing.cpp, rulesets/Food.cpp:
Renamed weight member as mass, and use this name in Atlas,
as this is a better convention, and has already been adopted in
stage.
* Switched python code to using mass instead of weight, as it is
a more accurate term.
* common/globals.cpp, common/globals.h, tools/cyloadrules.cpp:
Put admin modifiable config in etc instead of share directory.
* Don't build cycmd if readline is not available. Untested, and
probably nasty.