Erik Ogenvik
0572fd6d4a
Use "props" to get properties.
...
Also unify LocatedEntity Python bindings.
2018-05-14 17:35:19 +02:00
Erik Ogenvik
5b282419be
Finalize conversion to Python 3.
2018-05-07 11:15:26 +02:00
Erik Ogenvik
97a09ae6b0
Conversion to Python 3 through 2to3.
2018-05-07 11:15:26 +02:00
Erik Ogenvik
701d1a7208
Initial work on porting to Python 3.
2018-05-07 11:15:26 +02:00
Erik Ogenvik
7127d39f13
More work on moving to left hand coord system.
2018-02-06 13:45:10 +01:00
Erik Ogenvik
0286bcd47d
Replace "parents" with "parent".
2017-07-24 15:05:18 +02:00
Erik Ogenvik
fdaf230281
Handle validity check correctly.
2017-05-28 21:51:04 +02:00
Erik Ogenvik
d8eeb05c3d
Revert include optimize for Python files.
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CLion wasn't as good at optimizing Python as it was at optimizing C++.
This reverts commit 7aaa9b9ba7 .
2017-05-28 16:32:17 +02:00
Erik Ogenvik
7aaa9b9ba7
Optimize includes.
2017-03-19 21:36:52 +01:00
Erik Ogenvik
0a81e9897f
Added a concept of goal "validity".
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Calling "is_valid" checks whether the goal actually can be fulfilled.
If it can't be, False is returned.
By default all Goals return True unless a "validity" function is supplied
in the constructor.
For now we only use it for checking whether movement goals can be reached.
2016-06-08 22:03:59 +02:00
Erik Ogenvik
ec857b57e5
Handle movement goals not being reachable.
...
Though perhaps we should have a more general mechanism for querying
goals about their validity?
2016-06-08 21:46:37 +02:00
Erik Ogenvik
374a691735
Allow destination to be set to another entity.
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This only works for entities that share the same domain.
It also allows for entities to follow other entities.
2016-04-03 21:25:39 +02:00
Erik Ogenvik
924ba32982
Added extra goals to some goals.
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These are goals that can be injected to run when the parent goal
is fulfilled.
2016-03-30 22:34:44 +02:00
Erik Ogenvik
b5e7861669
Added linger and iterate goals.
2016-03-23 22:23:15 +01:00
Erik Ogenvik
48839bc8e7
Send range on to move_me goal.
2016-03-21 21:50:56 +01:00
Erik Ogenvik
58f3cabb73
Set both location and radius when setting destination.
2016-03-20 22:48:03 +01:00
Erik Ogenvik
fa4eb7bb0b
Limit too long distances.
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If the character wants to travel too far, we shouldn't try to map the whole
path straight away. Instead we'll cut down on the lenght, and increase the
acceptable radius.
This works since the AI will issue a new destination on its next Tick.
2016-03-19 23:05:13 +01:00
Erik Ogenvik
e76e0fc7ad
Skip movement goals that are unreachable.
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A goal is considered to be unreachable when all tiles in the awareness area
have been mapped, and no path still could be found.
2016-03-19 23:05:13 +01:00
Erik Ogenvik
c1d0bf48c5
Improved querying of paths.
2016-03-19 23:05:13 +01:00
Erik Ogenvik
7c2ab63fca
Dial down logging.
2016-03-19 23:05:13 +01:00
Erik Ogenvik
b683fb3464
Allow for inspection of the path.
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Authoring clients can send a Think op, wrapping a Get op with a "path"
attribute to get information about the path. The mind code will then
send back a list of points for the path.
2016-03-19 23:05:13 +01:00
Erik Ogenvik
14354137a7
Hooked up steering to the move_me goal.
2016-03-19 23:05:13 +01:00
Erik Ogenvik
7b0d30680c
Setup steering.
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The setup is that steering is handled separately from the normal mind
ticks. At a closer interval (0.2 seconds currently) steering will be
evaluated.
2016-03-19 23:05:13 +01:00
Yaroslav Taben
e0e331f08a
Changed move_it_outof_me goal to use EntityFilter.
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The goal now searches for entities to drop within the
inventory (contains property) of a mind that used
this goal.
2014-09-27 18:30:33 -04:00
Yaroslav Taben
550e6b8db6
Changed accompany goal to use entity filter.
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With this change, the goal can still be created focusing on
an entity with specified ID, but it now also supports wider
range of criteria.
2014-08-25 15:08:47 -04:00
Yaroslav Taben
05481fb2e5
Renamed filter to entity_filter in python to avoid a conflict
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filter name conflicts with built-in filter method and causes
confusion
2014-08-14 17:09:27 -04:00
Yaroslav Taben
80643d4de6
Changed avoid goal to use Entity Filter.
2014-08-08 21:05:07 -04:00
Yaroslav Taben
bf376578e3
Added use of EntityFilter to hunt and defend goals
2014-08-08 00:30:36 -04:00
Yaroslav Taben
b1d28434a9
Changed implementation of spot_something goal
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The goal now requires a single query string instead of a list.
2014-08-05 19:47:23 -04:00
Yaroslav Taben
c13d6b269d
Fixed "search" goal
2014-04-30 13:37:57 -04:00
Erik Ogenvik
873e4c7c1c
Fix erratic movement in the "roam" goal.
2013-07-31 00:27:44 +02:00
Erik Ogenvik
38580dcfbd
Use better param names.
2013-07-17 23:32:36 +02:00
Erik Ogenvik
3b0e191c70
Added goal of spotting in area.
2013-06-29 15:47:17 +02:00
Erik Ogenvik
ddcaeed05c
Restrict import.
2013-06-29 15:44:06 +02:00
Erik Ogenvik
313b247213
Added a "move me near" goal.
...
This goal will move a character close to something, and then keep the
character within a certain distance of this thing.
This is useful when you want the character to get close to something,
but then search for something else within the vicinity.
2013-06-27 21:54:35 +02:00
Erik Ogenvik
0a50c56a2c
Don't focus on things we've already discovered.
...
Also forget these after a while.
This makes sure that this goal doesn't result in the character getting
stuck on one thing. If used with the clear_focus goal the character can
instead move on to other things, and then return to the same thing after
a while after it's "forgotten".
2013-06-27 21:52:48 +02:00
Erik Ogenvik
49420ba35f
Added goal for clearing focus.
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This is useful when we need to forget our current focus and move on.
2013-06-27 21:49:09 +02:00
Erik Ogenvik
43cab79a97
Take into account size of entity when moving.
...
Else the NPC would always want to walk into even solid objects.
We should of course also add checks for solid and non-solid entities.
2013-06-16 00:12:05 +02:00
Erik Ogenvik
9ca9e64b7a
Added roam goal.
...
This makes the NPC wander aimlessly within a specified series of
location. This is often more suitable than "wander", as that goal will
make the NPC wander over the whole map, which often isn't what you want.
2013-05-21 21:31:44 +02:00
Erik Ogenvik
af6ca21694
Fixed "wander" goal.
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The NPC will now wander randomly. However, this isn't completely
natural. The change in direction is too erratic. And the goal should be
expanded to stay within a certain area.
2013-05-19 22:52:30 +02:00
Erik Ogenvik
6832d54c8d
Added extra sanity check.
2013-04-20 17:56:55 +02:00
Erik Ogenvik
34f1544b1a
Spelling fixes.
2013-04-05 20:56:55 +02:00
Amey Parulekar
eab877b245
Corrected bugs in code for detecting presence of hook in fish's inventory
2009-08-03 20:44:40 +05:30
Amey Parulekar
e91e37f004
Amble goal will return if a hook is present inside fish
2009-07-29 00:17:22 +05:30
Amey Parulekar
c5f8fec6b1
Created a new branch of master and merged all changes into it
2009-07-10 03:15:53 +05:30
Alistair Riddoch
c2cff84e1f
Clean up imports removing deprecated support and obsolete modules.
2009-07-01 14:07:28 +01:00
Alistair Riddoch
531e4f512d
Update all scripts to use atlas.Oplist
2009-05-21 16:34:27 +01:00
Alistair Riddoch
6679b1b30f
Update all Python scripts to import vector and point from physics
2009-05-20 19:34:01 +01:00
Al Riddoch
9776626954
2008-09-18 Al Riddoch <alriddoch@googlemail.com>
...
* rulesets/basic/mind/goals/animal/domestic.py,
rulesets/basic/mind/goals/animal/herd.py,
rulesets/basic/mind/goals/common/misc_goal.py,
rulesets/basic/mind/goals/common/trigger.py,
rulesets/basic/mind/goals/dynamic/add_unique_goal.py,
rulesets/basic/mind/goals/humanoid/construction.py,
rulesets/basic/mind/goals/humanoid/fire.py,
rulesets/basic/mind/goals/humanoid/mason.py,
rulesets/basic/mind/goals/humanoid/transaction.py:
Add nominal doc strings to some goal classes.
2008-09-18 00:53:14 +00:00
Al Riddoch
c71d5ef8a5
2008-09-17 Al Riddoch <alriddoch@googlemail.com>
...
* rulesets/basic/mind/goals/common/move.py: Add nominal doc strings
to some goal classes.
2008-09-17 17:46:35 +00:00