* Require varconf 0.6.2 for its superior command line handling.
* client/client.cpp, common/globals.cpp, server/server.cpp,
server/slave.cpp, tools/cycmd.cpp, tools/cyloadrules.cpp,
tools/cypasswd.cpp: loadConfig() now returns the index of
the first non-option commandline arg.
* client/client.cpp: Use new config feature to allow user to
specify the client function to use on the command line far
more easily.
* common/Database.cpp, common/Database.h: Fix queries on ID relation
tables. Add methods to result functions for decoding the contents
of fields more directly. Implement selecting from array tables.
* common/terrain_utils.cpp, common/terrain_utils.h: New functions
for handling terrain in array database tables.
* rulesets/World.cpp, rulesets/World.h: Add functionality to track
changes to the terrain for persistence purposes.
* server/EntityFactory.cpp, server/EntityFactory.h, server/server.cpp:
Modify the way world entity persistence is bootstrapped to be
more consistent.
* server/Persistor.cpp: Provide specialisations to handle world so
that terrain is persisted. Implement storing terrain at entity
creation.
* server/Restoration.cpp, server/Restoration.h: Remove obsolete
restoration code. Return a status more accuratly representing
when restoration fails because of error, or if there is nothing
to restore.
* server/Restorer.cpp, server/Restorer.h, server/Restorer_impl.h:
Convert to using methods for restoring data in the Database class.
Implement restoring terrain from the database.
* server/CommUnixListener.cpp, server/CommUnixListener.h:
Clean up member variable names in CommUnixListener, store
the socket path to avoid regenerating it, and provide
an accessor for the path.
* server/server.cpp: Report the pathname of failed listen socket
if we can't open it.
* server/server.cpp, common/globals.cpp, client/client.cpp:
Workaround C++s nasty implicit conversion behavoir.
* common/system.cpp: Be smarted about POSIX signal handling for
segfaults and aborts.
* Update TODO.
* server/server.cpp: Add database socket to the idle set, so it
gets called for regular database maintainance.
* server/CommPSQLSocket.cpp, common/Database.cpp: Clean up and
disable the debugging output.
* server/server.cpp: Add communications object to handle getting
the response to database queries without blocking.
* server/Persistance.h: Make database connection exposed so
that CommPSQLSocket can access it.
* server/CommPSQLSocket.cpp: Add debugging output, and implement
dispatching new queries once we have response to previous.
* common/Database.h, common/Database.cpp: Switch code to submit
all command queries via the async que, so we don't block
waiting for them to complete. Currently very noisy.
* server/server.cpp: Handle the case correctly if the metaserver
socket setup does not work.
* server/CommMetaClient.h, server/CommMetaClient.cpp: Re-write
CommMetaClient to use skstreams udp_socket_stream.
* common/globals.cpp, common/globals.h: Add global variable for
the local state directory.
* server/Account.cpp, server/Admin.cpp, server/Admin.h,
server/Player.cpp: Tighten up some operation checking and add Create
handler to Admin in preparation for handling creation of new OOG
things.
* server/CommLocalClient.cpp, server/CommLocalClient.h,
server/CommRemoteClient.cpp, server/CommRemoteClient.h,
server/CommUnixListener.cpp, server/CommUnixListener.h,
server/CommClient.cpp, server/CommClient.h,
server/CommListener.cpp, server/Connection.cpp,
server/Connection.h, server/server.cpp:
Create new listener and connection classes using unix sockets
to allow local trusted connections.
* client/ClientConnection.cpp, client/ClientConnection.h,
client/CommClient.h, client/CreatorClient.cpp,
client/ObserverClient.cpp: Add capability to connect over
unix socket.
* Use " instead of < when including application headers.
* Re-work the interface between server and worldrouter objects
so that the are less tied together, and more flexible.
* common/globals.cpp, common/globals.h, server/Connection.cpp,
server/Persistance.cpp, server/Persistance.h, server/ServerRouting.cpp,
server/server.cpp: Move restricted flag out of persistance into
globals.
* server/Account.h, server/Admin.cpp, server/Connection_methods.h,
server/WorldRouter.cpp: Remove unnecessary includes.
* server/ServerRouting.cpp: No longer necessary to load the admin
account at startup. Can be loaded on demand.
* common/Database.h: Declaration for register relations.
* server/Account.cpp, server/Account.h, server/Admin.cpp,
server/Admin.h, server/Connection.cpp, server/Player.cpp,
server/Player.h, server/ServerRouting.cpp,
server/ServerRouting.h: Properlly separate username and id from
account, and use the database code to assign numerical ids to
account objects. Eliminate extraneous member variables in account.
* server/CommClient.cpp, server/CommServer.cpp,
server/CommServer.h, server/server.cpp:
Eliminate storing server name string twice.
* common/BaseEntity.cpp, common/BaseEntity.h, rulesets/Character.cpp,
rulesets/Food.cpp, rulesets/Thing.cpp, rulesets/World.cpp:
Add arg to error method specifying where the error should go. Use
this arg to ensure that errors don't get broadcast.
* common/Database.cpp, common/Database.h, common/const.cpp,
server/Persistor.cpp, server/Restoration.cpp,
server/WorldRouter.cpp
Change id and loc column in entity tables to integer for
performance. Add id generator sequence to database
* common/Database.cpp, common/Database.h, server/Persistance.cpp,
server/Persistance.h: Remove old legacy world, mind and server
tables as they are no longer used.
* common/BaseEntity.cpp, common/Load.h, common/Save.h,
common/custom.cpp, common/op_switch.h, common/operations.cpp,
common/operations.h, common/types.h, rulesets/BaseMind.cpp,
rulesets/BaseMind.h, rulesets/Character.cpp, rulesets/Character.h,
server/Admin.cpp, server/Admin.h, server/server.cpp,
tools/cycmd.cpp: Remove Load and Save ops.
* rulesets/Area.cpp, rulesets/Character.cpp, rulesets/Line.cpp,
rulesets/Plant.cpp: Fix != to |= when setting update flags.
* server/CommMetaClient.cpp, server/CommMetaClient.h,
server/CommServer.cpp, server/CommServer.h, server/server.cpp:
Add mechanism for sockets to be called whenever the server
is idle, so that they do period things. Use this mechanis,
to handle sending periodic packets to the metaserver, removing
special case code from CommServer.
* common/BaseEntity.cpp, common/BaseEntity.h, common/OOGThing.h:
Add a protected constructor for initialising id at construction
time.
* common/Database.cpp, common/Database.h, server/Restorer_impl.h:
Switch argument order so default row can be first row.
* server/Persistor.cpp: Don't persist Creator objects.
* server/Restoration.cpp: Clean up debugging output, and report
serious errors.
* server/Restorer.cpp, server/Restorer.h: Add restorers for Character.
* server/server.cpp: Add log calls for restoring from database.
* server/EntityFactory.h, server/ExternalMind.h,
server/PersistantThingFactory.h: Fix header guard names.
* server/server.cpp, server/Restoration.h, server/Restoration.cpp:
Add beginning of class to handle restoring world state from database.
* server/CommClient.cpp, server/CommServer.cpp, server/CommServer.h,
server/ServerRouting.cpp, server/ServerRouting.h,
server/server.cpp: Change the way main server object are created
to be more logical.
* server/server.cpp, server/WorldRouter.cpp,
server/EntityFactory.h, server/EntityFactory.cpp:
Change the way the EnitityFactory is created so it has a
reference to the world.
* rulesets/Entity.h, rulesets/Entity.cpp: getLocation returns
whether an error occured setting location data.
* common/Database.h, common/Database.cpp: Add stub functions
for generating queries to new format entity tables.
* server/Persistor_impl.h, server/Persistor.h,
server/Persistor.cpp: Add hooks for syncing update to
database using new database functions.
* Increment to devel version 0.3, and start breaking things.
* server/CommClient.cpp, server/CommClient.h, server/CommServer.cpp,
server/CommServer.h, server/server.cpp, server/CommListener.cpp,
server/CommListener.h, server/CommMetaClient.cpp,
server/CommMetaClient.h, server/CommSocket.cpp, server/CommSocket.h:
Refactor network code so metaserver and listen socket are no longer
special cases, opening up the way for a database connection handler.
* common/system.h, common/system.cpp, server/server.cpp: Moved all
the system dependant signal handling and background handling
code into system module, and implemented propper handling of
going into the background, including reporting error status
back to the waiting parent using exit status and user signals.
* common/globals.cpp: Only persist this sessions command line
options if the user is overriding the installation directory.
* cyphesis.vconf, client/Py_CreatorClient.cpp,
client/Py_CreatorClient.h, client/client.cpp:
Add client functionality to allow diferent scripts to be run to
perform different functions on the server.
* client/CharacterClient.cpp: Add debug option.
* rulesets/Character.h: Make mind operation functions virtual,
so they can be overridden.
* common/BaseWorld.h, server/WorldRouter.cpp,
server/WorldRouter.h: Add server functions to search for
entities by name or type.
* rulesets/Creator.h, rulesets/Creator.cpp: Allow creator to
specify a look without an id to search for entities with
a given name or type.
* client/CreatorClient.cpp, client/CreatorClient.h,
client/ObserverClient.cpp, client/ObserverClient.h,
client/Py_CreatorClient.cpp, rulesets/basic/editor.py,
rulesets/mason/define_world.py:
Add support for looking for entities in the world by name or
type from client script, so client scripts can modify existing
world.
* rulesets/Entity.cpp, rulesets/Movement.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Operation.cpp,
rulesets/Py_Oplist.cpp, rulesets/Python_API.cpp,
rulesets/Stackable.cpp, rulesets/Thing.cpp,
rulesets/World.cpp, server/Account.cpp,
server/CommServer.cpp, server/Connection.cpp,
server/Player.cpp, server/ServerRouting.cpp,
server/server.cpp, tools/cycmd.cpp,
tools/cywatchdog.cpp: Code formatting cleanups.
* rulesets/basic/world/objects/tools/Bow.py: Fix up bow so it now
fires correctly.
* tools/cyloadrules.cpp, server/server.cpp,
aiclient/ClientConnection.cpp, client/ClientConnection.cpp,
common/inheritance.h: Use const iterators and references
whenever possible.
* client/CommClient.cpp, client/CreatorClient.cpp,
client/ObserverClient.cpp, client/Py_CreatorClient.cpp,
common/BaseEntity.cpp, common/BaseEntity.h,
common/types.h, rulesets/Area.cpp, rulesets/BaseMind.cpp,
rulesets/Character.cpp, rulesets/Entity.cpp,
rulesets/Food.cpp, rulesets/Line.cpp,
rulesets/MemMap.cpp, rulesets/Pedestrian.cpp,
rulesets/Plant.cpp, rulesets/Py_Mind.cpp,
rulesets/Py_Object.cpp, rulesets/Py_Thing.cpp,
rulesets/Python_API.cpp, rulesets/Stackable.cpp,
rulesets/Thing.cpp, rulesets/World.cpp,
server/Account.cpp, server/Admin.cpp, server/CommClient.cpp,
server/CommServer.cpp, server/Connection.cpp,
server/EntityFactory.cpp, server/Lobby.cpp,
server/Persistance.cpp, server/Player.cpp,
server/ServerRouting.cpp, server/WorldRouter.cpp:
Switch to using Fragment as name for Atlas::Message::Object,
to avoid name clashes on Object.
* common/BaseEntity.h: Make BaseEntity inherit from SigC::Object,
so signals and callbacks can be used, and add destroyed
signal.
* common/accountbase.h, physics/BBox.h, physics/Quaternion.h,
physics/Vector3D.h, rulesets/MemMap_methods.h,
rulesets/Movement.cpp, rulesets/Plant.h,
rulesets/Py_Operation.cpp, rulesets/PythonMindScript.cpp,
rulesets/PythonThingScript.cpp, rulesets/Script.cpp,
common/inheritance.cpp: Cleaned up Atlas::Message::Object
use, and excessive use of "using ...".
* rulesets/Movement.h, rulesets/Pedestrian.h:
Use forward declarations rather than including Move.h
* server/Account.cpp, server/Account.h, server/Connection.cpp,
server/Connection.h: Use destroyed signal to ensure references
to in game entities are removed when those entities are
destroyed. Ensure Connection is only destroyed once.
* tools/cycmd.cpp, client/CommClient.h, client/CommClient.cpp: Fixed
up client code so it does not rely on username being the same as
account id.
* tools/cycmd.cpp: Added look and logout commands to administrate
users logged in.
* server/server.cpp: Fixed metaserver code so it only sends
termination packet if metaserver functionality is enabled.
* server/Connection.h, server/Connection.cpp, server/CommServer.cpp,
server/CommClient.h, server/Account.cpp: Fix logouts so they
do cause the client connection to be closed.
* Finished switch from Fire operation to Burn.
* ALL: Cleaned up headers into correct order.
* common/log.h, common/log.cpp: Write some logging code which
handles message of different types using syslog or standard
error, depending on whether we are running as a daemon.
* ALL: Switched to using log() for all output.
* common/const.h: Increase the sight range.
* server/WorldRouter.cpp: Put in some warnings, as I want to
know when ops are getting broadcast.
* server/server.cpp: Ensure stdout is not used when in daemon mode.
* tools/cydbload.cpp: Rename the daftly named class WorldBase
to WorldAccessor.
* mason.xml, cyphesis.vconf: Stop using the Acorn ruleset in Mason,
as it contains strange stuff, and remove the playable farmer
class from basic. Now games themselves define the only
playable types, and mason contains its own copies of classes
it has in common with acorn.
* client/ObserverClient.cpp, server/Account.cpp, server/Connection.h,
server/Routing.h: Formatting cleanup
* client/Py_CreatorClient.cpp, rulesets/Area.cpp, rulesets/Area.h,
rulesets/Character.cpp, rulesets/Character.h, rulesets/Entity.cpp,
rulesets/Entity.h, rulesets/Line.cpp, rulesets/Line.h,
rulesets/Plant.cpp, rulesets/Plant.h, rulesets/Py_Mind.cpp,
rulesets/Py_Thing.cpp, rulesets/Stackable.cpp, rulesets/Stackable.h:
Replace operator[] with get() method for querying attributes.
Make this get() method const, and re-write the internals so
that it more cleanly handles attributes.
* common/BaseWorld.h: Re-write world.getObject() so that it
no longer uses std::map::operator[], as the old method was
inserting NULLs into the world dictionary when non-existant
entities were queried.
* rulesets/Character.cpp: Clean up outstanding issues when movement
position is supplied, and is very close to being correct, and
clarify comments about movement when neither destination nor
source are provided.
* rulesets/Character.cpp: Modify mind2body interface so that setting
the TO of ops is done in the individual handlers, and copying
the operation globally is avoided.
* rulesets/MemMap_methods.h: Remove dodgy debug code.
* rulesets/Pedestrian.cpp: Clarify movement fixme.
* rulesets/Py_Operation.cpp: Clarify operation time handler fixme.
* rulesets/Stackable.cpp: Clarify fixme's in combine and divide
handlers.
* server/CommServer.cpp: Remove redundant fixme.
* server/Connection.cpp, server/ServerRouting.cpp,
server/ServerRouting.h, server/ServerRouting_methods.h,
server/server.cpp:
Move inline ServerRouting::getObject into class header.
* server/WorldRouter.cpp, server/WorldRouter.h:
Clean up includes, and move updateTime into the main body of the
file. Clean up code formatting when handling maps and dictionaries.
Clarify error output and comments about NULL objects in the world
dictionary.
* server/server.cpp, rulesets/Python_API.cpp, rulesets/Line.cpp,
modules/Location.cpp, client/CreatorClient.cpp:
Removed some obsolete comments.
* server/WorldRouter.h, server/WorldRouter.cpp: Add member to
deliver operation to known entity. Make use if it to avoid
having to recurse in operation() when broadcasting. Ensure
that the container of new entities is managed from here.
* rulesets/Thing.cpp: Tell world to create new entities at the
same position as the creator if no other info is provided.
Do not attempt to handle setting up the default containership
of entity once created, as this is always handled by the
WorldRouter from now on.
* rulesets/Py_World.cpp: Implement getting time info from world.
* rulesets/Py_Location.cpp: Implement handling of the orientation
attribute from python.
* rulesets/MemMap.cpp: Update comments about unimplemented code.
* rulesets/Creator.cpp: Check for string.empty() instead of "".
* rulesets/BaseMind.cpp: Remove reference python code.
Cleanly handle and delete operations returned when savinf mind state.
* client/CharacterClient.cpp: Move delete to the right place.
* tools/cycmd.cpp, client/ClientConnection.cpp:
Removed c_str() where not required.
* server/CommServer.cpp: Cleaned up removal of dead connections.
* server/server.cpp, server/Persistance.cpp: Get rid of leaks
of factory and database connection objects.
* common/inheritance.h: Detect and flag errors introduced into
type tree.
* rulesets/MindFactory.h: Add method to shutdown factory.
* client/ClientConnection.cpp, client/CommClient.h,
common/globals.cpp, common/globals.h, server/server.cpp,
tools/cycmd.cpp:
Make the TCP port number a global config setting, and
ensure it is used everwhere, so it can be overriden, and all
clients and tools will use it. Modify behavoir so that any
settings overridden on the command line are made semi-permanent
in the users home directory, making it easier for users to run
two versions on one machine at the same time.
* common/Database.cpp, common/Database.h: Remove obsolete iterator
code. Add a method to clear a given database table.
* server/Persistance.h, tools/cyloadrules.cpp:
Automate loading of the ruleset given in the config file, and
the rulesets it depends on, ensuring that the rules table
is cleared first.
* server/server.cpp, client/client.cpp, common/globals.cpp:
Move loading of ruleset list from config file into the
generic loadConfig function.
* server/EntityFactory.cpp, server/EntityFactory.h:
Add support for reading mind data from rules database. Remove
old code for installing classes from varconf. Clean up debugging
output.
* server/Admin.cpp: Remove setting of varconf class when new
type is installed from client.
* rulesets/MindFactory.h, rulesets/MindFactory.h: Get MindFactory
working, and set it up so EntityFactory installs info here
as it reads the rules from the database.
* rulesets/Character.cpp: Use MindFactory to create minds.
* common/Database.cpp: Clean up some obsolete comments.
* aiclient/client.cpp: Get rid of invalid setup of varconf.
* common/Database.cpp, common/Database.h,
server/Persistance.cpp, server/Persistance.h:
Add a new table to store rulesets, so they can be persisted, and
edited online. The new ruleset format integrates information
about the class hierarchy, scripting and default attributes.
Added low level method to fetch an entire database table as an
Atlas map.
* tools/cyloadrules.cpp: New tool to load rulesets in new xml
format into database table.
* server/EntityFactory.cpp, server/EntityFactory.h:
New re-written Entity Factory, to support new rules database
table, and better class definition capabilities.
* rulesets/EntityFactory.cpp, rulesets/EntityFactory.h:
Removed from build.
* client/CommClient.cpp: Redundant include removed.
* rulesets/ThingFactory.h: Add storage to factory for script
info and default attributes.
* server/WorldRouter.cpp: Switch to using new EntityFactory.
* server/server.cpp: Removed old ruleset loading code, and now
simply load the ruleset names from the config file.
* tools/cycmd.cpp: Exit correctly if connection fails.
* client/client.cpp, server/server.cpp, common/globals.cpp,
common/globals.h, tools/cycmd.cpp, tools/cydbload.cpp,
tools/cypasswd.cpp: Move code for handling loading of config
from the command line, user config and global config, into
globals.cpp, and make use of it in all tools.
* tools/cycmd.cpp: Fix objtype on server set commands.
* common/Database.cpp, common/Database.h: Implemented new database
interface to PostgreSQL to replace inadequate db3 code.
* common/database.cpp, common/database.h: Old code removed from the
build.
* common/accountbase.h, server/Admin.cpp, server/Persistance.cpp,
server/server.cpp, tools/cydbload.cpp: Fixed for minor changes
in the low level database API.
* common/globals.h, common/globals.cpp, rulesets/EntityFactory.cpp,
server/Admin.cpp, server/CommServer.cpp,
Remove varconf header from globals.h, and put in .cpp files
where it belongs.
error reporting.
* server/server.cpp: Added check to database initialisation so
that an error opening the databases is reported with explanation,
or logged as apropriate, and startup is aborted.
* phyics/Quaternion.h: Added quaternion class for represening rotation.
* modules/Location.cpp, modules/Location.h: Removed face attribute and
replaced with orientation which is a quaternion.
* rulesets/Character.cpp: Modified code which handles the direction
of movement, and how this affects the character rotation so it
now uses orientation.
* rulesets/Entity.cpp: Switch attribute checks from face to
orientation.
* rulesets/Movement.h, rulesets/Pedestrian.cpp: Modify movement
code so that orientation used instead of face.
* rulesets/Py_Location.cpp: Removed support for obsolete and
unused rotation attriute from python code.
* rulesets/Thing.cpp: Modified attriute handling to use orientation
instead of face.
Al Riddoch <alriddoch@zepler.org>
rulesets/EntityFactory.cpp, common/inheritance.h, common/custom.cpp:
Modified EntityFactory so entity classes are automatically installed
in the inheritance tree as they are loaded.
* server/CommClient.cpp, server/Connection.cpp: Removed some debugging
output.
Al Riddoch <alriddoch@zepler.org>
* modules/Location.cpp: Removed redundant includes.
* rulesets/mason/define_world.py: Drop in copy of Acorn world.
* server/WorldRouter.cpp: Removed double delete of gameWorld.
* server/server.cpp: Modified comments about segfault in Python
shutdown, as this has now been eliminated.
Al Riddoch <alriddoch@zepler.org>
tools/cycmd.cpp: Switched to using skstream to completely handle
client socket connections.
* client/ClientConnection.cpp, client/ClientConnection.h,
common/log.cpp, rulesets/EntityFactory.h, rulesets/MemMap.h,
server/server.cpp, tools/cycmd.cpp: Removed unused includes.
* client/Py_CreatorClient.cpp, client/client.cpp,
client/define_world.cpp, rulesets/Py_Location.cpp,
rulesets/Py_Location.h, rulesets/Py_Map.cpp,
rulesets/Py_Map.h, rulesets/Py_Mind.cpp, rulesets/Py_Mind.h,
rulesets/Py_Object.cpp, rulesets/Py_Object.h,
rulesets/Py_Operation.cpp, rulesets/Py_Operation.h,
rulesets/Py_Oplist.cpp, rulesets/Py_Oplist.h,
rulesets/Py_Optime.cpp, rulesets/Py_Optime.h,
rulesets/Py_Thing.cpp, rulesets/Py_Thing.h,
rulesets/Py_Vector3D.cpp, rulesets/Py_Vector3D.h,
rulesets/Py_World.cpp, rulesets/Py_World.h,
rulesets/Py_WorldTime.cpp, rulesets/Py_WorldTime.h,
rulesets/PythonMindScript.cpp, rulesets/PythonThingScript.cpp,
rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
rulesets/Python_API.h, server/server.cpp:
Reorganised python header files so that each header includes
all the code relevant for a particular type. Tidied up
the type implementations. Added prototypes to init_python_api()
to the Python_API.h header, and removed other dependencies from
it.
Al Riddoch <alriddoch@zepler.org>
rulesets/EntityFactory.cpp, rulesets/MindFactory.cpp,
rulesets/Stackable.cpp, server/Account.cpp, server/Admin.cpp,
server/CommClient.h, server/CommServer.cpp, server/CommServer.h,
server/Connection.cpp, server/ExternalMind.cpp,
server/Persistance.cpp, server/Persistance.h,
server/ServerRouting.cpp, server/WorldRouter.cpp,
server/server.cpp: Removed unused includes and code. Added some
FIXMEs.
* rulesets/Thing.cpp: Added TO and FROM to faked Sight(Create()) ops.
* server/OOG_Thing.cpp, server/OOG_Thing.h: Marked files as removed.
Al Riddoch <alriddoch@zepler.org>
client/ClientConnection.cpp, common/database.h, common/globals.cpp,
common/persistance.cpp, common/stringstream.h, server/CommClient.cpp,
server/CommServer.cpp, server/Persistance.cpp, tools/cyctrl.cpp,
tools/cyctrl.cpp, tools/cydbload.cpp, tools/cyisoload.cpp,
tools/cypasswd.cpp: Removed unused config.h.
* client/ObserverClient.cpp, common/const.h, tools/cycmd.cpp:
Use default password if the admin account cannot be fetched from
the database.
* client/Py_CreatorClient.cpp, common/BaseEntity.cpp,
common/BaseEntity.h, rulesets/Character.cpp, rulesets/Creator.cpp,
rulesets/Entity.cpp, rulesets/Entity.h, rulesets/EntityFactory.cpp,
rulesets/MemMap.cpp, rulesets/Py_Mind.cpp, rulesets/Py_Thing.cpp,
rulesets/Py_World.cpp, rulesets/Thing.cpp, server/Account.cpp,
server/Admin.cpp, server/Connection.cpp, tools/cywatchdog.cpp:
Make many of the member variables of Entity protected, and add
the required accessors. Changed the name of the id attribute
to m_id.
* common/BaseWorld.h, common/database.cpp, common/persistance.cpp:
Removed unused includes.
* common/Chop.h, common/Cut.h, common/Eat.h, common/Fire.h,
common/Generic.h, common/Load.h, common/Nourish.h, common/Save.h,
common/Setup.h, common/Tick.h: Moved definition of virtual
functions into cpp file, to reduce wasted code.
* common/Makefile.am: Create cyphesis library, which can be used by
other applications to access cyphesis databases.
* common/config.h, common/database.h, server/Persistance.cpp,
tools/cydbload.cpp, tools/cyisoload.cpp, tools/cypasswd.cpp:
Remove conditional compilation of db code. db3 is now required.
* server/WorldRouter.h: Fixed getNewId() so it take const string.
* server/server.cpp: Removed python shutdown, so it does not
mess up the db if it causes a segfault.
Al Riddoch <alriddoch@zepler.org>
* server/Connection.cpp: Fixed adding accounts to lobby on login.
* server/server.cpp: Limited the scope of the CommServer object
so that it is destructed before the rest of shutdown can
take place.
Al Riddoch <alriddoch@zepler.org>
to shutdown python. Ensure that all references that should be
decrefed during initialisation are.
* tools/cywatchdog.cpp: Moved watchdog pidfile, so it is in
cyphesis specific dir.
* tools/cyctrl.cpp: Moved in watchdog control program, which
makes controlling the watchdog easier.
Al Riddoch <alriddoch@zepler.org>
* tools/cypasswd.cpp, tools/cycmd.cpp, client/ObserverClient.cpp,
common/accountbase.h Added database delete method, which closes
the database, and make sure it is used.
* server/server.cpp: Moved the point where the server drops to
a daemon, as doing this after the db was open seems to corrupt
the db.
* common/database.cpp: If a db is opened but not created, then it
is read only.
Al Riddoch <alriddoch@zepler.org>
python.
* common/const.h, common/const.cpp, rulesets/Python_API.cpp:
Removed unused consts.
* common/globals.h, common/globals.cpp, server/server.cpp:
Enable running as a daemon in the background by default.
This improves usability by removing dependance on users
session. Install signal handlers so signals cause clean
shutdown.
* tools/cycmd.cpp: If adminning server on localhost, get admin
password directly from database, instead of asking user.
Allows cycmd to be used in scripts. Ensure that exit
status accuratly reveals whether the command was sent.
* tools/cypasswd.cpp: Switch to using common/accountbase.h.
Al Riddoch <alriddoch@zepler.org>
files. Cleaned up debugging output.
* rulesets/EntityFactory.h, server/CommServer.h: Fixed headers so
the required ones are included.
* server/Persistance.cpp: Re-wrote shutdown method so it deletes
the class instance.
Al Riddoch <alriddoch@zepler.org>