Erik Ogenvik
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e80d07560c
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Reload entity scripts when python code changes.
For now we reload all scripts. We should be smarter and only reload
those scripts which are affected though.
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2018-04-30 23:34:58 +02:00 |
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Erik Ogenvik
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7ae19d5038
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Use Singleton base class.
I.e. make sure that all objects have a defined life time. This requires
that we actually set up and tear down the singletons.
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2018-04-25 20:15:29 +02:00 |
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Erik Ogenvik
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1e95d956b9
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Player characters should never be AI controlled.
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2018-02-08 21:47:22 +01:00 |
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Erik Ogenvik
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e7fa53214b
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Use nullptr instead of NULL.
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2018-02-06 13:45:11 +01:00 |
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Erik Ogenvik
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67549fc362
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Added geometry file property.
The mesh specified in the property will be read and a "geometry" mesh
property installed on the type onto which the property is installed.
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2018-02-06 13:45:11 +01:00 |
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Erik Ogenvik
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6275555b20
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Improved stub generation and create all stubs.
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2017-07-25 23:40:40 +02:00 |
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Erik Ogenvik
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1c69b3aae6
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Use camel casing for tests.
This makes it much easier to find them in various editors.
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2016-06-26 20:17:18 +02:00 |
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