Erik Ogenvik
6e62796876
Reload rules in a better manner.
2018-05-10 00:21:30 +02:00
Erik Ogenvik
7895d1b0aa
Reload minds when python code changes.
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All thoughts are first persisted and then restored.
2018-05-01 22:23:31 +02:00
Erik Ogenvik
e80d07560c
Reload entity scripts when python code changes.
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For now we reload all scripts. We should be smarter and only reload
those scripts which are affected though.
2018-04-30 23:34:58 +02:00
Erik Ogenvik
d4604d034d
Correctly handled updated type properties.
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When a type is updated we now property re-apply modified properties on
affected entities.
2018-04-29 17:21:44 +02:00
Erik Ogenvik
a6195c1ac6
Made all game entities definable through xml.
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This makes it easier to alter properties in real time.
2018-04-29 11:58:35 +02:00
Erik Ogenvik
664988645e
Make all properties define type and optional name.
2018-04-27 23:12:15 +02:00
Erik Ogenvik
f7e7a8a968
Fixed tests.
2018-04-27 23:12:15 +02:00
Erik Ogenvik
7ae19d5038
Use Singleton base class.
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I.e. make sure that all objects have a defined life time. This requires
that we actually set up and tear down the singletons.
2018-04-25 20:15:29 +02:00
Erik Ogenvik
f09675cec6
Use "planted" for floating entities.
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Entities that are "planted" on bodies of water are floating.
This does away with the "floating" mode.
To mark that entities should by default be floating when placed in
water the boolean property "floats" has been added.
2018-03-24 17:06:02 +01:00
Erik Ogenvik
a674b0cf31
Updated docs.
2018-02-21 14:37:47 +01:00
Erik Ogenvik
a3560c817f
Use "propel" property for movement.
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Clients shouldn't set the "velocity", instead setting the "propel"
property.
2018-02-11 21:15:35 +01:00
Erik Ogenvik
1e95d956b9
Player characters should never be AI controlled.
2018-02-08 21:47:22 +01:00
Erik Ogenvik
162e682a99
Fixed tests.
2018-02-06 13:45:11 +01:00
Erik Ogenvik
e7fa53214b
Use nullptr instead of NULL.
2018-02-06 13:45:11 +01:00
Erik Ogenvik
67549fc362
Added geometry file property.
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The mesh specified in the property will be read and a "geometry" mesh
property installed on the type onto which the property is installed.
2018-02-06 13:45:11 +01:00
Erik Ogenvik
7fb146eb36
Standardize installation of standard types.
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This way the base types are exposed to clients.
2018-02-06 13:45:10 +01:00
Erik Ogenvik
99640d26aa
Use a left hand coord system.
2018-02-06 13:45:10 +01:00
Erik Ogenvik
e2513e5c3a
Fixed issues with stub property.
2017-08-02 10:03:58 +02:00
Erik Ogenvik
3a16efe860
Added script to generate stubs.
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The script is copied from the GoogleMock project and adapted
to instead generate stubs.
Two stub files are generated, one being named *_custom.h.
Any custom behaviour can be added to the latter, since it won't be
regenerated when the stub is recreated.
2017-07-25 23:40:39 +02:00
Erik Ogenvik
0286bcd47d
Replace "parents" with "parent".
2017-07-24 15:05:18 +02:00
Erik Ogenvik
6e6fe3b9b6
Handle (dis)appear ops when moving between locs.
2017-06-27 21:06:07 +02:00
Erik Ogenvik
b857efc836
Remove "forces" property as it didn't work.
2017-02-01 22:06:44 +01:00
Erik Ogenvik
0db8323325
Fixed tests.
2016-12-19 22:01:23 +01:00
Erik Ogenvik
1105483b1d
Fixed up tests.
2016-12-15 18:27:42 +01:00
Erik Ogenvik
2f55d5d82b
Fixed various compile issues after rebase.
2016-06-26 21:50:10 +02:00
Erik Ogenvik
cb493811b3
Added "forces" property.
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This property describes all external forces affecting the entity.
2016-06-26 20:17:18 +02:00
Erik Ogenvik
1c69b3aae6
Use camel casing for tests.
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This makes it much easier to find them in various editors.
2016-06-26 20:17:18 +02:00