Commit graph

61 commits

Author SHA1 Message Date
Erik Ogenvik
b72aa95c94 Removed obsolete files.
We want to control behaviour through properties and move away from using
hierarchical structure.
2018-05-08 14:31:48 +02:00
Erik Ogenvik
97a09ae6b0 Conversion to Python 3 through 2to3. 2018-05-07 11:15:26 +02:00
Erik Ogenvik
d8eeb05c3d Revert include optimize for Python files.
CLion wasn't as good at optimizing Python as it was at optimizing C++.

This reverts commit 7aaa9b9ba7.
2017-05-28 16:32:17 +02:00
Erik Ogenvik
7aaa9b9ba7 Optimize includes. 2017-03-19 21:36:52 +01:00
Erik Ogenvik
69ffa29783 Make clear that this code isn't used.
All tree code is now handle by Plant.cpp. However, this file is kept as
reference (it's of course still in Git, but people tend to never look
for it there if it's removed).
2013-06-29 23:01:57 +02:00
Alistair Riddoch
c2cff84e1f Clean up imports removing deprecated support and obsolete modules. 2009-07-01 14:07:28 +01:00
Alistair Riddoch
e43ee88926 Make all Python entity and task objects inherit from object, and add checks. 2009-06-30 15:32:21 +01:00
Alistair Riddoch
531e4f512d Update all scripts to use atlas.Oplist 2009-05-21 16:34:27 +01:00
Al Riddoch
47d30d418b 2008-01-05 Al Riddoch <alriddoch@googlemail.com>
* rulesets/acorn/world/objects/animals/Deer.py,
	  rulesets/acorn/world/objects/animals/Pig.py,
	  rulesets/acorn/world/objects/outdoor/Campfire.py,
	  rulesets/acorn/world/objects/plants/Tree.py,
	  rulesets/acorn/world/objects/tools/Cleaver.py,
	  rulesets/basic/world/objects/plants/Tree.py,
	  rulesets/mason/world/objects/animals/Deer.py,
	  rulesets/mason/world/objects/animals/Pig.py,
	  rulesets/mason/world/objects/clothing/Garment.py,
	  rulesets/mason/world/objects/elements/Fire.py,
	  rulesets/mason/world/objects/outdoor/Campfire.py,
	  rulesets/mason/world/objects/tools/Bow.py,
	  rulesets/mason/world/objects/tools/Bucksaw.py,
	  rulesets/mason/world/objects/tools/Cleaver.py,
	  rulesets/mason/world/objects/tools/Sword.py,
	  rulesets/mason/world/objects/tools/Tinderbox.py,
	  rulesets/mason/world/objects/tools/Torch.py,
	  rulesets/mason/world/objects/tools/Trowel.py,
	  rulesets/mason/world/tasks/Bisect.py,
	  rulesets/mason/world/tasks/Combat.py,
	  rulesets/mason/world/tasks/Cultivate.py,
	  rulesets/mason/world/tasks/Delve.py,
	  rulesets/mason/world/tasks/Dig.py,
	  rulesets/mason/world/tasks/Logging.py,
	  rulesets/mason/world/tasks/Raise.py,
	  rulesets/mason/world/tasks/Ram.py,
	  rulesets/mason/world/tasks/Reap.py,
	  rulesets/mason/world/tasks/Sharpen.py,
	  rulesets/mason/world/tasks/Slaughter.py,
	  rulesets/mason/world/tasks/Slice.py,
	  rulesets/mason/world/tasks/Trailblaze.py,
	  rulesets/werewolf/world/objects/tools/Gallows.py:
	  Remove code that accesses the world attribute on Entity,
	  replacing where necessary with server.world.
2008-01-05 00:40:32 +00:00
Al Riddoch
ffa20b7752 2007-06-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/world/objects/buildings/House.py,
	  rulesets/basic/world/objects/buildings/StoneHouse.py,
	  rulesets/basic/world/objects/buildings/__init__.py,
	  rulesets/basic/world/objects/elements/Fire.py,
	  rulesets/basic/world/objects/elements/__init__.py,
	  rulesets/basic/world/objects/tools/Axe.py,
	  rulesets/basic/world/objects/tools/Bow.py,
	  rulesets/basic/world/objects/tools/Pickaxe.py,
	  rulesets/basic/world/objects/tools/Scythe.py,
	  rulesets/basic/world/objects/tools/Shovel.py,
	  rulesets/basic/world/objects/tools/Sword.py,
	  rulesets/basic/world/objects/tools/__init__.py:
	  Remove files that are no longer used from here, and have
	  been duplicated in the mason ruleset.
2007-06-19 12:41:23 +00:00
Al Riddoch
ddfed59ec8 2007-06-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Remove the messy import hooks that make
	  inherited rulesets work, but screw up module reloading.

	* rulesets/acorn/mind/SkelMind.py,
	  rulesets/acorn/world/objects/Weather.py,
	  rulesets/acorn/world/objects/animals/Crab.py,
	  rulesets/acorn/world/objects/animals/Deer.py,
	  rulesets/acorn/world/objects/animals/Pig.py,
	  rulesets/acorn/world/objects/animals/Squirrel.py,
	  rulesets/acorn/world/objects/animals/Wolf.py,
	  rulesets/acorn/world/objects/buildings/FarmHouse1.py,
	  rulesets/acorn/world/objects/buildings/FarmHouse2.py,
	  rulesets/acorn/world/objects/buildings/FarmHouse3.py,
	  rulesets/acorn/world/objects/buildings/FarmStand.py,
	  rulesets/acorn/world/objects/buildings/FishShop.py,
	  rulesets/acorn/world/objects/buildings/House1.py,
	  rulesets/acorn/world/objects/buildings/House2.py,
	  rulesets/acorn/world/objects/buildings/House3.py,
	  rulesets/acorn/world/objects/buildings/House4.py,
	  rulesets/acorn/world/objects/buildings/House5.py,
	  rulesets/acorn/world/objects/buildings/Inn1.py,
	  rulesets/acorn/world/objects/buildings/Inn2.py,
	  rulesets/acorn/world/objects/buildings/ItemShop.py,
	  rulesets/acorn/world/objects/buildings/Mansion.py,
	  rulesets/acorn/world/objects/buildings/MetalShop.py,
	  rulesets/acorn/world/objects/buildings/Ruin.py,
	  rulesets/acorn/world/objects/buildings/Shack.py,
	  rulesets/acorn/world/objects/buildings/Stall.py,
	  rulesets/acorn/world/objects/buildings/Sty.py,
	  rulesets/acorn/world/objects/buildings/VacantShop1e.py,
	  rulesets/acorn/world/objects/buildings/VacantShop1w.py,
	  rulesets/acorn/world/objects/buildings/VacantShop2.py,
	  rulesets/acorn/world/objects/outdoor/Campfire.py,
	  rulesets/acorn/world/objects/plants/Tree.py,
	  rulesets/acorn/world/objects/plants/seeds/Acorn.py,
	  rulesets/acorn/world/objects/plants/seeds/Apple.py,
	  rulesets/acorn/world/objects/plants/seeds/Seed.py,
	  rulesets/acorn/world/objects/tools/Cleaver.py,
	  rulesets/acorn/world/objects/undead/Arm.py,
	  rulesets/acorn/world/objects/undead/Pelvis.py,
	  rulesets/acorn/world/objects/undead/Ribcage.py,
	  rulesets/acorn/world/objects/undead/Shin.py,
	  rulesets/acorn/world/objects/undead/Skull.py,
	  rulesets/acorn/world/objects/undead/Thigh.py,
	  rulesets/basic/mind/NPCMind.py,
	  rulesets/basic/world/objects/Pile.py,
	  rulesets/basic/world/objects/animals/Animal.py,
	  rulesets/basic/world/objects/buildings/House.py,
	  rulesets/basic/world/objects/buildings/StoneHouse.py,
	  rulesets/basic/world/objects/elements/Fire.py,
	  rulesets/basic/world/objects/plants/Tree.py,
	  rulesets/basic/world/objects/tools/Axe.py,
	  rulesets/basic/world/objects/tools/Bow.py,
	  rulesets/basic/world/objects/tools/Pickaxe.py,
	  rulesets/basic/world/objects/tools/Scythe.py,
	  rulesets/basic/world/objects/tools/Shovel.py,
	  rulesets/basic/world/objects/tools/Sword.py,
	  rulesets/mason/world/objects/Pile.py,
	  rulesets/mason/world/objects/Weather.py,
	  rulesets/mason/world/objects/animals/Deer.py,
	  rulesets/mason/world/objects/animals/Pig.py,
	  rulesets/mason/world/objects/buildings/House.py,
	  rulesets/mason/world/objects/buildings/House3.py,
	  rulesets/mason/world/objects/buildings/StoneHouse.py,
	  rulesets/mason/world/objects/clothing/Garment.py,
	  rulesets/mason/world/objects/elements/Fire.py,
	  rulesets/mason/world/objects/outdoor/Campfire.py,
	  rulesets/mason/world/objects/outdoor/Gravestone.py,
	  rulesets/mason/world/objects/plants/Fir.py,
	  rulesets/mason/world/objects/plants/seeds/Acorn.py,
	  rulesets/mason/world/objects/plants/seeds/Apple.py,
	  rulesets/mason/world/objects/plants/seeds/Fircone.py,
	  rulesets/mason/world/objects/plants/seeds/Seed.py,
	  rulesets/mason/world/objects/tools/Axe.py,
	  rulesets/mason/world/objects/tools/Bow.py,
	  rulesets/mason/world/objects/tools/Bucksaw.py,
	  rulesets/mason/world/objects/tools/Cleaver.py,
	  rulesets/mason/world/objects/tools/Pickaxe.py,
	  rulesets/mason/world/objects/tools/Rope.py,
	  rulesets/mason/world/objects/tools/Scythe.py,
	  rulesets/mason/world/objects/tools/Shovel.py,
	  rulesets/mason/world/objects/tools/Sword.py,
	  rulesets/mason/world/objects/tools/Tinderbox.py,
	  rulesets/mason/world/objects/tools/Torch.py,
	  rulesets/mason/world/objects/tools/Trowel.py,
	  rulesets/mason/world/objects/undead/Skeleton.py,
	  rulesets/mason/world/tasks/Bisect.py,
	  rulesets/mason/world/tasks/Combat.py,
	  rulesets/mason/world/tasks/Logging.py,
	  rulesets/mason/world/tasks/Raise.py,
	  rulesets/mason/world/tasks/Ram.py,
	  rulesets/mason/world/tasks/Sharpen.py,
	  rulesets/mason/world/tasks/Slice.py,
	  rulesets/mason/define_world.py:
	  Convert rulesets over to inheriting from the Thing class in
	  the new non ruleset specific location.

	* rulesets/basic/mind/goals/animal/domestic.py: Add file missing from
	  previous commit.
2007-06-19 12:36:42 +00:00
Al Riddoch
4bb04449dd 2007-06-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/tasks/Logging.py: Implement logging entirely
	  in the task, instead of relying on functionality in the plant
	  class.

	* rulesets/Py_Quaternion.cpp: Implement rotation method as in the
	  the wfmath class, as required for Logging.

	* rulesets/Plant.cpp: Add an error message if the old plant
	  functionality gets called.

	* rulesets/basic/world/objects/tools/Axe.py: Add an error message
	  noting that this method should not be called.
2007-06-04 08:30:27 +00:00
Al Riddoch
475bb2dc2d 2006-07-21 Al Riddoch <alriddoch@zepler.org>
* rulesets/Thing.h, rulesets/Thing.cpp, rulesets/Plant.h,
	  rulesets/Plant.cpp: Remove SetupOperation from Thing
	  and implement in Plant, as not all entities need a starting
	  tick, but plants do.

	* rulesets/basic/world/objects/elements/Fire.py,
	  rulesets/mason/world/objects/Weather.py: Add setup_operation
	  handlers as these scripts require ticks.
2006-07-21 01:26:19 +00:00
Al Riddoch
a9e1d4993c 2005-12-05 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/NPCMind.py,
	  rulesets/basic/world/objects/Thing.py: Move some functionality
	  from the Thing base class into NPCMind, leaving minimal
	  functionality in the base class making it suitable as an interface
	  for all scripts.
2005-12-05 21:40:45 +00:00
Al Riddoch
58cb9f7012 2005-12-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/world/objects/Thing.py: Get rid of redundant kw
	  arg to constructor, move op_dict initialisation to cinit()
	  and remove base_init completely as its only required to handle
	  the C++ constructor behavoir which we no longer need.

	* rulesets/basic/mind/NPCMind.py: Get rid of redundant args to
	  to mind, and call cinit to handle connection to C++ core directly
	  now that base_init is gone.
2005-12-01 02:17:06 +00:00
Al Riddoch
64851093f1 2005-12-01 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/ExternalMind.py: Remove obsolete external
	  mind class, now completely implemented in C++.
2005-12-01 01:14:45 +00:00
Al Riddoch
ba4a73dfe5 2005-11-30 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/world/objects/Thing.py: Remove self.attributes
	  from the base class for all python scripts.

	* rulesets/mason/world/objects/Weather.py,
	  rulesets/basic/world/objects/plants/Tree.py,
	  rulesets/basic/world/objects/animals/Animal.py,
	  data/basic.xml, data/mason.xml: Don't use set_kw to handle default
	  attributes, and add the to the .xml rules files.

	* rulesets/basic/world/objects/buildings/House.py,
	  rulesets/basic/world/objects/buildings/StoneHouse.py,
	  rulesets/basic/world/objects/tools/Bow.py,
	  rulesets/basic/world/objects/tools/Sword.py,
	  rulesets/mason/world/objects/animals/Deer.py,
	  rulesets/mason/world/objects/animals/Pig.py,
	  rulesets/mason/world/objects/outdoor/Campfire.py,
	  rulesets/mason/world/objects/outdoor/Gravestone.py,
	  rulesets/mason/world/objects/plants/seeds/Acorn.py,
	  rulesets/mason/world/objects/plants/seeds/Apple.py,
	  rulesets/mason/world/objects/plants/seeds/Fircone.py,
	  rulesets/mason/world/objects/plants/seeds/Seed.py,
	  rulesets/mason/world/objects/tools/Cleaver.py,
	  rulesets/mason/world/objects/undead/Skeleton.py,
	  rulesets/werewolf/world/objects/characters/Villager.py,
	  rulesets/werewolf/world/objects/tools/Gallows.py:
	  Don't import set_kw from misc, as its now obsolete and unused.
2005-11-30 22:37:50 +00:00
Al Riddoch
a02f9e5f55 2005-07-07 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/mind/goals/common/common.py,
	  rulesets/basic/mind/goals/common/misc_goal.py,
	  rulesets/basic/mind/goals/common/move.py,
	  rulesets/basic/mind/goals/humanoid/build_home.py,
	  rulesets/basic/world/probability.py,
	  rulesets/basic/world/objects/plants/Tree.py,
	  rulesets/mason/define_world.py, rulesets/mason/mind/SkelMind.py,
	  rulesets/mason/world/objects/Weather.py,
	  rulesets/mason/world/objects/animals/Deer.py,
	  rulesets/mason/world/objects/animals/Pig.py,
	  rulesets/mason/world/objects/outdoor/Gravestone.py,
	  rulesets/mason/world/objects/plants/seeds/Seed.py,
	  rulesets/mason/world/objects/undead/Skeleton.py,
	  rulesets/werewolf/define_world.py:
	  Switch to importing random and fall back to deprecated whrandom
	  on older python versions.
2005-07-07 01:04:40 +00:00
Hagen Moebius
91f6c59708 2005-06-28 Hagen Moebius <hagen.moebius@starschiffchen.de>
* data/basic.xml: Added operations "disperse" and "extinguish".
   Set up "disperse" as the default operation for the pile.
 * rulesets/basic/world/objects/Pile.py: The operation "disperse"
   will call the "extinguish" operation on the target. Maybe it is
   advisable to add an assertion if the target is indeed a fire.
2005-06-28 22:51:49 +00:00
Al Riddoch
ff6227f0e7 2005-06-22 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Fix a problem where entities contained by
	  other entities had their height adjusted incorrectly.

	* rulesets/basic/world/objects/elements/Fire.py: Allow fires to be
	  moved.

	* rulesets/Python_API.cpp: Add constructor for BBox.

	* data/mason.xml: Add a torch. Add burn_speed attributes to a
	  bunch more entity classes.

	* rulesets/mason/world/objects/tools/Torch.py: Script for torch.
2005-06-22 14:56:14 +00:00
Al Riddoch
f5f68b94b1 2005-06-19 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/objects/tools/Tinderbox.py: Change strength
	  of initial fire spark to 0.05.

	* common/operations.cpp: Fix nourish op, which got broken when mow
	  was added.

	* data/basic.xml: Add a default bbox for lumber, giving it a more
	  apropriate size.

	* rulesets/Py_World.cpp: Add a compare implementation so that
	` scripts can check entities to see if they are the world.

	* rulesets/basic/world/objects/elements/Fire.py: Tune the
	  changes which occur in fire as it burns.
2005-06-19 16:46:52 +00:00
Al Riddoch
9310b52de3 2005-05-15 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/objects/tools/Rope.py: Correct the syntax
	  of stub functions.

	* rulesets/basic/world/objects/buildings/StoneHouse.py: Fix the import
	  statements.

	* rulesets/basic/world/objects/buildings/House.py: Fix import for
	  physics module.

	* rulesets/basic/mind/goals/common/misc_goal.py: Fix typo in
	  cut_something.

	* server/ScriptFactory.cpp, server/ScriptFactory.h: New factory
	  class for handling python scripts for entities much more
	  efficiently, and provide a means where they can be re-imorted
	  at an apropriate time.

	* server/PersistantThingFactory.h,
	  server/PersistantThingFactory.cpp: Make PersistantThingFactory
	  copy constructor protected, to ensure its not used accidentally.
	  Replace strings for storing python script data with a pointer
	  to a factory for creating scripts.

	* server/EntityFactory.cpp: Use the new ScriptFactory mechnism
	  for creating scripts attached to entities. Improve variable
	  names a little.
2005-05-15 00:54:08 +00:00
Al Riddoch
354dc0a1b9 2005-05-12 Al Riddoch <alriddoch@zepler.org>
* rulesets/Python_API.cpp: Re-write the code for extracting operation
	  subscriptions from python classes so its now more efficient and
	  picks up methods from base classes.

	* rulesets/basic/mind/BaseMind.py, rulesets/basic/mind/NPCMind.py,
	  rulesets/basic/world/objects/Thing.py: Rename some methods
	  which have match the signature of operation handlers.
2005-05-12 00:28:01 +00:00
Al Riddoch
0c69dee552 2005-05-10 Al Riddoch <alriddoch@zepler.org>
* data/mason.xml: Type for bundles of grass.

	* rulesets/World.cpp: Implement resource gathering for all the
	  currently supported resource types.

	* rulesets/basic/world/objects/Pile.py: Fix so Pile inherits from
	  Thing correctly.
2005-05-10 16:32:28 +00:00
Al Riddoch
5aebaefe22 2005-05-10 Al Riddoch <alriddoch@zepler.org>
* data/basic.xml, rulesets/basic/world/objects/Pile.py: Add a new
	  experimental type for piles.

	* TODO: Some random crazy shit.
2005-05-10 15:52:51 +00:00
Al Riddoch
ccb6388908 2005-05-06 Al Riddoch <alriddoch@zepler.org>
* common/Dig.h, common/Mow.h, common/custom.cpp, common/operations.cpp:
	  Add new Dig and Mow operations, for handling resource gathering.

	* rulesets/basic/world/objects/tools/Shovel.py,
	  rulesets/basic/world/objects/tools/Scythe.py,
	  data/basic.xml: Add new scythe and shovel for gathering resources
	  from the terrain.

	* rulesets/basic/world/objects/tools/Pickaxe.py,
	  common/Delve.h: Fix the comments.

	* rulesets/World.cpp, rulesets/World.h: Move code for determining
	  terrain surface type into a method of its own. Implement handlers
	  for Dig and Mow ops.
2005-05-06 01:41:17 +00:00
Al Riddoch
7ba24a29d9 2005-04-21 Al Riddoch <alriddoch@zepler.org>
* common/custom.cpp, common/Delve.h,
	  common/operations.cpp, common/operations.h:
	  Add new delve operation for digging with a pickaxe.

	* data/basic.xml, rulesets/basic/world/objects/tools/Pickaxe.py:
	  Add new pickaxe entity which emits a Delve operation when
	  used.

	* rulesets/Character.cpp: Fix a bug where a segfault occured
	  if an operation was requested by a tool that was unknown to
	  to the core server code. Instead an error message is emitted.

	* rulesets/World.cpp: Subscribe world terrain to delve ops.
2005-04-22 00:29:10 +00:00
Al Riddoch
edc9d66023 2005-04-10 Al Riddoch <alriddoch@zepler.org>
* rulesets/Py_Operation.cpp, rulesets/Py_Optime.cpp,
	  rulesets/Py_Optime.h rulesets/Python_API.cpp:
	  Remove the Optime class from the API and force scripts to use
	  setFutureSeconds() to modify operation dispatch time.

	* rulesets/acorn/world/objects/Weather.py,
	  rulesets/acorn/world/objects/plants/Tree.py,
	  rulesets/acorn/world/objects/plants/seeds/Acorn.py,
	  rulesets/acorn/world/objects/plants/seeds/Apple.py,
	  rulesets/acorn/world/objects/plants/seeds/Seed.py,
	  rulesets/basic/mind/NPCMind.py,
	  rulesets/basic/mind/goals/common/move.py,
	  rulesets/basic/world/objects/animals/Animal.py,
	  rulesets/basic/world/objects/buildings/House.py,
	  rulesets/basic/world/objects/elements/Fire.py,
	  rulesets/basic/world/objects/plants/Tree.py,
	  rulesets/basic/world/objects/tools/Bow.py,
	  rulesets/mason/world/objects/Weather.py,
	  rulesets/mason/world/objects/plants/seeds/Acorn.py,
	  rulesets/mason/world/objects/plants/seeds/Apple.py,
	  rulesets/mason/world/objects/plants/seeds/Fircone.py,
	  rulesets/mason/world/objects/plants/seeds/Seed.py:
	  Fix up all the python scripts to use setFutureSeconds on
	  ops instead of time.sadd.
2005-04-11 00:54:15 +00:00
Al Riddoch
62412887cf 2005-01-25 Al Riddoch <alriddoch@zepler.org>
* data/werewolf.xml,
	  rulesets/mason/world/objects/plants/seeds/Apple.py,
	  rulesets/werewolf/world/objects/characters/Villager.py,
	  rulesets/werewolf/world/objects/tools/Gallows.py:
	  Remove some more obsolete constructors.
2005-01-25 23:50:57 +00:00
Al Riddoch
bda38097f0 2005-01-25 Al Riddoch <alriddoch@zepler.org>
* data/basic.xml: Clean out a load of obsolete classes and scripts.

	* rulesets/basic/world/objects/buildings/House.py,
	  rulesets/basic/world/objects/buildings/StoneHouse.py,
	  rulesets/basic/world/objects/tools/Bow.py,
	  rulesets/basic/world/objects/tools/Sword.py,
	  rulesets/mason/world/objects/plants/seeds/Seed.py,
	  rulesets/mason/world/objects/undead/Skeleton.py:
	  Remove obsolete constructors, and don't inherit from
	  obsolete scripts.
2005-01-25 23:22:30 +00:00
Al Riddoch
fb80cb3c42 2005-01-24 Al Riddoch <alriddoch@zepler.org>
* rulesets/mason/world/objects/tools/Cleaver.py,
	  rulesets/mason/world/objects/animals/Deer.py,
	  rulesets/basic/world/objects/tools/Axe.py:
	  Remove obsolete commented out code, and useless constructors
	  from some scripts.

	* data/mason.xml: Remove obsolete scripts for some entities
	  which don't do anything.
2005-01-24 17:18:08 +00:00
Al Riddoch
45eba48bf6 2004-11-13 Al Riddoch <alriddoch@zepler.org>
* rulesets/basic/world/objects/tools/Axe.py,
	  rulesets/Plant.cpp: Make trees rotate 90 degress when they are
	  chopped, simulating being cut down.
2004-11-13 16:42:55 +00:00
Al Riddoch
4cc780a559 2004-11-04 Al Riddoch <alriddoch@zepler.org>
* rulesets/Plant.h, rulesets/Plant.cpp: Add handler for chop so
	  we can chop down vegetation.

	* rulesets/basic/world/objects/tools/Axe.py: Modify Axe to comply
	  with new tool use mechanism.

	* rulesets/basic/mind/goals/humanoid/transaction.py,
	  rulesets/basic/mind/goals/common/misc_goal.py,
	  rulesets/mason/define_world.py: Update butcher goals to use tool
	  use mechanism.

	* rulesets/Python_API.cpp: Ensure entities created from Python
	  have an objtype.
2004-11-04 11:39:00 +00:00
Al Riddoch
1eb1d322a2 2004-10-25 Al Riddoch <alriddoch@zepler.org>
* rulesets/werewolf/world/objects/tools/Gallows.py,
	  rulesets/basic/world/objects/tools/Bow.py,
	  rulesets/basic/world/objects/plants/Tree.py,
	  rulesets/basic/world/objects/buildings/House.py,
	  rulesets/basic/mind/goals/humanoid/transaction.py,
	  rulesets/basic/mind/goals/common/misc_goal.py:
	  Fix bugs initialising Location ensuring the second
	  arg is a Point3D, not a Vector3D for position.
	  Fixes pig purchasing.

	* rulesets/basic/mind/goals/humanoid/mason.py:
	  Fix the velocity check for escaping pigs.

	* rulesets/Py_Point3D.cpp: Fix Point3D subtraction operator to
	  allow subtraction of both Point and Vector. Fixes pig merchant
	  goal for keeping pigs.
2004-10-25 01:23:28 +00:00
Al Riddoch
dbc1db5ebc 2004-07-13 Al Riddoch <alriddoch@zepler.org>
* server/WorldRouter.cpp: Clean up a special case for TO="all" on
	  ops, which we now disallow. Remove a verbose tests for NULL
	  pointers in the world dictionary and replace with a simple assert.
2004-07-13 01:37:00 +00:00
Al Riddoch
b89504d49c 2002-08-30 Al Riddoch <alriddoch@zepler.org>
* common/globals.cpp: Only persist this sessions command line
	  options if the user is overriding the installation directory.

	* cyphesis.vconf, client/Py_CreatorClient.cpp,
	  client/Py_CreatorClient.h, client/client.cpp:
	  Add client functionality to allow diferent scripts to be run to
	  perform different functions on the server.

	* client/CharacterClient.cpp: Add debug option.

	* rulesets/Character.h: Make mind operation functions virtual,
	  so they can be overridden.

	* common/BaseWorld.h, server/WorldRouter.cpp,
	  server/WorldRouter.h: Add server functions to search for
	  entities by name or type.

	* rulesets/Creator.h, rulesets/Creator.cpp: Allow creator to
	  specify a look without an id to search for entities with
	  a given name or type.

	* client/CreatorClient.cpp, client/CreatorClient.h,
	  client/ObserverClient.cpp, client/ObserverClient.h,
	  client/Py_CreatorClient.cpp, rulesets/basic/editor.py,
	  rulesets/mason/define_world.py:
	  Add support for looking for entities in the world by name or
	  type from client script, so client scripts can modify existing
	  world.

	* rulesets/Entity.cpp, rulesets/Movement.cpp,
	  rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
	  rulesets/Py_Oplist.cpp, rulesets/Python_API.cpp,
	  rulesets/Stackable.cpp, rulesets/Thing.cpp,
	  rulesets/World.cpp, server/Account.cpp,
	  server/CommServer.cpp, server/Connection.cpp,
	  server/Player.cpp, server/ServerRouting.cpp,
	  server/server.cpp, tools/cycmd.cpp,
	  tools/cywatchdog.cpp: Code formatting cleanups.

	* rulesets/basic/world/objects/tools/Bow.py: Fix up bow so it now
	  fires correctly.
2002-08-30 13:48:39 +00:00
Al Riddoch
cb56caee37 2002-07-28 Al Riddoch <alriddoch@zepler.org>
* server/Account.cpp, server/Connection.cpp: Get rid of
	  character existance check on login, as dead ones are now handled
	  using SigC signals.

	* rulesets/Entity.h, rulesets/Entity.cpp, rulesets/Py_World.cpp:
	  Remove pointless deleted flag, as the only time its true is when
	  the object has been deleted, and accessing would cause a segfault.
2002-07-28 16:26:52 +00:00
Al Riddoch
4c39bc2ecd 2002-07-25 Al Riddoch <alriddoch@zepler.org>
* tools/cycmd.cpp, client/CommClient.h, client/CommClient.cpp: Fixed
	  up client code so it does not rely on username being the same as
	  account id.

	* tools/cycmd.cpp: Added look and logout commands to administrate
	  users logged in.

	* server/server.cpp: Fixed metaserver code so it only sends
	  termination packet if metaserver functionality is enabled.

	* server/Connection.h, server/Connection.cpp, server/CommServer.cpp,
	  server/CommClient.h, server/Account.cpp: Fix logouts so they
	  do cause the client connection to be closed.

	* Finished switch from Fire operation to Burn.
2002-07-26 16:47:39 +00:00
Al Riddoch
716cb0f8de 2002-04-25 Al Riddoch <alriddoch@zepler.org>
* rulesets/Entity.cpp, rulesets/Entity.h, rulesets/Character.cpp,
	  rulesets/Character.h, rulesets/Thing.cpp, rulesets/Food.cpp:
	  Renamed weight member as mass, and use this name in Atlas,
	  as this is a better convention, and has already been adopted in
	  stage.

	* Switched python code to using mass instead of weight, as it is
	  a more accurate term.

	* common/globals.cpp, common/globals.h, tools/cyloadrules.cpp:
	  Put admin modifiable config in etc instead of share directory.

	* Don't build cycmd if readline is not available. Untested, and
	  probably nasty.
2002-04-26 08:08:48 +00:00
Al Riddoch
24ad9de58d Removed obsolete conflicting farmer class 2001-10-18 17:23:33 +00:00
Al Riddoch
a44ee6f86d * BUGS: Note that C++ version of client currently does not work.
* TODO: Update on important issues which allow easy DOS attacks.

	* client/ClientConnection.cpp, client/ClientConnection.h:
	  Cleaned up unused code from ClientConnection class.

	* client/client.cpp: Removed monitoring section of client
	  so it simply exits once the world is initialised.

	* rulesets/basic/mind/goals/humanoid/werewolf.py:
	  Started work on dynamic goals for playing werewolf.

	* rulesets/werewolf/define_world.py: Added in the mayor, who runs
	  werewolf games.

	* common/BaseEntity.h: Made id of entity private, and implemented
	  accessors.

Al Riddoch  <alriddoch@zepler.org>
2001-09-13 15:21:16 +00:00
Al Riddoch
d64f5712a7 * server/Account.cpp: Fixed setting name of characters startup coin
objects.

	* modules/Location.cpp: Added bounding median to attributes sent
	  using Atlas.

	* common/BaseEntity.cpp: Always set the id on an entity.

Al Riddoch  <alriddoch@zepler.org>
2001-07-23 10:43:56 +00:00
Al Riddoch
0572ab631b * Renamed Operataion method names throughout so they no longer
all have the name Operation but are now called MoveOperation,
	  according to the type of operation they handle.

	* modules/DateTime.cpp, modules/DataTime.h: Filled in functionality,
	  allowing initialisation and updating from a time values in seconds.

	* modules/Location.h: Modified collision detection code so no
	  checking is done between two moving objects.

	* rulesets/BaseMind.h, rulesets/BaseMind.cpp, rulesets/Entity.h,
	  rulesets/Entity.cpp: Removed virtual getMap() method and replaced
	  with a fixed method in BaseMind only. Added time member veriable
	  to BaseMind so each mind keeps track of time by itself.

	* rulesets/Python_API.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h:
	  Added specific python interface for mind objects, because if
	  increasing differences in the way this must be handled.

	* rulesets/Character.h, rulesets/Character.cpp: Added isAlive flag
	  which is cleared if the character is dead. If this flag is cleared,
	  operations are no longer sent to the mind.

	* rulesets/Movement.h, rulesets/Movement.cpp, rulesets/Pedestrian.h,
	  rulesets/Pedestrian.cpp: Cleaned up the code, made members more
	  distinctive, and make interface more general.

	* rulesets/Py_Thing.cpp: Removed features used to support mind.

	* rulesets/Py_WorldTime.cpp: Added support for comparison of
	  time with strings, to establish whether it matches descriptions
	  of time.

	* rulesets/Python_API.cpp: Modified creating of scripts so mind
	  scripts use a slightly different interface from entity scripts,
	  to support the fact that a mind handles its own timekeeping,
	  has a memory map, and has no access to the world.

	* server/WorldTime.cpp, server/WorldTime.h: Brought WorldTime into
	  the build. Used to track details of the time. Added support for
	  checking time descriptions such as "midday", "summer" against
	  DateTime.

Al Riddoch  <alriddoch@zepler.org>
2001-05-28 14:58:24 +00:00
Al Riddoch
0152420e02 * Added ruleset entries for characters to match all the recently
added animations.

	* server/Player.cpp: Added checks which allow player to be any of
	  the currently available characters.

Al Riddoch  <alriddoch@zepler.org>
2001-05-18 18:37:01 +00:00
Al Riddoch
d839c45152 * rulesets/Py_Location.cpp: Added bbox and bmedian attributes of
location object to python wrappers.

	* rulesets/Character.cpp: Added initialisation of bounding box
	  median for characters.

	* modules/DateTime.*: Added configurability to date so that
	  each period of time has definable number of divisions. Default
	  is as per real world calendar restricted to 30 day months.

	* Added Fire operation handling to Thing class, so that any entity
	  with a burn_speed attribute will burn.

	* Added Food C++ base class, which implements cooking.

	* Altered the semantics of the Eat/Fire/Nourish operations so
	  multiple arguments are no longer required. from is used to
	  determine the other entity involved.

	* Added the beginnings of an astronomy system, but not yet used
	  anywhere.

	* Added appearance handling to BaseMind and Memory.

	* Added sequence no to all entities, which is incremented each time
	  a move or set operation is received. sequence no "seq" is included
	  in args of Appearance operations.

	* Moved functionality from Animal python base class into Character
	  C++ base class. This much improves the performance of modelling
	  animals, and means that player characters, and NPCs get hungry and
	  need to eat. Reduced the speed at which animals consume energy
	  so they don't starve quite as quickly.

	* Added collision prediction functions that handle both entities
	  having velocity.

	* Added combine functionality to Stackable. Divide comes next.
	  Once functional, this will become the base class for any items
	  which will commonly be used as stacks.

Al
2001-03-07 11:49:43 +00:00
Al Riddoch
35d78b27a2 * Implemented beginnings of ranges code:
* modules/Location.h: Added inRange() method which can be used
	  to check whether location, including bounding box, is within
	  given range of a given location. Changed parent member
	  variable to ref to fit with Atlas spec. Changed all code
	  related to using the term ref instead of parent so
	  that there is no confusion between ref for coordinates
          and parent in the Atlas hierarchy.

        * rulesets/Thing.cpp: Added code to move operation to check
          what entities come into and out of range when entity moves.
          Appearance and Disappearance operations are sent to the
          moving entity with a list of the relevant entities as their
          argument.

        * server/WorldRouter.h/cpp: Added overloaded Look operation
          handler which applies range constraints to the contains
          attribute before returning.

        * common/BaseEntity.h, rulesets/Thing.h, rulesets/Character.h:
          Added handling of Appearance and Disappearance operations.

        * server/WorldRouter.cpp: Added primitive check to broadcast
          operations to avoid delivering broadcast operation to
          entities out of range.

        * Removed world.get_object() use from server python code, as
          its use is not required.

        * server/WorldRouter.h: Implemented fetching of floating point time
          from the OS so movement is much smoother.

Al
2001-02-19 06:13:31 +00:00
Al Riddoch
7baa6b36c6 * Fixed pig mind so it is now better able to detect "Sowee"
* Removed map from Thing, and put it into basmind. Re-wrote
	  script_Operation for thing so it now looks things up in world
	  dictionary rather than in local map. This removes a memory leak.

This is Acorn 0.3 server release candidate 1. There is one known issue
which must be solved before Acorn 0.3, but everything else should work.

Al
2001-01-02 17:50:10 +00:00
Al Riddoch
f9e8d1c832 * Fixed inheritance bug in BaseMind::operation()
* Tweaked the way Look operations are handled when sent from mind, so
	  an argument is not required if to is set.

	* Made some performance enhancements.

	* Implemented nourish operation.

	* Modifed move_me() goal so it sets face direction.

	* Fixed memory leak in MemMap.

	* Implemented fully deleting of entities.

	* Cleaned up and tweaked python scripts so eating acorns now works.

	* Implemented hooks in MemMap for python scripts.


This is the work I got done over the Christmas break. Acorn now works
with a couple of minor glitches.

Al
2000-12-30 23:16:57 +00:00
Al Riddoch
3925000cd3 * Cleaned up auto-* stuff, and created spec file for RPMs.
Al
2000-12-17 22:21:43 +00:00
Al Riddoch
defe46b91e * Set up rulesets processing so that everything is handled dynamically
from config files. Global ruleset should indicate top level ruleset
	  which can depend on a list of other rulesets.

	* Sorted out installation directories. Cyphesis will now need to be
	  installed before it can be run.

	* Cleaned up a load more python scripts for more Acorn stuff.

	* Added getting x y and z from Vector3D.

	* Made acorn the default ruleset.

Al
2000-12-13 12:10:48 +00:00