Commit graph

302 commits

Author SHA1 Message Date
Al Riddoch
096b4d898d 2003-03-21 Al Riddoch <alriddoch@zepler.org>
* modules/Location.h, modules/Location.cpp: Change location
	  member names to fit the Atlas attributes they map to, and
	  make it clear they are members.
2003-03-21 10:48:17 +00:00
Al Riddoch
26633cf574 2003-03-21 Al Riddoch <alriddoch@zepler.org>
* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, rulesets/MemMap.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_Thing.cpp, rulesets/Thing.cpp, rulesets/Thing.h,
	  server/Account.cpp, server/Admin.cpp, server/Connection.cpp,
	  server/Lobby.cpp, server/ServerRouting.cpp:
	  Use a more efficient technique to set the attributes on
	  operation arguments without a copy.

	* common/BaseEntity.cpp, rulesets/Entity.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, server/WorldRouter.cpp:
	  Move handling IG Look ops into the IG code in rulesets.
2003-03-21 00:04:53 +00:00
Al Riddoch
15ef748518 2003-03-07 Al Riddoch <alriddoch@zepler.org>
* Use " instead of < when including application headers.

	* Re-work the interface between server and worldrouter objects
	  so that the are less tied together, and more flexible.
2003-03-07 00:22:12 +00:00
Al Riddoch
ba2c5485da 2003-01-12 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp, common/Database.h: Add functions for removing
	  relation rows. Modify entity select method to handle an empty loc
	  correctly.

	* rulesets/Thing.cpp: Correct indenting.

	* rulesets/World.cpp: Trigger update in SetOperation() correctly.

	* server/Account.cpp, server/Persistance.cpp, server/Persistance.h:
	  Inform Persistance modules when the account loses a character, so
	  this change is reflected in the database.

	* server/Persistor.cpp: Move comments into the correct place.

	* server/Restoration.cpp, server/Restorer.cpp, server/Restorer.h,
	  server/Restorer_impl.h: Persist and restore the world entity
	  attributes. Remove redundant argument from Restorer::populate().
2003-01-12 15:06:09 +00:00
Al Riddoch
babd1472a8 2002-12-30 Al Riddoch <alriddoch@zepler.org>
* common/Database.cpp: Don't make update requests if no columns
	  are given to be updated.

	* common/Database.cpp, common/Database.h: Add new method to select
	  all rows in a given class table with a given location.

	* rulesets/Entity.cpp, rulesets/Entity.h: Make update_flags
	  public.

	* rulesets/Entity.cpp, rulesets/Thing.cpp, rulesets/attributes.h,
	  server/Persistor.cpp, server/Persistor_impl.h,
	  server/WorldRouter.cpp: Add new cont column to entity tables which
	  is zero if the entity has no contained entities.

	* server/Restoration.cpp, server/Restoration.h, server/Restorer.cpp,
	  server/Restorer.h, server/Restorer_impl.h:
	  Modify restorers so they now use a database result iterator to
	  indicate the row they should restore from.

	* server/Restoration.cpp: Implement new way of restoring world from
	  database using new function to fetch multiple complete entities
	  from database at the same time. Massive speedup.
2002-12-31 12:41:19 +00:00
Al Riddoch
8d7eb1b6e1 2002-12-28 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.cpp, common/BaseEntity.h, rulesets/Character.cpp,
	  rulesets/Food.cpp, rulesets/Thing.cpp, rulesets/World.cpp:
	  Add arg to error method specifying where the error should go. Use
	  this arg to ensure that errors don't get broadcast.

	* common/Database.cpp, common/Database.h, common/const.cpp,
	  server/Persistor.cpp, server/Restoration.cpp,
	  server/WorldRouter.cpp
	  Change id and loc column in entity tables to integer for
	  performance. Add id generator sequence to database

	* common/Database.cpp, common/Database.h, server/Persistance.cpp,
	  server/Persistance.h: Remove old legacy world, mind and server
	  tables as they are no longer used.

	* common/BaseEntity.cpp, common/Load.h, common/Save.h,
	  common/custom.cpp, common/op_switch.h, common/operations.cpp,
	  common/operations.h, common/types.h, rulesets/BaseMind.cpp,
	  rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h,
	  server/Admin.cpp, server/Admin.h, server/server.cpp,
	  tools/cycmd.cpp: Remove Load and Save ops.

	* rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Line.cpp,
	  rulesets/Plant.cpp: Fix != to |= when setting update flags.

	* server/CommMetaClient.cpp, server/CommMetaClient.h,
	  server/CommServer.cpp, server/CommServer.h, server/server.cpp:
	  Add mechanism for sockets to be called whenever the server
	  is idle, so that they do period things. Use this mechanis,
	  to handle sending periodic packets to the metaserver, removing
	  special case code from CommServer.
2002-12-28 21:52:32 +00:00
Al Riddoch
8915b80e5d 2002-12-23 Al Riddoch <alriddoch@zepler.org>
* common/BaseEntity.h, common/BaseWorld.cpp, common/BaseWorld.h,
	  common/OOGThing.h, rulesets/Area.cpp, rulesets/Area.h,
	  rulesets/BaseMind.cpp, rulesets/Character.cpp,
	  rulesets/Character.h, rulesets/Creator.cpp, rulesets/Creator.h,
	  rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Food.cpp,
	  rulesets/Food.h, rulesets/Line.cpp, rulesets/Line.h,
	  rulesets/MemMap.cpp, rulesets/Plant.cpp, rulesets/Plant.h,
	  rulesets/Stackable.cpp, rulesets/Stackable.h,
	  rulesets/Structure.h, rulesets/Thing.cpp, rulesets/Thing.h,
	  rulesets/World.cpp, rulesets/World.h, server/Account.cpp,
	  server/CommClient.cpp, server/CommClient.h,
	  server/Connection.cpp, server/Connection.h,
	  server/EntityFactory.cpp, server/Lobby.cpp, server/Lobby.h,
	  server/PersistantThingFactory.h,
	  server/PersistantThingFactory_impl.h,
	  server/Restorer.cpp, server/Restorer_impl.h, server/ServerRouting.cpp,
	  server/WorldRouter.cpp: Assign ID at entity construction time,
	  and make it constant, and thus unmodifiable.
2002-12-23 23:22:25 +00:00
Al Riddoch
6ee0168646 2002-12-06 Al Riddoch <alriddoch@zepler.org>
* server/PersistantThingFactory.h, server/PersistantThingFactory.cpp:
	  Work in progress on code to handle creating entities to be persisted.

	* server/WorldRouter.cpp: Get rid of hard tab.

	* rulesets/Thing.cpp: Clean up checks on new entities.

	* server/EntityFactory.cpp: Be stricter about entity classes which
	  aren't installed properlly. Add comments about implementing
	  persistance. Removed redundant handling of name attribute.
2002-12-10 01:25:18 +00:00
Al Riddoch
aabc3f2f4b 2002-12-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.cpp: Fix very long standing moving bug, which
	  sometimes caused big jumps in character position.

	* rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Line.cpp,
	  rulesets/Plant.cpp, rulesets/Thing.cpp: Add in the hooks required
	  to inform persistance system when changes have taken place.
2002-12-01 22:54:12 +00:00
Al Riddoch
cb24511ec0 2002-11-25 Al Riddoch <alriddoch@zepler.org>
* common/Database.h, common/Database.cpp, server/Persistance.cpp:
	  Finish entity table creation code, and test it.

	* rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityFactory.h,
	  rulesets/PythonThingScript.cpp, rulesets/PythonThingScript.h,
	  rulesets/Python_API.cpp, rulesets/Python_API.h,
	  rulesets/Thing.cpp, rulesets/Thing.h, server/EntityFactory.cpp,
	  server/EntityFactory.h, server/WorldRouter.cpp: Sort out
	  some incorrect use of Thing instead of Entity. Move some code
	  from Thing into Entity.
2002-11-25 22:48:13 +00:00
Al Riddoch
3593e73d0b 2002-10-26 Al Riddoch <alriddoch@zepler.org>
* client/CreatorClient.cpp, rulesets/BaseMind.cpp,
	  rulesets/Character.cpp, rulesets/Food.cpp,
	  rulesets/Thing.cpp, server/Connection.cpp:
	  Tighten up some atlas type checks, to reduce the chances of
	  bugs caused by malicious or buggy clients.
2002-10-26 21:28:09 +00:00
Al Riddoch
b89504d49c 2002-08-30 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp: Only persist this sessions command line
	  options if the user is overriding the installation directory.

	* cyphesis.vconf, client/Py_CreatorClient.cpp,
	  client/Py_CreatorClient.h, client/client.cpp:
	  Add client functionality to allow diferent scripts to be run to
	  perform different functions on the server.

	* client/CharacterClient.cpp: Add debug option.

	* rulesets/Character.h: Make mind operation functions virtual,
	  so they can be overridden.

	* common/BaseWorld.h, server/WorldRouter.cpp,
	  server/WorldRouter.h: Add server functions to search for
	  entities by name or type.

	* rulesets/Creator.h, rulesets/Creator.cpp: Allow creator to
	  specify a look without an id to search for entities with
	  a given name or type.

	* client/CreatorClient.cpp, client/CreatorClient.h,
	  client/ObserverClient.cpp, client/ObserverClient.h,
	  client/Py_CreatorClient.cpp, rulesets/basic/editor.py,
	  rulesets/mason/define_world.py:
	  Add support for looking for entities in the world by name or
	  type from client script, so client scripts can modify existing
	  world.

	* rulesets/Entity.cpp, rulesets/Movement.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Oplist.cpp, rulesets/Python_API.cpp,
	  rulesets/Stackable.cpp, rulesets/Thing.cpp,
	  rulesets/World.cpp, server/Account.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/Player.cpp, server/ServerRouting.cpp,
	  server/server.cpp, tools/cycmd.cpp,
	  tools/cywatchdog.cpp: Code formatting cleanups.

	* rulesets/basic/world/objects/tools/Bow.py: Fix up bow so it now
	  fires correctly.
2002-08-30 13:48:39 +00:00
Al Riddoch
00199f8aa6 2002-07-27 Al Riddoch <alriddoch@zepler.org>
* tools/cyloadrules.cpp, server/server.cpp,
	  aiclient/ClientConnection.cpp, client/ClientConnection.cpp,
	  common/inheritance.h: Use const iterators and references
	  whenever possible.

	* client/CommClient.cpp, client/CreatorClient.cpp,
	  client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
	  common/BaseEntity.cpp, common/BaseEntity.h,
	  common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
	  rulesets/Character.cpp, rulesets/Entity.cpp,
	  rulesets/Food.cpp, rulesets/Line.cpp,
	  rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Python_API.cpp, rulesets/Stackable.cpp,
	  rulesets/Thing.cpp, rulesets/World.cpp,
	  server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/EntityFactory.cpp, server/Lobby.cpp,
	  server/Persistance.cpp, server/Player.cpp,
	  server/ServerRouting.cpp, server/WorldRouter.cpp:
	  Switch to using Fragment as name for Atlas::Message::Object,
	  to avoid name clashes on Object.

	* common/BaseEntity.h: Make BaseEntity inherit from SigC::Object,
	  so signals and callbacks can be used, and add destroyed
	  signal.

	* common/accountbase.h, physics/BBox.h, physics/Quaternion.h,
	  physics/Vector3D.h, rulesets/MemMap_methods.h,
	  rulesets/Movement.cpp, rulesets/Plant.h,
	  rulesets/Py_Operation.cpp, rulesets/PythonMindScript.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Script.cpp,
	  common/inheritance.cpp: Cleaned up Atlas::Message::Object
	  use, and excessive use of "using ...".

	* rulesets/Movement.h, rulesets/Pedestrian.h:
	  Use forward declarations rather than including Move.h

	* server/Account.cpp, server/Account.h, server/Connection.cpp,
	  server/Connection.h: Use destroyed signal to ensure references
	  to in game entities are removed when those entities are
	  destroyed. Ensure Connection is only destroyed once.
2002-07-28 13:34:58 +00:00
Al Riddoch
4c39bc2ecd 2002-07-25 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, client/CommClient.h, client/CommClient.cpp: Fixed
	  up client code so it does not rely on username being the same as
	  account id.

	* tools/cycmd.cpp: Added look and logout commands to administrate
	  users logged in.

	* server/server.cpp: Fixed metaserver code so it only sends
	  termination packet if metaserver functionality is enabled.

	* server/Connection.h, server/Connection.cpp, server/CommServer.cpp,
	  server/CommClient.h, server/Account.cpp: Fix logouts so they
	  do cause the client connection to be closed.

	* Finished switch from Fire operation to Burn.
2002-07-26 16:47:39 +00:00
Al Riddoch
5451cbac7f 2002-07-25 Al Riddoch <alriddoch@zepler.org>
* Change fire operation to burn operation, to avoid clash with
2002-07-25 22:18:26 +00:00
Al Riddoch
07a7543461 2002-07-14 Al Riddoch <alriddoch@zepler.org>
* ALL: Cleaned up headers into correct order.

	* common/log.h, common/log.cpp: Write some logging code which
	  handles message of different types using syslog or standard
	  error, depending on whether we are running as a daemon.

	* ALL: Switched to using log() for all output.
2002-07-14 21:04:50 +00:00
Al Riddoch
49c0278508 2002-05-14 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp, server/Connection.cpp: Switched to using
	  USERNAME of accounts rather that ID for login and account creation.
	  Toughened up the connection code, so invalid login/create ops
	  are handled.

	* server/Connection.h: Removed unused getObject method.

	* rulesets/Character.cpp, rulesets/Character.h: Get rid of
	  inefficiency handling ops from internal and external mind. Fix
	  leak of some ops.

	* common/BaseWorld.h, server/WorldRouter.cpp, server/WorldRouter.h:
	  Add method for getting a new serialno.

	* rulesets/Thing.cpp, rulesets/Thing.h, server/WorldRouter.cpp:
	  Set refno on ops as they come back from entities. Set serialnos
	  on same ops at the same time, but do not set serialnos
	  on ops that come in from elsewhere, as those are now handled at
	  source.

	* rulesets/Creator.cpp, rulesets/Character.cpp:
	  Ensure that ops from external client preserve their serialno,
	  and assign new serialnos to other ops created at the same time.
2002-05-14 19:17:52 +00:00
Al Riddoch
716cb0f8de 2002-04-25 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Character.cpp,
	  rulesets/Character.h, rulesets/Thing.cpp, rulesets/Food.cpp:
	  Renamed weight member as mass, and use this name in Atlas,
	  as this is a better convention, and has already been adopted in
	  stage.

	* Switched python code to using mass instead of weight, as it is
	  a more accurate term.

	* common/globals.cpp, common/globals.h, tools/cyloadrules.cpp:
	  Put admin modifiable config in etc instead of share directory.

	* Don't build cycmd if readline is not available. Untested, and
	  probably nasty.
2002-04-26 08:08:48 +00:00
Al Riddoch
e491d6995a 2002-03-12 Al Riddoch <alriddoch@zepler.org>
* server/server.cpp, rulesets/Python_API.cpp, rulesets/Line.cpp,
	  modules/Location.cpp, client/CreatorClient.cpp:
	  Removed some obsolete comments.

	* server/WorldRouter.h, server/WorldRouter.cpp: Add member to
	  deliver operation to known entity. Make use if it to avoid
	  having to recurse in operation() when broadcasting. Ensure
	  that the container of new entities is managed from here.

	* rulesets/Thing.cpp: Tell world to create new entities at the
	  same position as the creator if no other info is provided.
	  Do not attempt to handle setting up the default containership
	  of entity once created, as this is always handled by the
	  WorldRouter from now on.

	* rulesets/Py_World.cpp: Implement getting time info from world.

	* rulesets/Py_Location.cpp: Implement handling of the orientation
	  attribute from python.

	* rulesets/MemMap.cpp: Update comments about unimplemented code.

	* rulesets/Creator.cpp: Check for string.empty() instead of "".

	* rulesets/BaseMind.cpp: Remove reference python code.
	  Cleanly handle and delete operations returned when savinf mind state.

	* client/CharacterClient.cpp: Move delete to the right place.
2002-03-12 18:08:56 +00:00
Al Riddoch
83c53f06c6 2002-03-11 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Eliminate unnecessary call to opEnumerate()
	  and enhance debugging output.

	* server/Player.cpp: Correct the use of string.compare() in older
	  versions of libstdc++.

	* common/types.h: Added enumeration for other operations, not
	  handled by the core, but considered valid. Added new type
	  for storing mapping between operation parents and their
	  enumerated type.

	* common/op_switch.h: Separate handling of operations known to
	  be invalid from operations which are valid, but not explicitly
	  added to the core.

	* common/inheritance.h, common/inheritance.cpp, common/custom.cpp:
	  Provide global operation mapping where enumeration of operations
	  can be looked up. Install all types handled by the core, and
	  types known to be used in scripts.

	* common/BaseEntity.h, common/BaseEntity.cpp: Add object specific
	  operation mapping where operation types each object is subscribed
	  to can be enumerated, and others are rejected. Add mechanism
	  so that objects can add to the mapping, this subscribing to
	  operations. This makes enumerating operations much cheaper, and
	  eliminates the overhead of handling ops an object has no interest
	  in.

	* rulesets/Thing.h, rulesets/Thing.cpp: Add mechanism so scripts
	  can subscribe to operations.

	* rulesets/Character.h, rulesets/Character.cpp:
	  Add subscription mechanism for ops going to and from
	  the mind.

	* rulesets/BaseMind.h, rulesets/BaseMind.cpp:
	  Add subscription mechanism for sight and sound perception
	  operations sub operations, and provide an interface to it
	  for scripts.

	* server/Connection.cpp, server/Admin.cpp, server/Account.cpp,
	  rulesets/World.cpp, rulesets/World.h, rulesets/Thing.cpp,
	  rulesets/Stackable.cpp, rulesets/Plant.cpp, rulesets/Food.cpp,
	  rulesets/Character.cpp, rulesets/BaseMind.cpp:
	  Add subscriptions to operations for all core base classes.

	* rulesets/Python_API.cpp: When script is created, go through
	  methods, and subscribe to the operations which are handled by
	  them.

	* rulesets/Character.cpp: When calculating orientation of a walking
	  character, assume it is standing upright.

	* physics/Vector3D.h: Add versions of mag() and distance() which
	  omit the square root calculations, so that when their values
	  are only used for comparison, the expensive square root
	  calculations can be ommited. Add new version of collision
	  and range checking functions which provide the optimal
	  interface to the application. Add versions of methods which
	  modify this rather than creating a new operation to eliminate
	  wasted copies.

	* physics/Quaternion.cpp: Make use of faster interface provided
	  by Vector3D.

	* physics/BBox.h: Add new version of collision checking function
	  which provides optimal interface to the application.

	* modules/Location.h, modules/Location.cpp: Add new functions
	  to optimally calculate the distance between any two entities.

	* modules/Location.h: Re-write collision and range functions to
	  make much more optimal use of Vector3D, BBox and distance
	  functionality.

	* rulesets/Py_Vector3D.cpp, rulesets/Pedestrian.cpp,
	  rulesets/Movement.cpp, rulesets/Entity.cpp, rulesets/Character.cpp:
	  Eliminate implicit copies from vector arithmetic.

	* rulesets/Pedestrian.cpp, rulesets/MemMap.cpp, common/const.h:
	  Re-write code which uses magnitude of vectors to use the square
	  of the magnitude instead, as it is much cheaper to calculate.
2002-03-11 18:24:19 +00:00
Al Riddoch
7d2e36d685 2002-03-08 Al Riddoch <alriddoch@zepler.org>
* server/Persistance.cpp, server/Connection.cpp, server/Admin.cpp,
	  server/Account.cpp, rulesets/Thing.h, rulesets/Thing.cpp,
	  rulesets/Stackable.cpp, rulesets/Py_Location.cpp,
	  rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Creator.cpp,
	  rulesets/Character.cpp, common/BaseEntity.h, common/BaseEntity.cpp:
	  Get rid of flags used to determine object type, and get rid
	  of use of C style casts to cast between object pointers.
	  Replace both with dynamic casts. Clean up some stray casts
	  left behind from older versions of object structure.

	* physics/Vector3D.cpp: Added note explaining when to use
	  Vector3D::relMag() instead of mag().
2002-03-08 21:48:07 +00:00
Al Riddoch
49691213c9 2002-03-08 Al Riddoch <alriddoch@zepler.org>
* Changed typedef names to ones which make more sense, and are
	  clearer. There is no change in functionality in this commit.
2002-03-08 14:58:40 +00:00
Al Riddoch
d4d586d470 2002-03-07 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.h, server/WorldRouter.cpp, rulesets/Thing.cpp,
	  rulesets/Entity.h, rulesets/Entity.cpp, common/types.h,
	  common/BaseWorld.h: Switched to using sets instead of lists
	  for contains, and other data structore for performance.

	* rulesets/Line.cpp: Added debugging.

	* rulesets/MemMap.cpp, rulesets/MemMap.h, rulesets/MemMap_methods.h:
	  Switch to using vectors instead of lists for performance.
2002-03-07 16:02:43 +00:00
Al Riddoch
ec3e9fe029 2002-03-06 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, server/WorldRouter.cpp, server/EntityFactory.cpp,
	  server/Connection.cpp, server/Admin.cpp, server/Account.cpp,
	  rulesets/World.cpp, rulesets/Thing.cpp, rulesets/Py_Operation.cpp,
	  rulesets/MemMap_methods.h, rulesets/MemMap.cpp, rulesets/Entity.cpp,
	  rulesets/Character.cpp, rulesets/BaseMind.cpp:
	  Use empty() instead of size() == 0 for STL sequence types.

	* rulesets/ThingFactory.h, server/EntityFactory.cpp: Modified the
	  way adding classes to the inheritance tree is handled, so types
	  no longer have to inherit directly from a C++ class.

	* server/WorldRouter.cpp: Modified the way broadcast operations are
	  handled to make them more efficient, and catch NULL pointers in
	  the world dictionary.
2002-03-06 00:23:28 +00:00
Al Riddoch
30bd136e35 * common/database.h: Add function to query database path for
error reporting.

	* server/server.cpp: Added check to database initialisation so
	  that an error opening the databases is reported with explanation,
	  or logged as apropriate, and startup is aborted.

	* phyics/Quaternion.h: Added quaternion class for represening rotation.

	* modules/Location.cpp, modules/Location.h: Removed face attribute and
	  replaced with orientation which is a quaternion.

	* rulesets/Character.cpp: Modified code which handles the direction
	  of movement, and how this affects the character rotation so it
	  now uses orientation.

	* rulesets/Entity.cpp: Switch attribute checks from face to
	  orientation.

	* rulesets/Movement.h, rulesets/Pedestrian.cpp: Modify movement
	  code so that orientation used instead of face.

	* rulesets/Py_Location.cpp: Removed support for obsolete and
	  unused rotation attriute from python code.

	* rulesets/Thing.cpp: Modified attriute handling to use orientation
	  instead of face.

Al Riddoch  <alriddoch@zepler.org>
2001-12-14 16:40:38 +00:00
Al Riddoch
01cf70fb94 * common/persistance.cpp, rulesets/BaseMind.cpp, rulesets/Character.cpp,
rulesets/Entity.cpp, rulesets/EntityFactory.cpp, rulesets/Food.cpp,
	  rulesets/MemMap.cpp, rulesets/Thing.cpp, server/Admin.cpp:
	  Improved robustness and readability of code handling Atlas
	  attributes.

Al Riddoch  <alriddoch@zepler.org>
2001-11-26 17:10:13 +00:00
Al Riddoch
aa3f4f0db4 * common/BaseWorld.cpp, common/OOGThing.cpp, rulesets/Entity.cpp,
rulesets/EntityFactory.cpp, rulesets/MindFactory.cpp,
	  rulesets/Stackable.cpp, server/Account.cpp, server/Admin.cpp,
	  server/CommClient.h, server/CommServer.cpp, server/CommServer.h,
	  server/Connection.cpp, server/ExternalMind.cpp,
	  server/Persistance.cpp, server/Persistance.h,
	  server/ServerRouting.cpp, server/WorldRouter.cpp,
	  server/server.cpp: Removed unused includes and code. Added some
	  FIXMEs.

	* rulesets/Thing.cpp: Added TO and FROM to faked Sight(Create()) ops.

	* server/OOG_Thing.cpp, server/OOG_Thing.h: Marked files as removed.

Al Riddoch  <alriddoch@zepler.org>
2001-10-18 16:06:06 +00:00
Al Riddoch
c0af3c3c63 * aiclient/ClientConnection.cpp, aiclient/client.cpp,
client/ClientConnection.cpp, common/database.h, common/globals.cpp,
	  common/persistance.cpp, common/stringstream.h, server/CommClient.cpp,
	  server/CommServer.cpp, server/Persistance.cpp, tools/cyctrl.cpp,
	  tools/cyctrl.cpp, tools/cydbload.cpp, tools/cyisoload.cpp,
	  tools/cypasswd.cpp: Removed unused config.h.

	* client/ObserverClient.cpp, common/const.h, tools/cycmd.cpp:
	  Use default password if the admin account cannot be fetched from
	  the database.

	* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
	  common/BaseEntity.h, rulesets/Character.cpp, rulesets/Creator.cpp,
	  rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityFactory.cpp,
	  rulesets/MemMap.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp,
	  rulesets/Py_World.cpp, rulesets/Thing.cpp, server/Account.cpp,
	  server/Admin.cpp, server/Connection.cpp, tools/cywatchdog.cpp:
	  Make many of the member variables of Entity protected, and add
	  the required accessors. Changed the name of the id attribute
	  to m_id.

	* common/BaseWorld.h, common/database.cpp, common/persistance.cpp:
	  Removed unused includes.

	* common/Chop.h, common/Cut.h, common/Eat.h, common/Fire.h,
	  common/Generic.h, common/Load.h, common/Nourish.h, common/Save.h,
	  common/Setup.h, common/Tick.h: Moved definition of virtual
	  functions into cpp file, to reduce wasted code.

	* common/Makefile.am: Create cyphesis library, which can be used by
	  other applications to access cyphesis databases.

	* common/config.h, common/database.h, server/Persistance.cpp,
	  tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp:
	  Remove conditional compilation of db code. db3 is now required.

	* server/WorldRouter.h: Fixed getNewId() so it take const string.

	* server/server.cpp: Removed python shutdown, so it does not
	  mess up the db if it causes a segfault.

Al Riddoch  <alriddoch@zepler.org>
2001-10-17 14:09:42 +00:00
Al Riddoch
d8ffe97f6d * server/CommServer.cpp: Remove non-fatal "FATAL..." message when
client closes connection.

	* rulesets/Thing.cpp: If object to be created has no loc, set loc
	  to be the same as creator before passing to the factory.

	* rulesets/Entity.cpp: Clarify debug output when determining location
	  of new entities.

	* client/CommClient.cpp: Push output into debug mecanism. Switch
	  order of Create/Login for admin account so ordinary operation
	  does not issue an error. Admin account is created at startup,
	  so there is no need for the client to create it.

Al Riddoch  <alriddoch@zepler.org>
2001-10-03 10:51:43 +00:00
Al Riddoch
a44ee6f86d * BUGS: Note that C++ version of client currently does not work.
* TODO: Update on important issues which allow easy DOS attacks.

	* client/ClientConnection.cpp, client/ClientConnection.h:
	  Cleaned up unused code from ClientConnection class.

	* client/client.cpp: Removed monitoring section of client
	  so it simply exits once the world is initialised.

	* rulesets/basic/mind/goals/humanoid/werewolf.py:
	  Started work on dynamic goals for playing werewolf.

	* rulesets/werewolf/define_world.py: Added in the mayor, who runs
	  werewolf games.

	* common/BaseEntity.h: Made id of entity private, and implemented
	  accessors.

Al Riddoch  <alriddoch@zepler.org>
2001-09-13 15:21:16 +00:00
Al Riddoch
2fd239e63c * tools/cycmd.cpp: Ensure that login op is flushed after it is sent.
* server/Player.cpp: Arg order of std::string.compare() is
	  incompatable between recent libstdc++ versions. Switch
	  back to old version, still in most common use.

	* rulesets/Thing.cpp: Set refno on ops handled in game.

	* rulesets/Python_API.cpp: Modify Entity() python constructor
	  so that commonly used attributes from old atlas are translated
	  to their modern equivalents.

	* rulesets/Py_Thing.cpp, rulesets/Py_Mind.cpp: Differentiate
	  between previously identical error messages in several places.

	* rulesets/Py_Object.cpp: Rework conversion of python dict to
	  Atlas map to be more efficient and clean.

	* rulesets/Py_Location.cpp: Rework setting of vector parts of
	  location so that it can accept vectors from python in more
	  formats, including lists and tuples.

	* rulesets/Creator.h, rulesets/Character.h, common/BaseEntity.h:
	  Re-order virtual methods declarations to fit a convention.

	* common/stringstream.h: Hardcode use of local stringstream class,
	  as the version provided with older libstdc++ seems to be broken.

	* common/database.cpp: Use the common header to pick the right
	  stringstream implementation.

	* common/BaseWorld.cpp, server/Persistance.cpp: Removed unused
	  stringstream include.

	* rulesets/Creator.cpp: Added extra debug output.

	* client/define_world.h, client/define_world.cpp, client/CommClient.h:
	  Use CreatorClient to store Creators mind, instead of BaseMind.

	* client/client.cpp,
	  client/ObserverClient.h, client/ObserverClient.cpp,
	  client/CreatorClient.h, client/CommClient.h, client/CommClient.cpp:
	  Modify method names to fit capitalisation conventions.

	* client/CreatorClient.cpp: Implement creation of in-game entities,
	  using creator entity.

	* client/CommClient.cpp: Added correct client side monitoring of
	  creator entity.

	* client/ClientConnection.h, client/ClientConnection.cpp: Added
	  pending method to establish if ops are in the queue. Switched send()
	  method so we only send ops. Add setting of serialno of sent
	  ops, starting with an offset of 512.

	* client/CharacterClient.h: Removed unused member, opFound.

	* client/CharacterClient.cpp: Debugged sendAndWait() method.

Al Riddoch  <alriddoch@zepler.org>
2001-08-16 17:39:42 +00:00
Al Riddoch
dcc3dfa85a * server/server.cpp, server/CommClient.h, client/ClientConnection.h,
tools/cycmd.cpp: Switched to using skstream library for socket
	  comms instead of hand rolled fstream based version.

	* ALL FILES: Fixed use of std namespace throughout all code.

This server is now ISO C++ compliand and builds with gcc 3.0.

Al Riddoch  <alriddoch@zepler.org>
2001-08-14 17:52:50 +00:00
Al Riddoch
73b210279c * client/client.cpp,
client/ObserverClient.cpp, client/ObserverClient.h,
	  client/ClientConnection.cpp, client/ClientConnection.h,
	  client/define_world.cpp, client define_world.h:
	  Started re-coding of python client code in C++.

	* common/accountbase.h:
	  Database class used for simply accessing accounts.

	* common/OOGThing.cpp, common/OOGThing.h, server/Account.h,
	  server/Routing.h:
	  Moved OOGThing class into common as it is not server specific.

	* common/BaseWorld.cpp, common/BaseWorld.h,
	  server/WorldRouter.cpp, server/WorldRouter.h,
	  rulesets/Entity.h, rulesets/Py_World.cpp,
	  rulesets/PythonThingScript.cpp, rulesets/Python_API.h,
	  rulesets/Thing.cpp, rulesets/Thing.h:
	  Added base class for WorldRouter so that code that previously
	  used WorldRouter now used the interface defined by this
	  new class. This means that the code in rulesets no longer
	  has dependencies on code in server, so can be used in the client.

	* server/ExternalMind.cpp, server/ExternalMind.h,
	  rulesets/Character.h, rulesets/Creator.cpp,
	  server/Account.cpp:
	  Moved ExternalMind class into server as it is server specific,
	  so that there is no dependancy on server in rulesets.

	* server/Persistance.cpp. server/Persistance.h,
	  server/Admin.cpp, server/ServerRouting.cpp, server/server.cpp:
	  Moved high level server specific persistance class into
	  server, so there is no dependency on server in common.

	* common/database.cpp, common/database.h, server/Admin.cpp,
	  tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp:
	  Increases efficiency of some interfaces by passing Object::MapType
	  instead of MapType, when the value must be a map.

	* modules/WorldTime.cpp, modules/WorldTime.h,
	  rulesets/Py_WorldTime.cpp, rulesets/Python_API.cpp:
	  Brought the version of WorldTime in modules up to date, as this is
	  the version now used.

	* rulesets/Character.cpp, server/WorldRouter.cpp, rulesets/Thing.cpp,
	  server/Admin.cpp:
	  Made world objects dictionary private.

	* rulesets/EntityFactory.cpp, rulesets/EntityFactory.h:
	  Change newThing parameters so entity factory does not need to
	  know about WorldRouter.

	* server/Lobby.cpp: Added support for people and rooms attributes
	  of OOG room class.

Al Riddoch  <alriddoch@zepler.org>
2001-08-13 17:22:27 +00:00
Al Riddoch
3969bffbfe * common/inheritance.cpp, common/inheritance.h: Added code to store
atlas object inheritance tree.

	* server/Connection.cpp: Added code to allow client to query
	  atlas object inheritance using get ops.

	* example/client/InheritanceClient.*: Added example client which
	  queries the inheritance tree of the server.

	* rulesets/MemMap.h, rulesets/Py_Map.cpp: Made hooks lists private,
	  and added methods to access them.

	* server/Account.cpp, server/Lobby.h: Added correct handling of OOG
	  look ops when looking at own characters, other accounts, or the
	  lobby.

	* server/ServerRouting.h: Added function to generate serial numbers
	  for operations.

	* server/WorldRouter.cpp: Assign genuine serial number to all
	  in game operations as they are pulled off the queue.

	* Cleaned up header file multiple inclusion checks for uniqueness,
	  and made sure of ISO compliant use of std::string.

Al Riddoch  <alriddoch@zepler.org>
2001-08-02 14:27:06 +00:00
Al Riddoch
1930946950 * server/server.cpp, server/ServerRouting.h, server/ServerRouting.cpp,
server/CommServer.h: Added support for server "name" which
	  defaults to the hostname of the server machine, but is
	  customisable in the config. This can be used in preference to
	  IP address when doing lookups with the metaserver.

	* server/Lobby.h, server/ServerRouting.h, server/Account.h,
	  server/Account.cpp, rulesets/Stackable.h, rulesets/Stackable.cpp,
	  rulesets/Python_API.cpp, rulesets/Py_Object.cpp, rulesets/Plant.cpp,
	  rulesets/Pedestrian.cpp, rulesets/Entity.h, rulesets/Entity.cpp,
	  rulesets/Character.h, rulesets/Character.cpp, common/BaseEntity.h,
	  common/BaseEntity.cpp: Modied asObect() and addToObject()
	  methods to make them more efficient.

	* modules/Location.h, modules/Location.cpp: Removed old obsolete
	  Message::Object based addToObject() method.

	* rulesets/Thing.cpp: Optimised apperance/disappearance code.

Al Riddoch  <alriddoch@zepler.org>
2001-07-16 17:52:23 +00:00
Al Riddoch
9f0e733adb * server/server.cpp: Handle cleaning up after database load.
* server/WorldRouter.cpp: Switch to using stringstream to
	  generate ids.

	* rulesets/Thing.cpp: Re-write SetupOperation so Sight
	  operation is not lost and leaked.

	* rulesets/Python_API.h, rulesets/Python_API.cpp,
	  rulesets/Py_WorldTime.cpp, rulesets/Py_World.cpp,
	  rulesets/Py_Thing.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Object.cpp: Sort out correct handling of
	  python references, and ensure C++ objects are
	  deleted as required.

Al Riddoch  <alriddoch@zepler.org>
2001-06-22 22:03:59 +00:00
Al Riddoch
8bea85cdfc * Fixed up build files to install in a conformant way.
* acorn.vconf: Added in new building classes which set up
	  wall objects for collision purposes. Building now seem to
	  work.

	* common/database.cpp, common/database.h, common/globals.cpp,
	  common/globals.h, rulesets/Python_API.cpp, server/server.cpp,
	  watchdog/control.c, watchdog/watchdog.c: Implemented
	  correct way of getting installation directories from
	  autoconf.

	* rulesets/Movement.h, rulesets/Movement.cpp, rulesets/Pedestrian.h,
	  rulesets/Pedestrian.cpp: Fixed collisions with the solid
	  wall of a structure.

	* rulesets/Thing.cpp: Modified setup operation so that a sight
	  of create operation is always generated even if setup is
	  overloaded.

	* Many fixes from Anders Petersson to get the build working under
	  debian.

Al Riddoch  <alriddoch@zepler.org>
2001-06-16 14:19:00 +00:00
Al Riddoch
db78379824 * server/WorldRouter.h, server/WorldRouter.cpp, rulesets/Thing.cpp,
server/Account.cpp: Modified server to use Entity * instead
	  of Thing *.

	* Removed unnecessary includes from many files.

	* common/config.h, configure.in, common/persistance.cpp:
	  More config changes to try and get it working on Debian.

Al Riddoch  <alriddoch@zepler.org>
2001-06-04 15:24:13 +00:00
Al Riddoch
2c4a2036d3 * tools/cydbload.cpp: Added parameter handling so any file can
be loaded into the database.

	* tools/cycmd.cpp: Cleaned up usage and help functions.

	* tools/cyisoload.cpp: Cleaned up usage(), and made sure build
	  completes okay if libraries are missing, and missing
	  functionality is reported to the user.

	* server/server.cpp: Added config options that specifies that
	  the contents of the db should loaded on server startup. Cleaned
	  up some debug code.

	* server/WorldTime.cpp, server/WorldRouter.cpp,
	  server/Connection.cpp, rulesets/Structure.h,
	  rulesets/Python_API.cpp, rulesets/Py_WorldTime.cpp,
	  rulesets/Movement.cpp, rulesets/Entity.cpp,
	  physics/Vector3D.h, common/persistance.cpp,
	  common/database.h, common/database.cpp: Removed output either
	  to debug mode, or removed altogether.

	* common/BaseEntity.h, common/BaseEntity.cpp: Removed redundant header
	  includes.

	* server/ServerRouting.cpp, common/persistance.h,
	  common/persistance.cpp: Modified admin account function names it
	  fit convention.

	* module/Location.h: Fixed collision detection so that entities
	  with velocity set to 0 still get checked.

	* rulesets/Entity.cpp, rulesets/Thing.cpp, rulesets/Character.cpp,
	  rulesets/BaseMind.cpp, rulesets/Creator.cpp,
	  rulesets/ExternalMind.cpp, rulesets/Food.cpp, rulesets/MemMap.cpp,
	  rulesets/Movement.cpp, rulesets/Pedestrian.cpp, rulesets/Plant.cpp,
	  rulesets/Py_Location.cpp, rulesets/Py_*.cpp, rulesets/World.cpp:
	  Removed unnecessary #includes.

Al Riddoch  <alriddoch@zepler.org>
2001-06-04 11:22:27 +00:00
Al Riddoch
403cb8d391 * configure.in, common/config.h, common/database.h, tools/cypasswd.cpp:
Added config check that looks for DB3's db_cxx.h on default
	  include path if it cannot be found in db3/. This fixes building
	  on Debian.

	* server/server.cpp, server/WorldRouter.cpp, acorn.vconf,
	  globals.h, globals.cpp: Added inittime config option used to
	  influence the game time used at server startup.

	* server/WorldTime.cpp: Added in new time of day descriptions for
	  more flexible goals.

	* server/ServerRouting.cpp: Removed output used to debug memory
	  cleanup code.

	* rulesets/basic/mind/goals/common/misc_goal.py: Added time
	  parameters to trading goals.

	* rulesets/Thing.cpp: Fixed appearance/disappearance operations
	  which were not getting sent most of the time.

	* client/define_world.py: Added in more NPC and modified behavoir.
	  Everyone now goes to the inn for lunch and in the evening, and
	  market traders only work during the day.

Al Riddoch  <alriddoch@zepler.org>
2001-05-30 14:49:38 +00:00
Al Riddoch
0572ab631b * Renamed Operataion method names throughout so they no longer
all have the name Operation but are now called MoveOperation,
	  according to the type of operation they handle.

	* modules/DateTime.cpp, modules/DataTime.h: Filled in functionality,
	  allowing initialisation and updating from a time values in seconds.

	* modules/Location.h: Modified collision detection code so no
	  checking is done between two moving objects.

	* rulesets/BaseMind.h, rulesets/BaseMind.cpp, rulesets/Entity.h,
	  rulesets/Entity.cpp: Removed virtual getMap() method and replaced
	  with a fixed method in BaseMind only. Added time member veriable
	  to BaseMind so each mind keeps track of time by itself.

	* rulesets/Python_API.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h:
	  Added specific python interface for mind objects, because if
	  increasing differences in the way this must be handled.

	* rulesets/Character.h, rulesets/Character.cpp: Added isAlive flag
	  which is cleared if the character is dead. If this flag is cleared,
	  operations are no longer sent to the mind.

	* rulesets/Movement.h, rulesets/Movement.cpp, rulesets/Pedestrian.h,
	  rulesets/Pedestrian.cpp: Cleaned up the code, made members more
	  distinctive, and make interface more general.

	* rulesets/Py_Thing.cpp: Removed features used to support mind.

	* rulesets/Py_WorldTime.cpp: Added support for comparison of
	  time with strings, to establish whether it matches descriptions
	  of time.

	* rulesets/Python_API.cpp: Modified creating of scripts so mind
	  scripts use a slightly different interface from entity scripts,
	  to support the fact that a mind handles its own timekeeping,
	  has a memory map, and has no access to the world.

	* server/WorldTime.cpp, server/WorldTime.h: Brought WorldTime into
	  the build. Used to track details of the time. Added support for
	  checking time descriptions such as "midday", "summer" against
	  DateTime.

Al Riddoch  <alriddoch@zepler.org>
2001-05-28 14:58:24 +00:00
Al Riddoch
d339cbe5e4 * rulesets/BaseMind.h/cpp: Added isAwake flag to indicate whether the
mind is active or not. Defaults to true.

	* rulesets/Py_Object.cpp: Reverted to storing complex attributes
	  in a python dict.

	* rulesets/Python_API.cpp: Get complex attributes from operation
	  arguments.

	* rulesets/Thing.cpp: Added in broadcast of sight(create) operation
	  to setup when object is created. See Thing::Opertion(Create) for
	  details.

	* rulesets/basic/mind/goals/common/misc_goal.py: Cleaned up comments.

Al Riddoch  <alriddoch@zepler.org>
2001-05-20 19:02:41 +00:00
Al Riddoch
1d0f77d4b5 * server/server.cpp: Added several options to the config file to
make server operation customisable. Added comments.

	* server/server.cpp, server/CommServer.h: Changed methods which
	  return int to returning bool if they are success/faul results.

	* server/WorldRouter.cpp: Removed some unused debugging code.
	  Optimised heavily used code. Changed error message on
	  sending to a non-existant entity so that it is no longer
	  reported as a critical error.

	* server/ServerRouting.h, server/Connection.h,
	  server/Connection_methods.h: inlined simple methods.

	* server/Connection.cpp: Optimised frequently used code.

	* server/CommClient.h: Simplified read method so it no
	  longer checks status redundantly.

	* common/BaseEntity.h, rulesets/Thing.h, rulesets/Entity.h: Added
	  comments explaing purpose of classes.

	* rulesets/Thing.cpp: Added detailed comments, and removed unnecessary
	  initialisation of some attributes.

	* rulesets/PythonMindScript.cpp: Removed redundant NULL check.

	* rulesets/MemMap.h: Added inlines for inlined methods.

	* rulesets/Entity.h, common/BaseEntity.h: Moved seq from BaseEntity
	  to Entity as it does not apply to Out Of Game objects.

	* rulesets/Entity.cpp: Added in stamp/seq attribute. Nade name
	  attribute optional.

	* rulesets/Character.cpp: Simplified some op handling code
	  to make it more readable and hopefully faster. Added comments
	  explaining movement, removed unused commented out code, and
	  removed some unnecessary debugging code.

	* common/operations.h: Explanatory comments.

	* common/*.h: Re-wrote extended operations to fit in
	  with Atlas-C++ 0.4.2 conventions.

	* common/log.*: Commented out unused logging code.

Al Riddoch  <alriddoch@zepler.org>

This code will no longer build against the last release of Atlas-C++ 0.4
Please use cvs Atlas-C++ stable branch.
2001-05-14 17:25:32 +00:00
Al Riddoch
e091bfd8f8 * server/Admin.cpp: Modified database loading code so it picks up
the object parent correctly instead of looking for a type attribute.

	* server/server.cpp: Made metaserver address a config file option.

	* common/database.h: Put in compiler error if code is built without
	  database support.

	* common/BaseEntity.cpp: Switched over to using stamp instead of seq
	  as the attribute used to check whether entity needs to be
	  updated.

	* Used action operation throughout python code to denote performing
	  an action, as differentiated from setting mode.

	* rulesets/skills: Added the beginnings of a skill system.

	* example/client: Fixed Atlas-C++ 0.5 example client so it
	  compiles again.

	* README: Wrote a README file

Al Riddoch  <alriddoch@zepler.org>
2001-05-06 23:51:37 +00:00
Al Riddoch
279cf466e0 * Added handling of action operations to operation handling core.
Al Riddoch  <alriddoch@zepler.org>
2001-05-03 23:15:13 +00:00
Al Riddoch
a303326964 * Changed many return statements to match convention.
* rulesets/Thing.cpp: Tweaked ranges code in movement to cut
	  down CPU time used.

	* common/BaseEntity.cpp: Re-ordered opEnumerate so that most
	  frequently used ops are detected soonest.

	* modules/WorldTime.h/.cpp: Moved WorldTime to modules directory.

Al Riddoch  <alriddoch@zepler.org>
2001-04-17 10:14:20 +00:00
Al Riddoch
2ccfaadef3 2001-04-14 Al Riddoch <alriddoch@zepler.org>
* Substantial re-work of object model. Moved many attributes out
	  of BaseEntity class. Changed WoldRouter so it now handles
	  objects in terms of Entity, rather than BaseEntity.

	* Code cleanups, including removing reduntant includes, and
	  getting rid of C style comments.

	* Fixed the way attributes are handled in Set operations and
	  when merging from an Atlas::Message::Object. This fixed
	  problem with setting gender of characters.

	* rulesets/Pedestrian.*, rulesets/Movement.*: Re-named
	  Movement variables to make them clearer. Added in
	  separate handling for collisions from moving to
	  target position. Modified collision handling so
	  objects can slide next to each other.

	* rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and
	  rationalised movement code. Much shorter, faster and
	  more compact than before.

	* Made better use of iterators throughout, eliminating unnecessary
	  lookups, and copying of data.

	* Moved all virtual functions out of header files, making
	  less work for the linker.

	* Made more use of const references to avoid the need to copy
	  data before being able to inspect it.

Al Riddoch <alriddoch@zepler.org>
2001-04-16 16:26:44 +00:00
Al Riddoch
77a6d063dd * common/BaseEntity.*: Changed addToObject to take reference
instead of pointer.

	* physics/Vector3D.h: Re-ordered functions to allow correct inlining.
	  Changed member names to correct convention.

	* rulesets/MemMap.cpp,rulesets/MemMap_methods.h: Re-ordered function
	  to allow inlining, and moved non-inlinable functions into .cpp file.

	* Changed new operation initialisation to be done at construction
	  time instead of imediatly after construction for performance
	  reasons.

	* server/WorldTime.*: Modified member names for convention, and
	  moved non-inlineable function to .cpp file.

Al Riddoch  <alriddoch@zepler.org>
2001-04-12 11:13:06 +00:00
Al Riddoch
43211cf9d1 * Re-wrote class headers files so that all class members now
begin with a lower case letter and do not contain _.

	* Fixed retrieval of Account from database so that the Account
	  is now correctly referenced in the server object.

	* common/types.h: Changed type name to make them clearer.

	* rulesets/Character.h: Moved MovementInfo into its own class
	  file, and made it a base class, with a Pedestrian super class.
	  This allows different types of movement handling classes
	  to be used to handle things that move differently.

Al Riddoch  <alriddoch@zepler.org>
2001-04-11 14:34:15 +00:00
Al Riddoch
488f35b52f * Complete re-write of python script interface to allow other
script types to be cleanly dropped in.

	* Re-work on server and communication related classes to use
	  references where they are apropriate. Code is now much more
	  robust.

	* Huge cleanup of header files removing redundant includes.

	* server/WorldRouter.h: Removed is_object_deleted because it
	  is broken and not used.

	* server/Connection.h: Removed unused disconnect() methods.

	* rulesets/Entity.*: Added new in game base class from which
	  all mind and object classes are derived. This removes
	  clutter of Thing class from mind classes.

	* aiclient/*: Progress with creating AI client for mind handling.

	* common/globals.*: Moved some globals out of server specific files.

	* rulesets/Makefile.am: Separated rulesets code into 3 almost stand
	  alone packages; entities, mind and python interface code.


Acorn may well not work now, but I would apreciate it if people could
test the code on their setups. Lots of code has changed, and almost
everything is now cleaner.

Al Riddoch  <alriddoch@zepler.org>
2001-04-10 19:05:14 +00:00