* data/basic.xml, data/characters.xml, data/mason.xml: Add tick
properties to a bunch of entity classes so they no longer need
a setup operation to get them going.
* rulesets/mason/world/objects/Weather.py,
rulesets/mason/world/objects/elements/Fire.py,
rulesets/mason/world/objects/plants/seeds/Apple.py: Remove setup
handlers from a bunch of scripts as it is now handled by
properties.
* data/buildings.xml: Add setup property to entity classes which
really need a setup op at startup.
* client/BaseClient.cpp: Send a look when creating the avatar, so
that notifications get back without the need for a special case.
* common/op_switch.h, rulesets/Creator.cpp, rulesets/Entity.cpp,
rulesets/Entity.h, server/WorldRouter.cpp:
Remove the setup operation sent to all entities on startup by
default. Get rid of some special cases that depended on it.
* rulesets/InternalProperties.cpp, rulesets/InternalProperties.h:
Make the tick property schedule the operation on apply(), and
use the property value as the time to schedule it.
* FIXME: Clearly mark the fixed ones.
* data/mason.xml: Put a nice enormous huge bbox so its always
visible. Make the box non-solid for collision purposes.
* rulesets/mason/world/objects/Weather.py: Make rain shorter on
average, and make the ammount of rain more variable.
* rulesets/Thing.h, rulesets/Thing.cpp, rulesets/Plant.h,
rulesets/Plant.cpp: Remove SetupOperation from Thing
and implement in Plant, as not all entities need a starting
tick, but plants do.
* rulesets/basic/world/objects/elements/Fire.py,
rulesets/mason/world/objects/Weather.py: Add setup_operation
handlers as these scripts require ticks.
* rulesets/mason/mind/SkelMind.py: Remove constructor, and
add Setup operation handler so that skeleton can see again.
* rulesets/mason/world/objects/Weather.py: Remove unnecessary
constructor.
* rulesets/basic/world/objects/Thing.py: Remove self.attributes
from the base class for all python scripts.
* rulesets/mason/world/objects/Weather.py,
rulesets/basic/world/objects/plants/Tree.py,
rulesets/basic/world/objects/animals/Animal.py,
data/basic.xml, data/mason.xml: Don't use set_kw to handle default
attributes, and add the to the .xml rules files.
* rulesets/basic/world/objects/buildings/House.py,
rulesets/basic/world/objects/buildings/StoneHouse.py,
rulesets/basic/world/objects/tools/Bow.py,
rulesets/basic/world/objects/tools/Sword.py,
rulesets/mason/world/objects/animals/Deer.py,
rulesets/mason/world/objects/animals/Pig.py,
rulesets/mason/world/objects/outdoor/Campfire.py,
rulesets/mason/world/objects/outdoor/Gravestone.py,
rulesets/mason/world/objects/plants/seeds/Acorn.py,
rulesets/mason/world/objects/plants/seeds/Apple.py,
rulesets/mason/world/objects/plants/seeds/Fircone.py,
rulesets/mason/world/objects/plants/seeds/Seed.py,
rulesets/mason/world/objects/tools/Cleaver.py,
rulesets/mason/world/objects/undead/Skeleton.py,
rulesets/werewolf/world/objects/characters/Villager.py,
rulesets/werewolf/world/objects/tools/Gallows.py:
Don't import set_kw from misc, as its now obsolete and unused.
* rulesets/basic/mind/goals/common/common.py,
rulesets/basic/mind/goals/common/misc_goal.py,
rulesets/basic/mind/goals/common/move.py,
rulesets/basic/mind/goals/humanoid/build_home.py,
rulesets/basic/world/probability.py,
rulesets/basic/world/objects/plants/Tree.py,
rulesets/mason/define_world.py, rulesets/mason/mind/SkelMind.py,
rulesets/mason/world/objects/Weather.py,
rulesets/mason/world/objects/animals/Deer.py,
rulesets/mason/world/objects/animals/Pig.py,
rulesets/mason/world/objects/outdoor/Gravestone.py,
rulesets/mason/world/objects/plants/seeds/Seed.py,
rulesets/mason/world/objects/undead/Skeleton.py,
rulesets/werewolf/define_world.py:
Switch to importing random and fall back to deprecated whrandom
on older python versions.
* rulesets/Py_Operation.cpp, rulesets/Py_Optime.cpp,
rulesets/Py_Optime.h rulesets/Python_API.cpp:
Remove the Optime class from the API and force scripts to use
setFutureSeconds() to modify operation dispatch time.
* rulesets/acorn/world/objects/Weather.py,
rulesets/acorn/world/objects/plants/Tree.py,
rulesets/acorn/world/objects/plants/seeds/Acorn.py,
rulesets/acorn/world/objects/plants/seeds/Apple.py,
rulesets/acorn/world/objects/plants/seeds/Seed.py,
rulesets/basic/mind/NPCMind.py,
rulesets/basic/mind/goals/common/move.py,
rulesets/basic/world/objects/animals/Animal.py,
rulesets/basic/world/objects/buildings/House.py,
rulesets/basic/world/objects/elements/Fire.py,
rulesets/basic/world/objects/plants/Tree.py,
rulesets/basic/world/objects/tools/Bow.py,
rulesets/mason/world/objects/Weather.py,
rulesets/mason/world/objects/plants/seeds/Acorn.py,
rulesets/mason/world/objects/plants/seeds/Apple.py,
rulesets/mason/world/objects/plants/seeds/Fircone.py,
rulesets/mason/world/objects/plants/seeds/Seed.py:
Fix up all the python scripts to use setFutureSeconds on
ops instead of time.sadd.
* common/const.h: Increase the sight range.
* server/WorldRouter.cpp: Put in some warnings, as I want to
know when ops are getting broadcast.
* server/server.cpp: Ensure stdout is not used when in daemon mode.
* tools/cydbload.cpp: Rename the daftly named class WorldBase
to WorldAccessor.
* mason.xml, cyphesis.vconf: Stop using the Acorn ruleset in Mason,
as it contains strange stuff, and remove the playable farmer
class from basic. Now games themselves define the only
playable types, and mason contains its own copies of classes
it has in common with acorn.