Erik Ogenvik
705b691ff5
Make "Account::operation" send directly to link.
2018-04-25 21:05:59 +02:00
Erik Ogenvik
7ae19d5038
Use Singleton base class.
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I.e. make sure that all objects have a defined life time. This requires
that we actually set up and tear down the singletons.
2018-04-25 20:15:29 +02:00
Erik Ogenvik
f09675cec6
Use "planted" for floating entities.
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Entities that are "planted" on bodies of water are floating.
This does away with the "floating" mode.
To mark that entities should by default be floating when placed in
water the boolean property "floats" has been added.
2018-03-24 17:06:02 +01:00
Erik Ogenvik
a674b0cf31
Updated docs.
2018-02-21 14:37:47 +01:00
Erik Ogenvik
a3560c817f
Use "propel" property for movement.
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Clients shouldn't set the "velocity", instead setting the "propel"
property.
2018-02-11 21:15:35 +01:00
Erik Ogenvik
1e95d956b9
Player characters should never be AI controlled.
2018-02-08 21:47:22 +01:00
Erik Ogenvik
e7fa53214b
Use nullptr instead of NULL.
2018-02-06 13:45:11 +01:00
Erik Ogenvik
67549fc362
Added geometry file property.
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The mesh specified in the property will be read and a "geometry" mesh
property installed on the type onto which the property is installed.
2018-02-06 13:45:11 +01:00
Erik Ogenvik
6e6fe3b9b6
Handle (dis)appear ops when moving between locs.
2017-06-27 21:06:07 +02:00
Erik Ogenvik
0db8323325
Fixed tests.
2016-12-19 22:01:23 +01:00
Erik Ogenvik
1105483b1d
Fixed up tests.
2016-12-15 18:27:42 +01:00
Erik Ogenvik
2f55d5d82b
Fixed various compile issues after rebase.
2016-06-26 21:50:10 +02:00
Erik Ogenvik
1c69b3aae6
Use camel casing for tests.
...
This makes it much easier to find them in various editors.
2016-06-26 20:17:18 +02:00